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c13

Friends of LSPDFR
  • Joined

Everything posted by c13

  1. This is a bit of a rant, but I feel like it's something that needs to be said for anyone who uploads models or scripts. I want to point out that our community guidelines encourage constructive criticism. This means comments on how to improve a vehicle or script, not hateful comments such as "this is shit." If you don't want comments that you think are mean (when they are really pointing out problems with it), then put effort into your uploads. I asked a number of people from both sides of modding, and these are common issues listed: Models: -Big one: Complete lack of credits. More people worked on the parts used than just "you". All files should have every credit listed from the parts you used to create your content. That's even in the community guidelines. -The credits section is included on the file page for a reason. It should be more than just "Included." It takes 5 seconds to copy and paste them. -If you don't know who made something, find out or don't include that part. "Unknown" isn't acceptable. -Stolen parts. If someone just gives you a part on discord with no credits and he isn't the original author, it's probably stolen. IMPORTANT NOTE- It's not the job of the community to handle those issues, it's the job of moderators. If you see it, report it and move on to prevent drama -Throwing a lightbar on a car and releasing. -Way out of scale lights and other equipment, such as laptops, spotlights, etc -No LODs, meaning the added parts disappear more than a few feet away from the car -Lack of any additional equipment. Police cars have more than just a lightbar and pushbars. Partitions, weapons, center consoles, lighting control systems, laptops, etc. A vast majority of police cars have that and it ruins realism if a car only has lights. -No VCF being included. Properly setup VCF's are needed for the ELS coronas to be the correct color at a distance. -Miscolored textures. If a pushbar is green or purple, fix it. -Clipping equipment. Nothing should be sticking through the windshield. -Multiple radios and siren controllers. Those are extremely rare if ever used. -Red and Blue DRL's. Not physically possible in real life. -Super basic flash patterns that have no effort put into them. -Calling it a real life agency when it looks nothing like it. If some one searches for that agency, they already have what they want in their mind. Putting "Fictional" in the title doesn't fix that. Problems on scripts: -The exact same stolen vehicle callouts across 50 files, and especially scripts that only contain those. Mainly when it is copied exactly from tutorials and the only difference is the type of car. -People committing crimes while standing in the middle of the street. -Outlandish events that never happen day to day, ie: Major shootouts, stolen monster trucks, tanks, emergency vehicles, etc. Even pursuits are fairly rare for most officers. -Stolen code from others -Callouts riddled with errors -Unrealistic premises. For example, a mugging should be over in a few seconds and shouldn't be called in until after it's over. You shouldn't get the call, respond for 2 minutes and still find the suspect holding someone at gun point. There's dozens of discords of talented people who would be happy to help. Don't be afraid to ask them. Modding is a learning process. You're not going to be good over night, it takes time and most importantly, you can always improve. Picasso didn't sell his first drawing he did in grade school, you should probably not release your first ever model or plugin either. Mainly, take some time to objectively ask yourself if you would download it if you didn't make it or if you didn't have a bias towards that agency. This leads me into the topic title. Just because "It's his first time" doesn't make some one immune to criticism. People should be encouraged to improve. I spent hundreds of hours on my first vehicle uploads. I sought the guidance of people with way more experience than me who I trusted. If some one points out issues to the car or script, they aren't a "hater". They aren't a "shithead who would struggle to put 2 match sticks together". They actually do care that some one can improve. I personally want to see as much quality stuff put into the downloads section as possible. But that means actually taking time on something, which is something very few people have been willing to do over the last year.
  2. When people search for the term "LAPD Pack," they don't want something fictional that looks nothing like it. They want something realistic based on real life. They want CVPI's, chargers and 2013 FPIUs with arjents and 2016 FPIU's with valors. They most likely want a lot of real life equipment too. This is essentially like taking a test for history and answering "What year did George Washington cross the Delaware?" with "80-23=57." And you're praising him for it. I started modeling back in February. I only gave my first 2 cars to some one who really wanted them. I'd never release those abominations and associate my name with them. I probably spent a minimum of 10 or 20 hours on every single car in my packs, some I would easily say 40+. I took the time to get interior equipment as accurate as possible, replicate lighting patterns to a T as much as I could with GTA limitations, and up until I released I was still finding bugs or things scaled incorrectly I wanted to fix. I still question the quality of stuff and wonder if I could of done better. Right now, this is just another pack that only has incorrectly scaled lights thrown on top of a vehicle thats getting hundreds of downloads from people who see "OMG Lots of lights!". @C3ST4 I truly hope you don't see this as an attack. I'm criticizing because I want you to improve so more quality stuff is available to people. I just wish a majority of people that upload car models here would take the time to objectively look at their cars and ask "Would I download this if I didn't make it or if I didn't like this agency?"
  3. Why call it LAPD if you are not going to attempt to replicate them? You should use an original texture or make a texture based on an agency with a similar setup to that.
  4. c13 commented on c13's gallery image in GTA V Galleries
  5. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  6. I base my loadout on this guy: https://www.policeone.com/police-heroes/articles/6199620-Why-one-cop-carries-145-rounds-of-ammo-on-the-job/
  7. Your thread has been moved to GTA IV Discussion and Media. Please read the Showroom Style Forums announcement before posting in the showroom forums:
  8. You only need to credit people for their work if it is in the download itself. Since you only made the textures (unless you used parts of other people's textures), you should only post the textures by themselves and therefore only need to credit yourself.
  9. c13 posted a gallery image in GTA V Galleries
  10. Your topic has been moved to LSPDFR 0.4 Support. Please post in the correct location in the future.
  11. Your topic has been moved to LSPDFR 0.4 Support. Please post in the correct location in the future.
  12. c13 commented on c13's gallery image in GTA V Galleries
  13. c13 posted a gallery image in GTA V Galleries
  14. c13 posted a gallery image in GTA V Galleries
  15. People have brought up rank systems before. The problem with rank systems is that realistically, the higher rank you are, the less hands on you are and the more you direct others. Also, being limited to certain cars/weapons can already be accomplished by people wanting to play that way. On the idea of not being able to respond to certain calls, the goal has always been to put the player in the shoes of a standard patrol officer, which responds to just about every call someone could possibly think of, whether it's just to do the primary task or to do secondary tasks, such as perimeters. Even rookies show up to those calls because they have to learn how to handle them at some point. Overall, it would be a lot of work put into something unrealistic that would appeal to a very small minority of players. I don't see it happening.
  16. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  17. c13 posted a gallery image in GTA V Galleries
  18. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  19. As a suggestion, could lightweight plate carriers with K9 decals be added for K9 officers? Many real life agencies make K9 officers wear plate carriers their whole time on patrol or at least during perimeter searches due to the higher likelihood of being ambushed than other officers.
  20. Your topic has been moved to LSPDFR 0.4 Support. Please post in the correct location in the future.
  21. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
    • 1,196 downloads
    • Version 1.0.0
    This is an XML edit to replace the NOOSE ASU backup with SWAT Door Gunners, like in the default game. Officers use MKII rifles and will fire at suspects and vehicles should lethal force be warranted or forced on. Installation- Move both files into Grand Theft Auto V\lspdfr\data\custom. The buzzard will be automatically overwritten in game.
  22. Talk of piracy removed. Piracy is not supported on this site, so please get back to the topic at hand
  23. Thank you, it's an honor to be back!

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