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Solidefiance

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  1.    DazedNug reacted to a comment on a file: Ultimate Taxi Ad Fix
  2.    Solidefiance reacted to a comment on a file: EUP Backup Configurations [9.3]
  3.    Solidefiance reacted to a comment on a file: EUP Backup Configurations [9.3]
  4. Thanks for the info. I'll be throwing in a Metro pack to test things out. The current map overlay I use only covers the main jurisdictions, so I'm sure whatever you have in store will be much better. Look forward to it!
    Very easy to customize and add your own stuff. Otherwise, it is a great, out of the box mod that is highly detailed.
  5. Awesome mod. Works great. Maybe I missed it though, but is there a map or something that shows where each agency patrols? For example, where does Los Santos Metro patrol vs. Regular LSPD?
  6.    DivineHustle reacted to a comment on a file: Los Santos Police Department Upgrade Pack
  7. In the vehicles.meta file, the lines between <lodDistances content="float_array">, first line will be 15.000000, followed by 30.000000 and so on. You do not need to put 500.000000 however. You can put any assortment of distance levels. I believe I have: 60.000000 100.000000 120.000000 150.000000 500.000000 500.000000 Currently I am testing this to see the impact. Having these distances all the same and all very high can have impact on your performance and I believe it can also effect texture loss if you have a lot of high res vehicle models. I would play around with this file and distances to your desired effect and performance level. Best of luck!
  8. Just follow the instructions I gave above. Make sure you're editing within your MODS folder. Also make sure you're adding these cars as replacements and not addons, as replacing them as addons has its own instructions. All you're editing is the LODdistance within the vehicles.meta file, I provided instructions on how to get there.
  9.    Solidefiance reacted to a comment on a file: Los Santos Police Department Upgrade Pack
  10.    austinblue27 reacted to a comment on a file: Los Santos Police Department Upgrade Pack
  11.    Charlie S40 reacted to a comment on a file: Los Santos Police Department Upgrade Pack
  12. Strange. I initially installed this prior to EUP and had the issue. I mainly installed this as it does not utilize EUP (I've read a lot of people having issues with EUP and the outfits/crashing). The mod Jurisdictions + required EUP, which I believe is similar to this mod, except I was happy to see that this mod did not require EUP. In any event, I will experiment and research more, test some things and go from there. Thanks for your help, appreciate it!
  13. Thanks for the useful links. Is this mod required to have EUP? As I've also tried without EUP with only UltimateBackup installed and the issue persists.
  14. Question, I tried this mod both with and without EUP. And I'm not entirely sure if this issue is specific to this mod, as I also have UltimateBackup, but patrols and backup tend to have mismatch clothing. Sometimes it is very colorful, such as Christmas hats and sometimes they're wearing the Lifeguard/Coastguard vests and odd untextured variants of other clothing/gear. I tried both with and without EUP, same issue presents. The only thing I can think of is UltimateBackup, but I followed your instructions to a T and still the same outcome. Any idea/help would be greatly appreciated.
  15. I looked throughout the entire folder and the subfolders, also read the readme and there is, AFAIK, nothing documenting the fix or reasons why the Explorer is disappearing. I will be doing my own research on how to remedy it, however I thought you should know that there is nothing detailing anything regarding this specific issue. Edit: Changing the LODdistance values in the vehicles.meta file to 500.000000 worked for me. I only tested 500.000000, though I am sure smaller values work too. If you're using a DLC pack like Albo's DLC pack where it has the vehicles.meta file unused as a template for addons does NOT work if you decide to try and add the vehicle into there. You will have to use the supplemented vehicles.meta file located within your mods>update>update.rpf>common>data>levels>gta5. Not entirely sure why police3 has this particular issue and the rest don't, all vehicles are added as replacements for their named counterparts but the Explorer is the only one that has a LOD issue, strange. Note: I did not add any of the vehicles as addons, so I am unsure of their behavior if they were added as such.
  16.    navdata reacted to a post in a topic: Fatal Police Shooting Sparks Unrest
  17.    Cyanotic reacted to a comment on a file: Ultimate Taxi Ad Fix
  18. Second the vehicle color issue. The white portions of the livery are blackish/brown for me. The CVPI seems to be darker than the Taurus. Applying a different color via trainer doesn't seem to work either, just darkens the already dark color. Natural AI/ambient spawning of the vehicle still spawns the vehicle black, force spawning it either by trainer or Rage console does the same. Similarly, having the vehicle placed in the intended POLICE3 slot or placing it in a add-on or custom slot still spawns it black, too. Everything else works on the vehicle. The vehicle doesn't look bad in a dark color, though, so I'm not too worried -- but wouldn't mind figuring out the problem. EDIT: Figured it out. For anyone else that has this issue, make sure both your Carvariations file and vehicles.meta file are properly written. My Carvariations file was duplicated on a couple lines, therefore the livery wasn't being correctly displayed and I was unable to pull people over, and the siren wouldn't clear people to the side.
  19. This x1000. As a Canadian the ability for us to obtain a weapon legally is more complex, thus that is why I own two big German Shepherds that on command will tear anyone apart that enters my home with ill intentions. If someone enters my home, with intentions beyond wanting to borrow a cup of milk....I won't hesitate to gut them where they stand. I have two kids and a wife to protect and I wouldn't hesitate to pull the trigger either. People seem to be overly pussified now, trying to rationalize and sympathize for someone that tries to hurt you or your family "but think of the criminal and the underlying 'negative' effects it may have". Or my favourite "That's what the judicial system is for" Is it? So when the criminal kills you and your entire family is that the resounding answer to that? Just let the judicial system work it out? This is probably the same type of people that would sit and watch as the rapist rapes their wife in front of them, too.
  20.    GeneralFord1 reacted to a comment on a file: All Blue Lighting For ELS Models
  21. Apologies, I re-downloaded the pack and it was I that accidentally switched the two texture files around. Not sure how I did, but it probably has something to do with the fact that my desktop is a mess lol. Again, sorry for the confusion.
  22. The Hwaycars. I've got all of the custom add on cars I've added into the pop groups.ymt. Though with the vehicles.meta file not properly configured, I wasn't sure if they'd spawn in traffic at all. I'm guessing they wouldn't given that I was unable to spawn them, but I'm not entirely sure. Either way I've fixed the problem, so they should spawn regardless now. I was just curious from a modding standpoint if they would of spawned or not.
  23. Managed to figure it out. Apparently you can't have both the vehicles.meta of update.rpf and the vehicles.meta of RDE together at the same time. I guess the update.rpf vehicles.meta takes precedence over that of any DLCpacks.......removing the custom lines from the .meta from update.rpf and leaving the lines in RDE's vehicles.meta fixed the issue, a dumb and oblivious mistake by me. What is kind of odd though is that I added the custom addon lines into RDE's .meta shortly after I found out it existed, I figured adding those lines would of made the vehicle spawn, but I guess having the vehicles.meta in update.rpf having the same custom addon lines just caused more confusion. Oh well, I learn something new every day. Thanks for your help, it's very much appreciated! EDIT: By any chance, would you know if the vehicles would of spawned naturally in traffic had of I not of fixed the vehicles.meta issue? As I've got the new addon cars spawning in the same places as the other Hwaycars.

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