Everything posted by Albo1125
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[Feedback] Pursuit Backup Spawn Locations
I've whipped up a script that prevents cops from automatically being added to pursuits, but still allows you to call for backup manually (much like the way 0.2 worked but with better spawns). If people would like me to upload it I'd happily do so.
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[OLD, 0.3 ONLY] LSPDFR Troubleshooter by Albo1125
It was not meant as an offensive comment at all mate. I'm just suggesting stuff you can do to get it working. I'm sorry if it came across this way.
- 379 comments
- 113 reviews
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[OLD, 0.3 ONLY] LSPDFR Troubleshooter by Albo1125
- 379 comments
- 113 reviews
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Assorted Callouts (Bank Heist, Store Robbery & More)
- 1,081 comments
- 166 reviews
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Assorted Callouts (Bank Heist, Store Robbery & More)
- 1,081 comments
- 166 reviews
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
That's strange. Maybe you can let the lspdfr devs know via the support forum so they can add this to their list of issues.
- 1,915 comments
- 242 reviews
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
- 1,915 comments
- 242 reviews
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
If you think RAGE is meant to load Arrest Manager.dll, you're deeply mistaken. Please read the Readme.
- 1,915 comments
- 242 reviews
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
- 1,915 comments
- 242 reviews
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How do I make a ped flee in a vehicle but make it to where his location is unknown to me?
I think this was a bug in an older RPH version where that method didn't work as intended, can't remember too well though.
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If (any of the peds I spawned) are within 50f of player then have (ped) do this
List<Ped> MyCops = new List<Ped>(); MyCops.Add(cop1); MyCops.Add(cop2); //etc foreach (Ped cop in MyCops) { if Game.LocalPlayer.Character.Position.DistanceTo(((any one of my spawned cop peds).Position) <= 20.0F) { //yourcode }}
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How do I make a ped flee in a vehicle but make it to where his location is unknown to me?
What you could also try: When LSPDFR has created a pursuit, you can try getting the blip attached to the pursuit ped and deleting it: ped.GetAttachedBlip().Delete(); //or something similar, can't remember method name exactly.
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Playing Audio
I agree, this is probably the best way if you're looking to play something simple
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Traffic Policer (Breathalyzer, Traffic Offences, Speed Detection & more)
What @Kal74 said is spot on. Update your mods and delete mods that haven't been updated for LSPDFR 0.3.
- 3,646 comments
- 306 reviews
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0.3 API Feedback
You can check the relationship group: If(ped.RelationShipGroup == "COP") then the ped is a cop.
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
- 1,915 comments
- 242 reviews
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0.3 API Feedback
The police radio plate check doesn't function properly on police vehicles (yet) so I've blocked it from happening - I can add support in the next release if you wish. And yes indeed, Police vehicles cannot be pulled over.
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
Thank you! I'll provide a workaround for this in the next update. @LukeD, something you might want to look into.
- 1,915 comments
- 242 reviews
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How to dismiss nearest cop?
That means you spawned the cop yourself, so you should be able to do it this way. If not, you can use Game.LocalPlayer.Character.GetNearbyPeds(), loop over the array until ped.RelationShipGroup=="COP" and then take control over that cop.
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How to dismiss nearest cop?
cop.Dismiss();
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RageNativeUI Menu Refresh ?
You can do it in your menu's Process event handler, which ticks at every frame render.
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
- 1,915 comments
- 242 reviews
-
Traffic Policer (Breathalyzer, Traffic Offences, Speed Detection & more)
Bribe mod has been updated, which should fix the conflict it was causing Thank you very much for the detailed report!
- 3,646 comments
- 306 reviews
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Assorted Callouts (Bank Heist, Store Robbery & More)
- 1,081 comments
- 166 reviews
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