CivicCinematics
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CivicCinematics reacted to Bradyg in Player reaction when shotI think you can disable ragdoll in Simple Native Trainer too.
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CivicCinematics got a reaction from Not AJ in Who are your favorite LCPDFR YouTubers? [Top Three]sc2142(he put a gun to my head and made me post this =0(obv a joke XD))
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CivicCinematics got a reaction from Chip. in Who are your favorite LCPDFR YouTubers? [Top Three]sc2142(he put a gun to my head and made me post this =0(obv a joke XD))
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CivicCinematics reacted to c13 in ELS V8 Not working!Unfortunately, what I previously said was all I had to do, and I do not know how to fix your issue.
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CivicCinematics reacted to Chip. in Pursuits - LCPDFR 1.0LCPD:FR Is ment to be realistic, Spamming shift to get a pursuit is not realistic. Either the drive runs or pulls over, Most the time pulling over. You dont see police trying to pull someone over and when they do try and get them to run in real life.
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CivicCinematics reacted to strike in Grand Theft Auto Online Holiday GiftsCockstar, stop releasing crap for the online and announce the god damn PC version you lazy bastards.
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CivicCinematics reacted to Piarulli246 in Light Bar disappearing issueShould be the same if its setup like the lightbar in my pics pretty much.
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CivicCinematics reacted to Piarulli246 in Light Bar disappearing issueWhat I first do when I import a lightbar is open all the parents and delete any L1s. (You can use the L1s that the lightbar gives you but I'm doing this to show you how to do it if a lightbar doesn't have L1s)
So the L1s are all deleted.
So now that we have the L1s deleted, we can do Select>Quadr and make sure you have Selected mode ON and select the whole lightbar. Then go up to Create>Copy and copy the lightbar. Now a second lightbar will pop up.
What you want to do with the second lightbar is open all the parents and rename all the L0s to L1s.
Now you want to move all the childs we renamed to L1 and move them up into the first lightbar we had. Now you have to select the lightbar again because if you don't the first lightbar will only move and the second won't. Then you can move your lightbar to where ever you wish.
Hope this helped!
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CivicCinematics reacted to NickieB in Light Bar disappearing issueIts the exact same setup regardless if you made the lightbar or someone else did. Make a copy of it and rename it with L1 on the end like Forward explained.
Just a tip, for the L1's remove any small details to save polys and keep the size as low as possible. You don't need to see screws or small details for the L1's because your going to be at a distance where that stuff isn't necessary.
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CivicCinematics reacted to AlconH in What do you want to see more of in LCPDFR?[quote name='V
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CivicCinematics reacted to NickieB in ELS V6.1Hmm, I'm out of ideas then. Maybe someone else has something you could try
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CivicCinematics reacted to Harper in LCPDFR RC3??Probably got his information at the onion..
We will be releasing RC3 in the future, at the moment its only for beta testers and the staff team so we can find any bugs and stomp them out.
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CivicCinematics reacted to Sniper296 in Spotlight in Car ModThe spotlight mod will have other mods added to it, it is designed to be a collection of useful tools. If Interference saw what I think he did then he has seen one of the possible future features of this mod, it defiantly will not be included in the first release. [hint]What a deflating development.[/hint]
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CivicCinematics reacted to NicolaiB in Is it common in Lcpdfr in 0.95rc2So your problem is that the mod is working just fine?
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CivicCinematics reacted to AlconH in GTA 4 donRun the game as a administrator and ensure your common/data folders are not read only.
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CivicCinematics reacted to JAM in Game Crashing within 1-10 minutes of startingActually 2GB and under is what we don't support, 3GB should be a good enough amount to handle the game and the mod just as long as they don't use any other mods, anywho,
@prokiller351, Yeah as stated above, that is not enough RAM to run the game and the modification, 2gb I have seen people getting it work, but 1.5 is just too little amount of ram, its barley enough to run the game, let alone the mod.
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CivicCinematics reacted toDeactivated Memberin What do you want to see more of in LCPDFR?A feature I want is goals for on duty today.
Ex
Write 5 Parkibg violations
Pull 6 People Over
Respond to 15 calls
Arrest 2 People
Also it would be could to add a breath test to either arrest or give a citation to them.
Random prank calls: You would have to arrive on scene before fing out if it was real or a prank.
Serving warrants with NOOSE. Get assigned to do a warrant with swat.
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CivicCinematics reacted to Chip. in Error when installing LCPDFRInstallation component 'LCPDFRModels' error'd!
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter.CreateFile(String path, Boolean append)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
at System.IO.File.InternalWriteAllText(String path, String contents, Encoding encoding)
at System.IO.File.WriteAllText(String path, String contents)
at G17MediaSetupEngine.Installation_Components.tazershit.beginComponent()
at G17MediaSetupEngine.UI.Interface.wizardControl1_SelectedPageChanged(Object sender, EventArgs e)
at G17MediaSetupEngine.UI.Interface.wizardControl1_SelectedPageChanged(Object sender, EventArgs e)
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CivicCinematics reacted to Ekalb in Error when installing LCPDFRCome on man there's like 10 threads about this on the first page of this forum.
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CivicCinematics reacted to gnat326 in LCPDFR .95 RC1, Game loading problemsJust as a follow up, the issue was resolved. Apparently it was solved by running the game as an Administrator.