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Babylon

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  1. Like
    Babylon reacted to Jacobmaate for a file, Unmarked/Undercover Gallivanter Baller   
    Nothing too special, but hopefully something you can enjoy! I have also supplied pre-written vehicles.meta and carvariations.meta files within this mod.
      IMPORTANT: Before installing this mod, please ensure you have downloaded and installed OpenIV, if you haven't got it already, you can find the link here
    Inside your download will be a readme.txt file, to explain exactly how to install this mod.   NOTE:
    If you know how to install addon cars, thats great! For those who aren't so familiar with it, I suggest installing Albo1125's Modding DLC pack first, and then following the installation instructions I've provided in the readme.txt file
    You can download Albo1125's Modding DLC pack from here.   Credits:
    - Gallivanter Baller, by Rockstar Games.
    - Other vehicle components, by Rockstar Games
    - Edited, by Jacobmaate
  2. Like
    Babylon reacted to F5544 for a file, Vapid dominator police(unlocked)   
    Hi,
     
    First made this car for personal use. i thought i may share it.
    It's unlocked. Its not fully Lore and also not accurate(since all my models are not accurate Lundy , i like it how i made them)
     
    If you may want to release your version, please use the proper credits.
  3. Like
    Babylon reacted to Lt.Caine for a file, V Interceptor Default-Type   
    This is the default V Interceptor, remapped to accept custom decals and with some slight adjustments.
    DESCRIPTION
    − A modified version of the default Police Interceptor (police3) vehicle model.
    − Features a completely mapped body with template for custom decal textures.
    − Features 4 custom CHP/LAPD inspired SAHP and LSPD textures.
    − A texture template is provided in the download.
    CHANGELOG
    − Vehicle glass collision issues fixed by Yard1.
    NOTES
    − N/A
    INSTALLATION
    − Always make sure to create backups before overwriting any original game files.
    − To avoid the need to overwrite original game files, use the “mod” folder method provided by OpenIV.
    − 1. Using OpenIV, open the file “update/x64/dlcpacks/patchday4ng/dlc.rpf/x64/levels/gta5/vehicles.rpf”.
    − 2. Once inside, find and replace the vehicle files with the corresponding ones provided in the download.
    − 3. Close OpenIV.
    CREDITS
    − Base GTAV vehicle model made by Rockstar Games and modified by Lt.Caine.
    − Vehicle body remapped by Lt.Caine.
    − Vehicle glass collision issues fixed by Yard1.
  4. Like
    The successor to Free My Controller
     
    This mod is no longer supported on a regular basis. I may, from time to time, complete custom sets requested from the request board. I can't promise it will be done right away, if at all.
     
    How to Install:
     
    In OpenIV, travel to 'update > update.rpf > common > data > control'
     
    Then copy/paste the files from the provided .rar
     
     
     
     
     
    Specialty Addons:
     
     
     
    These addons are files that can be added on to any set. Make sure to install these files after installing the desired set. Simply install into the same location as the set. The options include
     
     
     
    Remove Cover [LB,RB,X,RT]
     
    Remove Handbrake [A]
     
    Remove Handbrake [RB]
     
    Remove Handbrake & Duck [A+RB]
     
    Remove Jump [X,A]
     
    Remove Stealth Mode [LS&A]
     
    Remove Vehicle Duck [A&RB]
     
     
     
     
     
    Similar Mods: Here are some sets provided to you by other users with similar mods:
     
     
     
    Spoiler
     
    If you want any of the following sets, click here. These sets are provided to you by @Delco24
     
     
     
    LSPDFR Version:
     
    Phone
     
    Horn
     
    Change Weapon in Vehicle
     
    Vehicle Aim
     
    Radio Wheel
     
    Headlights
     
    Character Wheel
     
    Cinema Cam
     
    Duck
     
    Change Camera
     
    Phone/Horn Only:
     
    Phone
     
    Horn
     
    Phone Only:
     
    Phone
     
    Phone/Radio Only:
     
    Phone
     
    Radio Wheel
     
     
     
     
     
    If you want the following set, click here. This set is provided to you by @ProMotivated
     
     
     
    No Assault from B:
     
    Phone Up (in vehicle/on foot)
     
    Light Melee (on foot)
     
     
     
     
     
    2
     
     
     
     
     
     
     
    Current Sets:
     
     
     
    Spoiler
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    8
     
    Spoiler
     
    [Set#1] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [Set#2] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [Set#3] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    [Set#4] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    [Set#5] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
     
     
    Cinematic Mode (in vehicle)
     
     
     
    Expanding Minimap (in vehicle/on foot)
     
     
     
    Character Wheel (in vehicle/on foot)
     
     
     
    [Set#6] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#7] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#8] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Interaction Menu (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#9] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    [Set#10] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Talk/Call Taxi (on foot)
     
    Horn (in vehicle)
     
    [Set#11] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [LS] Horn (in vehicle)
     
    [Set#12] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Talk/Call Taxi (on foot)
     
    [LS] Horn (in vehicle)
     
    [RS] Accurate Aim (on foot)
     
    [LS] Look Behind (in vehicle/on foot)
     
    [Set#13] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Talk/Call Taxi (on foot)
     
    [RS] Accurate Aim (on foot)
     
    [Set#14] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    [Set#15] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Talk/Call Taxi (on foot)
     
    [LS] Look Behind (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    [Set#16] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    [Set#17] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Talk/Call Taxi (on foot)
     
    Cinematic Mode (in vehicle)
     
    [Set#18] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#19] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Change Camera View (in vehicle/on foot)
     
     
     
    [Set#20] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Light Melee Attack (on foot)
     
    Look Behind (in vehicle/on foot)
     
    [Set#21] What it removes:
     
     
     
    Phone up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#22] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [LS] Horn (in vehicle)
     
    Pause Menu (in vehicle/on foot)
     
    Light Melee (on foot)
     
    [Set#23] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Cinematic Mode (in vehicle) Light Melee (on foot)
     
    [Set#24] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [Set#25] What it removes:
     
     
     
    Pause Menu (in vehicle/on foot)
     
    Interaction Menu (in vehicle/on foot)
     
    [Set#26] What it removes:
     
     
     
    [LB] Aim (in vehicle)
     
    Pause Menu (in vehicle/on foot)
     
    [Set#27]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Change Camera View (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Expanding Minimap (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#28]
     
     
     
    Phone Up (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Radio Wheel (in vehicle)
     
    [Set#29]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    [Set#30]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    [Set#31]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [Set#32]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [LS] Horn (in vehicle)
     
    Pause Menu (in vehicle/on foot)
     
    Light Melee (on foot)
     
    Enter Vehicle (on foot)
     
    Exit Vehicle (in vehicle)
     
    [Set#33]
     
     
     
    Interaction Menu (in vehicle/on foot)
     
    Pause Menu (in vehicle/on foot)
     
    Change Camera View (in vehicle/on foot)
     
    [Set#34]
     
     
     
    Phone Up (on foot)
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Change Camera View (in vehicle/on foot)
     
    Interaction Menu (in vehicle/on foot)
     
    Pause Menu (in vehicle/on foot)
     
    [Set#35]
     
     
     
    Phone Up (on foot)
     
    Interaction Menu (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Pause Menu (in vehicle/on foot)
     
    [Set#36]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Pause Menu (in vehicle/on foot)
     
    [Set#37]
     
     
     
    Select Weapon (in vehicle)
     
    [LB] Aim (in vehicle)
     
    [Set#38]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#39]
     
     
     
    Phone Up (in vehicle/on foot)     
     
    Cinematic Mode (in vehicle)    
     
    [LB] Aim (in vehicle)        
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)   
     
    Radio Wheel (in vehicle)            
     
    Change Camera View
     
    [Set#40]
     
     
     
    Added set #40 which removes:
     
    Phone Up (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)    
     
    Radio Wheel (in vehicle)                      
     
    Change Camera View (in vehicle/on foot)
     
    [LS] Horn (in vehicle)
     
    [Set#41]
     
     
     
    Added set #41 which remove:
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Talk/Call Taxi (on foot)
     
    [LS] Look Behind (in vehicle/on foot)
     
    Pause Menu (in vehicle/on foot)
     
    [Set#42]
     
     
     
    Phone Up (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Radio Wheel (in vehicle)
     
    [Set#43]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    Aim and shoot (in vehicle)
     
    Headlights (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#44]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Light Melee (on foot)
     
    Radio Wheel (in vehicle)
     
    Character Wheel (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Select Weapon (in vehicle)
     
    [RS] Look Behind (in vehicle/on foot)
     
    Headlights (in vehicle)
     
    Expanding Minimap (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [Set#45]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Aim and shoot (in vehicle)
     
    [RS] Look Behind (In Vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    [Set#46]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Character Wheel (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Select Weapon (in vehicle)
     
    Expanding Minimap (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    [Set#47]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Expanding Minimap (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    Horn (in vehicle)
     
    [Set#48]
     
     
     
    Phone Up (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Select Weapon (in vehicle)
     
    [Set#49]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Light Melee (on foot)
     
    Radio Wheel (in vehicle)
     
    Character Wheel (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    [RS] Look Behind (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    Interaction Menu (in vehicle/on foot)
     
    Pause Button (in vehicle/on foot)
     
    [Set#50]
     
     
     
    Phone Up (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Select Weapon (in vehicle)
     
    Light Melee (on foot)
     
    [Set#51]
     
     
     
    Phone Up (in vehicle/on foot)
     
    Light Melee (on foot)
     
    [LB] Aim (in vehicle)
     
    Select Weapon (in vehicle)
     
    Change Camera View (in vehicle/on foot)
     
    Expanding Minimap (in vehicle/on foot)
     
    [Set#52]
     
     
     
    Phone Up (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Select Weapon (in vehicle)
     
    Change Camera View (in vehicle/on foot)
     
    Interaction Menu (in vehicle/on foot)
     
    Pause Button (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    [RS] Look Behind (in vehicle)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    Horn (in vehicle)
     
    Headlights (in vehicle)
     
    Exit Vehicle (in vehicle)
     
    [Set#53] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Change Camera View (in vehicle/on foot)
     
    [Set#54] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Cinematic Mode (in vehicle)
     
    [LB] Aim (in vehicle)
     
    Headlights (in vehicle)
     
    Expanding Minimap (in vehicle/on foot)
     
    Character Wheel (in vehicle/on foot)
     
    Radio Wheel (in vehicle)
     
    [Set#55] What it removes:
     
     
     
    Phone Up (in vehicle/on foot)
     
    [LB] Aim (in vehicle)
     
    Radio Wheel (in vehicle)
     
    Character Wheel (in vehicle/on foot)
     
    Select Weapon (in vehicle)
     
    Expanding Minimap (in vehicle/on foot)
     
    Cinematic Mode (in vehicle)
     
    Headlights (in vehicle)
     
    Light Melee (on foot)
     
    Pause Button (in vehicle/on foot)
     
     
     
    10
     
    6
     
    74
     
    1
     
    75
     
     
     
    114
     
    3
     
     
     
     
     
     
     
     
     
    Do you want a custom version? Post your requests on the request board:
     
     
     

     
     
     
     
     
    Important Information:
     
     
     
    Please rate the mod for what it is, and not what it should be. Thank you.
     
    Requests posted in the comments section below will be ignored and removed!
     
    This modification may be incompatible with other modifications that use controller bindings. (ELS being one of them)
     
    Unfortunately, some (if not all) sets may remove the ability to scroll up in a menu using DpadUp.
     
    Changing weapons in your vehicle using TAB or the scroll wheel will crash your game if you're using a set that removes weapon select.
     
    This can be fixed by removing or changing the key bindings in the game settings
     
    I recommend using Xpadder or Controller Companion to fix any issues regarding controller bindings
     
    Please post concerns and support questions in the comments section below rather than asking in the review section. Thank you.
     
    If you want to re-upload these for any reason, ask permission and give credit where credit is due. Thank you.
     
     
     
     
  5. Like
    Babylon reacted to LowRid3R for a file, LPCallouts   
    I wished that I have more time to develop the callouts further, but its simply not possible. Therefore I make my callouts public for everybody who wants to enhance their callout experience
     
    If you use code from my Repo or Clone it for further dev, please keep the credits.
     
    Thanks LowRid3R!
     
    https://github.com/CK-Paradox/LPCallouts
     
     
     
    LowRid3Rs Police Callouts (LPC) is a callout pack that provides various hand-placed callouts.
    This pack aims to add more realism to your LSPDFR experience. These callouts spawn around the San Andreas area.
     
    Requirements:
    - Rage Plugin Hook (RPH) version 1.86 or later
    - RageNativeUI Version 1.7.0 ( included in archive )
    - LSPDFR 0.4.9
    - A legal copy of GTAV
     
    Support Features:
    - Custom/Addon Model Support ( possibility to customize the scenery with the cars / peds you want )
     
    Installation:
    To install, simply copy the files from the archive into your GTAV directory.
    If you want to modify the Unit, Beat, Division, Jurisdiction, Action Key, Menu Key or the Backup-units Unit, Beat, Division and the callout spawn radius then
    Travel to: GTAV > plugins > LSPDFR and edit LPCallouts.ini with a text editor, like Notepad++
     
    If an older version of LPCallouts is installed, then please delete the LPCallouts.ini file.
    You will be able to set the jurisdiction directly ingame. ( F11 default Key )
     
    Currently featured callouts:
    Assistance required: (Hit and Run)
    Arrive on scene and assist the first responders in finding a hit and run suspect. Talk to other officers, the victim, and witnesses in order to get the information needed to make a proper arrest. Disturbance: (Noise Complaint)
    A citizen has filed a noise complaint. Respond to the scene and make contact with the caller. Investigate the noise and deal with it as you see it.  
    Thankyou notes:
    Big thanks to @Albo1125 for giving me the permission to use his police scanner audio files. Thanks to @Yard1 for testing the RDE support Also a huge thanks to @GGN Crazy for supplying the dialogs Thank you to my beta testers: @GGN Crazy @phoenixpolice @Narobic @Delta120 @BethelLabs  
    If you find errors or bugs please report in this topic:
    THIS DOWNLOAD IS EXCLUSIVE TO LSPDFR.COM - DON´T UPLOAD ANYWHERE ELSE!
     
  6. Like
    Babylon reacted to Kompetenzz for a file, Improved Lighting Pattern   
    Features
    - Improved environmental lighting - Improved SirenSetting 1, 4, 9, 13, 14, 15, 17, 19 (Speed, Pattern and more) - OpenIV installation Used in: DON'T EDIT WITHOUT PERMISSION
  7. Like
    Babylon reacted to PyteL for a file, Unmarked FIB Oracle Mk2   
    Preview:
    https://www.youtube.com/watch?v=Z5eU72IVpgI

    Download mirrors:
    http://www.mediafire.com/download/tv4vo1n71tk39k9/GTA5+Unmarked+FIB+Oracle+Mk2.rar
    https://drive.google.com/file/d/0B-ToRamYotkOYm5JaDJtb1J5R28/view

    Unmarked FIB Oracle Mk2:
    - glass crash
    - open for import/edit

    Replace files with OpenIV:
    fbi_hi.yft
    fbi.yft
    fbi.ytd

    Path for replace FBI files is:
    C:\Program Files\Rockstar Games\Grand Theft Auto V\mods\x64e.rpf\levels\gta5\vehicles.rpf\

    You may also need:
    Install video tutorial:
    https://www.youtube.com/watch?v=7WC_IF2Dve0

    VisualV + Radiance INSTALL TUTORIAL - Grand Theft Auto 5 Graphic Mods
    https://www.youtube.com/watch?v=Mwql7Lra8q0

    LSPDFR - How to install ScriptHookV, RageHookPlugin, ASI Loader, OpenIV:
    https://www.youtube.com/watch?v=cY1C3ZodCb0

    GTA5/ZModeler - Unmarked FIB Oracle Mk2 + InGame Preview + Download
    https://www.youtube.com/watch?v=InzwWJTgd1I


    For more visit my YouTube channel:
    https://www.youtube.com/user/PyteL1555
  8. Like
    Babylon reacted to LtFlash for a file, CoordSaverV   
    CoordSaverV 2.1
    Developer's tool which helps to manually collect spawn points. Now with new features to simplify and speed up the process.
    Basic commands:
    - SetFileName
        defines where to save your spawns.
    - AddSpawn
        adds your current position as a new spawn point
        to the current ExtendedSpawnPoint.
    - AddTag
        adds tag to the current ESP.
    - SetZone
        set street and zone name of current position to
        the ESP.
    - SaveSpawn
        saves your ESP to file.
    Additional commands:
    - SetAutoSave
        will save the ESP after adding the first spawn point.
    - SetBlipsCreation
        defines if a blip is created for every spawn point.
    - SetBlipsColor
        set color for blips.
    - LoadBlipsFromFile
        loads ESPs from file and creates blips for all of them.
    - RemoveAllBlips
        removes all blips created by the plugin.
    - SetAutoTag
        adds a predefined tag to every new ESP.
    - RemoveAutoTag
        a predefined tag will no longer be added to every new ESP.
    - SetZoneNameTranslation
        if set to true zone name will be saved as a full name
        ("Rockford Hills") instead of an abbreviation ("ROCKF").
    - TranslateZonesInFile
        loads all ESPs from file, translates names (two-way) and
        saves the result to another file.
    - SetOutputFormat
            allow to choose the output format. You can pick xml or
            txt.
    - TranslateXmlToTxt
            loads all spawn points from an xml file and saves data in
            a txt file with proper format.
     
    Source code:
    https://github.com/LtFlash/CoordSaverV
  9. Like
    Babylon reacted to Game68240 for a file, Hydramax AERV [5 Skins + Template]   
    Replace the firetruck by this monster !
    Want to begin modding ? Take a look on MY MODDING TUTORIAL WEBSITE
    http://game68240.fr/index.php/modding-gta-v/tutoriels-modding-gta-5/
    Truck was private at the begining only for a friend video, but lot of people ask me to release it, so here is it !
    5 skins in total, choose which you want and replace texture in .YTD like it's say in instruction file.
    TEMPLATE is include for make custom skin ! Read instruction.
    INSTRUCTION in archive
    Features
    -Working fire hose
    -HQ mirror reflexions
    -Template for custom skin
    -Realistic handling (the truck is heavy and big)
    -Openable rear doors
    Subscribe to support me please, it's free :D ! My Youtube Channel:
    https://www.youtube.com/c/Game68240
    (car conversion tutorial on this channel !!)
    CHANGELOG
    -2.0
    -Add 4 new skins, credit to Kizacudo
     
  10. Like
    Babylon got a reaction from RyWilson for a file, LSPD Mission Row East ( Now with Custom Interior)   
    Due to the ever increasing amount of superb mods and scripts that are now available, the LSPD have had to locate further premises to keep up with
    the extra amount of operational duties.
    The block over the road from Mission Row Police Station has now been acquired and is now used to house many departments such as RPU, HWP and supporting
    services. Please note that this map requires the use of Map Editor by Guadmaz, that can be downloaded here: https://www.gta5-mods.com/scripts/map-editor.
    Be sure to follow all requirements and instructions within the readme's, as do so if you choose to download the cars that I have used (details in the Read Me) This is my second created map, so its not spot-on however its a lil more than we had before.
    Enjoy!
  11. Like
    Babylon got a reaction from PhillBellic for a file, LSPD Mission Row East ( Now with Custom Interior)   
    Due to the ever increasing amount of superb mods and scripts that are now available, the LSPD have had to locate further premises to keep up with
    the extra amount of operational duties.
    The block over the road from Mission Row Police Station has now been acquired and is now used to house many departments such as RPU, HWP and supporting
    services. Please note that this map requires the use of Map Editor by Guadmaz, that can be downloaded here: https://www.gta5-mods.com/scripts/map-editor.
    Be sure to follow all requirements and instructions within the readme's, as do so if you choose to download the cars that I have used (details in the Read Me) This is my second created map, so its not spot-on however its a lil more than we had before.
    Enjoy!
  12. Like
    Babylon got a reaction from Recoveryboy for a file, LSFD Los Santos International Airport Enhancement v1.0   
    Hi and welcome to this Map Enhancement of the Fire Station at L.I.A. I created this as i felt that the current fire station looked rather dull and
    lifeless. The map includes a selection of fire tendors and support vehicles all awaiting the next call.
    Paramedic and Ambulance units are positioned on the right side as you approach the station and as you continue you will pass the main fire station area
    with a variety fire engines and supporting units. Further along is a maintainence area where you will notice a little activity taking place on one of the
    tendors.
    A Haz-Chem/Urgent Response team with a fleet of high vis units are positioned at the rear.
    Lighting, barriers, fencing and equipment props have all been added to add to the experience. A small selection of police vehicles have also been added
    to the police station carpark.   Please note that this map requires the use of Map Editor by Guadmaz that can be downloaded here: https://www.gta5-mods.com/scripts/map-editor.
    Be sure to follow all requirements and instructions within the readme's, as do so if you choose to download the cars that I have used.   This is my first ever created map, so its not spot-on, but I think it adds that lil bit more than what we had before.
    Enjoy!
  13. Like
    Babylon got a reaction from olddutch7 for a file, LSPD Mission Row East ( Now with Custom Interior)   
    Due to the ever increasing amount of superb mods and scripts that are now available, the LSPD have had to locate further premises to keep up with
    the extra amount of operational duties.
    The block over the road from Mission Row Police Station has now been acquired and is now used to house many departments such as RPU, HWP and supporting
    services. Please note that this map requires the use of Map Editor by Guadmaz, that can be downloaded here: https://www.gta5-mods.com/scripts/map-editor.
    Be sure to follow all requirements and instructions within the readme's, as do so if you choose to download the cars that I have used (details in the Read Me) This is my second created map, so its not spot-on however its a lil more than we had before.
    Enjoy!
  14. Like
    Babylon got a reaction from DivineHustle for a file, LSPD Mission Row East ( Now with Custom Interior)   
    Due to the ever increasing amount of superb mods and scripts that are now available, the LSPD have had to locate further premises to keep up with
    the extra amount of operational duties.
    The block over the road from Mission Row Police Station has now been acquired and is now used to house many departments such as RPU, HWP and supporting
    services. Please note that this map requires the use of Map Editor by Guadmaz, that can be downloaded here: https://www.gta5-mods.com/scripts/map-editor.
    Be sure to follow all requirements and instructions within the readme's, as do so if you choose to download the cars that I have used (details in the Read Me) This is my second created map, so its not spot-on however its a lil more than we had before.
    Enjoy!
  15. Like
    Babylon got a reaction from tommy099431 for a file, LSFD Los Santos International Airport Enhancement v1.0   
    Hi and welcome to this Map Enhancement of the Fire Station at L.I.A. I created this as i felt that the current fire station looked rather dull and
    lifeless. The map includes a selection of fire tendors and support vehicles all awaiting the next call.
    Paramedic and Ambulance units are positioned on the right side as you approach the station and as you continue you will pass the main fire station area
    with a variety fire engines and supporting units. Further along is a maintainence area where you will notice a little activity taking place on one of the
    tendors.
    A Haz-Chem/Urgent Response team with a fleet of high vis units are positioned at the rear.
    Lighting, barriers, fencing and equipment props have all been added to add to the experience. A small selection of police vehicles have also been added
    to the police station carpark.   Please note that this map requires the use of Map Editor by Guadmaz that can be downloaded here: https://www.gta5-mods.com/scripts/map-editor.
    Be sure to follow all requirements and instructions within the readme's, as do so if you choose to download the cars that I have used.   This is my first ever created map, so its not spot-on, but I think it adds that lil bit more than what we had before.
    Enjoy!
  16. Like
    Babylon got a reaction from Mitchin for a file, LSFD Los Santos International Airport Enhancement v1.0   
    Hi and welcome to this Map Enhancement of the Fire Station at L.I.A. I created this as i felt that the current fire station looked rather dull and
    lifeless. The map includes a selection of fire tendors and support vehicles all awaiting the next call.
    Paramedic and Ambulance units are positioned on the right side as you approach the station and as you continue you will pass the main fire station area
    with a variety fire engines and supporting units. Further along is a maintainence area where you will notice a little activity taking place on one of the
    tendors.
    A Haz-Chem/Urgent Response team with a fleet of high vis units are positioned at the rear.
    Lighting, barriers, fencing and equipment props have all been added to add to the experience. A small selection of police vehicles have also been added
    to the police station carpark.   Please note that this map requires the use of Map Editor by Guadmaz that can be downloaded here: https://www.gta5-mods.com/scripts/map-editor.
    Be sure to follow all requirements and instructions within the readme's, as do so if you choose to download the cars that I have used.   This is my first ever created map, so its not spot-on, but I think it adds that lil bit more than what we had before.
    Enjoy!
  17. Like
    Babylon reacted to Delta4 for a file, Audi RS4 Avant: LSPD, LSHP & NOOSE   
    Finally I've got a proper lightbar on this model! ..and rear interior LEDs 
    (Now you can replace it with police2 or police3)
    MAJOR credit to @Thero & @ALLENjr12, this model would still be at 0.9.3 if it weren't for them!
    Different Version of the LSPD Livery:

    Check out the Alternate #2 Skin Pack by @Krame86

    Replaces: 
    Police2 or Police3  To replace a different police car rename the yft + ytd files to the desired car (eg: for sheriff2 "police2+hi.ytd"->"sheriff2+hi.ytd")
    Installation:
    Open OpenIV and go to: GTA V\(mods)\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\levels\gta5\vehicles.rpf Make sure you are on "Edit Mode" Drag all the contents from the "Files"  into OpenIV
    Spawn:
    2rd Car when going on Duty (LSPDFR) Spawn: "Police2" with any trainer  You will see this Audi being driven by IA cops around los santos, spawn parked in certain police stations and will provide backup for when requesting "Local Patrol Unit" backup in Los Santos.  
    NOOSE Decals by @CriticalBrit
    Check out the entire NOOSE Livery Pack below

    If you record any videos with this model PM me the link and I might feature it here 
    "Under NO CIRCUMSTANCES should you ask for support in the review section."
    If you do the admins will remove your review and your account will be subject to sanctions.
    If you need help or support, use the comment section instead. 
     
     
  18. Like
    Babylon reacted to evether for a file, LSPD Oracle2   
    LSPD Oracle2 for Grand Theft Auto V
    --------------------------------------
    Place the files in:
    Grand Theft Auto V > Mods > update > x64 > dlcpacks > patchday4ng > dlc.rpf > x64 > levels > gta5 > vehicles.rpf
    --------------------------------------
    Known issues:
    - Some customizations not working
    - Sometimes spawns in all black when you spawn it through a trainer.
    --------------------------------------

    This download is exclusive to LCPDFR.com and GTA5-mods.

    Feel free to edit the file, just make sure to credit me. However, don't re-upload if you have not changed anything.
     
    Planned Features:
    - More liveries
    - Pushbars
    - More lights
     
     
     
     
     
     
     
     
     
     
     
     
  19. Like
    Babylon reacted to Nutt for a file, Law Enforcement Jurisdiction Script   
    Introduction Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.  
    Special Thanks
    Thanks EVI for being the original beta tester and bouncing future ideas off us.
    Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
    Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.
      Police Jurisdiction Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.  
    Jurisdictions and Policing Possibilities Border and Customs Enforcement. Wildlife and Game Enforcement. City, State and Federal Buildings Patrols. County Roads, Freeways, Highways and Byways Patrols. Road Construction Assistance and Enforcement. Railroads and Train Yards Patrols. Subways and Trolleys Patrols. Airport Policing and Security Enforcement. Marina, Beach and Shipyard Patrols. Coast Guard Patrols. Public and Private Property Security Patrol. Or any other area of Law Enforcement and Security that you can think of.   Summary L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.  
    CREDITS & LICENCE Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ). Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script. You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).
      Q&A Time Q. Is there a tutorial on getting started?
    A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.
    Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
    A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.
    Q. Can the user create jurisdictions and patrol points all across Los Santos?
    A. Yes.
    Q. Can the user create sea and air support jurisdictions points?
    A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.          
    Q. How accurate are the Jurisdictions and patrolling setups?
    A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.
    Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
    A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.
    Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
    A. Yes.     
    Q. Is there a default .INI (prebuilt) contained in the download?
    A. Yes. A few patrol points on getting you started.
    Q. Can I use custom and/or renamed patrol vehicles?
    A. Yes.
    Q. Can I use civilian cars?
    A. Yes. If it has wheels, wings and it floats - you can use it.
    Q. Do the LEJS Officers react to crimes?
    A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.
    Q. The Officers that are patrolling - do they roam away from their areas of assignments?
    A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.
    Q. Will Officers leave their Jurisdictions during a commission of crime?
    A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.
    Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
    A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.
    Q. Will there be a thread on sharing locations and coordinates?
    A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.
    Q. How stable is the script?
    A. No major problems to report.
    Q. How can I edit the .INI file?
    A. The nice and simplistic .INI Editor of course! 
    Q. Key features?
    A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.
    Q. What are the red, green and yellow blips in the master viewing mode (F3)?
    A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).  
    Q. How do I reload the script if it stops working completely?
    A.  Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.
    Q. Can I easily make changes to the INI file while in game?
    A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.
    FYI:  * Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789.   Tutorial Video:
    https://youtu.be/pLKJE4S3jEY   Other Videos: https://youtu.be/DrcY-iGZtzQ https://youtu.be/_L5YLMC_fsk    
    Optional LEJS Livery Starter Pack (Los Santos Included):
     
  20. Like
    Babylon reacted to Albo1125 for a file, Auto Pursuit Backup Disabler   
    Auto Pursuit Backup Disabler
    Please do not reupload or redistribute this without my explicit permission.

    Thank you Jeff Favignano for letting me use this snippet of his video.
    Are you completely sick of having to deal with unwanted backup? Look no further! Auto Pursuit Backup Disabler prevents cops from joining your pursuits unless you explicitly request them via the backup menu.
    Basically, you get back the backup system you were used to in 0.2b: other police units only join your pursuit if you explicitly ask for them.
    Installation:
     
  21. Like
    Babylon reacted to w35 for a file, Arrest Warrant Callout 0.172.28.1205   
    Arrest Warrant Callout for LSPDFR extends Your game experience by :
    arrest warrant callout for various criminals including various reasons (murder, assault, robbery, rape etc.) prison escape callout (2 various suspects with variable models, usually armed, sometimes heavy armed, using variable car models, escaping to variable location) where player have to locate escaping criminals - there is only some area known where they are, and this area is from time to time updated with notification from control, arrest warrant callout executed at suspect's workplace (mostly based on talking, and checking suspects ID in LSPD computer, but chances are also that suspect will panic and try to escape or fight) adding new spawn locations for suspect and more calm callout with roleplay features show player area to serch for wanted criminal near felon’s home, or en-route, or supposed hideout,  criminal sometimes waits for Police unaware of arrest warrant, sometimes is fleeing (in such case player will have to locate – car, or person on foot) to seaport, airport, or he/she is hiding in mountains criminal is sometimes armed, sometimes not, sometimes he/she will be heavy armed and considered dangerous – player will be notified about severity of arrest warrant, but there’s some probability of incorrect intel, sometimes criminal will try to fight with player, sometimes he will try to escape, and sometimes if injured he will surrender, depending on current situation – I have put some logic for this inside callout besides this what we have in LSPDFR. dead criminal is best dealt with FinKone’s coroner van, you can also leave scene – at some distance suspect will despawn arrested criminal can be transported with transport van (from Albo’s modification) or by built-in LSPDFR 0.3 prisoner transport This mod has more than 900 possible random variations of how it goes (given above random conditions), which all count as 3 callouts.
    Arrest Warant Callout  : 5 diffrent cars x 9 diffrent ped models x 4 different variations describing suspects initial agenda (flee, hide in hideout, walk by streets) x 3 different arrest warrant severity (+ some chances for incorrect intel) x 3 different behaviour when player arrives at scene (escape, fight, walk by) and more...  PLUS
    Prison Escape Callout : 5 different car models x 9 different ped models x 2 destinations x 2 different behavior when player catch up escaping suspects x 3 different arrest warrant severity (+ some chances for incorrect intel) and more ...
    Arrest Warrant at Workplace : 9 different ped models x 4 different spawn locations x 3 different actions suspect will perform when player arrives at scene (escape, fight, walk by)  + dialogue option and checking ped's ID in police computer and some more ...
     
    This callout has been featured in this Yotube video made by LordMarshal  : https://www.youtube.com/watch?v=aNwric58CX4
    Thanks for this awesome video and spreading the word about my plugin !
     
     
    Plugin is still in development - see development thread for details http://www.lcpdfr.com/forums/topic/54758-wiprel-arrest-warrant-callout/
    Please do not re-upload this plugin to other sites as You do not have My permission to do so.
    Comments section or mod forum thread is right place for discussion about bugs and suggestions, if You think You have spotted  a bug try to be specific, and try provide as much information as possible, this will shorten much time needed to narrow down possible bug cause. Thank You.
    Requires :
    Rage Plugin Hook 0.52 (may work with older versions) LSPDFR 0.3.1 Installation :
    - unpack archive file with plugin (7-zip),
    - copy "ArrestWarrantCallout.dll" and "ArrestWarrantCallout.ini" file to Your GTA5/Plugins/LSPDFR directory
    - LSPDFR will load plugin
     
     
    Future Development :
    add more groups of criminals. additional cars, more types of arrest warrant callout (barricaded suspect - SWAT assault, suspect at home etc.) more variety of target locations to which criminal will flee BUG FIXES add more dialogues to player - suspect interaction add choices for player (RP wise)  
  22. Like
    Babylon reacted to Albo1125 for a file, Assorted Callouts (Bank Heist, Store Robbery & More)   
    https://www.youtube.com/albo1125
    DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 
    Assorted Callouts is now open source. https://github.com/Albo1125/Assorted-Callouts
     
    Thank you @55charlie for the awesome images!
     
    With Assorted Callouts, my aim is to provide a varying experience, adding a range of differently-styled callouts for you to experience. They all have one thing in common, though, and that is a fun and sufficiently realistic atmosphere!
    Current Callouts (full explanation in documentation):
    Petrol/Gas Theft Pacific Bank Heist Traffic Stop Backup Required Stolen Police Vehicle Person with a Knife Solicitation Organised Street Race Illegal Immigrants in Truck Store Robberies Store Shoplifting Prisoner Transport Required Hot Pursuit More to come! For suggestions and development updates, check this thread. To get early access to new versions, participate in the Loyalty Rewards Programme. Installation instructions are provided in the ReadMe.
    Lots of settings, such as keybindings, callout frequencies etc. can be modified through the INI file.
    Starting from Computer+ 1.3.0.0, Assorted Callouts offers support for its callout display system. For a more realistic experience, I recommend downloading Computer+ here.
     
    Support - what to do if you encounter a bug or have problems:
    Watch the installation video for my modifications here. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/  Read the documentation file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible. https://www.youtube.com/albo1125
  23. Like
    https://www.youtube.com/albo1125
    DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 
    Traffic Policer is now open source. https://github.com/Albo1125/Traffic-Policer
     
    Welcome to Traffic Policer! This script modification for LSPDFR greatly enhances not only traffic policing, but policing in general. It sports various major features that will make your shift as a police officer much more realistic, and, above all, fun! 
    Requirements - some of these are included (credits go to their appropriate authors):
    LSPDFR 0.4.2 (not included) Albo1125.Common 6.6.3.0 or higher (included) RAGENativeUI 1.6.3.0 or higher (included) RAGEPluginHook 0.51 or higher (not included) A legal copy of GTA V (versions 1.0.1011.1-1.0.1604.1). Installation Instructions are provided in the ReadMe & Documentation files.
    Traffic Policer's Features are explained in the Documentation files & video.
     
    Support - what to do if you encounter a bug or have problems:
    Watch the installation video for my modifications here. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/  Read the documentation file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible. Redistribution is prohibited.
     
    https://www.youtube.com/albo1125
  24. Like
    Babylon reacted to Qwerasdzxc for a file, Breathalyzer   
    This is a script that gives you an option to test Los Santos citizens for Alcohol in their blood.
    Note:
    - Script is totally re-written for Rage Plugin Hook and doesn't support ScriptHook.NET anymore!
    - When you want to do a test on a person in the vehicle, simply walk to the driver's window and press the key for activation! 
    Changelog:
    Featuring:
    -  Stand by the person you want to test for Alcohol and press SHIFT + O (you can change it in the BreathalyzerRAGE.ini), test will start and display the results!
    - Script is fully compatible and designed for LSPDFR and works excellent with Traffic stops
    Known bugs:
    - Report possible bugs in the comment section bellow, NOT in the review section!
    Troubleshooting:
    - Before you say in the comments that it's not working do the following:
    1. Download and install newest version of RagePluginHook!
    1. Copy everything from BreathalyzerRAGE.rar to your Plugins folder, located in your main GTA V directory! 
    4. Start the game!
    Donations:
    - To support my work (and give me motivation for more modding) go to here and press Donate button at the top!
    Donators:
    - Be the first one to donate and support this mod!
    Video:
    https://www.youtube.com/watch?v=gsAQgo0rkDk 
    Credits:
    Author - Qwerasdzxc
    Help - Straysify
     
    Developer note (for Breathalyzer compatibility with other plugins):
     
  25. Like
    Babylon reacted to Lt.Caine for a file, Player Location Display   
    PLD–Player Location Display is a script modification that displays the player's current location (including street name or intersection, area name, and region) at the bottom-left corner of the user's screen.
     
    DESCRIPTION
    − PLD displays the player’s current in-game location on the screen.
    − Location includes street name or intersection, district name, and region.
    − PLD also displays the current in-game time.
    − PLD allows the user to toggle the size of the radar and provides some informative multiplayer** features.
     
    NOTES
    − Consult the FEATURE INFO file to learn more about PLD and its features.
    − It is recommended that you disable subtitles (PAUSE > SETTINGS > DISPLAY > SUBTITLES) when using PLD to prevent overlap.
    − **Multiplayer is understood to be a 3rd party multiplayer mod, such as FiveReborn.
     
    INSTALLATION
    − A GTAV ScriptHook must be installed for any .asi modification to work. The original may be found HERE.
    − Using script modifications in GTA Online can result in a temporary or permanent ban from the service.
    − 1. Place the .asi and .ini files provided in the download inside your main GTAV game directory.
    − 2. Modify the .ini file as you see fit.
    − 3. Start your game.
     
    CREDITS
    − PLD is coded by Lt.Caine.
    − Thank you to Alexander Blade without whose work scripting for GTAV would not be possible.

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