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Jakeus

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Reputation Activity

  1. Like
    Jakeus reacted to OfficerAlexis in LSPDFR 0.5.0   
    Any news about 0.5 development?
  2. Like
    Jakeus reacted to neversober81 in LSPDFR 0.5.0   
    @CyanI think adding some of the core Ultimate Backup and Stop The Ped features to LSPDFR would be a good idea. I think that result of the way the plugins have been managed, and now not updated for over a year, dependency on UB and STP isn't good.
     
    I think the most important features that should be a part of LSPDFR are having backup stick around a scene until you're finished, having some basic form of ped interaction menu and having an LSPDFR equivalent of the STP context menu.
     
    With having backup stick around, obviously there should be a way to dismiss individual units or all the units, but I think that the LSPDFR team would be able to come up with some good ideas for how backup should respond to the player and the situation while on scene, basically having backup responding more dynamically to their environment, and not just standing there and copying the player's every move. As regards backup, I also agree with @Deputy kei's suggestion for ambient and backup K9 units.
     
    Secondly, with a basic form of ped interaction menu, I envisage all the features that base LSPDFR allows when interacting with a ped to just be incorporated into a simple menu. I don't think that having every last feature that STP offers be incorporated into base LSPDFR is necessary, I think that an API (or something, idk code) that easily allows the community to add different features to this menu would be a better idea.
     
    Thirdly, I think an LSPDFR equivalent of the context menu (i.e. a scene menu) would be a good idea, if you were to incorporate key UB/ STP features into LSPDFR. It could possibly even be under the same keybind as the ped interaction menu, with a selection at the top for 'Ped Interaction' or 'Scene'. Key features of such a menu would be the ability to call a towtruck and call a coroner. It would be good as well to have any service be able to be customised in a data file. Again, I think that including the minimum amount of features that is necessary for decent gameplay would be enough, with the community being able to add extra features that they would like to see.
     
    Finally, thank you to the all LSPDFR team for all your hard work developing LSPDFR and keeping it up to date, and maintaining this website. Thank you also for taking the time to read my message!
  3. Like
    Jakeus reacted to Corrupt412 in LSPDFR 0.5.0   
    @Cyan No clue if these features are possible or already exist, but here are my ideas:
     
    Tricky Foot Bails
    If the suspect vehicle receives extensive damage or the pursuit is prolonged, they could pick a specific location to foot bail. For example, if they happen to approach a metro station or a tight alleyway, the occupants could run toward that direction. If not on their toes, the player could easily lose the suspects.

    Similarly, the vehicle could temporarily stop to allow their passenger to foot bail while the driver continues. It might also work vice versa, as the driver could exit their vehicle and surrender to police, but the passenger takes the wheel. This scenario would be hectic especially with more occupants.
     
    Traffic Stop Reactions
    Drivers could act disobedient once a traffic stop is initiated. To elaborate, they could slam their breaks and exit their vehicle, subsequently yelling obscenities. Also, they could approach the officer or simply walk away from their vehicle.
     
    Likewise, a paranoid passenger could flee from the traffic stop or go on the offensive, so a pursuit would start. Meanwhile, their driver could surrender or flee. This would add even more uncertainty to 'routine' stops.
     
    Conclusion
    As I conclude, my idea is that these events would be fairly rare, so they're not ridiculously repetitive. If not a priority for the FR team, it would be interesting to see plugin developers pick these up, as they might be interested in these scenarios. I would love to see a similar implementation.
     
    Lastly, being an avid LSPDFR player, thank you and the team for such an amazing modification!
  4. Like
    Jakeus reacted to FLSTPRINGERF2012 in My very first suggestion for LSPDFR   
    While I lack the expertise to develop LSPDFR myself, I deeply appreciate the incredible work you've done thus far.
     
    In my first week of forum participation, I hope you'll bear with me if my idea seems a bit off.
     
    I'm wondering if it's feasible to create a plugins that allows users to generate all Law Enforcement Officers (LEOs) for a department based on MP characters.
    The concept involves deciding the department size, determining how many officers are on duty or off duty, and utilizing EUP to customize every LEO and name these characters. I would be willing to financially compensate someone for developing such a plugin for public use.
     
    Just imagine the ability to create and deploy your friends as patrolling and backup officers in-game. Or even recreate a dept. you personally know and Respect.
     
    Please correct me if my post is in the wrong topics.
     
    Thank you all, as always !
  5. Like
    Jakeus got a reaction from UnknownBastion in LSPDFR 0.5.0   
    I'm really glad to learn that an 0.50 is in the works.  I returned to the Patreon though I can see there's been no dev updates since 2019.  Is it likely that there will be some new posts relative to the forthcoming update?   Would make for a good incentive to rekindle the old Patreon and naturally, we're all very invested to see what a new update may look like.  
     
    Apart from that though, thanks to you all, the dev team for keeping up with the prompt maintenance of LSPDFR!
  6. Like
    Jakeus reacted to LMS in LSPDFR 0.4.9 - Now Available!   
    How about 0.4.10?
  7. Love
    Jakeus got a reaction from LSPDhotstuff in [WIP] Agency Dispatch Framework   
    Literally just came back to look at this now, seems you've made AMAZING progress since last I checked!  If all works as planned, having just this and the requisite plugins (UB, STP, CLite) will make for a super stable playing experience over the plethora of callout plugins most of us no doubt have currently!
     
    Watching with great interest, excellent work @Brexin212
  8. Love
    Jakeus got a reaction from Brexin212 in [WIP] Agency Dispatch Framework   
    Literally just came back to look at this now, seems you've made AMAZING progress since last I checked!  If all works as planned, having just this and the requisite plugins (UB, STP, CLite) will make for a super stable playing experience over the plethora of callout plugins most of us no doubt have currently!
     
    Watching with great interest, excellent work @Brexin212
  9. Like
    Jakeus reacted to Brexin212 in [WIP] Agency Dispatch Framework   
    Hey guys! I have some exciting news (at least to me). This weekend I decided that it would be much quicker and more simple if I added a feature into the mod where you can add locations directly as you play the game. This should speed up development time on my end, since I wont have to manually add locations using CodeWalker, and allow more customization on the users end by allowing them to add locations that were not added by default with ease. I have attached some images below to help show what that looks like. Anyways, I hope you all had a good memorial day weekend!
     
    Here we can see the new option to add a location:


     
    A few more images showing menu options. Each marker you place is color coded so you can see an overview before you save and close the new location:
     

     
    Below, yellow markers indicate an civilian ped, while the blue markers indicated police officer ped locations:

  10. Like
    Sorry for the very late response - I'm afraid it won't be. The design is too basic and bad for continued upload. Maybe I might instead make a new version based on something else,  such as, say, 1980s Detroit.

  11. Like
    Jakeus reacted to ThruZZd in Suggestion   
    As most people use UltimateBackup for most backup related things you could try to suggest that to BejoIjo on his discord. 
  12. Like
    Jakeus got a reaction from marti1230 in Suggestion   
    Hi all, devs if you're looking.
     
    I'd like to suggest a resource system for individual departments, not sure how easy or otherwise it would be to implement.  Though each department would have a set amount of available units/specialist resources at a given time, so like a roster system in effect.
     
    The units available on a dayshift would be more than say a nightshift and this could be modified for each day of the week.
     
    In terms of gameplay, it may mean that there is limited/no assistance available and perhaps mutual aid could come into effect.  So an LSPD officer is off with vehicle stopped and requests assistance, no LSPD available but RHPD has a car nearby and the mutual aid comes from the next agency.  Or a K9 isn't available as they are currently committed with a missing person search etc...
     
    I thought of this after using Ambient AI Callouts and think it would integrate amazingly, though would also work well on native LSPDFR.  Not sure if this will garner much interest, as it's a move more into the immersion/RP style and may not cater for all tastes.
     
    Thanks for the read!
     
    J.
     

  13. Like
    Jakeus reacted to AlconH in Using custom EUP wardrobe outfits for AI officers   
    Figured that might be the case. Thanks
     


  14. Like
    Jakeus reacted to TBS Lewis in GTA crashing when pressing F4   
    That makes sense, i recently installed LML but never fully removed all the files, Thanks for your help.
  15. Like
    Jakeus got a reaction from TBS Lewis in GTA crashing when pressing F4   
    I have the same issue as @TBS Lewis.  Tried a clean install of RPH to no avail, I've tried the force windowed/borderless option in RPH also.  Everything else is fine, except for the CTD after F4 is pressed to open the RageHook console.  The RPH log is otherwise normal too and shows nothing failing at the time of the crash.  

    **EDIT** 
     
    After playing around, I've found that if I remove LML, I can use the RPH console again.   There must be some form of conflict with the two.  @LMS tagged for your information.
  16. Like
    Jakeus reacted to Sam in Introducing our new Patreon Page   
    Today we're announcing the launch of our presence on Patreon, which you can find all the details of on our new page: https://www.patreon.com/lcpdfr
     
    I know that we're very late to the party when it comes to things like Patreon, so much so that in almost ten years of operating this site we've never actually had a donations or subscriptions service on offer except for a humble, and very much overlooked, PayPal link.  I suppose it's one of those things that we've thought about from time to time but perhaps we've just never quite wanted to pull the trigger on.
     
    As noble or whatever as this might seem, though, I think it has also had a couple of unintended consequences.  Not only have we often kept our cards a little too close to our chests, I think that as the community has grown and grown we've lost a certain sense of intimacy that was synonymous with the earlier days of our work for GTA IV.
     
    With that being said, our commitment to keeping our work free and available to all is as steadfast as ever.  While we're incredibly grateful to the handful of people who've donated to us over the years for nothing but a little image on their posts in return, we're obviously acutely aware of the much larger chunk of people who likely don't even know that we have a donations link.
     
    I think that by moving into the 21st century with this, we'll be able to provide a much better service for those who wish to support our work, and more importantly provide far greater recognition and rewards to those who do.
  17. Like
    Jakeus got a reaction from LMS in is there a chance we could live in other houses next lspdfr update?   
    @LMS firstly, thanks to you and the team for continuing to deliver such a high quality mod.  Secondly on the subject of houses, is there any way to have an apartment/house out in the Counties, such as one in Paleto Bay or Sandy Shores?  Just for us more rural based virtual cops.  🙂
  18. Like
    from my understanding they are working on that in the next version!
    for me I like the smaller apartment!
  19. Like
    Jakeus reacted to Nameless New Guy in A humble audio project.   
    Hello again @Sam
     
    So problem, 10 codes aren't universal. Do you think I should use LAPDs 10 codes since LSPD is based off them? 10-95 for the Agency in my town is "Officer Needs Assistance"
    10-95 according to a chart I'm looking at means "Prisoner/Subject in custody"
     
    Also I'm going to update the dispatcher and I'm getting in touch with a friend that does sound effects. That way the dispatcher will do something like this "1-Lincoln-18 we have a 10-31 in *keyboard typing* Strawberry"
     
    For the dispatcher I'm going to get as much of the actual codes as I can get done. So someday when LSPDFR reaches that point you're going to have all the audio for the call outs you'll need.
     
    I'm getting some more voice actors and actresses and I expect to get going on this soon.
  20. Like
    Jakeus reacted to Trulux in RageHook Plugin: No Splash Screen, Not Launching   
    Thank you so much, this worked first try.
  21. Like
    Jakeus got a reaction from Trulux in RageHook Plugin: No Splash Screen, Not Launching   
    Yeah, there's been an update.  Not a huge one but GTA V now launches via Rockstar games new proprietary launcher which I think RAGEHook struggles to locate as it's looking for a launch via Steam.
     
    I think 
     is a short workaround for it meantime.
  22. Like
    Jakeus reacted to Trulux in RageHook Plugin: No Splash Screen, Not Launching   
    Yes, this worked, thank you.
  23. Like
    Jakeus reacted to Cyan in Bring back the EMS MOD!   
    We can't bring back mods we don't develop.
  24. Like
    Jakeus reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  25. Like
    Jakeus reacted to Deadspin in Evolution of a vest.   
    Much appreciated. 

    Here soonish I plan on releasing an LSPD/BCSO/SASP male/female pack. Just need to finish off these custom server peds and create some more custom ones for LCPDFR. 

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