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Compeast

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Everything posted by Compeast

  1. Well, you're obviously not. I understand you guys try to ensure such events from not happening. However this is and will always be the internet. Birth of the memes, rages and where everybody fucked your mother. (<--Online gamers in a nutshell). I'd say try not to go too hardcore on this as this always will be. Too much energy and time. And a lil' joke every now and then must remain appropriate!
  2. Some people ''create'' drama. If someone gives critic or a little joke, that is human. And I find it weird you compare us to the SS and North Korea.
  3. GTA IV's Vapid isn't in GTA V, instead they updated it with an appearance resembling a 1998-present Crown Victoria. I think, seeing the headlights and stuff, it looks a lot like a mid 90's Caprice. O.o
  4. Don't really understand what you're trying to perform here... Isn't the roof mapped to the template?
  5. It should be ''ambulance_sign_1 paint3 [CLR:1]'' instead of ''ambulance_sign_1''. Did you import it like this? EDIT; oh and you might want to make the last texture ''vehicle_generic_smallspecmap'' instead of ''vehicle_genericmudcar''. And make the texture layer properties from smallspecmap: Arg2: Specular, Blend Operation: Multyadd on Manual UV1.
  6. Can you show us the material of the rooftop? And, this happened after re-importing the model, right? What happened when you exported, (no re-import in ZModeler) and tried ingame?
  7. -snip- Damn, I read it wrong. What I thought is you did a re-import in ZModeler. Anyway, it crashes when you spawn it? Might be the collision. If not, you could try to open a new ZMod file and import the export you did. Then the materials etc. will adjust. Then export again, maybe then it will work. Another possible alternative; Display --> Local Axes --> Reset to World --> press on the bumper. + Display --> Local Axes --> Reset to Parent --> press on the bumper. Looking forward to it! I have some unfinished Dutch copcar mods laying around as well. I really should continue...
  8. Well, hi there Dutch partner! On export ZModeler adjusts the model for the game as much as it can. So you should try an export at ''- Saved an .z3d'' that stage. So not the re-importing, just export at your saving stage. ZModeler can be a real b*tch to your work! =D EDIT; Oh, and is there a Dutch Ambulance service that uses the GMC? If not, you should edit it to a Chevy Ambulance. =)
  9. English forum, people.
  10. I'm quite sure many more want a proper port to PC.
  11. Compeast commented on Carrythxd's gallery image in GTA IV Galleries
  12. The graphics sucks, the gameplay is boring, the storyline is demotivating and there's not too many features. I'd say stay inside! =D Happy birthday!
  13. Compeast commented on stinkace2's gallery image in GTA IV Galleries
  14. Compeast commented on Compeast's gallery image in GTA IV Galleries
  15. Compeast posted a gallery image in GTA IV Galleries
  16. Compeast commented on strike's gallery image in GTA IV Galleries
  17. Compeast commented on Compeast's gallery image in GTA IV Galleries
  18. Compeast posted a gallery image in GTA IV Galleries

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