Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

gamer516

Members
  • Joined

  • Last visited

Reputation Activity

  1. Like
    gamer516 got a reaction from RobertTM in Can't get RAGE window to pop up   
  2. Like
    gamer516 reacted to Markadaliah in Backup getting stuck   
    Make sure you turn off both cops ignore player and everyone ignores player. I am using simple trainer and when I turned off the everyone ignore player in the second page of the options menu, every backup unit started driving to me
  3. Like
    gamer516 reacted to Babylon in Backup getting stuck   
    Sorry it didn't work with the trainer man! Seems like you're onto the next best option - If I think of anything else i'l get back to you.
  4. Like
    gamer516 reacted to Babylon in Backup getting stuck   
    Are you using a trainer? If so try disabling things like: freeze wanted level or ignore police, option. I remember drivng around and all the LSPD units appeared to be doing static burnouts and not responding. After removing freeze wanted level and ignore police, bingo - units responding again.
  5. Like
    gamer516 reacted to fireboy6117 in siren on and off   
    I just start rage hook and spawn a car to head to the station normally that works. I changed the disable siren in  ini for trainner V to use j is that what you did
    ok got it working thanks man
  6. Like
    gamer516 got a reaction from fireboy6117 in siren on and off   
    No problem 
  7. Like
    gamer516 reacted to chnnls823 in Anyone else's LSPDFR Crashing?   
    Everything that can be updated is now updated..i did figure out what was going on..apparently I downloaded a bad car file..soon as i replaced my police2 with something different it went back to working fine like usual...I just didn't think of the car as being the problem but i did install it during all  the updates. Thanks for any and all help guys
  8. Like
    gamer516 reacted to Harper in rockstar is anti-modding   
    Uh.. no they aren't.. See here in a snippet from a Q&A last year on their newswire:

    They support singleplayer mods. The only ones they do not agree with are ones that affect GTA Online.
    When they update their game, mods will break. Its not their fault, they don't create the mods. They however don't "hate" the modding community and actually rather much respect it.
     
    Source: http://www.rockstargames.com/newswire/article/52429/asked-answered-the-rockstar-editor-gta-online-updates
     
  9. Like
    gamer516 reacted to Cyan in rockstar is anti-modding   
    Who cares if they are pro-modding or anti-modding? They already have your money if you bought the game, their position on modding changes nothing.
  10. Like
    gamer516 reacted to ztgraphix in i don't understand   
    How can you afford a computer that is even capable of running GTA V but cannot afford or purchase a $60 game? c'mon..
  11. Like
    gamer516 reacted to greenman in i don't understand   
    Please quit stealing   
  12. Like
    gamer516 reacted to TheUniT in Craziest names in LSPDFR   
    Oh, I've googled that name and it's actually a thing! Interesting..
    I also came across these 2 guys today.
    GTA SA and VC players know him. 100%.

    That's supposed to be him. If that's Ken Rosenberg.. damn, he changed a lot!

    I also found him interesting.

     
  13. Like
    I have been learning to develop specifically so that I could make mundane callouts. I listened to the police scanner for my local town while playing and it gave me a lot of ideas for what are "routine" calls.
    (By the way, HUGE thanks to TitanSloth, AlexGuirre, Albo, Stealth, and all the other developers that have been patiently answering my questions as I learn to program. I can't wait to release this callout pack. TitanSloth and Stealth specifically gave me samples of their callouts to use so that I could learn how they work. Titansloth actually took the time to write my first callout for me based on my criteria, which also gave me a huge boost into seeing how everything works.)
    For all of these callouts, the dispatcher will typically call out a description and/or identity of the subjects and vehicles if they are known.
    There are only  a handful of actual callouts in the pack, however there will appear to be dozens as the dispatch message changes based on the context of the call. This is very similar to what other modders have done (such as the arrest warrant callout) but with more mundane crimes.
     
    The format goes something like this:
     
    Callout 1 (Single stationary victim, single suspect)
    Callout 2 (One or multiple stationary victims, one or multiple suspects)
    Callout 3 (One or multiple suspects called in by an anonymous caller. The caller may want contact, but usually they don't)
    Callout 4 (Single car crash VS Ped/Animal/Object)
    Callout 5 (Two or more cars involved in an accident)
    Callout 6 (A suspicious vehicle called in by a caller)
     
    Based on those 5 callouts, I can attach probably 50 different scenarios to each one, and change the dispatch message accordingly depending on which one is assigned, giving the game the illusion of having hundreds of callouts. 
    Examples:
     
    Callout 1 (Single stationary victim, single suspect)
    Domestic
    Assault (physical)
    Assault with a deadly weapon
    Restraining order violation
    Theft from a person
    Vandalism
    Making threats
    Burgarly
    Attempted car jacking
    Attempted robbery
    Solicitation
    Tried to sell illegal drugs
    etc.
     
    Callout 2 (One or multiple stationary victims, one or multiple suspects)
    Basically a group version of any of the above
    Callout 3 (One or multiple suspects called in by an anonymous caller. The caller may want contact, but usually they don't)
    Alarm company reports motion in (random room/sensor)
    Caller reports a stranger in their neighbors house/business
    Casing buildings
    Casing vehicles
    Acting emotionally distraught
    Making loud noise
    Screaming at passerbys
    Asking passerbys for change
    Following passerbys
    etc.
    Callout 4 (Single car crash VS Ped/Animal/Object)
    Car vs Pedestrian
    Car vs Deer (if in country)
    Car slid off road
    Car hit pole
    Car hit median
    Car overturned
    etc
     
    Callout 5 (Two or more cars involved in an accident)
    2 car
    3 car
    4+ car pileup
    etc.
    Callout 6 (A suspicious vehicle called in by a caller)
    Vehicle idling by side of road
    Vehicle idling in parking lot
    Vehicle circling the block
    Vehicle parked with someone standing/talking to the driver
     
    Other cool features:
    EXTREMELY LOW CHANCE OF VIOLENCE. You shouldn't be arresting and shooting 8 people per shift. There is about a 1 in 30 chance the suspect will have a weapon and an even lower chance that they'll use it on you. The caller may or may not warn you the suspect is armed.
    NO BLIPS OR SEARCH RADIUS OTHER THAN THE PERSON WHO CALLED THE POLICE except to tell you the location of the call. You are given a description (sometimes just gender, other times to include clothing, and sometimes full name and DOB) and you have to diligently search the area. The game will confirm you found the right person when you are within conversation range. Same for vehicles, you are given the description of the vehicle and have to find it. You don't even get a search radius.
    For every situation there is a chance the suspect will stay at the location he was reported in, a chance he will casually walk away, or run away, on foot or in a vehicle. If you or another cop spots him, he may either walk casually hoping you don't notice, or just put his hands up and stop. He may also run away or start attacking you. His demeanor could change at any point.
    Other cops will have a chance to intercept the suspects before you do if you take too long to find him (due to not having a blip). Every (random number) of seconds, another unit has a chance to intercept the (invisible to you) suspect on foot or in his vehicle. If found, the cop will attempt to stop him. If he is on foot the cop will just talk to him, and if he is in a vehicle the cop will perform a traffic stop and wait for your arrival. Once another cop intercepts your suspect, you are then given a blip to go and complete the callout. There is a chance the suspect could flee from the officer that stopped him as well before you get there, and you wind up joining the pursuit.
    Additionally I want to make a separate plugin (so that it can be used with all callouts, not just this one) that compiles a madlib statement/story/accusation. It will literally just be a giant madlib that pulls in nouns, verbs and adjectives from different lists and compiles a computer generated story. 
    You can use the content of this story to make your decision, or you can choose to take action against the caller if their story keeps changing (there's a chance it will). There's also a chance that different witnesses and suspects could have slightly different stories. This plugin will take some time to develop, but I want to do it as a separate plugin so that it can be used with any callout, not just mine.
     
    I will post videos demonstrating some of the mechanics as soon as the callouts are stable enough to do so.
    Would love to hear feedback now and once you see them as far as what you want to see, and ways to accomplish things I may not have thought of.
  14. Like
    Here is a video teaser for callout 1:
     
     
     
  15. Like
    gamer516 got a reaction from MultiPrimeGamer in EVERYTHING was working a ***** minute ago   
    And the moral of this story is ... to ALWAYS create a backup! Lol .. good job trouble shooting that yourself
  16. Like
    gamer516 got a reaction from ModHD in EVERYTHING was working a ***** minute ago   
    It's a community effort 
  17. Like
    gamer516 got a reaction from thattkidd788 in Cant go on duty   
    That's an old version of rage .. you need to go to the rage plugin site and for now because the newer versions are not compatible with alot of mods .. download ether .29 or .30 of RAGE
  18. Like
    gamer516 reacted to fire2903rescue in do i have to uninstall callouts for 0.3 v   
    Pretty much.
    If you're a geek like me and made an extra copy of a bone dry GTA V (anticipating the new release of 0.3) just play with what works, enjoy it and check back after a day or two to see the progress of updated mods. If you did like me, you can drop 0.3 into a "vanilla" GTA V and play the new system without risking crashing due to unsupported mods/etc.
     
    Cheers gents!
     
     
  19. Like
    gamer516 reacted to Stealth22 in do i have to uninstall callouts for 0.3 v   
    Same here. A lot of stuff behind the scenes has changed, so Code 3 Callouts, and probably Traffic Control and Keep Calm as well, are going to break. 
    Like Albo, I will be updating them as soon as possible. 
  20. Like
    gamer516 reacted to LMS in do i have to uninstall callouts for 0.3 v   
    Yes it will. The idea is to only break a lot of stuff once.
  21. Like
    gamer516 reacted to Albo1125 in do i have to uninstall callouts for 0.3 v   
    I will personally be updating my mods as soon as possible. Until I do so, they most likely will not work with 0.3.
  22. Like
    gamer516 got a reaction from Ifne in People nicking   
    Control "Q" with the plugin traffic policer will create a "mimmick" feature and they will do what you do :)
  23. Like
    gamer516 got a reaction from NickTaylor in CALLING ALL ROLEPLAYERS   
    Yes , sounds like it can work out well .. have you seen some of the rp things coming out .. this one was just posted today .. has potential?  ... LCPD Dispatch 0.9.5 by ryuzaki

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.