Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

TheF3nt0n

Members
  • Joined

Reputation Activity

  1. Like
    TheF3nt0n reacted to NefariousBonne in NefariousBonne & DukSezQuak's WIP Thread   
    Funny that you would ask for that, honestly. I teased this a while ago on the RDE Discord server:
    Spoilers and stuff warning:
     
    Useless shilling, but if you haven't already, feel free to join the RDE Discord server: https://discord.gg/QJhPPxB It'll allow you to better communicate with myself and fellow lore modelers such as @11john11, @TheF3nt0n, and @Voit Turyv. (End of shilling/shout-outs)
  2. Like
    TheF3nt0n got a reaction from Officerjrobinson in Adding a new emergency vehicle is possible now.   
    How to add vehicles in game with working engine sounds and correct vehicle colors
     
    Hello guys, I am glad to announce you all on the forums that we can add any vehicles on the game with working engine sounds and correct colors for each vehicle, It is possible too to add boats and helicopters on the game without any limitations unlike other GTA games, Also this is more surprising that we can also add emergency vehicles on the game with working siren lights and it's siren sounds properly, No extra script to do so.
     
    So before we can start, You should read the notes first.
     
    1,) You cannot add the new added vehicles on specified section of dispatch.meta
     
    Alright this is most annoying thing on adding new emergency vehicles as If you add a Police SUV and put the name on SWAT_SUV section, It will spawns empty, No cops drive it, It just wandering around like a normal car, I don't know if this is hardcored or it still can be edited on a file or native script.
     
    This also does not work on new added Fire truck too, They're still spawns with driver and passengers but it does not responds to fire, I don't know why but I'd recommend not to add the new vehicles to those sections of dispatch.meta
     
    2.) I am not responsible for breaking your game as if your game were broken because of this, Until you have a specified problem about siren lights or vehicle colors, You're welcome to ask.
     
    Alright, If you read the notes, Let's get started.
     
    First, You should add the models first to x64e/levels/gta5/vehicles.rpf
     
    Then, You should add your own lines to vehicles.meta, Either from update.rpf or mpchristmas2.rpf or mpheist.rpf
    There are the example of the lines from vehicles.meta, You should use notepad or similar program to edit vehicles.meta
     
    Example:
     
    Then, You should add this lines on vehicles.meta too:
    <Item> <parent>vehicles_poltax_interior</parent> <child>model_name</child> </Item>It will have interior textures on the new added vehicle.
     
    You should add vehicle audio hash on vehicles.meta too or it will not have any vehicle sound:
    <audioNameHash>9F</audioNameHash> 
    Example: You should use existing internal name from vehicles.meta like Stanier police cruiser is "police" or Interceptor cruiser is "police3", So the sound will work on the new added vehicle.
     
    After you added your own lines, Please save your notepad or similar programs.
     
    Then, This is about it's vehicle colors, lights, siren lights and it's liveries, It is located carvariations.meta unfortunately the original one is compiled as .ymt file but there are another way to add vehicle colors which is located from mpchristmas2 or mpheist dlc files.
     
    You should add this lines to the end of carvariations.meta
     
    About liveries, You can add the liveries as long the vehicle models have liveries placed on it's models.
    Liveries:
    <Item> <indices content="char_array"> 134 134 0 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item>If you set one of them to "true", The new added vehicle will have liveries attached to the vehicle, Do not set the item value "true" one the same line, It will glitch out the liveries unless, If you wanna add the new liveries, You should add this lines.
    <Item> <indices content="char_array"> 134 134 0 156 </indices> <liveries> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 0 156 </indices> <liveries> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> 
    About siren lights, There are varies of siren lights from several emergency vehicles that can be used, But be careful, Wrong siren lights will glitch out the siren bar on desired added vehicle, So I listed several working siren lights that you should use.
    <sirenSettings value="1" /> = This siren lights is used by Police Buffalo, Police Riot, Park Ranger SUV and Sheriff Granger. <sirenSettings value="2" /> = This siren lights is used by Police Interceptor. <sirenSettings value="4" /> = This siren lights is used by Ambulance. <sirenSettings value="5" /> = This siren lights is used by NYSP Police Roadcruiser, NYSP Police Rancher and LSPD Police Transporter. <sirenSettings value="6" /> = This siren lights is used by Police Bike <sirenSettings value="7" /> = This siren lights is used by Fire Truck <sirenSettings value="9" /> = This siren lights is used by Tow Truck and one of Boxville models. <sirenSettings value="10" /> = This siren lights is used by Lifeguard SUV. <sirenSettings value="13" /> = This siren lights is used by Stanier Police Cruiser and Sheriff Cruiser. Then you're done with adding the new vehicle, You can test it in game by trainer or RAGE Hook, or for emergency vehicles, You can use dispatch.meta to spawn the new vehicle on wanted level as long it does not belong to "SWAT_SUV" and "FIRE_TRUCK" section of dispatch.meta.
  3. Like
    TheF3nt0n reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   
    Howdy,
    I suppose this will be a kind of a dev diary for 3.1. As NefariousBonne has said some time ago, 3.1 will mainly be a content update, introducing new car and ped models, as well as improving existing ones. Thanks to YMT edits, peds will not only be much more varied and detailed, but also better optimized and "neat" from technical perspective. Many ped models have gotten new components, such as improved bulletproof vests, belts, and so on. Many vehicles have received improved interiors and lighting, and some other tweaks.
     
     But you all know that already. I would like to tell you about one new script feature we have been working on for some time now. 

    We call it the IncidentManager. This is a new system that allows cops to call backup during shootouts with NPCs. The backup units that spawn are the same that would spawn if a player was wanted, and zone-dependent as well. Furthermore, the response type and amount will be based on the severity of the incident. Not only that, but a rudimentary chase system has been implemented, which will allow cops to dynamically chase fleeing NPCs. IncidentManager allows for very dynamic and lively shootouts, and is for all intents and purposes a Wanted Level system for NPCs. It can be turned on and off in the ini.

    A small new feature is that SSR (as a whole) can be turned on and off in game by pressing a specified (configurable) key combination. With SSR disabled, you can play LSPDFR and most story missions without any compatibility problems (note: this does not fix missions that crash).

    Furthermore, some advanced optimizations have been performed on the script. We hope that this will alleviate some of the performance complaints we have gotten for 3.0. 
     
    3.1 has been delayed a lot, but we want to present you with finished, polished product. We continue to add new features and content daily, while testing for bugs and performance. We hope that we will be able to present RDE 3.1 to you soon.
  4. Like
    TheF3nt0n reacted to DukSezQuak in [REL] Realism Dispatch Enhanced 3.1.1   
    Two more teasers.
     
  5. Like
    TheF3nt0n reacted to DukSezQuak in [REL] Realism Dispatch Enhanced 3.1.1   
    Two more for today; showcasing the BCSO and LSSD Detectives:
     
  6. Like
    TheF3nt0n reacted to DukSezQuak in [REL] Realism Dispatch Enhanced 3.1.1   
    BCSO Sergeant debates whether to suspend a prisoner transport during adverse weather.
     
  7. Like
    TheF3nt0n reacted to DukSezQuak in [REL] Realism Dispatch Enhanced 3.1.1   
    Did someone say Police Van?
     
    LS County Sheriffs performing their daily rounds, picking up inmates from local police facilities to be brought to the Bolingbroke Penitentiary. 
     
     
     
    LS County Sheriff Sergeant Wade in his unmarked interceptor. He stopped and let me take some pictures!
     
  8. Like
    TheF3nt0n reacted to RolandHUE in [REL] Realism Dispatch Enhanced 3.1.1   
    And continuing the showcase, now some unmarked vehicles for the LSPD Fleet:
     
    Unmarked Premier:



     
    Unmarked 1st Generation Buffalo:



     
    Also, these vehicles interiors are present in LSPD Stanier, Buffalo and Interceptor(and of course the actual Unmarked Cruiser, with the new standard siren setup made by the RDE Team, also to be showed off soon).

    Don't miss this topic, more details to come.
  9. Like
    TheF3nt0n got a reaction from 11john11 in [REL] Realism Dispatch Enhanced 3.1.1   
    No.
  10. Like
    If you're looking for a tactical sheriff, RDE is what you want. Don't be afraid by what other people might say, it's easy to install if you have your head on straight 
     
    don't mind my bias, I'm only part of the dev team
  11. Like
    TheF3nt0n reacted to 11john11 in Vehicle Coloring   
    Grow up and stop spreading your uninformed, misconceptions causing opinions about RDE...
  12. Like
    RDE 3.1
     
    Perhaps we should preface this with an apology for our inactivity, and general quietness, with our last DEV update dating back to January; however we’ve been hard at work, and have plenty to show for it, with 3.1 being much larger than we expected.
     
    New Peds and Vehicles
     
    As with 3.0, we have continued to expand our fleets, with new peds and vehicles on the table for 3.1, alongside overhauls. New to the table is a couple of peds and vehicles, with the LSPD, LSSD and the BCSO receiving unmarked units, the SAPR and SAHP receiving the Landstalker, the BCSO receiving the Gresley, and the LSSD, BCSO, and NOoSE receiving the Rumpo. For new peds, the LSPD will be receiving a bicycle officer, and a middle aged officer to diversify the city; later there are plans to implement peds such as motorcycle cops, fat cops, female SWAT, FIB enhancements and much more. Thanks to the work of Custo, Yard has overhauled a large portion of our current peds with new equipment, new heads, and many more goodies, thanks to some breakthroughs in ped ymt files. New female heads, more face textures for the male LSPD cop, kevlar vests for females, tasers and nightsticks (which work with CopHolster!), as well as smaller details, such as new name tags and watches (sadly no double watches at this time). As for vehicles, all the major agencies have received another interior makeover, and have received an interior console, which first debuted here, for that extra bit of detail for those that keep the vanilla RDE vehicles.
     
    Livery Changer and Script Fixes 
     
    We have of course continued to develop the script portion of our mod as well. Since RDE 3.0.1, we have made great progress, fixing multiple bugs and refining our systems. Highlights include polished and more responsive Arrest Warrant & Better Chases non-lethal functionality, much better search AI for SSR spawned units (the AI is now exactly the same as in vanilla game), tweaked armed vehicle AI, performance improvements and additional configurability. The PopCycleMonitor functionality has also been implemented, allowing for more than one ped to occupy ambiently spawned vehicles (allowing cop cars to spawn with two peds again, like GTA IV, for example). Aside from that, the LiveryChanger script (from the Emergency! addon), has been expanded to support peds as well, allowing for both zone based and vehicle livery based component and prop texture changing - this allows for LSFD ambulances to be crewed by LSFD paramedics, and BCFD ambulances by BCFD paramedics, for example.
     
    New Install Method
     
    At first the DLC method we had in place seemed to be the best install method around. After multiple DLC releases from R* this however did not prove to be the case. Currently there is a hardcoded amount of allowed DLC’s that can be added to dlclist.xml. As of this writing that number stands at a total of 48. Once this amount is exceeded your game will crash on startup. To work around this we spent countless hours experimenting with new ways of injecting our content without pushing ourselves over the hardcoded cap. After extensive research we discovered a way of injecting all our .rpf’s directly through update.rpf. So not only will the new install method be painless, it’s actually more compact and better organized than ever before! We feel that with 3.1 going forward our new install method should prove to be future proof. Tuple this with our installer.exe as well as our handcrafted gameconfig.xml and you’re ready to add RDE on top of other countless mods.
     
    Forthcoming Attractions:
     
    RDE ELS
    Since the release of ELS back in December, many have asked for an ELS adaptation of the RDE vehicles, and fortunately for those that asked, an ELS RDE pack is currently in the works. The initial pack will include the LSPD, LSSD, and BCSO, with more agencies potentially being added down the line. A complete overhaul of the vanilla lightbars is planned for 4.0 for non-ELS users. A release date cannot be given at this time, but once available will be available exclusively on LCPDFR as a standalone release.
     
    RDE Retro
    Spearheaded by @11john11, RDE Retro will be a complete overhaul of RDE, and the world of GTA V, taking San Andreas back to 1992, the first time we visited SA. From age appropriate lighting, classic police cars, and even service vehicles, 11john11 plans to create an authentic 90’s setting for the game. Again, while no release date can be given at this time; once complete it will be available as an official standalone pack, and part of the RDE installer.
     
    RDE Liberty
    While it’s been awhile since it was first announced and been in the limelight, RDE Liberty will launch when OpenIV releases Liberty City, which has been delayed, and as such has been put on the back burner. RDE Liberty will launch solely with the LCPD, with the Liberty State Police and Alderney State Police potentially be added latter as LC is developed by the OIV team.
     
    Miscellaneous Stuff:
     
    With the new install method, some changes have happened in response, with the most prominent being RDE Sheriff, or the “Sheriff’s of Blaine” addon, has been fully merged with vanilla RDE to curb confusion on both your end, and our end. BCSO will assume the sheriff naming convention, and the LSSD will follow, however with LS being injected before sheriff to differentiate them; becoming lssheriff, users of RDE Sheriff will already be familiar with this naming convention.
     
    RDE’s World of Variety (WOV) support will continue, with 3.1 updated to the latest version from Cass, with edits from us to take full advantage of the new peds and vehicles added by 3.1.
     
    Thanks for reading, and your continued support of RDE. As always, if you’re interested in working with us, you can apply here, as we’re always looking for competent beta testers, media personnel, and collaborators.
     
    Until next time,
    NefariousBonne and The Realism Team
  13. Like
    TheF3nt0n got a reaction from 11john11 in FIRE TANKER WIP   
    Does this include LODs by the way?
  14. Like
    TheF3nt0n reacted to Jax765 in [REL] Realism Dispatch Enhanced 3.1.1   
    Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.



  15. Like
    You were probably linked here via our ELS vanilla pack; so first and foremost welcome, and thanks for stopping by.
     
    The response has been quite nice, plenty of comments, reviews and featured in less than 24 hours, all that good stuff; very nice for a pack of vanilla cars. So I guess a bit of backstory; originally, this pack was going to be a one off, initial release and that's it, I'd stop by and patch/fix bugs and address issues that arose; but that's it. Noting the feedback we've gotten; we cannot do that; so we opted to instead expand the pack. So far, we are going to do two expansions; dubbed "patch 1" and "county pack". Patch 1 is currently being worked on, and will expand the LSPD to include the Riot, the Insurgent, the Maverick and the Predator. The county pack; which will come later, will include the Sheriffs and Park Rangers.
     
    Riot:
     
    In addition; due to the response to the rear traffic advisor; which uses 7-8-9-9-8-7 as a pattern, will be converted to 7-7-8-8-9-9 in a future update; converting it from a unique setup to a standard t/a pattern.
     
    @DukSezQuak and myself will try to keep this up to date with what we're working on. If lore cars aren't your thing; we have future plans regarding non-lore stuff, it's only in the talking phase, and we'll touch upon it when appropriate.
     
    If you got here via the forums; you can check out the vanilla ELS pack here: 
     
  16. Like
    TheF3nt0n reacted to AllenKennedy in [REL] Realism Dispatch Enhanced 3.1.1   
    Well, no, it's not, it's in development, considering there are many bugs that still need to be ironed out.
    I also don't see why you feel the need to berate Dila and the rest of the RDE team with this uninformed, pointless and incredibly short sighted comment.
  17. Like
    TheF3nt0n reacted to 11john11 in [REL] Realism Dispatch Enhanced 3.1.1   
    I'm planning to do a lore friendly 80s/90s expansion pack for RDE in the future
     
    I already started working on the first models last year but currently I don't have time, a working Zmodeler and motivation so it will probably be a rather long time until I continue working on the project
     
    some teasers:
     
  18. Like
    TheF3nt0n got a reaction from Reddington in Can someone explain carvariation lines to me, please?   
    If the vehicle supports vehicle colors, they'll spawn with the assigned colors from carvariations. If the vehicle have a livery, the livery color becomes what colors are used for the vehicle and if the livery texture is white and the assigned colors is black, the vehicle will spawn with black livery regardless the color of the livery.
  19. Like
    TheF3nt0n got a reaction from Reddington in Can someone explain carvariation lines to me, please?   
    That numbers define what colors are used in the assigned vehicle. 0 is black and 134 is white, if it's set to 0, the vehicle will spawn with black paintjob and if it's set to 134, It'll spawn with white paintjob, 134 and 111 are usually reserved for police vehicles.
     
     
  20. Like
    For those who were interested in the customisation options for SmartRadio.
    A release should be relatively close at hand now! I'm currently at the stage of fixing last bugs and removing unwanted behaviour as well as optimizing the API. 
    Early access to Loyalty Participants is also now open.
  21. Like
    The interface is fully customisable 
  22. Like
    TheF3nt0n reacted to Will in Liberty City in GTA V   
    The OpenIV team has been working on a way to bring Liberty City to GTA V and it looks like they are getting close to a release: http://openiv.com/?p=1285
     
    The way it works is it will convert the existing Liberty City from your GTA IV installation to GTA V - that way you don't have to download the entire map, and there are less legal issues with redistributing it. Downside is you'll have to have GTA IV or EFLC installed for it to work.
     
    Figured I'd share since I'm sure some people here would be interested.
     
     
  23. Like
    TheF3nt0n reacted to Deactivated Member in Not Again Matt, Not Again..   
    Hey everyone, 
     
    I wanted to write a little something to everyone here on LCPDFR. I know you all probably are very angry and upset with me. Honestly, I do not blame any of you. I'm very upset with myself. A few months ago I promised to come back and create mods and just blow you all away. But this was under false pretenses. At the time, I was on break from both school and work. The down time allowed me to work on a lot and get a lot done. I teased all of you. 
     
    I understand many of you have been around a long time have already seen me do this once or twice before. And it's wrong, not only to all of you but to myself. 
     
    Before this year I was able to create mods by the hour, packs by the day. I believed I'd be able to continue this sort of work ethic. Not many of you know I'm in the middle of senior year in high school. I have a part time job which treats me as a full time job (30+ hours a week) while going to school. I'm also applying to colleges, completing Financial Aid forms, and searching for any scholarships I can get while keeping my GPA up.
     
    It's very difficult to mod while taking on all of this. The last time I played GTA for more than 10 minutes was over a month ago. When I finally get free time I usually want to spend it resting or watching Netflix, or hitting the gym.
     
    I just wanted to apologize to all of you especially those who have looked forward to my work. This isn't a retirement post, and with ELS just released, I'm going to try my best to get a mod or two out to you before I go back to school in a week.
     
    One thing I won't do to you guys anymore is tease you.
     
    Stay safe everyone and thank you!
    -Matt 
  24. Like
    TheF3nt0n reacted to Sam in Super Wednesday: ELS and RDE 3.0 now available!   
    Emergency Lighting System for GTA V 
     
    After much waiting and anticipation, the time has finally come.  Emergency Lighting System for Grand Theft Auto V is now available.  Much like its predecessor for GTA IV, ELS-V brings hundreds of new lighting patterns, a bunch of siren options and a beautiful new interface for controlling your vehicle's emergency equipment.  Developed by our own @Lt.Caine and @LMS, ELS-V is a must-have for any one that enjoys realistic police and emergency vehicles in their game.  
     

     
    Realism Dispatch Enhanced 
     
    As if the release of ELS-V wasn't enough, we've also been spoiled today by the latest release of Realism Dispatch Enhanced.  RDE is a massive modification that brings loads of new lore-friendly models and textures for vehicles, models and even police stations.  Also new in RDE 3.0 is a custom wanted level system that not only re-introduces the six star wanted level, but also fully utilizes all of the new assets added by the RDE modification, meaning that should the player become wanted in the airport, for example, they will be chased by airport police.
     

     
    Both of these modifications are available in our Downloads section now
  25. Like
    TheF3nt0n reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   
    RDE 3.0 has been released! Grab it here:
    https://www.gta5-mods.com/misc/realism-dispatch-enhanced (will be uploaded to lcpdfr.com later)
    I (or somebody else lol) will make a dev post later, outlining our plans for the future. We already have some ideas for 3.1 we are excited to try out :D

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.