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OfficerFive0

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Everything posted by OfficerFive0

  1. OfficerFive0 commented on OfficerFive0's gallery image in GTA V Galleries
  2. I'm not understanding the problem you're having. First you say there are no lights, then you say they show up without the vcf's?
  3. OfficerFive0 commented on OfficerFive0's gallery image in GTA V Galleries
  4. Unfortunately, its impossible to have the lightbar r/b in the rear without editing the model. Regarding future updates to this pack, I do like the idea of adding more vehicles to the pack. But I'd restart from the ground up, pretty much everything in this pack is below standards, and very outdated. So it would be new base models, newer versions of the lights and equipment.
  5. You set them how you want them, either els or non-els.
  6. OfficerFive0 commented on OfficerFive0's gallery image in GTA V Galleries
  7. I dont know which tutorials you are referring to, this is what I learned. I'd suggest trying it in the update.rpf and see if that works. Also carcols.meta or carcols.ymt?
  8. carcols should be in update.rpf, not the dlc.rpf
    • 1,628 downloads
    • Version 1.0.0
    Fedsig MicroPulse Wide Angle Includes chrome and black mount, and interior version. Pictures by @Slendis By downloading this file, you agree not to redistribute as your unlocked resource, unless permission is granted by the Author (Five0/OfficerFive0) Please DO NOT claim you "Heavily Edited" this file, if all you did was move some vertices, or scale.
  9. Assign it to the template material, and remap it. Assuming you're using matt's base model, here's a template where I added livery plates
    • 6,016 downloads
    • Version 1.0.0
    Whelen Dominator Pack Includes Tir3 and Linz6 varients and 2,4,6 and 8 lengths. Pictures by @Slendis You also need to download this file, as it includes some basic textures that I always use. By downloading this file, you agree not to redistribute as your unlocked resource, unless permission is granted by the Author (Five0/OfficerFive0) Please DO NOT claim you "Heavily Edited" this file, if all you did was move some vertices, or scale.
  10. So at one point, the materials or something got messed up. I'd advise to just restart from the beginning.
  11. when you first imported/opened the base car, what did it look like?
  12. sorry, in zmodeler
  13. when you select the car, is it a single material, or a whole list of materials?
  14. and do you have all the textures in the ytd?
  15. what does it look like in openiv?
  16. Its no problem. when you open up one of the materials in the material browser, does it have any textures in it?
  17. what does your texture browser look like? Also, that isnt your material browser, this is
  18. What does it look like in zmod?

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