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alexguirre

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Everything posted by alexguirre

  1. I created a topic announcing it: http://www.lcpdfr.com/forums/topic/54970-dev-tool-rel-ragenativeui/ You guys can start using it with your mods :)
  2. RAGENativeUI is an open-source library that helps you quickly and easily build Rockstar-like menus. The NativeUI port to RAGEPluginHook by: alexguirre, Stealth22, LtFlash, Guad Download latest version. Features Support for simple buttons, checkboxes and lists. Support for custom banners from game sprites. Easy nested menus for fast and painless nested menu system. Controller support. Mouse controls. Custom instructional buttons. Support for all screen resolutions. Item descriptions. Rebindable keys and controls. Badges to decorate your items. Event-based callbacks. Installation Install RAGEPluginHook. Download RAGENativeUI.dll and place it in your GTA V root directory. For developers, add it to your references in your Visual Studio project and is recommended to also download RAGENativeUI.xml and place it where you have your RAGENativeUI.dll reference. Source Code You can find it at Github. Report any issues, ask for support and new features there. Documentation To learn how to use it take a look at our wiki page. Special Thanks Thanks to Guad for create NativeUI and give us permission to port it.
  3. Just to add to the code you posted before in RPH there is Model.IsVehicle so you don't need the extension method. Also there is Model.IsCar, Model.IsBike, etc. You will use it like this Entity.Model.IsVehicle Hope this helps
  4. Ok, I added you as contributor. I think we should make the changes in the repository I made, it's quite big project and for people who doesn't use the API will be better to have it separeted. Also we should create I topic announcing this so developers who doesn't read the API forum will know that this exists(maybe in the RAGE forums and in the Script showroom forum).
  5. I mean be able to replace the title with an external image(i.e. a png). For now you can replace it with a texture from the game files or with other text.
  6. Yes, it is working. The only thing that isn't working(that I have knowledge of) is the custom banner because I can't find the source code to draw textures from a path. It is in the Sprite class.
  7. I committed the changes to the LSPDFR API repo. Also I made a new repo to have there the releases, report issues there, have a wiki explaining how to use it and not flood the API repo: https://github.com/alexguirre/RAGENativeUI .
  8. I will commit them later today, when I get back to my computer
  9. Yes, you can disable the mouse, just use: menuName.MouseControlsEnabled = false;
  10. Thanks. Always good to know that it works with other versions, I compiled and tested it with RPH 0.24. And you should wait until an official release before using it in any plugin
  11. @Stealth22 @LtFlash Ok, guys I have a working version of RAGENativeUI. I leave you the source code before I update it in Github. The only that isn't working(I think) is the custom banner because I don't find the source code of DrawTexture(). Let me know if you think my code is right to upload it to Github. RAGENativeUI & example.rar
  12. @Stealth22 @LtFlash hey! Are you working on something?
  13. Also we should add a txt or something similar to put what each one is working on. I'm working in the class Scaleform from Scripthook.NET
  14. Yeah, it will be really good to organize it, I just followed how NativeUI and Scripthook.NET was done
  15. Ok, but in UIText it should inherit( I think this is the correct terminology) from the interface UIElement so then we can add it to an UIContainer, as I did here: https://github.com/alexguirre/RAGENativeUI/blob/master/UIElement.cs I will update it. @LtFlash Added UIElement.cs, which includes the UIElement interface, UIText, UIRectangle and UIContainer and updated UIResRectangle. Also remember to change the namespace from NativeUI to RAGENativeUI.
  16. Yeah, no problem. I just decided to make it separated because it also can useful for people who doesn't use the API.
  17. I added all you to the repository.
  18. I uploaded what I have done until now to a new repository: https://github.com/alexguirre/RAGENativeUI It's quite tricky because it uses classes that aren't implement in RAGE for now, such as Scaleform. Guad give me permission and said that it should be open source.
  19. I asked Guad for permission to port it to RAGE and I'm waiting the response. If he let the port be done, maybe someone can help me to port it, it will be much faster. EDIT: Guad has given his permission, so I started to port it.
  20. Do you mean that it keeps being dragged to the middle of the screen? If that is the case you can look at this post in the rage forums: http://forums.ragepluginhook.net/default.aspx?g=posts&t=504 It looks like there isn't any fix for this. You can unload the spotlight opening the rage console and typing Unload Spotlight.dll.
  21. Thanks for your support. If in the future the LSPDFR API has a way to add functions to the interaction menu I will add a way to check their hunting license, if not I will try to make another interaction menu to check the hunting license, call the vet, call the air ambulance and other functions. Also when I make the Possible illegal fishing callout I will add the fishing license. And in the illegal hunting I can make so the hunter enters his vehicles and leaves, no problem
  22. Please, read the description,
  23. Wilderness Callouts News Here there is another update of what I'm working on. First I have to say that soon I will have less free time to do this so the progress in the Wilderness Callouts, the Spotlight and the Spikes Barrier will be slowed down. Binoculars: Missing Person: Wanted felon in a vehicle: Public disturbance: I want to see your feedback :)
  24. Looks like you didn't update properly alexguirre.Common. You can see in the log it says it is the version 0.1.11 but the version of alexguirre.Common used for Wilderness Callouts 0.3.0 is 0.1.39. So be sure you replace that file correctly
  25. The Wilderness Callouts and my plugins(Spotlight and Spikes Barrier) still working. I don't know about other plugins or callouts.

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