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Albo1125

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Everything posted by Albo1125

  1. Dear LSPDFR devs, Seeing as almost all of the newly updated mods now use the new AnimationTask introduced in RPH 0.22, it is incredibly impractical to keep packaging RPH 0.20 with LSPDFR. Most people don't know what RPH is, let alone how to update it, which leads to a ton of confusion and unnecessary support requests for our mods. I think the modding community would greatly appreciate it if you could upload LSPDFR 0.2b with RPH 0.22 or higher packaged with it. In my case, it would save me lots of time explaining how to update RPH and explaining why someone's LSPDFR is crashing. Thanks!
  2. Herocop is causing a crash, can you delete it and try again for me please? Please let me know!
  3. 2.0: Because Traffic Policer's popularity has absolutely skyrocketed in the last few days, I've decided to fix all of the long-standing bugs, crashes annoyances and issues even if they were not causing a 'real' LSPDFR crash. 2.0 aims to boost stability by a ton, while also tremendously improving user experience and satisfying several requests. To start, I'd like to give a shoutout to ALL of the Youtubers that use Traffic Policer! I regularly watch all your videos and I then see the ways people play that I might never have thought of myself, perhaps leading to a weird issue. This has played a significant role in getting bugs fixed, thank you all! OWNER WANTED CALLOUT: This was one of the most difficult things to optimise, as there are so many different situations and you can react in so many different ways. Suspects will no longer warp out of their vehicle unrealistically as was the case sometimes (unless overridden by LSPDFR, which is very rare). Fixed a rare crash in the situation wherein the suspects surrendered. The calling for reinforcements message now accurately represents what's happening; no more double messages being confusing! Balanced some weapon spawns and suspect health. The notification messages have been shortened significantly while still being clear. Fixed some issues in the 'set fire to cop's vehicle' situation, such as the suspect randomly disappearing. Pursuing driveby shooters in the 'driveby shooters' situation now don't randomly get off their bikes and do nothing. Blips have also been fixed. The code of the older situations has been updated to match the newer ones. Now detects whether the player has died and acts accordingly. 1 new crime added. Significantly improved the 'catches' for when LSPDFR happened to randomly initiate a pursuit on the stopped vehicle when unintended (which is still a bit annoying, but will be fixed in the new LSPDFR API update I hope). Various other improvements and fixes I forgot to mention See INI FILE section. TRAFFIC STOP ASSIST: FOLLOWME. An issue with the way it worked was that if you drove too far away from the pulled over vehicle, LSPDFR would cancel the traffic stop. Instead of cancelling the traffic stop, Traffic Policer ensures the vehicle stays pulled over by keeping it close. This is done by increasing the vehicle's speed the further away you are from them. If you get into the 'danger zone' of having LSPDFR cancel the traffic stop, the vehicle is teleported behind you. Fixed an issue with the vehicle refusing to follow you. Traffic Policer now displays a help message when you attempt to make a vehicle in front of you follow you. PARKING TICKETS: A common complaint was that a message was displayed that you were too far away from a vehicle when pressing Shift + E when chasing a suspect. When Shift + E (or whatever keybinding) is pressed, Traffic Policer now checks whether you're close enough to the vehicle to be attempting to ticket it. If not, nothing is displayed. AMBIENT EVENTS: Reduced the erratic driving pattern of a mobile phone user as some people were seeing it as a drunk driver. Keep looking for those hard-to-spot mobile phones! Unroadworthy Vehicle window shatter sound removed (Thanks Zachary Houseknecht). INI FILE: Because the OwnerWanted callout technically only counts as 1 callout, it was increasingly rare to get it when having lots of other callouts installed. The INI file now has an option to increase the frequency of the callout for those with gazillions of others installed. Wow, that's a lot looking back at it now Enjoy! Thank you for all your continued support! If you enjoy, please leave a 5 star review (or even a donation) for my 100+ hours of work Doing so would help me out immensely.
  4. Nice, I really like this! Will it also feature the Dutch siren?
  5. 2.0: Because Traffic Policer's popularity has absolutely skyrocketed in the last few days, I've decided to fix all of the long-standing bugs, crashes annoyances and issues even if they were not causing a 'real' LSPDFR crash. 2.0 aims to boost stability by a ton, while also tremendously improving user experience and satisfying several requests. To start, I'd like to give a shoutout to ALL of the Youtubers that use Traffic Policer! I regularly watch all your videos and I then see the ways people play that I might never have thought of myself, perhaps leading to a weird issue. This has played a significant role in getting bugs fixed, thank you all! OWNER WANTED CALLOUT: This was one of the most difficult things to optimise, as there are so many different situations and you can react in so many different ways. Suspects will no longer warp out of their vehicle unrealistically as was the case sometimes (unless overridden by LSPDFR, which is very rare). Fixed a rare crash in the situation wherein the suspects surrendered. The calling for reinforcements message now accurately represents what's happening; no more double messages being confusing! Balanced some weapon spawns and suspect health. The notification messages have been shortened significantly while still being clear. Fixed some issues in the 'set fire to cop's vehicle' situation, such as the suspect randomly disappearing. Pursuing driveby shooters in the 'driveby shooters' situation now don't randomly get off their bikes and do nothing. Blips have also been fixed. The code of the older situations has been updated to match the newer ones. Now detects whether the player has died and acts accordingly. 1 new crime added. Significantly improved the 'catches' for when LSPDFR happened to randomly initiate a pursuit on the stopped vehicle when unintended (which is still a bit annoying, but will be fixed in the new LSPDFR API update I hope). Various other improvements and fixes I forgot to mention See INI FILE section. TRAFFIC STOP ASSIST: FOLLOWME. An issue with the way it worked was that if you drove too far away from the pulled over vehicle, LSPDFR would cancel the traffic stop. Instead of cancelling the traffic stop, Traffic Policer ensures the vehicle stays pulled over by keeping it close. This is done by increasing the vehicle's speed the further away you are from them. If you get into the 'danger zone' of having LSPDFR cancel the traffic stop, the vehicle is teleported behind you. Fixed an issue with the vehicle refusing to follow you. Traffic Policer now displays a help message when you attempt to make a vehicle in front of you follow you. PARKING TICKETS: A common complaint was that a message was displayed that you were too far away from a vehicle when pressing Shift + E when chasing a suspect. When Shift + E (or whatever keybinding) is pressed, Traffic Policer now checks whether you're close enough to the vehicle to be attempting to ticket it. If not, nothing is displayed. AMBIENT EVENTS: Reduced the erratic driving pattern of a mobile phone user as some people were seeing it as a drunk driver. Keep looking for those hard-to-spot mobile phones! Unroadworthy Vehicle window shatter sound removed (Thanks Zachary Houseknecht). INI FILE: Because the OwnerWanted callout technically only counts as 1 callout, it was increasingly rare to get it when having lots of other callouts installed. The INI file now has an option to increase the frequency of the callout for those with gazillions of others installed. Wow, that's a lot looking back at it now Enjoy! Thank you for all your continued support! If you enjoy, please leave a 5 star review (or even a donation) for my 100+ hours of work Doing so would help me out immensely.
  6. I looked at your Log file and Police Radio, More Jail Points and Traffic Policer (all LSPDFR plugins) don't seem to load. Maybe you've messed up your Ragehooko/LSPDFR installation? It's not a problem with the mods themselves. Let me know if you fix it!
  7. 1.3: Fixed a rare issue that caused LSPDFR to crash. Fixed a rare issue with callouts disappearing. Essential update! RPH 0.22+.
  8. Press attach file when writing a comment, browse to your GTA V directory and select Ragepluginhook.log. Are you in front of the vehicle? Thanks for the information!
  9. You can just write "Caps" in the name. If you make them too long, the notification text will disappear, this is managed by GTA unfortunately something I have no control over. As for the modifier keys, yes, I'll add this in a future release :) Thanks!
  10. http://www.lcpdfr.com/files/file/8107-21-more-jail-points-and-prisoner-transporter-release-suspectsdetain/
  11. Finally, Double Doppler enters the GTA V Vehicle modding scene! Absolutely beastly start, I'm so excited to see more British models appear soon
  12. 2.1 Added the option to release a suspect from your vehicle from custody.The 'warp to jail' feature is now disabled by default. It can still be enabled manually from the ini file.Several bugs fixed.RPH 0.22+ required.The old 1.1 version for RPH 0.20 can still be downloaded by changing the version number above in the changelog. Not recommended, it's really time to update to 0.22+.
  13. I may implement this in my More Jail Points and Prisoner Transporter, thanks for the idea.
  14. 1.2: Owner Wanted Patch. Special Thanks to DBock1989 for helping to test! 5 new crimes + seriousness added to Owner Wanted.Added an option in the ini file to make Owner Wanted more frequent.Added 11 new situations to the Owner Wanted.Fixed an issue with the ini file.Fixed a mobile phone event issue.Stabilised the older Owner Wanted Events.Changed the callout audio.Fixed some weird event & callout behaviour.Ambient events will no longer interfere with other callouts or pursuits.Fixed a tracking issue with FollowMe.Fixed a rare crash on RPH 0.23.RPH 0.22 recommended, 0.23 & 0.24 possible.
  15. Ambient events are only created if There isn't a callout running (maybe you have a buggy callout that doesn't end by itself).The player's siren is off.

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