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xMoneey

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Reputation Activity

  1. Like
    xMoneey got a reaction from Malsvirikk in Unable to report crime with "B"   
    So after the GTA  update (17th of december I believe) I'm no longer able to report people shooting at me by holding the B button. 
     
    Anyone knows what causes this?
     
    Cheers,
  2. Like
    xMoneey got a reaction from LMS in Game crashes after adding second addon car   
    Finally working! Thank you guys so much for your help! 🙂
  3. Like
    xMoneey got a reaction from Sam in LML Wiki shows error Message   
    Whatever you did, it’s fixed now! 🙂
  4. Like
    xMoneey got a reaction from JBuzz826 in LSPDFR 0.4.1 "Rage.Vehicle is invalid" Crash   
    Can confirm. No crashes like this with 0.4.
  5. Like
    xMoneey reacted to Vaultcop in LSPDFR 0.4.1 "Rage.Vehicle is invalid" Crash   
    It looks like it is the same issue as above to do with the vehicle model.
  6. Like
    xMoneey reacted to Sam in LSPDFR 0.4 - Ambience   
    You'll see why shortly 😉
  7. Like
    xMoneey reacted to Gepard in AI drivers just crash into things   
    Do you use ELS? If so pressing the horn whilst in pursuits will cause this to happen. 
     
    In ELS.ini change ElsTrafCtrlOn from "true" to "false"
  8. Like
    xMoneey got a reaction from JKL409 in LSPDFR 0.4 - Ambience   
    LSPDFR 0.2 introduced officers asking dispatch about his location, like "Can't see him, where is he?" and dispatch replies "Suspect last seen in uhmmmm ..." or "Suspect heading north ...". Also officers said  things over the radio like "Suspect has entered the free way".  I really loved that!
     
    Somehow this got removed in 0.3 (or is at least not working).
     
    Are you guys readding (or fixing) this for 0.4?
  9. Like
    xMoneey reacted to Sam in Pursuit police AI has not improved   
    Looks like some people fail to remember that GTA V is a game and not a simulation of real life.  One of them is even getting angry at how a Highway Patrol unit that was in traffic joins in his pursuit without being called in, despite the fact that to have a Highway Patrol SUV in traffic you have to actually mod your game to put it there.  If you don't want cops in traffic joining in, don't mod your game to have cops in traffic!
    The pursuit AI for chasing suspects in vehicles uses the same underlying GTA V AI that it has since the first version of LSPDFR - this isn't likely to ever change.  I have experimented with many, many different ways of doing it and what we have is honestly the best approach I've found so far.  The only problem with the current system is that other officers don't recognise the player as being part of their pursuits.  There's currently nothing that we can do to change this.  The key thing is that our current system delivers competitive police AI that can actually keep up with suspects.  Go ahead and compare to GTA IV...
    The pursuit AI in 0.3 can't be "any worse", as it hasn't changed at its core.  The main changes have been additional features that we've added, and these have only made it better.  It's fine to nitpick all the things that happen that you don't like, but at the same time people really need to remember that this is a heavily locked down game, with zero documentation as to how things work.  We have to figure that out all by ourselves, and that has taken thousands of hours to do.  
    It sometimes amazes me the lack of respect that people can have for what we do, and the massive improvements that we've made since the first release of LSPDFR.
  10. Like
    xMoneey reacted to ineseri in closed topics   
    That is sadly not our problem. What Ben said is 100% true and in our Community Guidelines regarding RPH support. 
  11. Like
    xMoneey got a reaction from CODEX12 in Rage plugin hook Website problem   
    Yes, you are right! Nothing we can do. :P
  12. Like
    xMoneey reacted to CODEX12 in Rage plugin hook Website problem   
    To bad because you have to wait.
  13. Like
    xMoneey reacted to TheUniT in Police appearing without any reason   
    I believe GTA5 does this. It also happens vanilla. The only difference is that they don't arrive for you, but another AI cop. 
  14. Like
    xMoneey reacted to darkray in AI-Police cars disappear   
    First off, Apologies for the revival of this topic.
    @xMoneey, I just so happen to have this exact same issue with the game and did a little bit of searching around and found this thread. Which did not yield the results i was hopeing for. I have however found this topic on this same site, referencing both your issue & mine, which provides a link to a fix for our problem.
    Hope this helps solve both our issue and happy holiday's to you
    P.s. Incase the link provided above is blocked by the site for safety reasons, here is the url to the topic i am referring to: http://www.lcpdfr.com/files/file/7907-entity-persistence-keeps-entities-persistent/
    (copy & paste it into your url)
  15. Like
    xMoneey reacted to ineseri in LSPDFR 0.3 - November Update   
    Early versions of LCPDFR did not have all the features LSPDFR has now - Be patient, we're still in early beta here people!
  16. Like
    xMoneey reacted to Sam in LSPDFR 0.3 - November Update   
    This is the sixth part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the previous installments here: http://www.lcpdfr.com/forums/forum/880-news-updates/
    Continuing with the idea of posting regular updates on our progress with 0.3 on Tuesdays, we're back with a look at what's to come in the next version of LSPD First Response.
    First of all, let me very quickly pay attention to the success of the mod so far - we've surpassed the half-million mark in terms of total downloads, and despite there only having been two releases, you can clearly tell that everyone is still as engaged and excited as ever, awaiting what the future holds.  Especially nice to see has been the flurry of suggestions and ideas that have been floated around by so many people throughout the community, and you can be sure that we're really looking forward to delivering LSPDFR 0.3, which features many of them.
    In an interesting twist, one of the new features coming to 0.3 is actually something that we don't think has been suggested much.  When developing the final versions of LCPDFR, we invested some time in creating a development system which basically turned LCPDFR upside down, putting the player in the position of a criminal being chased by the police.  This turned out to be a vital tool for us when testing police pursuits, with the rationale being that if the cops could chase the player, they'd have no problems at all chasing non-player characters.

    This system has actually been present in all versions of LSPDFR, although it was a last minute addition and therefore very rough around the edges, which might explain why it was tucked away as an 'Easter egg' (one that I won't spoil for those of you who haven't found it).  In tandem with the development of our new pursuit logic, we also re-created the ability to be chased by the police, ensuring that our logic was designed both for players and peds.  Therefore, while off duty with 0.3, you now have the option to hand over control of any pursuing officers during a wanted level to LSPDFR - making it so that you will be chased in exactly the same way that all other suspects are.

    It's fair to say that the results of this can be staggering (literally)! 
    Perhaps it is also worth mentioning as well - while there's a massive number of big new features making their way to LSPDFR 0.3, we've also been making an effort to pay attention to the little details in a number of areas, including things like smoother animations and improved backup spawning positions.
    Indeed, one cool example of this is the new 'hand on holster' animation that we've added in LSPDFR 0.3.  Unlike some other ways of doing this, the player's body isn't rigidly locked, meaning that character body movement is actually properly synchronized with player movement.  This also acts as a really cool way to draw your weapon, as the transition from holding at the holster to aiming down the sights is seamless.

  17. Like
    xMoneey reacted to Sam in LSPDFR 0.3 - "Busted!"   
    This is the fourth part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the third installment in this series here: http://www.lcpdfr.com/forums/topic/55644-lspdfr-03-downtown-police-station/
    So, from the hundreds of thousands of videos on YouTube, the near half-million million downloads of the mod itself and the the fact we keep on smashing records, like when we had 5,000 of you crazy folk online at once, we've got this really small, tiny suspicion - and I'm just going on a hunch here - but we think you guys quite like to arrest people?
    If there's actually some truth to this wild guess, I'm very happy to tell you that we've got quite the new feature set for when dispensing your own brand of justice is necessary.  Don't just take my word for it though, this is one of those occasions where a picture tells probably a lot more than a thousand words.

    As you can see, we've implemented a beautiful new gameplay mechanic for performing certain tasks which gives you real-time visual feedback in the form of a progress bar.  The cool bit is that it looks like exactly like the user interface found in the original game, too.
    Now, instead of simply pointing a gun and pressing a key to arrest a suspect, you have to actually keep aim in their general direction while holding down said control.  As you do this, the progress bar fills (and it does so really quickly).  Now, we know a lot of people wanted to see the ability to arrest suspects on the ground, so the end result of a successful gunpoint takedown is a suspect laying flat on the floor, ready to be cuffed up.  Oh yeah, we're just getting started...

    As you might be able to work out, the same new gameplay mechanic is then used for giving the gift of metal bracelets to your suspect, where you actually interactively apply the cuffs; progress meter filling in time with the animation.  Not only is this system really cool, but it is also truly immersive - you have complete control over the process meaning that a sudden change in heart can be realised by simply releasing the control.  This new system is pretty awesome, and we can't wait for everyone to be able to try it for themselves.
    Of course, all of this is a little bit mean so far.  We've got people getting guns shoved in their faces as they are forced down to the ground and what not; wouldn't it also be nice to be able to serve up some justice with a friendly smile?  We think it would be, so you can now arrest people without using any weapons at all through the way in which this new gameplay mechanic is now tied in with the Stop & Identify feature.  When stopping pedestrians on the street, everything works as it did before: pressing E will bring up the same menu with the same options.  One key difference, though, is that by merely looking at your target, then pressing and holding the same key, you can begin seamlessly cuffing them on the spot.  The results can be quite spectacular.

    You've probably sussed that we really like this new mechanic by now, and we hope that you like the sound of it as much as we do.  To seal the deal though, you can use the same process to release suspects from handcuffs now.  It's as simple as walking behind them and pressing and holding the same key used to set them down on the ground.

  18. Like
    xMoneey reacted to Sam in LSPDFR 0.3 - Downtown Police Station   
    This is the third part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the second installment in this series here: http://www.lcpdfr.com/forums/topic/55363-lspdfr-03-backup-customization
    Perhaps one of the hottest talking points about LSPDFR, even way before the modification was released, was the question of if and how LSPDFR would make use of the new police station interior in Downtown Los Santos.  Indeed, while we attempted to incorporate the interior into the earliest versions of the mod - we were only really scratching the surface as to the potential it holds.  Back then, there was also no way of unlocking the expanded version of the interior featuring the locker room, briefing room and downstairs areas, which always acted as a further limit to any plans we had for it.

    The exciting news is that with LSPDFR 0.3, the entire interior is unlocked and open for exploration, and this is where the fun really begins.  We've made a big effort to make the station come alive, much like we did the lawyers office in LCPDFR, but on a much larger scale.  Now, while to go into great detail about all of the new scenes and scenarios in the station would be telling, you can take a look at a couple of the screenshots provided to get a mere taste of the sights and sounds of the Downtown Police Station.

    The cool stuff we've put in with the Downtown Police Station doesn't end there, though.  To allow for maximum immersion, you can now actually walk into the locker room and directly go on duty from inside, without any loading screens.  By simply approaching the lockers and hitting a key, the camera will seamlessly transition to give a view of the player, with the familiar character selection menu appearing shortly after.
    Continuing with this theme, LSPDFR 0.3 also introduces a great deal of new functionality for dealing with arrested perps.  We'll cover most of this in the next installment of this series, but for now be safe in the knowledge that 0.3 lets you actually walk inside and drop-off your prisoners directly inside the cells.  Plus, for those of you looking for the authentic southern Californian law enforcement experience, you can quite literally throw your prisoners down the stairs on the way there!


    Of course, on the topic of arresting people, there's so much more that we could show you, but that'd maybe be a little too much awesomeness to take in for one day.  Instead, stay tuned for the next part of this update series - you won't want to miss it!
  19. Like
    xMoneey reacted to Sam in LSPDFR 0.3 - Backup Customization   
    This is the second part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the first installment in this series here: http://www.lcpdfr.com/forums/topic/55130-lspdfr-03-announcement-first-preview/
    In spirit of keeping up to date with the most hotly requested features for future versions of LSPDFR, customization of responding police units simply had to be near the top of our list.
    LSPDFR 0.3 introduces an all-new Backup XML file which lets you customize, in great detail, just what kind of cops and vehicles LSPDFR should dispatch for each of the seven in-built backup types. (The eagle-eyed among you are probably thinking "but wait, there's only six types".  Not anymore!) 

    I like planes.  Now, LSPDFR likes planes too.
    The power of this new XML based system is absolutely unparalleled to anything we've ever had before in LSPDFR or LCPDFR, and also allows much, much more refinement than traditional .ini configuration files seen in other modifications like ELS.  Presented in the same sort of format as many of the data files in the original game itself, we hope it will be super easy to use, too.
    With this new feature, you can precisely choose:
    The vehicles that respond for each backup type (and you can have as many as you like). + Vehicle liveries (on a per-vehicle basis) + Minimum and maximum number of occupants (again, for each vehicle) The peds that respond for each type (again, as many as you please).+ Ped component models (for each ped) On top of this, you can do the above customization for each of the four distinct areas within the game:
    Blaine County North Yankton Los Santos Los Santos County That's right, this means you can now finally have different units operating all four different areas.  Plus, if you're feeling particularly adventurous you could actually think of each of these areas as being a different entity entirely with their own state, local, SWAT and air units.  There's really very little in terms of limits as to what you can do with this exciting new system.
    Oh yeah, it doesn't even end there either.  With 0.3, an all-new unit type has been added which, for the first time, lets you call for emergency medical services.  

    Furthermore, unlike the regular medics in the game, medical units dispatched by LSPDFR will actually attempt to treat injured pedestrians.
    Just one more thing...  As if completely configurable backup units and the new medics weren't enough, we also managed to make a few improvements to the way in which units arrive at backup requests.  This means you can have scenes that look almost like they're straight out of a cop movie, without the trainer.

  20. Like
    xMoneey reacted to LMS in Patroling units involved in pursuit   
    You will be able to enjoy this soon :)
  21. Like
    Amazing.
    That's really the first word that comes to mind when reflecting upon the release of LSPDFR in June.  In a month and a half it has been downloaded over 336,000 times, and the feedback has really been incredible.  Our site activity has been noticeably impacted by this, and we are now reaching roughly 160 new registrations per day.  The increased site activity has really taken a toll on moderation, and we have had to respond to this by reaching out and recruiting more members for a spot on our Community Team.
    I would thus like to introduce @Ben, @CouthInk4, and @TheUniT.  I am sure these names will sound familiar to many of you, as these are all long time members of our site whose frequent contributions have not gone unnoticed.  They have now joined the Community Team as Moderators in Training, and will work alongside myself and the entire Community Team to complete their training.  In our traditional fashion, they will advance to Junior Moderators in the coming days and full moderators in the coming weeks.
    I would also like to announce that @Lt.Caine, one who likely needs no introduction, has joined the Community Team as an Advisor.  Caine was absolutely instrumental during the beginning stages of the GTA IV police modding community, and we look forward to working with him closely to ensure that our community here at LCPDFR.com continues to grow in a healthy fashion.
    I hope that everyone will join me in welcoming our new Community Team members, and I would again like to congratulate everyone above on their new positions.  The future is brighter than it has been in a very long time, and the coming weeks and months will all be very exciting.
    I would also like to personally thank everyone who has donated to our site or purchased merchandise from our store.  The donations have been staggering, with some people donating hundreds of dollars to our site.  The store has also been quite popular, with over two dozen orders placed and commissions exceeding $55.  We are grateful beyond words to everyone who has donated to our site, either by using PayPal or buying products from the store.  These donations will be used to pay for our servers, domains, the IPS community suite, and of course development for LSPDFR, among other things.
    I would like to also thank our fans across the globe, who have stuck by us despite countless hurdles being flung our way that have repeatedly disrupted LSPDFR development.  As I recently mentioned in one of my last tweets, the sheer diversity and global spread of our fanbase is incredible, and we really could not do anything like what we're doing now without all of you.
    Thank you.
  22. Like
    None because they result in a BAN.  Fact!
  23. Like
    xMoneey reacted to ineseri in Los Santos 187 Series   
    This is San Andreas / Los Santos man. The LSPD really isn't known for their delicate touch. 
  24. Like
    xMoneey reacted to circum in Los Santos 187 Series   
    Hello guys.
     
    Because everybody here loves police chases, I assume you'll like what we've done.

    We've started a youtube channel dedicated to a police chase videos. But we do our best to make it more intense. The goal is to make it look, like it's real COPS video.  
    It's called LS 187, and we've just released the first Intro episode, called "THE SHOW". It's more like a moody introduction, then a proper episode, but we think it shows accurately what we are aiming for. Check it out, i think it is pretty cool. Comment and share it, if you like it. Also, we are interested in your opinions. So, feel free to express some critics.
     
    And, if you do like it, don't forget to follow our twitter @LS_187
     
     
     
     
     
  25. Like
    xMoneey got a reaction from GPrime in Windows 10   
    I think so.

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