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dilapidated

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  1. Like
    dilapidated got a reaction from DominatorC in [REL] Realism Dispatch Enhanced 3.1.1   
    I'm happy to announce that development of RDE 4.0 has begun! At this time we're accepting applications for beta testing and would love to hear from those willing and qualified to assist with RDE's production.
     
    You can submit your application here: https://goo.gl/forms/ON5kApE2JTh0NVAI2
     
    We look forward to sharing more exciting news as it becomes available.
     
    Thank you,
    The RDE Team
  2. Like
    dilapidated got a reaction from NicoXoN in [REL] Realism Dispatch Enhanced 3.1.1   
    I'm happy to announce that development of RDE 4.0 has begun! At this time we're accepting applications for beta testing and would love to hear from those willing and qualified to assist with RDE's production.
     
    You can submit your application here: https://goo.gl/forms/ON5kApE2JTh0NVAI2
     
    We look forward to sharing more exciting news as it becomes available.
     
    Thank you,
    The RDE Team
  3. Like
    dilapidated got a reaction from Officer4416 in [REL] Realism Dispatch Enhanced 3.1.1   
    I'm happy to announce that development of RDE 4.0 has begun! At this time we're accepting applications for beta testing and would love to hear from those willing and qualified to assist with RDE's production.
     
    You can submit your application here: https://goo.gl/forms/ON5kApE2JTh0NVAI2
     
    We look forward to sharing more exciting news as it becomes available.
     
    Thank you,
    The RDE Team
  4. Like
    dilapidated got a reaction from Kifflommer in [REL] Realism Dispatch Enhanced 3.1.1   
    I'm happy to announce that development of RDE 4.0 has begun! At this time we're accepting applications for beta testing and would love to hear from those willing and qualified to assist with RDE's production.
     
    You can submit your application here: https://goo.gl/forms/ON5kApE2JTh0NVAI2
     
    We look forward to sharing more exciting news as it becomes available.
     
    Thank you,
    The RDE Team
  5. Like
    dilapidated got a reaction from Besarionis in [REL] Realism Dispatch Enhanced 3.1.1   
    I'm happy to announce that development of RDE 4.0 has begun! At this time we're accepting applications for beta testing and would love to hear from those willing and qualified to assist with RDE's production.
     
    You can submit your application here: https://goo.gl/forms/ON5kApE2JTh0NVAI2
     
    We look forward to sharing more exciting news as it becomes available.
     
    Thank you,
    The RDE Team
  6. Like
    dilapidated got a reaction from Maxson777 in [REL] Realism Dispatch Enhanced 3.1.1   
    I'm happy to announce that development of RDE 4.0 has begun! At this time we're accepting applications for beta testing and would love to hear from those willing and qualified to assist with RDE's production.
     
    You can submit your application here: https://goo.gl/forms/ON5kApE2JTh0NVAI2
     
    We look forward to sharing more exciting news as it becomes available.
     
    Thank you,
    The RDE Team
  7. Like
    dilapidated got a reaction from OfficerFive0 in [REL] Realism Dispatch Enhanced 3.1.1   
    I'm happy to announce that development of RDE 4.0 has begun! At this time we're accepting applications for beta testing and would love to hear from those willing and qualified to assist with RDE's production.
     
    You can submit your application here: https://goo.gl/forms/ON5kApE2JTh0NVAI2
     
    We look forward to sharing more exciting news as it becomes available.
     
    Thank you,
    The RDE Team
  8. Like
    dilapidated got a reaction from Lee10 in [REL] Realism Dispatch Enhanced 3.1.1   
    I'm happy to announce that development of RDE 4.0 has begun! At this time we're accepting applications for beta testing and would love to hear from those willing and qualified to assist with RDE's production.
     
    You can submit your application here: https://goo.gl/forms/ON5kApE2JTh0NVAI2
     
    We look forward to sharing more exciting news as it becomes available.
     
    Thank you,
    The RDE Team
  9. Like
    The wait is finally over; RDE 3.1 will be released on August 10th. We hope that you will enjoy what we have in store for you. 3.1 brings not only bug fixes, but also a huge number of new content, features, improvements and performance enhancements. We have worked hard to make sure RDE is even better than before! We've heard from multiple sources that they wish for more transparency and communication from us going forward. Your concerns have been heard. The private RDE Discord server will be going public on release day. This will be your opportunity to stay connected with the team and get special sneak peaks on what we have in store for the future.
     
    You can view the RDE 3.1 trailer here: 
     
    More information will be available about the Discord server on Thursday. If you'd like to help ensure that future releases are speedier; consider applying to be a beta tester here.
     
  10. Like
    dilapidated reacted to PgUp in Month in Review: June   
    Welcome to the revamped Month in Review!  This month we’re focusing on every area of the site, including site uploads like vehicles, scripts, and textures as well as media that involves LSPDFR like gallery uploads and a video by one of our awesome players!  Get ready to go down memory lane, the Month in Review starts here!
    June was no doubt one of the most action-packed months we’ve had so far this year in regards to Grand Theft Auto modding. June 2017 was no doubt forged into PC gaming and modding history book with Take Two Interactive’s brief ka-fuffle with OpenIV (the result of which you can read about here).

    More localised though, it was a big month here on LCPDFR.com as well - we had some amazing releases as well as on June 27th we hit our 250,000 member milestone! Now more than a quarter of a million people call LSPDFR their community.

    Alright now, time to have a gander at some of the good stuff that June had to offer!
     
    Site Uploads
    Vehicle Mods
    LSPD Pack [ELS] by @thegreathah
    Everybody loves car packs! They’re easy, convenient and always contain top-notch work. In June thegreathah graced us with a LSPD pack with some tough looking models made for ELS. I personally love car packs which use real life models, but with lore-friendly skins. Go check out the pack below.
     
    Ford Police Responder Hybrid [ELS] by @heuuu
    This one’s for you tree huggers! Have you found yourself concerned about your virtual carbon footprint within Los Santos while on duty? Angry that the department had only funded gas-guzzling V8’s and bulky SUV’s? No more! heuuu’s latest release has given us the opportunity to global warming into our own hands. Check it out!

    MTL Botlle Nose Ladder 15EX Truck by @GlitchGamer
    Ever felt like there was a ladder truck hole in your life or mods folder? You need not to feel that pain anymore. @GlitchGamer has released his almost fully functional WIP MTL, configured for ELS and all! The serious attention to detail is still to come, the mod page tells us that @alexguirre is working on a script which will allow users to utilise the ladder and legs of the truck. Simply amazing.

    2016 Mustang GT350R [ELS] by @Masterschwag
    We’re reaching a point in GTA:V where we’ve nearly seen everything - nearly, that is. You can stick to your crown vic’s and explorer’s, but I’ll be sure to wave to you as I scream past *respect the road rules and speed limits* and patrol these mean streets in style!
    Disclaimer: Please don’t use this model near crowds.
     
    Vehicle Textures
    @BradM's texture pack(s)
    If you’re one of those ‘officers’ that believe that policing is more about style than making a positive impact on the lives of the citizens of San Andreas, this pack is for you! BradM released this complete texture pack to suit a variety of our favourite cars. It features a wide range of different styled lore-friendly skins and it’s something you’ll want to have in your game ASAP!

    BradM was an extremely busy man in June and also managed to release two WIP texture packs, so I’d like to briefly give a special spotlight to these texture packs as well:

    Ped Textures
    EUP 7.5 L&O + S&R by @Alex_Ashfold
    Perhaps one of the most anticipated and biggest releases of the month of June was EUP 7.5. This version of the near-essential modification, EUP, brings us new or modified accessories and badges, completely new law enforcement uniforms AND an all new Serve & Rescue add-on pack which includes goodies ranging from private security outfits to coast guard uniforms! Check out both packs below.
     
    Script Modifications
    AmbientFX by @dilapidated
    Grand Theft Auto’s graphics were almost unrivalled at release, it was truly a beautiful game and continues to be - that’s why it always amazes me when somebody finds a way to make it look or feel even better. AmbientFX does just that - it improves and enhances the effects with the aim giving the game a more natural and immersive feel. Without a doubt, this modification does just as it’s set out to do, and I'd wager that it's probably as essential to have in your game as VisualV by cvippack . Check out AmbientFX below.
     
    EMS Mod Beta by @NDev
    Emergency Medical Services and personnel no doubt hold a very special place in all of our hearts, they treat our boo-boo’s and look after us at our worst - while amongst all the chaos, pursuits and gunfire which San Andreas is famous for, it’s easy to forget about the guys and gals who rush out the pedestrians which you continue to mow down.
    EMS Mod by NDev allows you to play as such, at times perhaps forgotten, angels! The script is a WIP in beta phase and features eight callouts so far and has some serious potential, I’m very keen to see the finished product and I’m sure you will be too!
     
    Media
    Gallery Screenshots
    @Aquamenti
    Aquamenti’s June additions to his ‘Aquamenti Police and Workshop and Museum’ album: "There can be no excuse", "Under control", "Fortune favors the bold", "End of the line" and "Catching up" take the cake this month, his repeated use of photographic techniques such as editing, filters and distinctive camera angles certainly earns a mention.


    @DakotaM990
    I’d like to give a special mention to DakotaM990’s chaotic, action image "Someone is having a bad day", though. This image looks like it just came out of a Michael Bay movie, truly!

     
     

    Youtube Video of the Month
     
     
    This month’s YouTube Video of the Month has to go to @STEVETHEGAMER for his stream featuring our very own snowman-loving, bunker transportation-vehicle-driving,  community manager @willpv23.
     
    Any video which features the unofficial LSPDFR mascot (The Snowman) takes the cake!
     
     
     
     
    That's a wrap for this review! A special thank you to @Fiskey111 for his contributions to the article.
  11. Like
    dilapidated got a reaction from HTownman77 in Ambient FX   
    Ambient FX is a side project I've been working on for the last few weeks. This mod will seek to enhance effects used across the game in a very natural way. In the first rendition that will be released tomorrow I have enhanced fire/smoke/smog effects. These effects (both looped and non looped particle effects) will apply to ALL vehicles, not just the players. Smoke trails can now be seen blocks away, fire and embers effects have been enhanced, and a neat smog effect that grows depending on the amount of vehicles on fire as well being contained to that given area only. I will be open to ideas and reasonable suggestions so please feel free to leave a comment. Keep in mind that most of my time is dedicated to RDE and so this is just a side project I cooked up. Here's some more eye candle. For disclosure all of these screens were taken with a completely vanilla install. I cant wait to see them with VisualV installed.
     






     
     
    For those curious about performance. I have a fairly old processor (AMD Phenom X4) and if there's a fps loss its unnoticeable to me and those I've had testing.
    Here's a video of it in action:
     
  12. Like
    dilapidated got a reaction from HTownman77 in Ambient FX   
    Did some stress testing while also showing off some of the new effects for you guys.
    Here's the daytime effects:
     
    And my personal favorite the night effects:
  13. Like
    dilapidated got a reaction from Deactivated Member in Ambient FX   
    Did some stress testing while also showing off some of the new effects for you guys.
    Here's the daytime effects:
     
    And my personal favorite the night effects:
  14. Like
    dilapidated got a reaction from fireboy6117 in Ambient FX   
    Ambient FX is a side project I've been working on for the last few weeks. This mod will seek to enhance effects used across the game in a very natural way. In the first rendition that will be released tomorrow I have enhanced fire/smoke/smog effects. These effects (both looped and non looped particle effects) will apply to ALL vehicles, not just the players. Smoke trails can now be seen blocks away, fire and embers effects have been enhanced, and a neat smog effect that grows depending on the amount of vehicles on fire as well being contained to that given area only. I will be open to ideas and reasonable suggestions so please feel free to leave a comment. Keep in mind that most of my time is dedicated to RDE and so this is just a side project I cooked up. Here's some more eye candle. For disclosure all of these screens were taken with a completely vanilla install. I cant wait to see them with VisualV installed.
     






     
     
    For those curious about performance. I have a fairly old processor (AMD Phenom X4) and if there's a fps loss its unnoticeable to me and those I've had testing.
    Here's a video of it in action:
     
  15. Like
    dilapidated got a reaction from Dylan02 in Ambient FX   
    Ambient FX is a side project I've been working on for the last few weeks. This mod will seek to enhance effects used across the game in a very natural way. In the first rendition that will be released tomorrow I have enhanced fire/smoke/smog effects. These effects (both looped and non looped particle effects) will apply to ALL vehicles, not just the players. Smoke trails can now be seen blocks away, fire and embers effects have been enhanced, and a neat smog effect that grows depending on the amount of vehicles on fire as well being contained to that given area only. I will be open to ideas and reasonable suggestions so please feel free to leave a comment. Keep in mind that most of my time is dedicated to RDE and so this is just a side project I cooked up. Here's some more eye candle. For disclosure all of these screens were taken with a completely vanilla install. I cant wait to see them with VisualV installed.
     






     
     
    For those curious about performance. I have a fairly old processor (AMD Phenom X4) and if there's a fps loss its unnoticeable to me and those I've had testing.
    Here's a video of it in action:
     
  16. Like
    dilapidated got a reaction from flwpheonix in Ambient FX   
    Ambient FX is a side project I've been working on for the last few weeks. This mod will seek to enhance effects used across the game in a very natural way. In the first rendition that will be released tomorrow I have enhanced fire/smoke/smog effects. These effects (both looped and non looped particle effects) will apply to ALL vehicles, not just the players. Smoke trails can now be seen blocks away, fire and embers effects have been enhanced, and a neat smog effect that grows depending on the amount of vehicles on fire as well being contained to that given area only. I will be open to ideas and reasonable suggestions so please feel free to leave a comment. Keep in mind that most of my time is dedicated to RDE and so this is just a side project I cooked up. Here's some more eye candle. For disclosure all of these screens were taken with a completely vanilla install. I cant wait to see them with VisualV installed.
     






     
     
    For those curious about performance. I have a fairly old processor (AMD Phenom X4) and if there's a fps loss its unnoticeable to me and those I've had testing.
    Here's a video of it in action:
     
  17. Like
    dilapidated got a reaction from NefariousBonne in Ambient FX   
    Ambient FX is a side project I've been working on for the last few weeks. This mod will seek to enhance effects used across the game in a very natural way. In the first rendition that will be released tomorrow I have enhanced fire/smoke/smog effects. These effects (both looped and non looped particle effects) will apply to ALL vehicles, not just the players. Smoke trails can now be seen blocks away, fire and embers effects have been enhanced, and a neat smog effect that grows depending on the amount of vehicles on fire as well being contained to that given area only. I will be open to ideas and reasonable suggestions so please feel free to leave a comment. Keep in mind that most of my time is dedicated to RDE and so this is just a side project I cooked up. Here's some more eye candle. For disclosure all of these screens were taken with a completely vanilla install. I cant wait to see them with VisualV installed.
     






     
     
    For those curious about performance. I have a fairly old processor (AMD Phenom X4) and if there's a fps loss its unnoticeable to me and those I've had testing.
    Here's a video of it in action:
     
  18. Like
    dilapidated got a reaction from Awesomeo16 in Ambient FX   
    Ambient FX is a side project I've been working on for the last few weeks. This mod will seek to enhance effects used across the game in a very natural way. In the first rendition that will be released tomorrow I have enhanced fire/smoke/smog effects. These effects (both looped and non looped particle effects) will apply to ALL vehicles, not just the players. Smoke trails can now be seen blocks away, fire and embers effects have been enhanced, and a neat smog effect that grows depending on the amount of vehicles on fire as well being contained to that given area only. I will be open to ideas and reasonable suggestions so please feel free to leave a comment. Keep in mind that most of my time is dedicated to RDE and so this is just a side project I cooked up. Here's some more eye candle. For disclosure all of these screens were taken with a completely vanilla install. I cant wait to see them with VisualV installed.
     






     
     
    For those curious about performance. I have a fairly old processor (AMD Phenom X4) and if there's a fps loss its unnoticeable to me and those I've had testing.
    Here's a video of it in action:
     
  19. Like
    dilapidated got a reaction from Him1250 in Ambient FX   
    Ambient FX is a side project I've been working on for the last few weeks. This mod will seek to enhance effects used across the game in a very natural way. In the first rendition that will be released tomorrow I have enhanced fire/smoke/smog effects. These effects (both looped and non looped particle effects) will apply to ALL vehicles, not just the players. Smoke trails can now be seen blocks away, fire and embers effects have been enhanced, and a neat smog effect that grows depending on the amount of vehicles on fire as well being contained to that given area only. I will be open to ideas and reasonable suggestions so please feel free to leave a comment. Keep in mind that most of my time is dedicated to RDE and so this is just a side project I cooked up. Here's some more eye candle. For disclosure all of these screens were taken with a completely vanilla install. I cant wait to see them with VisualV installed.
     






     
     
    For those curious about performance. I have a fairly old processor (AMD Phenom X4) and if there's a fps loss its unnoticeable to me and those I've had testing.
    Here's a video of it in action:
     
  20. Like
    dilapidated got a reaction from Hystery in Ambient FX   
    Ambient FX is a side project I've been working on for the last few weeks. This mod will seek to enhance effects used across the game in a very natural way. In the first rendition that will be released tomorrow I have enhanced fire/smoke/smog effects. These effects (both looped and non looped particle effects) will apply to ALL vehicles, not just the players. Smoke trails can now be seen blocks away, fire and embers effects have been enhanced, and a neat smog effect that grows depending on the amount of vehicles on fire as well being contained to that given area only. I will be open to ideas and reasonable suggestions so please feel free to leave a comment. Keep in mind that most of my time is dedicated to RDE and so this is just a side project I cooked up. Here's some more eye candle. For disclosure all of these screens were taken with a completely vanilla install. I cant wait to see them with VisualV installed.
     






     
     
    For those curious about performance. I have a fairly old processor (AMD Phenom X4) and if there's a fps loss its unnoticeable to me and those I've had testing.
    Here's a video of it in action:
     
  21. Like
    dilapidated got a reaction from Deactivated Member in Ambient FX   
    Ambient FX is a side project I've been working on for the last few weeks. This mod will seek to enhance effects used across the game in a very natural way. In the first rendition that will be released tomorrow I have enhanced fire/smoke/smog effects. These effects (both looped and non looped particle effects) will apply to ALL vehicles, not just the players. Smoke trails can now be seen blocks away, fire and embers effects have been enhanced, and a neat smog effect that grows depending on the amount of vehicles on fire as well being contained to that given area only. I will be open to ideas and reasonable suggestions so please feel free to leave a comment. Keep in mind that most of my time is dedicated to RDE and so this is just a side project I cooked up. Here's some more eye candle. For disclosure all of these screens were taken with a completely vanilla install. I cant wait to see them with VisualV installed.
     






     
     
    For those curious about performance. I have a fairly old processor (AMD Phenom X4) and if there's a fps loss its unnoticeable to me and those I've had testing.
    Here's a video of it in action:
     
  22. Like
    dilapidated got a reaction from The Sheriff in Showcasing broken mods   
    @Izhevsk It's been 3 days.... I understand this mod is a big fan favorite and it can be disappointing not to have things fixed the very same day a DLC releases but could you please stop posting false information, giving bad reviews, and being so demanding across multiple sites. We put a lot of time into this mod and I can tell you it's nowhere close to being inactive. There's no reason to be so petty about having to wait 3 days. P.S. The gameconfig fix has been released and you can find it on all of the pinned topics or simply grab it here: http://www.mediafire.com/file/jw7jw6jb7iu1vw8/gameconfig.xml
  23. Like
    dilapidated got a reaction from thegreathah in Showcasing broken mods   
    @Izhevsk It's been 3 days.... I understand this mod is a big fan favorite and it can be disappointing not to have things fixed the very same day a DLC releases but could you please stop posting false information, giving bad reviews, and being so demanding across multiple sites. We put a lot of time into this mod and I can tell you it's nowhere close to being inactive. There's no reason to be so petty about having to wait 3 days. P.S. The gameconfig fix has been released and you can find it on all of the pinned topics or simply grab it here: http://www.mediafire.com/file/jw7jw6jb7iu1vw8/gameconfig.xml
  24. Like
    dilapidated reacted to Yard1 in Showcasing broken mods   
    That's an absolute lie - if you had bothered to check our forum thread, you would see that the mod is very much away from "abandoned". Furthermore, team members are very much active in the comment section of the file, helping users with problems. 
     
    We are working hard on an update bringing new content and fixes. Stay tuned.
  25. Like
    dilapidated reacted to PNWParksFan in [REL] Coastal Callouts Discussion Thread   
    As it's been a couple weeks I wanted to give people a quick update on my progress. I've been working on this daily, there just hasn't been as much to show off as it's mostly been work on the code that you don't see directly. 
    Created configuration files for all RDE 3.0 USCG vehicles, so they will work smoothly with Coastal Callouts when it is released. Special thanks to the RDE team for their collaboration. Additionally, my USCG ped texture and USCG Predator texture are both included with RDE 3.0 if you're interested in using them.  Various tweaks to meta files to improve ambient ped spawning to make the two coast guard stations I've added to the game a bit more realistic.  Implemented a system to replace ambient vehicle spawns at the coast guard stations with appropriate vehicles. Coast Guard boats and trucks will now spawn at the main coast guard station, and appropriate aircraft will spawn at the coast guard air station at LSIA.  Continued improvements to the boat pursuit AI.  Working with Alex Ashfold to create several Coast Guard outfits for use with EUP/SUP. These include life vests, short and long sleeve uniforms, hats, various helmets, tactical vests, cold weather gear, and more. By the time Coastal Callouts launches you'll be able to go on duty as your EUP character appropriately dressed for any maritime situation! I would also like to extend a special thank-you to everybody who has generously donated to support my mods, and everybody who has shown their enthusiasm for the development of Coastal Callouts. Your excitement is what keeps me going on this long project!
     

    USCG EUP/SUP cold weather outfit by PNWParksFan
     

    RDE 3.0 USCG Predator - screenshot by NefariousBonne
     
     

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