Everything posted by OfficerFive0
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OfficerFive0's GTA V WIP [Current Project: MSP + Washtenaw County]
Bit of a delayed update, but its better than nothing. Ive been working on a dell rugged dock for the laptops, which is used in most cars in the pack. After this, I just need to model each consoles respective mounting arms, then the laptops can be put in.
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Beware of deer
From the album: Michigan Mega Pack
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Seems Legit...
From the album: Michigan Mega Pack
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MSP 09 CVPI
From the album: Michigan Mega Pack
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Traffic stop turned into a pursuit
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Unusual setting
From the album: Michigan Mega Pack
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Traffic stop turned into a pursuit
From the album: Michigan Mega Pack
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[ELS] Los Santos County Sheriffs Office Pack
- 217 comments
- 38 reviews
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Police Humvee
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Dirty Pushbar
From the album: Michigan Mega Pack
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Washtenaw County 06 cvpi
From the album: Michigan Mega Pack
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Links don't automatically embed in the image creation tab
It seems that in the image creation tab, links will no longer automatically embed, instead, they will just stay as text. However, after posting the image, I can then choose to edit the image, cut and paste the link, which will then embed showing the image. Also, whats with the redesign on gallery images, in my opinion its pointless and just makes viewing more difficult.
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[TUTORIAL] How to create reflective liveries for your models
It really depends on how high poly the model is, but it really shouldn't make that much of a difference in the long run. The exception being those higher poly models that have a lot of geometry on the body. I would say that the modeler should have discretion with the model hes using and whether reflective liveries are worth the added polys.
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[TUTORIAL] How to create reflective liveries for your models
This is a two part tutorial, one part is the text, the other is the video. Make sure to watch and read both! Create a new material Set the material the "vehicle_decal" Copy the body Delete everything that's not part of the livery Delete any parts of the livery that wont be seen, stuff like interior trim. Assign the reflective livery material to the body Move the reflective body slightly outward in its respective direction, that way its in front of the normal livery. Attach the reflective body to their respective counterparts The way it works is you have a copy of the body,(or just the parts you want to reflect, but for compatibility with other skins I suggest doing the main body) overlaying the model. It is set to the "vehicle_decal" material, with a special reflective livery texture. The reflective texture is the same as the normal,except it only has what you want to reflect. You want to delete everything except for the reflective bits. You also don't want any unique or identifying features on it, examples would be unit numbers, license plates, "supervisor" or "traffic unit" text. Since you can only have one reflective texture unlike the livery, it needs to match up with every one of your normal livery textures. Example of the normal livery texture and reflective livery texture Notes It is very important that you select "vehicle_decal" and not "vehicle_decal2", if you select the latter, the reflections wont work nearly as well. We only want to do the reflective parts on L0 and L1, since anything beyond that is unnecessary and will waste polys. It is very important when changing the material from the livery to reflective livery to edit the UV mapping and have "copy from channel 2" and "generate new mapping" selected. Otherwise some sections of the body may have bugged mapping. Make sure to replace the mask texture in the reflective material with the vehicles dirt texture. Otherwise, when the car gets dirty, its going to look weird. If you are making a specialized and unique model, (like Michigan State Police for example) you may just want to select only the portions of the body where the livery would reflect, saving many polys. In the video, I rename the parts to either L0 or L1. That is just to keep things organized. It wont have any effect on the model itself. In this video, I only kept sections of the body that would have the reflective parts. For greater compatibility, you may want to include more, including the door trim and roof. Results may vary, some colors just seem to reflect better. Some misc pictures and videos showing the effects.
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Roadside
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Ypsilanti Police Station
From the album: Michigan Mega Pack
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MSP 2013 Dodge Charger
From the album: Michigan Mega Pack
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Roadside
From the album: Michigan Mega Pack
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Michigan Mega Pack
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Code 3 21tr
From the album: Five0 WIP
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Robbery at Pops
From the album: Michigan Mega Pack
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CHP FPIS
The reason Hurk didnt make a chp fpis is because chp doesn't use fpis's.