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Braveheart

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Everything posted by Braveheart

  1. Yes I'll ideally need the whole log to see if it contains anything specific. What I suspect is you're going available, going inside the station and either it's trying to spawn a call when it can't or it's spawning a call as you enter meaning the person de-spawns as the script is trying to use them.
  2. Yes, I've fixed this issue and the issues surrounding the numerous armed individuals call, new version - 2.4.2 - uploaded.
  3. Am aware and dealing with it, thanks for the notification though.
  4. All I wanted to present to the community a little something I've been working on for my group, Liberty City Police. At this moment in time the script is wholly private and thus requires one to enter various pieces of information so that the script may authenticate you with our website database. However I may release a toned down public version, perhaps one that speaks to the LCPDFR MDC; I'm so far undecided on this. It takes a horrendous amount of work. But I wanted to show it off a little to everyone as it appears to be the first of its kind. First, an overview of the features (both planned and implemented, most of these options are available on the website MDC, too): Requesting identification from individuals (foot and vehicle and searching for ID from deceased persons) including a number of possible outcomes: producing passport, drivers licence (if none held on record, then can be roleplayed as a fake), city ID card, taxi driver licence or simply provide you with their name as they have no documents to offer. Sometimes, they'll run/drive off or even attempt to assault you (rare); Preforming a record check which pulls information from our website and displays it in-game; Updating a person's record (if one exists) with various information e.g.: driving licence, weapon licence(s), flags, address; Checking and updating outstanding warrants and the issuing of warrants (which appear on records); Vehicle record check and updating; Various pieces of paperwork, including: custody/crime report (I think I'll merge the two to cut down on workload...), death report, disorder and traffic violation tickets; Searching persons and vehicles which brings up a display showing items currently on their person or inside of their vehicle (all held in a database, so it's persistent) and allows officers to confiscate items. This will show weapons too so where a person has a weapons licence, their weapon can be handed back to them once all checks are satisfied; Asking a person to exit their vehicle or enter their vehicle; Dispatching system on the website allowing a person to communicate with officers in-game and issue BOLO's, calls etc; Viewing current outstanding calls (generated manually or randomly from our Dispatch centre); Sending your location to the Dispatch centre; Accepting outstanding calls or accepting a call which was passed to you from dispatch, which will spawn the incident in-game(!) and immediately start playing out (response times critical meaning dispatch need to ensure the closest resources are sent); Accepting an outstanding call only provides a locus of the actual call, not the incident. Meaning upon arriving involved parties may have moved away giving rise to a full and thorough area search (officers on the ground, K9/dog units and helicopter all useful here.) And quite a lot more... Some screenshots follow: You may be wondering why I am posting this here given the fact the modification as it currently stands, is a private one. What I would like is some feedback from the LCPDFR community as to what they think would be prudent to include in such a mod and perhaps some input on the layout (we don't have MDC's in the UK). Lastly, would the community like such a modification to be available (even if it was slightly different, keeping parts exclusive for a number of reasons)? Brave
  5. Can you please open up the console in-game (` or tilda key ~) or open up ScriptHookDotNet.txt located in your game's root folder, scroll to the bottom and paste here what the actual error is.
  6. I can confirm I too had the noise/static during daytime, firing up TLAD and changing the grainy option to off fixed this.
  7. This was indeed a bug with the breathalyser, I've since fixed it and uploaded the fixed version (2.4.1).
  8. Did you really just reply with that? What does it matter if the reply is relevant? RTC is not an ENB. Low end or otherwise. This ENB has my full recommendation:
  9. Firstly: please, use a bigger font, I can barely read your message. And secondly: Could you be more vague, please?
  10. Have a play around with these two in C#, one of them should do the trick: Game.GameTime; World.CurrentDayTime;
  11. They are helpful! A note on the bugs, fairly certain for the first two I would need the LCPDFR API so I can tell AI backup not to fire and allow you to call LCPDFR backup for pursuits. Stuck peds, when where and how?
  12. Press the "Home" key on your keyboard, all friend requests are received as and stored under the "Messages" tab.
  13. The "sky view" where you appear to be floating in the middle of the ocean is actually the same error as "Your computer was running too slowly" just the game decides, for whatever GTAIV-logical reason, not to display that message when it happens joining a lobby/whilst in a lobby.
  14. This (mostly) happens when the spawned ped: Falls through the ground due to a bad spawn position or; Your game couldn't spawn the ped or was unloaded out of memory before the script could read up the location. A new version is due soon which has a different method for obtaining a position you can try updating to the new version. Alternatively, try reducing the call spawning to medium or close.
  15. Looks fantastic. Multiplayer support would be the icing on the cake.
  16. That's very simple. Player location is stored as a Vector3 (X, Y, Z) so you'd need to translate that into a 2D point for your map.
  17. There are multiple ways, but it depends on the cause. The most likely cause is due to your FPS dipping below a certain threshold, if this is what's happening in your case you might consider one of the following options: lowering your graphics settings, removing some mods, Try using this script: http://www.gta4-mods.com/script/low-fps-protection-f18692 this apparently teleports you away from busy scenes if your FPS drops below a certain point for a number of seconds or use a commandline with various arguments to attempt to make more memory available to GTAIV. For example I use: -memrestrict 790626304 -restrictApp 0 -percentvidmem 100 I also have good results using: -availablevidmem 100 -percentvidmem 3.3
  18. 2.4 update: 2.4 will include a few new calls and an overhaul of the breathalyser. A number of people have reported crashes whilst using the breathalyser, I know why this was happening and I believe I have now fixed all instances. Below are some screenshots of the new breathalyser in action: As always, if you come across a positive breath test (over prescribed limit) there's a chance the person will try to drive off.
  19. It is very much possible. It is something I'm experimenting with for my clan, Liberty City Police. I have a script set-up which will allows you to stop a ped and request their ID. The script will pass the ped's gender to a PHP page, the PHP page will then select a random person from our database and send their information back to the script which is then displayed in-game. The only issue I've come across at the moment is that of formatting the text in-game, it doesn't seem to respond to the common formatting options e.g. white space, /n and <br>, so I'm still figuring everything out. But it is indeed possible.
  20. 2.3 should fix any issues with locations not showing up. There was also an issue in the previous version where resist arrest would prevent or sometimes crash when LCPDFR arresting, this has been fixed too.
  21. This is the model. I used a British texture meant for another crown vic of the same model of which I can't recall unfortunately. I changed the light bar to all blue.

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