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CaptainX3

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Reputation Activity

  1. Like
    CaptainX3 got a reaction from 11john11 in Vehicles and ELS   
    I was afraid this would be the answer to this question. I prefer not to use ELS either, it's definitely a well built mod (I did try it), but it's just my personal preference not to use it. Since most of the vehicles released now will be ELS, there won't be too many new vehicles made for us in the minority that want to stick to vanilla lighting or another lighting pattern mod. Ouch.
  2. Like
    CaptainX3 got a reaction from Denny in Realistic LSPD Pack   
    I hated the default skins too, so I've made my own set of skins for LSPD and LSSD, I wouldn't mind packaging them up and posting them if you'd like.
    Currently, I'm using the Ford Taurus, the Ford Explorer/Utility Interceptor, and the Tahoe for my police fleets.







  3. Like
    CaptainX3 got a reaction from thegreathah in Request: 2015 Tahoe PPV   
    Are you specifically looking for the 2015 model, or just a Tahoe in general? We've already got one that's pretty nice, although it's a 2008 model.
    That 2015 sure is sharp looking though. I'd definitely use it if someone made it, but I have no modeling skills myself.
     
  4. Like
    CaptainX3 got a reaction from officerscrub in [WIP] LAPD/LASD/CHP FPIU (2014)   
    I realized that you were being sarcastic a couple minutes after I posted. Shut up, it's late! LOL! 
  5. Like
    CaptainX3 got a reaction from thegreathah in WIP LAFD Firetruck Enigne 13   
    The grass isn't green enough in your pictures. And the sky is too blue. And my upstairs neighbors are too loud. And my pickup truck makes a funny noise when I start it. Fix it. FIX IT NOW!! NOOOOOOOOWWWWWWW!
     
    Just kidding  
    Nice work, can't wait to get it into the game!
  6. Like
    CaptainX3 got a reaction from steinberg4145 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    I realized that you were being sarcastic a couple minutes after I posted. Shut up, it's late! LOL! 
  7. Like
    CaptainX3 reacted to steinberg4145 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    I know that stuff (i was joking because now desmond's working on a CHP FPIU that don't have lights in the rear window )
  8. Like
    CaptainX3 got a reaction from steinberg4145 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    I absolutely cannot wait for this version to come out! Been wanting that type of lightbar for ages! The only thing missing now is that it needs some grill lights and some lights in the rear window. After that, it'll be pure awesomeness :)
  9. Like
    CaptainX3 got a reaction from MoreTextures in How to edit carvariations- policeold2 to work normal   
    I just recently did this myself. I'm not 100% sure of what exactly I did, but I took a shot at using the carvariations entry from whatever vehicle I was replacing it with and just overwriting the POLICEOLD2 entry and the changing the names where appropriate, and it seemed to work.
    The only thing I personally don't know (and I'd love to know the answer if anyone knows) is how to either add or remove the rotators from certain cars like the POLICE and SHERIFF models. The cars I have installed there actually have LED lightbars, but both the LED lights and the rotators show up, and I have no idea how to remove the rotators LOL.
  10. Like
    CaptainX3 got a reaction from MoreTextures in How to edit carvariations- policeold2 to work normal   
    Yep, that's exactly it. I added that flag because I wanted to make sure that when the cars spawn randomly in the game, that they include all of the lightbars and push bars and such. Is there a different flag to do that?
  11. Like
    You need to add a carvariations.meta entry for policeold2 in somewhere like mpluxe2 (Or where the model is if a carvariations.meta exists perhaps) with the lightSettings at 1 and sirenSettings at 13 (This is what most CVPIs/vehicle mods will use, but it depends on what you replaced it with).
    You'd need to add this specifically:
     
    This sounds like you have FLAG_EXTRAS_ALL in the vehicles.meta entry for that vehicle. You can find the Sheriff's entry in the update.rpf vehicles.meta.
  12. Like
    You could use something like FLAG_EXTRAS_REQUIRE, followed by inputting all of the extras in the <requiredExtras></requiredExtras> line a bit below the flags, (e.g. <requiredExtras>EXTRA_1 EXTRA_2</requiredExtras>) however GTA V will only pick 1 random extra from the list at a time (And at that point you might as well not use the flag at all unless you want to avoid slicktops).
    I'm not sure if there's a way to include every extra and at the same time excluding 1 or 2 to not be with each other sadly, there could be but I just don't know it.
  13. Like
    CaptainX3 got a reaction from MoreTextures in How to edit carvariations- policeold2 to work normal   
    Mainly I just want to avoid slicktops, so your advice is perfect, thank you :-)
  14. Like
    CaptainX3 got a reaction from HomerS in Modern & Realistic LSPD/LSSD Textures - Would You Want These?   
    Hello all! I've been working on a complete texture pack for my police fleet in GTA V, and I decided to post my work so far here and see if anyone would be interested in these textures for their own fleet. If I were to release the pack on the site, there are still a few tweaks I'd need to do to some of the textures and such, but with so many options out there already, I didn't know if adding yet another pack would interest anyone.
    I also wouldn't mind opinions on the textures and ideas for improvements, if anyone is bored enough to offer some LOL.
    The vehicles I use which are pictured below include the Ford Taurus, the Ford Interceptor Utility, and the Chevy Tahoe. Those are my main fleet vehicles with a few variations on each.
    So, what do you guys think? Would anyone be interested in a full pack of these?








  15. Like
    CaptainX3 got a reaction from KMRICX in Modern & Realistic LSPD/LSSD Textures - Would You Want These?   
    Hello all! I've been working on a complete texture pack for my police fleet in GTA V, and I decided to post my work so far here and see if anyone would be interested in these textures for their own fleet. If I were to release the pack on the site, there are still a few tweaks I'd need to do to some of the textures and such, but with so many options out there already, I didn't know if adding yet another pack would interest anyone.
    I also wouldn't mind opinions on the textures and ideas for improvements, if anyone is bored enough to offer some LOL.
    The vehicles I use which are pictured below include the Ford Taurus, the Ford Interceptor Utility, and the Chevy Tahoe. Those are my main fleet vehicles with a few variations on each.
    So, what do you guys think? Would anyone be interested in a full pack of these?








  16. Like
    CaptainX3 got a reaction from Pavelow in Car modding   
    Instead of moving the files to patchday 4 or 5, I would just install your new vehicles into that folder and leave the old ones where they are. The game will read the files from the latest patchday folder and use those. But leaving the old cars where they are allows you to delete your modified cars and go back to vanilla if you find the need to. Or you can extract the vehicle files from the various folders in Open IV and install copies into your chosen patchday folder if you'd like.
    I used patchday5 because it was the highest folder I found with a vehicles.rpf file, and that file only had a couple of vehicles in it, which made it much easier to keep track of my police vehicles, instead of having to find them by sorting through ALL the game's vehicles. I would think that either one would work though.
  17. Like
    CaptainX3 got a reaction from Pavelow in Car modding   
    Well maybe I can help a little bit.
    First, I should say that I personally don't use a mod folder, so I don't know the specifics of setting that up. It's not required, although if you don't use one, you'll be modifying the game files themselves and you run the risk of messing something up. In my case, I have the Steam version so I can verify the game files and download the originals easily, and I also back up every file I tinker with. Someone else might be able to point you to a tutorial if you want to set up a mod folder.
    As for the cars, it's quite different than GTA IV. Because of Rockstar updates, various cars are located throughout various locations, and it can be a pain to sort out. For myself, I solved this by putting all of my modified police vehicles into the "patchday5ng" folder, and so far everything has worked perfectly.
    The exact path to the file is GTA V/update/x64/dlcpacks/patchday5ng/dlc.rpf/x64/levels/gta5/vehicles.rpf
    This is the file that you open up in OpenIV and where you can put all of your police vehicles.
    Now, this is a complete list of the available default police vehicles:
    fbi, fbi2, police, police2, police3, police4, policeb, policet, pranger, riot, sheriff, sheriff2
     
    Depending on the configuration, each vehicle can have up to 4 files total, like this:
    police.yft - The actual vehicle model file, normal version
    police_hi.yft - The actual vehicle model file, high res version
    police.ytd - The texture file, normal version
    police+hi.ytd - The texture file, high res version
    All vehicles follow this naming structure. Some may have all 4 files, some may not. When you want to replace textures on a vehicle, you want to replace each individual texture in both the normal and high res files, and then you can view what it looks like by clicking on either of the yft files.
    In addition, things can get more complex when you have to edit other files like vehicles.meta or carvariations.meta to make sure the handling, lights, and other stuff work correctly. Really, the best way to learn is by trial and error and by following instructions in readme files. Most models have specific instructions on how to install them. The only thing that I personally do differently is that I install all my stuff in the file I mentioned above, so that way if I mess anything up, I can simply delete those files, restore my backups of the vehicles.meta and carvariations.meta files, and start again from scratch.
    Hopefully this was a bit helpful. I know the whole thing is seriously confusing.
  18. Like
    CaptainX3 got a reaction from Aubrain in Cannot traffic stop in LSPDFR 0.3   
    It sounds to me like you've got the keybind set to something other than Shift.
    In your keybinding settings, look under the "Movement" section and see what key "Sprint" is set to. That's the key that will blip a car for you to stop when you're in your police car. You can change that to Shift if you'd like, or leave it however you have it set and simply use that key to blip vehicles.
  19. Like
    CaptainX3 reacted to Achilles13 in Crashing still!   
    I had one file in there that caused it all! wow! Thanks, i thought i cleared it all out! now my problem is none of the local police, or SWAT are responding only state?
  20. Like
    CaptainX3 got a reaction from Reyesinc in LSPDFR not working!   
    If F4 isn't doing anything, then that makes me think that Rage Hook itself isn't loading or working. Do you have a log file?
  21. Like
    CaptainX3 got a reaction from Reyesinc in Crashing still!   
    Can you post a log file for us? It sounds like a callout may be triggering the crash since it happens right after you pick a vehicle. Did you remember to clear out the LSPDFR folder that's inside the Plugin folder? It's super easy to forget about that, especially with all the excitement surrounding the 0.3 release.
  22. Like
    CaptainX3 reacted to KyneiZero in Looking for an ENB without the "fluff"   
    You are very perceptive.   Great post by the way.   You nailed the issue with this type of editing.  I am sort of stuck in the same place as you.
     
    Some lightbars and their emissive textures ingame don't look very good in low bloom/"glow" situations.  (i noticed it is mainly Legend & Valor lightbars.)
     
    '?do=embed' frameborder='0' data-embedContent>> <-You seem to know your stuff,  so you maybe aware of this or have seen this already.  
    Either it is dull and washed out like you've said.  Or you bump up the emissive and the lights blob out...  I haven't been able to find a middle ground that I am personally happy with.
     
     
    The visualsettings.dat can only do so much unfortunately.   And ENBs do so much more with visual/lighting upgrades.  But instability and performance problems can creep in to your game if your computer isn't beefy.
     
    Good luck with your attempts.  :)
  23. Like
    CaptainX3 reacted to KyneiZero in Looking for an ENB without the "fluff"   
    If you haven't had any luck so far,  you could try some alternative visualsettings.dat that I tested.  I hope the "fake" ENB you tried is not from my post.  (as I make no claims on it doing anything a ENB does.)
     
     
    My goal was to make the ELS lights look a little better than default with no ENB use.  
     
    '?do=embed' frameborder='0' data-embedContent>> **OLD post so it mentions the older versions.  USE the latest versions of LCPDFR & ELS.  
     
     
    The first post has thumbnails at the bottom so you can see a variety of lightbars and how they look.  If you like what you see,  give it a shot.
     
    The last post has a link to few pictures on exaggerated settings.  It is an example to show people what they can change to find a custom brightness or bloom.
     
     
    You only need to change 1 file in your GTA folder.   **I do warn you that a new install of GTA maybe required if you need troubleshooting.   It sounds like you have tinkered quite a bit with other files/mods.
     
     
    Post here if you are unsure on how to go about it.
  24. Like
    CaptainX3 got a reaction from KyneiZero in Looking for an ENB without the "fluff"   
    Hi KyneiZero,
     
    Thanks for the info! I'll try those settings and see if they help. My main issue with the "fake" ENB is that the lightbar colors appeared to be pink and baby blue and very washed out, which drove me up the wall.
     
    But that file that I used before was in the Downloads section of this site, it wasn't from your post. All it contained was a visualsettings file, which made the lights look better but just wrecked the colors. In the thread that you linked, the very first pic in the first post, the car on the far right, the lightbar colors are horribly washed out, while the other two cars colors look a bit better.
     
    I have tried editing the model textures of the vehicles I like to use, but it seems like no one uses a universal file structure, so some vehicles have an emerglights texture, some don't, some have multiple textures that COULD be the colors, etc etc. So far I haven't been able to change the colors of any light on any vehicle I've downloaded, despite editing God knows how many different files.
     
    I have no idea what causes so many issues with ENBs on my system, but I'd just like to make the lights on emergency vehicles look better and more realistic.
     
    I'll try your settings though and see if that helps any.
     
    Thanks!

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