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r.y.a.n

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Everything posted by r.y.a.n

  1. Does this work with UB?
  2. Amazing update, the potential here is huge.
  3. Everything is good about this pack, however if I had any annoyance, its that you have to be inches away from the peds to have the interact key work. My suggestion would be to increase that distance, to have it be more realistic.
  4. +1 on wanting this released. I remember paperwork plus back in the day
  5. Any chance you could make alternate liveries for these cars for SAHP/lore friendly?
  6. Installed, and I have STP installed as well but I am not able to arrest any of the peds spawned by this plugin. Holding down the takedown key and double pressing the takedown key both cause the ped to start glitching out with a weird in between animation. Have tried this several time with different events and still the same result. When the event "ends"/aborted, the ped is able to be arrested again. Edit: After playing around with it some more, the peds are able to be arrested ONLY when they aren't in a "pursuit". If they run on foot or vehicle and a pursuit is triggered, the visual glitching starts and they are unable to be arrested
  7. I guess we are all now coming back to LSPDFR? Been a few years and this is very helpful to know what's up to date, stable, and of good quality
  8. Will this be updated for 0.4.9? Not alot of ambient event plugins around, would be nice to have @Rich
  9. The moving around you in a traffic stop feature works well when there are multiple lanes of traffic. However on a 2 lane road what you have is drivers going into oncoming lanes to get around you and its clogs up the road. Any way to limit it to only roads that have more than 2 lanes? Or just a way to toggle it in an ini file?
  10. Does this serve as a replacement for ClearTheWayV?
  11. Does this plugin come with a performance hit? I'd imagine you lose some FPS with this.
  12. Any way you can make a all blue (blue&white) version of these cars??
  13. Is there a way to make cars spawn with armor already maxed out. Whether its AI or the player. Like when you are in the trainer or at the car sop and you increase your armor on a car, what exactly does it change. Is it something in the vehicle.meta that can be modified or?? Or with the Armored Kuruma. What exactly makes it armored. Is it a file line or just how the car model is?
  14. @qica any plans on making dark themed no ghosted liveries for the lspd pack? Like black or dark grey based?
  15. Great vehicles. One of the few packs that the ELS lights show up far away! Would love a dark themed livery addition as well!!
  16. Yeah I already have RadianceV. After researching it some more it seems to be just a down side of ELS cars.
  17. that didn't help. Up close they look great but from far away they look fake and dim. They aren't bright at all.
  18. I'll check and see if this helps
  19. Like the title say when the other els cars are at a distance away they become dim, unlike non els cars where you can see their emergency lights from a mile a way. I have post fx to ultra and shadows to very high, what can I do to improve this?
  20. Does anyone know how I can disable this event from happening? Everytime I drive near this spot on US-1 I hear an explosion every 30 seconds until I am right next to the scene. It seems to be the car that does it. I know it is a LSPDFR related event because it doesn't happen when LSPDFR isn't loaded. Is this base lspdfr? How can I stop this from happening since its so annoying because the event never stops spawning
  21. Love new developers however this "pack" is bland at best. I'll wait to review it after you workshop this some more
  22. So currently right now there are only a few mods that increase ai traffic speeds. Unfortunately the same meta file that is changed is the one thats changed for your mod. Is there any way at some point adding faster ai driving speeds to your mod?
  23. Is this all blues for lighting? If not, any chance to add an option for that?

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