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ricearoni

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  1. Like
    ricearoni reacted to Fiskey111 in [WIP] L.S. Noir   
    Today I would like to showcase my newest callout pack I'm working on:

    Current Update:
    3/6/2017
    It's been at least 3 months since my last update and I've made a lot of improvement!  Here's a quick list of what's included now:
    Stages spanning over sessions Security Camera footage of crime scene (if available) Interrogation methods fully implemented Dialog method implemented Rewriting of last three stages + new stage for requesting warrant Social media page for victim with real-time information Final stage changed to swat raid of location And many, many bug fixes!  
    A BETA HAS BEEN RELEASED!!!  WANT TO GET ACCESS?  CHECK OUT THE WEBSITE BELOW!
    Want to be a part of the beta?  Check out the information here at fiskey111mods.com!

    Expect a video made by Darkmyre soon!!!
     
    Previous updates:
     

    ORIGINAL POST (UPDATED WITH ACCURATE PERCENTAGES)
    This pack will feature at its release three callouts:
    1. Murder
    2. Sexual Assault
    3. A secret....
    The aim of this pack is to bring detective style policing to Los Santos.
    These callouts will be in depth -- requiring skills that a real police officer uses like attention to detail, questioning of suspects and determining if they are lying or not, and waiting for information (callouts will span over time and will reappear later on and continue from where they left off).
    I will be working with @Albo1125 (most likely) later on in the development (once he gets more freetime, haha) to incorporate some ideas he had as well.
    Current Status:
    -Murder: 5%
    -Sexual Assault: 95%
    -Secret: 0%
     
    I will continue updating this page as development continues!
    Thank you everyone for your support!

    Interested in seeing more information?

    Want to see more information? Pictures? Videos? Check out my site here!!
     
     
     
  2. Like
    ricearoni got a reaction from Albo1125 in Callout Menu   
    Thanks Albo! I was using the rage menu as an example, but did not know I could edit folders while in game, BTW keep up your great work, love your mods man!
  3. Like
    ricearoni got a reaction from tomc1611 in *SOLVED* LSPDFR crashing and plugins not working.   
    Had the same issue, and downgrading ragenative worked!
  4. Like
    ricearoni reacted to CG Blaze in Direct To Scene AI respondse   
    I like this idea. Perhaps another way of doing this could be to set a waypoint on the map and have units sent there? 
  5. Like
    ricearoni got a reaction from Zulnex in Endless Loading   
    check your vehicle mods, I found a bad one and fixed the prob
  6. Like
    ricearoni got a reaction from CODEX12 in Endless Loading   
    wow, im a dick! worked like a charm, thanks bro!
  7. Like
    ricearoni reacted to CODEX12 in Endless Loading   
    Load  the game first then Alt + Tab and load ragehook 
  8. Like
    ricearoni reacted to Sam in LSPDFR 0.3 - "Busted!"   
    Well we're still working away like mad on it, these updates are just our way of doing what everyone wanted - regular news on how development is going.
  9. Like
    ricearoni reacted to zoogenhiemer in [WIP] 2012 Ford Police Interceptor Utility   
    Good question!  Currently I am replacing sherrif2, but this utility is a good bit smaller the Granger. especially wheel base, wieght, etc.  But it too big for Police3.  I was thinking of using police4 (The undercover stainer).  But, as Mercuri said,  maybe it's own handling would be more appropriate.  Will have to do some research on that.
     
    Tonight's modeling effort....the interior dash shell.  The console, radio, laptop, and vents are next.

  10. Like
    ricearoni reacted to zoogenhiemer in [WIP] 2012 Ford Police Interceptor Utility   
    I've had a few people ask me that via PM....i'll send out the template to those who are interested as soon as I have it ready.  That way, we can have a bunch of skins ready when it's released.
    Working on new light bar for the FPIU: wheelen Liberty II with clear lenses.  Modeling just about done, on to textures next.

  11. Like
    ricearoni got a reaction from gangrenn in [WIP] Rescue Mod V (FD, EMS, LifeGuard)   
    Mod looks great so far!
    Maybe make a version that is an optional install that includes more depth for realism.
    For example, your called for a cardiac arrest, you show up as a medic, PD is on scene giving pushies and blowies. You have a hot key to open a menu much like the LSPDFR backup menu. From this menu you have the following options: Cardiac monitor, drug box, med bag. So now you select cardiac monitor and it gives you further options (3-lead, pads, (and then once hooked up) option to view the EKG. Okay now since in this example we are on an arrest we see v-fib on our monitor, so you select your med bag and establish an IV and from there give proper drugs from the drug box, intubation and so on, and work the arrest like in real life! Then of course branching on this idea you can make a whole variety of EMS calls and have some sort of patient evaluation screen so that you can treat the pt accordingly using your equipment. I know this is a pretty advanced idea and I for one cant mod for shit! But if you like it and are willing to take the challenge Im happy to help out by providing the content!
  12. Like
    ricearoni got a reaction from ititanisdead in [WIP] Rescue Mod V (FD, EMS, LifeGuard)   
    Mod looks great so far!
    Maybe make a version that is an optional install that includes more depth for realism.
    For example, your called for a cardiac arrest, you show up as a medic, PD is on scene giving pushies and blowies. You have a hot key to open a menu much like the LSPDFR backup menu. From this menu you have the following options: Cardiac monitor, drug box, med bag. So now you select cardiac monitor and it gives you further options (3-lead, pads, (and then once hooked up) option to view the EKG. Okay now since in this example we are on an arrest we see v-fib on our monitor, so you select your med bag and establish an IV and from there give proper drugs from the drug box, intubation and so on, and work the arrest like in real life! Then of course branching on this idea you can make a whole variety of EMS calls and have some sort of patient evaluation screen so that you can treat the pt accordingly using your equipment. I know this is a pretty advanced idea and I for one cant mod for shit! But if you like it and are willing to take the challenge Im happy to help out by providing the content!
  13. Like
    ricearoni reacted to F5544 in Zmodeler import exporter released!   
    i hope as a modder that we combine our strength and make one texture layout for one type car.
    i will make a template for the cars i release and will release the cars unlocked.
  14. Like
    ricearoni got a reaction from LegitCheetos in After New GTAV Update LSPDFR Is Not Working   
    Yes, I previously had to use the older version. Now when i have the new Dinput.dll it just freezes while loading story mode or crashes. But works fine without it for now!
  15. Like
    ricearoni reacted to Qanpicho in ASI Loader disable Rage Hook Plugin   
    After a lot of copy paste, i found out it's the file dinput8.dll, that makes the Ragehook not load. Anyone who has one that is working on the lastest GTA5 and Ragehook, can you post a link to download to the one you use?
  16. Like
    ricearoni reacted to lilmisschloe in ASI Loader disable Rage Hook Plugin   
    I have this issue now,  but this time we cant backdate out Scripthook because of the game patch?  So I have to go without a console :(
    Any suggestions?
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