Reputation Activity
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You can get the uv templates from my mod here:
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Swed reacted to Sam in Why was Ultimate Backup Removed?I suspect that this might be an unpopular opinion and I understand why, but I actually disagree with this sentiment. I think it's a dangerous path to take if we make modding all about fame or rewards. Popular mods and their authors will naturally become well-known and well-liked. This is great, and it should certainly act as some motivation for people to get involved and put their work out there.
At the end of the day, though, becoming popular or famous isn't what a modding community should be about. People play game mods to have fun, and likewise people should make game mods because they think it's fun too. It might be a hobby, it might be a nice technical challenge, or it might just be something that they've always wanted to see in a game.
If we become too distracted by things like comments, reviews, likes and let ourselves forget about the genuine fun that games and modding can bring, then we have completely failed as a modding community and instead have become something far more superficial.
And before anyone accuses me of not being in the same boat, I am. Just look at any LSPDFR release topic and cast your eyes over the people screaming at us in capital letters.
I know that many people value Bejoljo's mods. I do too. But, that's not how things are going to work. If he feels that it's an appropriate response to criticism - fair or unfair - to remove all of his mods, thereby denying them to the hundreds of new people who discover LSPDFR each day, then that is his decision and we will respect it.
We won't, however, pander to it.
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Swed reacted to Sam in Paris: The Notre Dame is BurningSo sad. Paris has gone through a lot recently.
It's a beautiful city and I'm lucky to have experienced some of its many sights.
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Swed reacted toDeactivated Memberin Department of Homeland Security VehiclesThere is currently a Lore version being worked on by Jacobmaate, the same person who made
https://www.gta5-mods.com/vehicles/fib-police
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Swed reacted to cp702 in LSPDFR 0.4 API UpdateOne thing I can think of: It'd be nice to have the ability to stick plugin triggers on the backup and/or interaction menu. What I'm imagining is a function
RegisterBackupType(ResponseType type, string name, Action<Vector3> callback) This function would append an entry with the given name to the end of the given no-agency backup list (i.e. what you see when "None" is selected). When chosen, this entry would call the callback function with the target position (this would be flexible -- if you have something like responding backup to a waypoint if the user has set one, the fact that you pass in the target location would let addons seamlessly work with that). LSPDFR's role could be limited to calling the callback, with no attempt to manage the response unless the plugin calls additional API functions. That way, something like a coroner or tow truck mod could be integrated into the normal backup menu. I suppose this could be done in a more OO way by passing an object that supports an ICustomBackupPlugin interface, which may fit better with the rest of the API, although I've always kinda preferred function pointers and delegates for this sort of simple largely-stateless thing.
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Swed reacted to PNWParksFan in LSPDFR 0.4 API UpdateJust taking an initial look here, more to come I'm sure. Thanks to the team for all your hard work getting this update out!
I'm unable to perform traffic stops on boats, whatsoever. Used to be possible in 0.3.1 without having to do anything special, just boat up behind them and hold Shift. Unable to put an arrested ped in any car that has "unusual" doors - whether that's no doors, doors on the back like a van, etc. Ability to disable AI on a specific ped in a pursuit is awesome, thanks for adding that! Looking forward to checking it out. Maybe I missed it, but I didn't see any way in the API to tell whether an arrested ped is grabbed by the player. This would be helpful, as many mods have their own grab systems, and it would be useful to be able to tell when the ped is already grabbed natively through LSPDFR to avoid conflicts. The "M" menu has some concept of where hospitals and fire stations are, but I don't see them defined in stations.xml or accessible in the API. If those could be exposed as user-configurable and accessible in the API, I would use them in Better EMS, allowing closer integration with LSPDFR versus redefining everything in my own config files. Would be nice if RequestBackup let you specify a ScriptName and/or Agency from the backup configs, with perhaps also some functions to read in what all the available agencies and flags are. Ability to spawn a vehicle + peds yourself, then set it as backup. I.e. it would behave the same as if you had called RequestBackup, but instead you pass in a Vehicle and it becomes a backup unit. Same for Suspect Transport. Looking forward to future updates!
EDIT: A few more things I've noticed
If you have a waypoint set on the map, Code 3 backup responds there. Which is a useful feature to have, but is also really confusing as it's undocumented. Perhaps the backup menu could have a selector for "respond to self" or "respond to waypoint". You can get a call that's far away (like the built in market robbery call for example), respond at reckless speed to get there, and pass 5 ambient patrolling units on your way that are just driving along without a care in the world. Would be nice if there was some API method to request ambient units to respond to a location, with perhaps an optional parameter for max number of ambient units to respond. That way if you initiated a robbery call for example, you could configure ambient units to join the call, so if you approach an ambient unit on your way they'd also go Code 3 and respond to the same location. Likewise, I've called for Code 3 backup when an ambient unit was driving right by, and rather than respond they just kept driving, and a new backup unit responded elsewhere. Would be nice if ambient units would respond Code 3 when calling backup if they meet the criteria for the backup requested. Please add methods to the API for whether Pursuit Cop AI mode - Behavior, Tactics, and Lethal Force settings. -
Swed got a reaction from adwanner in LSPDFR 0.4 - Coming February, 2019That was his point...
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Swed got a reaction from Matt in the Hat in LSPDFR 0.4 - Coming February, 2019Any actual evidence of this, or you just trying to talk shit about him?
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Swed got a reaction from Tomis2k17 in LSPDFR 0.4 - Coming February, 2019Any actual evidence of this, or you just trying to talk shit about him?
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Swed got a reaction fromDeactivated Memberin LSPDFR 0.4 - Coming February, 2019Any actual evidence of this, or you just trying to talk shit about him?
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Swed got a reaction from civilUser in LSPDFR 0.4 - Coming February, 2019Any actual evidence of this, or you just trying to talk shit about him?
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Swed reacted to Sam in LSPDFR 0.4 - Coming February, 2019Not sure what this has to do with LSPDFR 0.4, but I will say that considering how much @Albo1125 has given the whole community with his work, I think this comment is in poor taste.
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Swed reacted to TreadRed in LSPDFR 0.4 - Coming February, 2019I have a 600$ dollar machine, cheap, with 0 issues. running all albo mods and stop the ped. Its either your pc, your failure to follow directions, or some kind of interference with another mod, antivirus, etc. But hey I get it, much easier to point a finger at someone else..
Its a experience, I tell ya, when you can download someones work that they put hours and hours into, for free, all to complain without offering some sort of solution or better alternative. How about going to college, learning to code and create your perfect mod with 80 fps?
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Swed got a reaction from OblongGaming in LSPDFR 0.4Seeing as ELS only really depends on vehicles being ELS compatible and scripthook I dont see why it wouldn't work.
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Swed reacted to gameboyeg in Open-Sourcing Albo1125's Mods & 'Retirement'LSPDFR is Albo1125 and Albo1125 is LSPDFR mic drop...
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Swed got a reaction from SeniorPepper in LSPDFR 0.4 - Epic CustomizationWould just be easier for you to use custombackup. Much easier to configure everything using that. Just saying.
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Swed got a reaction fromDeactivated Memberin LSPDFR 0.4 - Epic CustomizationTime to declare martial law in los santos >:D
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Swed reacted to YoNeilGaming in Signing out.t0y thank you SO much for everything you've done for the community! Just know, you will ALWAYS be remembered. Farewell bro.
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Swed reacted to OfficerFive0 in Signing out.Why not show off both? And if I may suggest, I think it would be greatly beneficial for lspdfr and the community if one of the staff members posted little posts updating everyone on the development of lspdfr.
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Swed reacted to Lee10 in Signing out.I actually remember seeing you post here a lot on the website, I even downloaded some of your work. That said, it will be sad to see you go. I agree with most of what you said, and you probably said what a lot of the members had on their minds.
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Swed reacted to sixium in Signing out.Bye toy. You've gone from making EMS skins to making great cars in a very short amount of time. A great accomplishment.
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Swed reacted to t0y in Signing out."Nobody wants to see us talk instead about how we've restructured our pursuit code to use behavior trees."
W...what? All due respect but that is ALL that anyone wants to see. I simply do not care about that simple animation, or the clothes that you added, or even the different jurisdictions something like that is great to hear, and actually sounds more like a huge development. You changed how the AI act, a HUGE problem in the game that everyone faces, and everyone hates. If the 0.4 update had a little section about that I would be much more interested in hearing you guys out and seeing how 0.4 played out. Plenty of animations in the game right now are terrible, fixing the stop and frisk animation is not enough to show for 1.5 years of development, I am sorry.
And AGAIN I know I may seem hostile, I truly do not want to argue with you guys, like I said I respect you all and appreciate all the work you guys do.
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Swed reacted to t0y in Signing out.Ok, but specifically this update it took 1.5 years for it? Granted I know I dont script but it doesnt seem like much to show for that much time put in.
Again, I dont want to fight with you guys or call you guys out I appreciate everything you all do for the community and giving this opportunity in general etc.
Also might I add:
Let's say I am wrong about all of this, that the staff is very active and responds to every report correctly, the 0.4 update took 100s of hours of development and testing and it was worth the 1.5 years that it took to come into light. Is it not worrying that I (A member of the community for almost 2 years, a pretty decent sized creator, and not totally uninformed) think what I said? What does that mean about people who are in fact completely uninformed? Because sure it could be true that it took so long to create 0.4, but if it seems as insignificant as I think to everyone else then that in itself is a huge issue.
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Swed reacted to t0y in Signing out.First of all. Calm down. "Again not trying to call any of you out" was posted at the beginning for a reason, this is not an attack, and this is not false information. Second of all, responding to a report is not the same as something happening. I have reported, plenty of terrible reviews on my mods or other people's mods, or troll mods and half the time, even though it is the wrong thing to do you will just ignore it which, sure is solving this report or whatever you call it but it is not very supportive to modders when they get a one 4 star review out of lets say 50 that says "pls can this b oiv instalton is so confusing!" and it ruins all the reviews making it a 4.5 star average, and nothing happens to the review. Having a troll file or review up for 6 or 12 hours is the same as just not deleting it, 100s of people will see it, it will turn people away from the website or just waste their time by reporting it and arguing about it, and will turn people more importantly away from mods that have 4.5 stars etc.
Anyway I know that paragraph was confusing and I did bounce around a bit but I am 2 hours into a 5 hour ACT study session and not enjoying it so im a bit tired.
And to address the "we have lives of our own" that sure is true, and I understand, you just need to see how frustrating that is for someone who spends days, weeks, and months making content for a mod that has an inactive staff team, just for it to get berated by false reviews that stay up regardless of if they go against the rules. (To be fair though some are taken down, which I appreciate)
ANYWAY to finish this up, if this point really angers you that much just ignore it and all my other points will stand.
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Swed reacted to t0y in Signing out.Hi whoever is reading this,
So it has been a very long time coming, and I have thought about this a few times but I am finally quitting LSPDFR and probably GTA. I know you're probably wondering why did I just post a picture of a cop car I modeled then, well that was before I realized I was quitting and demotivated thanks to chapperoni for giving me a kick in the butt. There have been MANY things leading up to this decision, and of course it isn't an easy one to make ive been in the community for almost 2 years now and have enjoyed a lot of it (ish) and found new hobbies of mine like modeling and graphic design, and subsequently police cars and has directed my attention at a law enforcement career in the future (maybe, probably not though.)
Anyway here are some reasons why I am leaving, I was going to keep this brief but really fuck that, not here to start an argument or anything either thank you to the staff for your help and im not trying to call anyone out of course just hoping this will open your eyes if you want to keep your mod alive.
- Toxic, toxic modding community. Not that this is necessarily the mod's fault or the general community's fault but man are the modders on this toxic. For those of you who have yet to see what goes on behind the scenes it is just full of negativity, immaturity, and constant shit talking no matter what you do. It is hard to spend money on ZM, and lord knows the time to make models for a plugin for a video game as your hobby just to have half of the modding community tear your shit up because your lightbar is an inch too high or your antenna is curved a bit, or god forbid you dont have a cone and a bag in your trunk.
- Inactive and/or generally unsupportive staff team. Again not trying to call any of you out, and those active ones you know who you are and I fully support you but those who arent its not very great. I haven't seen 90% of the staff team even so much as comment on a post in a very long time, which by all means is great go have your life dont focus on some police mod for a video game, but you cant expect the community to stick around. Someone can post a shitty, obviously troll model or livery and it wont get taken down for 6 hours just to have the whole community berating them and reporting them but no one doing anything about it, or they can leave a 1 star review saying some pointless shit on a mod you spent weeks on and guess what... you report it and nothing happens, just sad how unsupportive the staff is.
- NO UPDATES! It has been 1 1/2 years since the last update for LSPDFR, with an experienced team behind it, a supportive community, and plenty of staff working on it nothing has been done. I know I know "BUT 0.4 IS COMING ITS GOING TO CHANGE THE GAME!!!!" simply... no. An animation has been added. And RDE and EUP have been watered down and then added. Not only is it not good, its just bad, not trying to be rude but nobody wants that, I could care less for stop and frisk or having mods that are already in my game dimmed down, we need an actual update. I know what you're thinking: "t0y you IGNORANT SLUT! YOU ARE A MODELER YOU KNOW NOTHING ABOUT GAME DEVELOPMENT AND SCRIPTING!!!!!!!! YOU HAVE NO RIGHT TO TALK YOU FAT SLOB!" first of all im not fat, and that is very rude, second of all ITS BEEN A YEAR AND A HALF there have been so many scripts made, and huge game improving mods like from Albo that have taken less than a year in a half or PNWParksFan who has made an ENTIRE COAST GUARD CALLOUTS MOD in less than that time that has 100x more content than that update, and those are all by one person not even a whole development team. Up until the 0.4 announcement I had just thought the scripters or creators or whatever you guys are called just ditched the whole mod which is really sad considering I have spent countless hours, even 100s of hours making content for this community on my own time, without asking for donations, or trying to sell godawful merchandise. I really would've expected more from you guys, and you've failed us.
- Honestly it's just boring. A repetitive mod that barely scratches the surface into anything police related. There are police chases, sure but you chase the guy for 4m, get run over by 100 cop cars "helping" you, pit the guy, shoot him, call a coroner, and drive away then rinse and repeat. No cordoning off the scene, calling investigators, directing traffic away from it, getting backup to come and park near the scene to help out, nothing that isn't action filled, like normal police work. It's just not enough to spend so much time on making models for, I would be willing to bet that there has been 5x as much time and effort spent on modeling for the community as I've seen from people like Matt who spends so much hard work on his models than the mod itself which is just silly. AGAIN because I know this will be taken the wrong way im not trying to call you guys out, I know you have a life, it's just a reason why im out of here.
Anyway to conclude. Yeah. Bye.
Thanks to all the people that I was friends with over the years, you know who you are (most of you are in Faux Policiers, if so this is repetitive and we're still going to talk to so not saying bye so this is pointless so special thanks to you guys: Emil, DudeMan would be cooler if this was your real name but fuck off, Eric, Jay, Rob, Alex, Maurice, Steven, Brad, Hank, Jake, Jed, Kevin, Kus, Luke, and Trevor sorry you're last but you're offline so your name is on the bottom of the list.
If you want to stay in touch my Discord is t0y#8617 and my Twitter is thet0y feel free to add me/follow me and we can chat. Still going to lurk around here and see what happens.