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OfficerFive0

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Everything posted by OfficerFive0

  1. I'm sorry, but this is not the place for this as this is a problem your having with a different mod. Create a topic in the help section and people can help you out there. 👍
  2. Looks like you must have deleted the cvpi skin textures.
  3. OfficerFive0 posted a gallery image in GTA V Galleries
  4. OfficerFive0 commented on OfficerFive0's gallery image in GTA V Galleries
  5. OfficerFive0 posted a gallery image in GTA V Galleries
  6. well, the spotlights are generally controlled independently from the rest of the lights, so I dont think they need/should be attached to the takedowns
  7. Made a few more parts for the MSP pack Whelen SA315p Gamber Johnson 6” Locking Slide Arm
  8. OfficerFive0 posted a gallery image in GTA V Galleries
    The dominator emmisives are a bit too much in front of the modules, where it can be noticeable, I'd suggest moving them into the modules that way they also get the proper shape and not a box. It also seems you're using a cvpi pushbar, which is clipping into the grill and bumper. The mapping on the top corner and rear modules on the freedom is all whack, and so is the top takedown modules. The top and bottom sections of the glass are overlapping, which create a visibly darker line in the middle. The lods could use alot of work, it seems the L1 is just a copy of the L0. I would also suggest removing the rear equipment in the L2, and replace the explorer with the gresleys L3 and L4. At such a distance it shouldn't have such a visible difference and will be much lower polys. I would also suggest using the emissive textures from the dominator on the freedom, since those will look much better. Also, instead of having a 1000x665 texture for each of the foglight lights, id suggest scaling them down to 256x256, it wont make much of a difference since its an emmisive, and it will save room in the ytd. You can also make the texture a bit transparent to reduce the brightness, since it currently is a bit too intense. All in all, this seems like a decent model, it can definily use more work and attention to detail, it is high poly, but that is due to the base model.

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