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LtFlash

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Everything posted by LtFlash

  1. IMO it could be working this way: 1. Check if a ped is in pursuit and in a vehicle. 2. Check if ped's vehicle has been damaged by yours. 3. Check if speed >= x [m/s]. 4. Check if vehicle.Heading changed more than eg. 100 deg in <= y [miliseconds] + his speed was below 0 (relatively to the center of mass). Eg.: a ped is driving 33 m/s, you hit it and it turns around by 180 deg and roll backwards -> his engine is turned off/vehicle.health set to some low value. Note it's just a concept.
  2. LtFlash commented on Sameer's gallery image in GTA IV Galleries
  3. http://nypost.com/2014/12/21/man-aimed-gun-in-cops-face-pulled-trigger-officials/ I'm wordless...
  4. Fabulous! It motivates me to think more about a detective mod. Great job!
  5. Great, it'll save me many lines of code and make it more readable. Thanks!
  6. Dash light-only version would be perfect. I've been waiting for this car since '11, hopefully you'll release it soon (it'd be a great gift for Christmas ). Anyway, GREAT job officerluka130!
  7. I've been thinking about existence check of resources we create. Do you think is it sufficient check it only once in the beginning of Process() or it's safer to check Exists() on every call of a ped/veh? If the first option is OK - what about RegisterState()? Let me use examples: 1) public override void Process() { if (!CheckExistance(ref ped)) { FailureEnd(); } //code ped.Task.WanderAround(); //code ped.Task.Wait(-1); } 2) public override void Process() { //code if (CheckExistence(ref ped)) { ped.Task.WanderAround(); } else FailureEnd(); //code if (CheckExistence(ref ped)) { ped.Task.Wait(-1); } else FailureEnd(); }
  8. LtFlash commented on propel's gallery image in GTA IV Galleries
  9. I'm more than happy, thanks a lot!
  10. I've been thinking lately about recurrence and lack of unpredictability while only using callouts as a core-element of gameplay. I've got some nice ideas for world events and I'd love to use 'em but the technical details (eg. ownership of objects; when to create, when to dispose) discourage me to touch it, especially when I've got so little free time. It would be great if you could add one example of a world event to the "API Example", eg hand-to-hand drug trade to 1.0d version.
  11. The Taking of Pelham One Two Three ('74), I highly recommend to watch it!
  12. In NYC all cardiac cases are transmitted not only via Zone channels but also via SOD (Special Ops Division) citywide channel for ESU/major incidents. You can search it on broadcastify and hear it yourself since it's quite common event.
  13. I can't wait for those Caprices, finally they get as much attention as they should Have a nice time workin' on them!
  14. Since the developing is going well I've got a lil' sneak peek for you. Guess what's that:
  15. You need to reduce your graphic settings/vehicle density. Lack of memory cannot be by-passed by the script = I'm not able to fix it.
  16. I described how to do it properly in this post: ask in case of any doubt. Feel free to post suggestions and constructive criticism.
  17. I'd rather not to reveal anything specific because my time is limited = I don't want to keep you in suspense. Only thing I can say that one of 'em would be more dynamic, another - slow and routine but sometimes tricky and dangerous. Both are based on reality of SoBx and specific locations to increase the immersion.
  18. ...and it's only one callout Your idea to put fighting hobos to undergrounds was great, I've visited a couple of stations and gotta admit that those places are perfect to make'em even more dirty and dangerous. It'll be "pure filth" (who knows where's this phrase from ).
  19. Developer diary #4 The main branch is being polished, tweaked etc. I revised the code, did some tests and found a couple of potential bugs which will be fixed. I'm considering to create 1-2 new calls for the next update. The more interesting info is that I managed to create a working "machinery" to expand my calls to (at least) Algonquin. I also started to collect spawn points for them, for example "EMS requesting assistance" has 480 spawns all over Algonquin. I was able to create a configurable location-based spawn selector. A player will have an option to decide how big his work area is, lemme give you an example: the island can be divided into 2, 3, 4, 5 districts or not divided at all. Let's say it's divided into 5 districts. When a player is located in the 1st district which consists of 3 areas (Northwood, N. Holland, E. Holland) he will receive calls only from these areas. When he moves to the 2nd district - his calls will come from Varsity Heights, Middle Park West, Middle Park, Lancaster, M. Park East.

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