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Faracus

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Everything posted by Faracus

  1. Only 400 since Aug 2011, I've been here since March 2012 and I'm close to 800 posts, but I don't think there needs to be much pompous circumstance for just reaching 400.
  2. Would u want one to track all vehicles as one, or a different odometer for each vehicle?
  3. I'm hoping within the next few days, just trying to recover our old database's.
  4. Yea sorry, we are having problems with our website right now, but we are working on resolving them as quickly as possible.
  5. You do not need to press 3 for them to stop them, just press F12 to call for backup and then they will come and help. The 3 key is glitched a little. (Aim at friends in MP and press 3 (sometimes you will crash, if not call in Noose and watch the fun))
  6. My GTA IV is a steam copy and I have no issues. Sometimes I find GTA IV is quite problematic, but dsound.dll should work.
  7. the work good with LCPD:FR, but official answer will be that LCPD:FR was only ever designed to run on a vanilla copy of IV.
  8. with the SNT I never visit the Police Station (it's actually quite unstable in MP) just ALT+P then CTRL+P then ` to open the console then spawn police or whatever car you want to spawn, and then F3 to open the SNT menu and choose my ped skin from there, I find it quite faster lol.
  9. Sadly my system is offline due to website issues, that I am hoping gets resolved today. The GPS script runs in game on all your members (if your in a clan) and you can get a live map showing just your clan members.
  10. launch directly from the LaunchGTAIV.exe to see if it actually still works, sometimes steam glitches it out a little.
  11. Sadly I have run in to issues with the website, and the backup server, so embarrassing, I'm working with the Web Host to resolve this issue, The backup server is starting to come online, linked to our web address, but there will not be any database. I am sorry for the problems caused, and we hope that this issue will be fully resolved sometime tomorrow, and that I have everything back up and running. I am deeply sorry about this problem, and I am working on steps to prevent this from happening again in the future.
  12. int is a whole number such as int number 1; and so on, and also in to the negative. float is a decimal number such as float decimle 2.34; and so on (again also goes in to the negative), string is mixed characters, and has to be in quotations eg string hello "Hello World"; Double is another version of float, but as the name implies it can hold a higher number, but float is all you need to know about for now (I believe float and int are ~ 2 million in either direction of 0).
  13. Doesn't work. It keeps giving me error in script ADMS. Here's the log:
  14. OK good news, the PUBLIC BETA version is now uploaded to the LCPD:FR servers, I am just awaiting approval, so keep your eyes on the downloads section, last approval took 15 hours, so it could be a while, depends on how much is in front of me, and how busy the Moderators are. Please read main post for information on how to post bug reports. *EDIT* It's late and I'm tired, I forgot to remove the Repeating Version check which after the GPS script I know causes more problems than it solves, sorry guys, but I will not upload a new version now, I will wait for it to be approved and allow people a chance to test it, but please do not comment on this, I am aware of it and I will change it tomorrow. I'm off to bed now, so I probably wont be up when it is approved, but I hope you all enjoy the BETA test,
    • 1,368 downloads
    • Version 0.1.4.0
    ADMS is a improved version of DAS. ADMS offers the user the ability to customize their own callsign prefix's and also works for The Medic and Firefighter slots. The future will bring many more features. As of 0.1.2.0 I have added support for the GPS script allowing you to send your unit type to the GPS script allowing you to show up on the map without an extra SQL upload via this script. The next feature I will work on is the in game GPS feature. As always please do not ask for support in the comments, I am not guaranteed to check them, instead I ask you to visit and post your support questions there. Please read the ReadMe first as it contains a lot of important information such as instructions on how to install. I would like to thank Abraxas for helping me with this script, without him it might have taken me longer to look under my nose, thanks buddy.
  15. Private maps i.e only showing that clan's members, which is actually already implemented, I was not sure how I would get things brought out, but I decided to bring private maps out for all users, but affiliated clans get a password protected map, and in a future release of the GPS script, will also require that password to use the clan name. Thanks, there is a slight hold in this project, GPS script needed some extra attention after it's release than I thought (stupid late bugs), but I hope to get back to full attention on this script shortly. *EDIT* I'm also thinking of making this a Public BETA as it's supposed to be used on a larger scale. Right now it's just customizable prefix, I'm still a long way from the GPS feature, and the responding/request text is for the last phase, so let me know what you think about a Public BETA.
  16. For airhorn you just hold G down.
  17. I agree, a pretty interesting game, only 8 playable levels so far, there is a slight story line, and special events like the killer on day 3/4 and also the extorter on day 5 ish. It does get pretty challenging, but I believe that the information given to you each level helps you out, and it's given to you over time which helps.
  18. sadly due to the method, there will always be a slight lag.
  19. AHH thanks for that :P
  20. Thanks, and yes sadly only a small group of people know how to actually do it. That thread is actually mostly how I got started, that and help from Grady Featherstone. I will warn you that thread is pretty outdated and some things have changed, but the majority of it is still sound, and it's a good place to start.
  21. The indicator script is actually a hard script for someone to do, as the secret behind making only one indicator flash at a time is still a secret. You can get a good start https://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&ved=0CDgQFjAA&url=http%3A%2F%2Fwww.gtaforums.com%2Findex.php%3Fshowtopic%3D401577&ei=xkN4UdHmAY7lqQH18YHgBQ&usg=AFQjCNGhc-ROXi3MJ144yh6iUdPJYG7Q_A&sig2=hJyP5Q3Jqt0exed63ZDdng&bvm=bv.45645796,d.aWM
  22. Remember GTA IV was built for 32 bit PC's so you will need the X86 version for it to work.
  23. Still waiting for the new file to be uploaded, sorry guys.
  24. 1.7.1.7 only adds new features IIRC not takes some away.

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