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dylanlive

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  1. Like
    dylanlive got a reaction from StanThaMan in insufficient permissions or bad anti-virus   
    I randomly started getting this last week. Fixed it by disabling Geforce Overlay
  2. Like
    dylanlive got a reaction from KLE0 in insufficient permissions or bad anti-virus   
    I randomly started getting this last week. Fixed it by disabling Geforce Overlay
  3. Like
    dylanlive reacted to Will in ScriptHookV Alternative   
    These are probably both related to Simple Trainer. You need to copy your trainer.ini file to the ASIPlugins folder. 
  4. Like
    dylanlive reacted to Will in LSPDFR 0.4.6 & LML - Now available!   
    It shouldn't break any plugins unless they have a hardcoded version check to only work with a specific version of LSPDFR. This could of course vary from plugin to plugin, but for most part they should be fine. 
  5. Like
    dylanlive reacted to LMS in LSPDFR 0.4.2 - Now Available!   
    That one is on us, it will happen when your last selected character was a preset character and you are not loading in for the first time in that session (i.e. you are reloading scripts or manually loading LSPDFR after the game has loaded). We will hotfix soon.
  6. Like
    dylanlive reacted to Sam in LSPDFR 0.4.2 - Coming Soon!   
    Hot off the release of LSPDFR 0.4 a couple of months ago, we're upping the ante with another update which brings not only sweeping improvements to the LSPDFR 0.4 API, but also some unique features which have long been requested.
     
    Originally, the plan was merely to release 0.4.2 as a quick follow-up to 0.4 and 0.4.1 - just simple fixes and changes, plus the API improvements to help developers make the most of 0.4.  Necessary changes, but not really cool enough, right?  So, with that in mind we took a little time to dig back into the archives of LSPDFR and revisit some of our old concepts and ideas.  Now, while some of these are actually in the mod - they're most likely either tucked away as 'easter eggs' or just disabled because they weren't quite right.
     
    If you're a connoisseur of traffic stops, for example, you might've noticed that occasionally the unexpected and oh so demoralizing experience of pulling over a federal agent hits you right in the feels as they arrogantly flash their shiny badge, tell you where to stick your comparatively less shiny badge, and drive off.  (If you haven't seen this before, here's a video: https://www.youtube.com/watch?v=HNOxZR2ak0M)
     
    Originally the plan was to add this as a feature for players to use, but it just didn't quite fit in with 0.3, and we had some trouble with the animation not being quite as fluid as we'd like.  That was then, though, and given that you now play as your own character both on and off duty, we thought it'd be a bit of a must-have now, so we've tidied it up and are introducing it as a player action in 0.4.2.
     

     
    With one quick glance at the shimmering shield, her problems are suddenly your problems.  (Note, a custom badge model is shown instead of the default FIB one - you will be able to define custom models to use on a per-agency basis)
     
    Now, not only does this look exceedingly awesome, but it serves a practical purpose too.  Available both on and off-duty, showing your badge will clear any wanted level and may also instill the fear of the law in nearby citizens, potentially de-escalating the otherwise unavoidable confrontations that flare when you walk around Mirror Park without the latest iFruit phone, for example!
     
    Of course, that's not all.  Continuing with the idea of adding things that are just generally cool, we know that people have wanted a ballistic shield feature in LSPDFR for quite some time.  Sure, you can spawn one with a trainer or download another mod, but it's just not quite the same is it? 
     
    We thought it'd be particularly sweet to have it at your fingertips instead, fully integrated with LSPDFR, ready to kick some butt.
     

     
    As if being Frank Tenpenny isn't cool enough...
     
    Our ballistic shield, accessed from the Interaction Menu, uses our new animation system in 0.4.2 which we think looks absolutely gorgeous.  There's also the freedom to switch between Stealth and Action mode which will vary your pose accordingly, compatibility with most weapons and the potential for future AI support.
     
    Oh yeah, did we mention you can actually arrest people at gunpoint while holding a freaking shield?!
     
    Keep your eyes open for LSPDFR 0.4.2, coming soon.
     
  7. Like
    dylanlive reacted to MikeOnPatrol in LSPDFR 0.4 - Now Available   
    And make sure you click directx 11 in the rph settings try that too
  8. Like
    dylanlive got a reaction from Clodydild in LSPDFR 0.2 - The Police Computer   
    This is pretty awesome! Would love to see it slightly tweaked to:
    Be in the corner of the screen.It's a struggle to see the plate number when the computer's text is in front of it Be able to type with keyboard and drive with Xbox controllerSometimes the car moves slightly forward, and the plate becomes difficult to see Optional auto-complete featureManually typing it in is more realistic, but some plates are difficult to distinguish between 0's and O's. Would be great to have the option to auto-input the plate number
  9. Like
    dylanlive reacted to Sniper296 in lspdfr.com Down   
    http://www.lspdfr.com/ 302s (redirects) to http://www.lcpdfr.com/lspdfr/, which returns 200 but no body.
    http://www.lcpdfr.com/guideline-hub/ http://www.lcpdfr.com/news/ http://www.lcpdfr.com/donate/ http://www.lcpdfr.com/about/ http://www.lcpdfr.com/teamspeak/ http://www.lcpdfr.com/lspdfr/ http://www.lcpdfr.com/tutorials/ All return 200, with headers but no body.
    E.g. curl -i http://www.lcpdfr.com/lspdfr/
  10. Like
    dylanlive reacted to Cyan in lspdfr.com Down   
    Should be resolved now.
  11. Like
    dylanlive got a reaction from TheLetslook in lspdfr.com Down   
    Has been down all day. Returning a 302. Figured I'd report it.
    http://lspdfr.com
    www.lcpdfr.com/lspdfr/

  12. Like
    dylanlive got a reaction from Deactivated Member in LSPDFR Livestreams   
    Sweet, I'll be sure to stop by!
  13. Like
    dylanlive reacted to DogPatch1992 in Subscribing To Plugin Updates   
    Follow the file and edit your notification settings - http://www.lcpdfr.com/notifications/options/.

    Turn off these 2.


     
     
    Hoped this helps. :D
  14. Like
    dylanlive reacted to Cyan in Rockstar releases another update.   
    What the hell are you talking about? Of course an update is going to disable modifications, duh. The whole executable changes (usually) and therefore memory hooks will stop working until they are updated.
    As far as I can tell, the debug/junk code that was introduced in the last update has been removed in this update, which will actually help the modding community. The natives have also remained the same. It shouldn't be too long until we see the ScriptHooks updated for the new binary.
  15. Like
    dylanlive reacted to Solidefiance in Viewing Version   
    I think you can view it through the Ragehook plugin console while in-game. (I'm not sure though, so don't quote me on that). By default the startup file that comes with LSPDFR starts LSPDFR plugin automatically, opening the console may or may not give you definitive version number upon loading into the game.
  16. Like
    dylanlive reacted to Will in Viewing Version   
    Yes, it will be in your RagePluginHook log like this:
    [7/20/2015 15:54:20.658] LSPD FIRST RESPONSE
    [7/20/2015 15:54:20.658] Version 0.2a
    [7/20/2015 15:54:20.658] A G17 Media Modification
    [7/20/2015 15:54:20.658] - Developed by LMS & Sam
    [7/20/2015 15:54:20.658] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
    [7/20/2015 15:54:20.658] © Copyright 2015, G17 Media, www.lspdfr.com
  17. Like
    dylanlive reacted to GamerNoobJay in HOW TO: Call Prisoner Transport   

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