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HvyMetal

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File Comments posted by HvyMetal

  1. 1 hour ago, ainesophaur said:

     

    If you're coming from 1.3.4.4 or one of the hotfixes then just the DLL.

     

    If you're coming from <1.3.4.4 you'd be better off to replace both and change the ini settings as you wish

    Cool Thanks for the info!

  2. ·

    Edited by HvyMetal

    11 hours ago, LowRid3R said:

    Hi all

    @PNWParksFan , I have BlockPermanentEvents on all Peds, this should not happen, but i will add relationshipgroups to sort this out. Maybe this was one of the first versions, there i hadn´t implemented the BlockPermanentEvent...

    @HvyMetal With the next update ( which will take a little bit of time ), Callouts will be extended to San Andreas, so Sheriffs Department will have something to do :)

    @S1lentKn1ght You´re the first one that reports an error with LPC Editor. Can you please check i you have access rights? Maybe run Rage with admin rights and try again. Also you can check if the config file is existing by simple press Windows+R and enter %localappdata%, then navigate to LPCalllouts folder and open the xml file with notepad. You can contact me directly if you need help.

     

    If anyone else if having issues with the LPC Editor the please let me know.

    BR

    Thanks. However.

    1. Are the call outs based on map location I'm at?

    2. Out of the 12(I'm guessing. I counted the dots on the map) or so call outs, I'm only getting two. They are always the same call outs.  

    3. When changing the Division, Unit Type, and Beat. It doesn't  change it in the game. 2016-11-24 at 11-31-59.jpg

     

     

  3. Are the call outs based on where you are located on the map? Reason I ask I haven't seen any of the new updated call outs.

     

    Hopefully some call outs can be added in the Paleto Bay area. Sheriff's dept is getting board. To quiet. :thumbsup::smile:

     

    GTA5 11-17-2016 4-48-01 PM-795.jpg

    The Sheriff would appreciate it. Thanks. :thumbsup:

  4. What would be a good location to test to see if it's working? I have been everywhere on the map. Lights and siren running. Vehicles seem to respond the same(to me). Stopping in the middle of the road. Not a perfect AI world I know. Below is the path I have it loaded to. Correct or not? Thanks. :thumbsup:2016-10-25 at 16-36-23.jpg

  5.  

    11 hours ago, wheelybod said:

    Spotted a nasty little bug you may not be aware of, whenever I used the Pgup PgDn keys to either force a suspect to pull over or manipulate one of the speed radars it would spawn a red cheetah occupied 2 times with gang members carrying heavy weapons who'd automatically open fire as an ambient event, so it wouldn't get picked up by LSPDFR directly. at first I thought it was an ambient event but then 5 or 6 of them spawned when I was just trying to shoot radar on the Highway or get a DUI to pull into a parking lot, needless to say both times me, my partner and the suspect(s) ended up wasted 

     

    Simple Trainer for GTA V V4.0 does offer the option to unable key binding.

    Hope this helps. :thumbsup:

    20160729123510_1_1.jpg

  6. Bait Car

       96,250    211

    3 hours ago, Quakex64 said:

    R. I . P  Bait Car

    fDzGrLtUrKneS7Wwfqm6wJ5bz8K-2g5QPB2dVVpz

    F F F F F F F F F F F F F F F F F F F F F

    you get the idea I am trying for here

    LOL. I could use this on another mod that is RIP as well. Nicely done.

     

    It's a shame that BC died. RIP. FFFFFFFFFFFFFFFFFFFFFF

  7. 4 minutes ago, Stealth22 said:

    Just use the newest version of everything. If you install the newest Code 3 Callouts over top of Traffic Control, you'll be good.

    I've answered this question multiple times before. The answer is yes...99% of the time, newer versions of RPH are backwards compatible with plugins that were compiled against an older version.

    But even if you're not sure, you can just try running the plugin against whatever the newest version of RPH is. If is properly installed, still doesn't work, the problem resides with my plugin, and update will be released. Its certainly faster than posting this as a question, and waiting 2 days for me to answer.

    I don't know what to tell you...the error is being thrown by RAGENativeUI, not by my code.

    Sorry my bad. I know what was causing it. I jumped the gun. Sorry for the inconvenience.:wacko:

    Still a great mod. :thumbsup:

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