Everything posted by Braveheart
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Fire Raising/Arson (Policing Script)
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Stolen Vehicle (Policing Script)
From the album: Blues & Twos
A pursuit involving a stolen vehicle ended promptly when the driver lost control of the vehicle and crashed with almost fatal repercussions. -
Fire Raising/Arson (Policing Script)
From the album: Blues & Twos
Attending a report of Fire Raising/Arson. - Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]
- Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]
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Drunk and Incapable female (Policing Script)
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Person with a firearm (Policing Script)
From the album: Blues & Twos
The aftermath of a person with a gun running amok. As I arrived he fired several shots into and at the bus. -
Drunk and Incapable female (Policing Script)
From the album: Blues & Twos
Reports of a female laying in the street, appeared to be heavily under the influence of drink or drugs. - Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]
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Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]
1. Good idea, I'll add that in. 2. This is already a possibility! I've tweaked it a lot since making the video. I've added quite a bit to it, e.g. the lower their health the more likely they'll want to comply as opposed to getting seriously injured and if they have a weapon they'll less likely want to comply with you (or they may appear to comply then attempt a daring escape). Depending on what you are brandishing is also factored in. 3.I've already got the script spawning some fire around the car (the type which will burn anything and everything near by but can be extinguished by the FDLC also). One thing to note, the fire object you can spawn with SNT, when spawning it through script it can still burn nearby objects. It also is not extinguishable so I'm leaning toward staying away from it. Re choosing whether or not you want to respond - yes you can. At the minute I have it spawning the call then the details are passed to you, you can then respond or hit the not available button which will de-spawn the incident. Or you could hit the available button and this will not de-spawn the incident from the game (but will remove blips and things). Once you're passed a call you won't be passed another until you hit the available button. You can also set up the unit call-sign to anything you wish. I'll have a look into having persons exist their vehicle and get on the ground. The road traffic accidents happen in real-time.
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Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]
What do you mean? You can order folk out of their vehicle form a distance if you're aiming at them, there's a higher chance they'll take off though. This is a bit dodgy as by default when you aim at a driver they'll freak out, they'll do this momentarily before they decide to comply or drive away.
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Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]
Thanks for the feedback guys. Does anyone have any suggestions? I've been constantly tweaking things and I think it's close to where I want it to be. I have a quick story to share which took place whilst testing the script; unfortunately I wasn't recording. Long story short a vehicle lost control coming down a hill and clipped the back of my car. I proceeded to stop the vehicle and conducted a breath test with the driver, who blew over the limit. I then asked him to step out and stand still, he initially complied. I went to apply handcuffs and he decided to resist and began fighting with me, I deployed my taser at which point one of his passengers exits the vehicle and pulls out a knife and begins threatening me with it in a bid to help his friend escape! After a quick swipe of his knife in my direction (missing me) they both took off on foot. That's just one example of how things can get (realistically) ugly fairly quickly using the script.
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Scripting
Have a look here: http://www.gtaforums.com/index.php?showtopic=401577
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Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]
23/11/2012 2.0 BETA released! ?do=embed' frameborder='0' data-embedContent>?do=embed' frameborder='0' data-embedContent> 13/11/2012 New video: Pursuit of a wanted person: I have put together another short video of the new version, this time showing off one of the new incidents which is a wanted suspect who has been traced near by. I accepted this call whilst dealing with another incident as explained in the video which is why I had to drive for quite some time to catch up with them, most of which was removed from the video. Enjoy! http://www.youtube.com/watch?v=AZIzD61UIsI 11/08/2012 BETA released!:- http://www.lcpdfr.co...olicing-script/ I present to you, a video (below) demonstrating a script I've been working on for a while now which will compliment policing in LCPD:FR. I call it the Policing Script (I'm great with names, I know). A list of current features follows: Roads Policing features Stop vehicles (other vehicles will not attempt to overtake) Wave single stopped vehicles on or allow all stopped vehicles to move Breathalyser with either a UK or US setting (if someone's over the limit, there's a chance they'll try to flee) Order a person to step out of their vehicle (there's a chance they'll refuse, try to drive off or try to run away) Order a person to return to their vehicle and resume their journey General Policing features Order a person to leave the area (there's a chance they'll refuse) Breathalyse on foot Resist Arrest If you turn this on there's a chance persons you attempt to effect an arrest on will resist (lash out at you) or flee (still needs work). Aiming at a person or trying to use the E arrest will trigger this. There's a few in-game voices and animations included in this too. Extra incidents If you turn this on random events will be produced for you to police, including: Persons suspected of having guns or knives (which can escalate into a shots fired/stabbing incident) Robbery and Armed Robbery Injured Persons (The longer you take to respond, the more likely they'll die if they've been seriously injured) Disturbances (fights, drunkards and so forth) Vehicles on fire Road Traffic Accidents involving one or multiple vehicles Stolen vehicles Suspicious persons and vehicles Assistance calls from other cops And many more! http://www.youtube.com/watch?v=Zog9dDSpZoc
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GTA:IV POLICE SIRENS #2
I'm sure it's a newer version of the Alpha (I'm sure it's the Alpha). I know a lot of the vehicles in London (mostly Ambulances) use this siren, have a look on YouTube for some of their response videos.
- 6 comments
- 4 reviews
- GTA:IV POLICE SIRENS #2
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Testing policing script RTA (Road Traffic Accident) incident
It's ENB No Conflict with LCPDFR, Wayne's ENB. You could respond using a fire engine or ambulance if you so chose.
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Testing policing script RTA (Road Traffic Accident) incident 3
From the album: Blues & Twos
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Testing policing script RTA (Road Traffic Accident) incident 2
From the album: Blues & Twos
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Testing policing script RTA (Road Traffic Accident) incident
From the album: Blues & Twos
Before you ask, yes, this accident was randomly spawned by my script! I have a video coming shortly. -
GTA:IV Whelen Sirens
Sorry, I had no idea the screenshots were displaying as they are....the last upload I made it automatically resized the thumbnail for me. Also there is no relevance to the siren in the screenshot; you cannot submit a download without at least one screenshot attached to it.
- 10 comments
- 4 reviews
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GTA:IV Whelen Sirens
- 1,962 downloads
- Version 1.0
I made these a while ago but hadn't got around to uploading them here. INSTALLATION INSTRUCTIONS: -Open SparkIV and click "browse" -Scroll down to "pc" and then click audio > Sfx -Scroll down to "resident.rpf" and open it -Click "RESIDENT" -Scroll to "HORNS.ivaud" right click it and replace it with the one provided -Done! SparkIV for GTA:IV 1.0.7.0 - http://www.gtainside.com/download.php?do=comments&cat=326&start=&id=28310 http://www.youtube.com/watch?v=FPK5Tsi2kVE- 10 comments
- 4 reviews
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GTA:IV POLICE SIRENS #2
- 1,436 downloads
- Version 1.0
I made these a while ago but hadn't got around to uploading them here. INSTALLATION INSTRUCTIONS: -Open SparkIV and click "browse" -Scroll down to "pc" and then click audio > Sfx -Scroll down to "resident.rpf" and open it -Click "RESIDENT" -Scroll to "HORNS.ivaud" right click it and replace it with the one provided -Done! SparkIV for GTA:IV 1.0.7.0 - http://www.gtainside...start=&id=28310 http://www.youtube.com/watch?v=h397J3xqtV8- 6 comments
- 4 reviews
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help!! I have a problem with the callouts
You're going to have to be more specific, there's plenty of those.
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Hi, I would GREATLY appreciate if you could answer the following question: Should I get GTA IV or GTA IV Episodes from Liberty City?
GTA:IV doesn't have everything EFLC has, at least not TBOGT which has extra police vehicles and weapons.