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Fenix2525WOT

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Everything posted by Fenix2525WOT

  1. If It's possible I will do it in one of the following updates
    • 35,642 downloads
    • Version 2.2.0.0
    ELR is the best GTA V Emergency Lighting Overhaul Mod! -Better Lights Reflections -Environmental Lighting Overhaul -Rotating Lights Realism -The Most Realistic Coronas ELR IS NOW AVAILABLE FOR EVERYONE! USE THIS TO FIX INCORRECT WORK AT NIGHT: Put carcols.ymt into update/update.rpf/x64/data Open IV team for making carcols.ymt editable Leave your feedback bellow! Let me know if there are any bugs or not working stuff.
    • 18,159 downloads
    • Version 1.2.0
    About This File You probably know about plugin that allows you to have wig-wagging headlights, but has a huge strike on CPU. I want to introduce you a SOLUTION! Now you can have wig-wagging headlights and experience NO PERFOMANCE LOSS! All you need to do is: 1) Download my ELR for V by @Fenix2525WOT 2) You may have noticed that it works INCORRECTLY at night. To fix this, download this plugin and put it into your "Plugins" folder 3) Enjoy wig-wagging headlights without loosing any frame of LSPDFR gameplay! P.S. Don't forget to load plugin using Startup.rphs or type "LoadPlugin WigWag.dll" into RPH console. VIDEO showing you THE DIFFERENCE:
  2. Siren Control is a RPH Plugin, that allows you to have ADVANCED CONTROL of emergency sirens! - Manually Toggle Siren Tones: Wail, Yelp, Tone 3 and Hi-Lo (optionally) [100% DONE] - Get Advanced Bullhorn Control [100% DONE] - Custom Adency-Related Control Console UI [10% DONE] - Custom Vehicle Model-Related Siren Tones [10% DONE] - Manual Siren [100% DONE] - Megaphone (Police Loudspeaker) System [0% DONE] @khorio, @PNWParksFan, @alexguirre, @LukeD, @Darkmyre for helping and giving useful advices!
  3. What do ypu mean telling "OBJECT" If you don't know, proper object is this: public static bool ReferenceEquals(object objA, object objB) { return objA == objB; }
  4. All inherits from object so you have to call each one seperately
  5. @LtFlash, Thanks! Also, how to find path to plugins folder. I want to use extra floder to keep pictures. How can ragehook get their path?
  6. @ToastinYou, Please help me, how to create Tick event and Keypress event using Rage namespace
  7. i know this mod. I need THE NAME OF ANIMATION.
  8. I need the name of this animation if it's possible. If you know, please reply!
  9. Despite Pursut Tactics are set to Safe, other officers keep ramming your car when you are not close to the suspect. You should add a parameter for changing ofiers' cars speed they are allowed to drive when close to you (like in Safer Cahses).
  10. @Albo1125, It's impossible to do right? I was trying to but did not manage to choose secondar siren sound. But It could be done by playing standalone sound by using Windows.Media namespace. But it's useless i think...
  11. I'm NOT speaking about CARS MODELS. I speak about SPAWNING LOCATION (behind or far away from you)
  12. Spawning of baackup is not controlled by Albo. It's completely controlled by LSPDFR plugin. Nobody except developers can change that. If you want this, you can start a topic in SUGGESTIONS section of forum.
  13. This way 3d vector coming out of the car will meet with the closetst car and pull it over. Game juat tries to mark the vehicle you want, so marks the closest car breaking front vector.
  14. It's not hard to do, but this feature is not needed for majority of players because we have regular SWAT.
  15. [SUGGESTION] You might want to add little scpript that will be like console for controlling lights and sirens. I mean, like ELS for GTA IV, you press one button - it runs wail siren. You press another one - it runs yelp, third one runs phaser. I mean, I wanted to do this but I didn't find any way to control game choosing between yelp & phaser. If you know, I'm gonna wait for LSPDFR+ much more excited!
  16. Oh, I missed that, Sorry and thanks very much
  17. Thanks, but what shoul I do with that? Those buttons also cause crashing public static void OnItemSelect(UIMenu sender, UIMenuItem selectedItem, int index) { if (selectedItem == BackupList) { if(BackupList.Index == 0) { Functions.RequestBackup(Game.LocalPlayer.Character.Position,LSPD_First_Response.EBackupResponseType.Code3, LSPD_First_Response.EBackupUnitType.Ambulance); } else if (BackupList.Index == 1) { Functions.RequestBackup(Game.LocalPlayer.Character.Position, LSPD_First_Response.EBackupResponseType.Code3, LSPD_First_Response.EBackupUnitType.Firetruck); } }

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