Reputation Activity
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Sopphic got a reaction from maxuser8991 for a file, Stop Right ThereStop Right There is a LSPDFR plugin that utilizes the latest API update, which allows the player to perform a "parked traffic stop" on a target vehicle. The player will be able to pull over a vehicle without having to park behind it, and without the vehicle having to park. This is intended to be used for more cinematic traffic stops (like if you want to block a vehicle in and perform a traffic stop), or for niche scenarios (ie "stopping" a broken down vehicle that can't move, or a suspicious vehicle that you don't want to repark). If the vehicle is stopped, you will be able to approach as like any normal traffic stop -without having to park your car behind them etc etc - and if it is still moving it will stop immediately.
This plugin has an ini file, allowing you to customise the keybinding. To Install: Place "StopRightThere.dll", "StopRightThere.pdb", and "StopRightThere.ini" into Plugins/LSPDFR
Planned Update:
change default key-bind to Ctrl + Default Traffic Stop Key, for more intuitive activation. (this will require overriding the default LSPDFR Traffic Stop Feature)
This is my first proper plugin release, so please feel free to provide feedback!
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Sopphic got a reaction from Duke Nguyen for a file, Stop Right ThereStop Right There is a LSPDFR plugin that utilizes the latest API update, which allows the player to perform a "parked traffic stop" on a target vehicle. The player will be able to pull over a vehicle without having to park behind it, and without the vehicle having to park. This is intended to be used for more cinematic traffic stops (like if you want to block a vehicle in and perform a traffic stop), or for niche scenarios (ie "stopping" a broken down vehicle that can't move, or a suspicious vehicle that you don't want to repark). If the vehicle is stopped, you will be able to approach as like any normal traffic stop -without having to park your car behind them etc etc - and if it is still moving it will stop immediately.
This plugin has an ini file, allowing you to customise the keybinding. To Install: Place "StopRightThere.dll", "StopRightThere.pdb", and "StopRightThere.ini" into Plugins/LSPDFR
Planned Update:
change default key-bind to Ctrl + Default Traffic Stop Key, for more intuitive activation. (this will require overriding the default LSPDFR Traffic Stop Feature)
This is my first proper plugin release, so please feel free to provide feedback!
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Sopphic got a reaction from OfficerFiddlesticks for a file, Stop Right ThereStop Right There is a LSPDFR plugin that utilizes the latest API update, which allows the player to perform a "parked traffic stop" on a target vehicle. The player will be able to pull over a vehicle without having to park behind it, and without the vehicle having to park. This is intended to be used for more cinematic traffic stops (like if you want to block a vehicle in and perform a traffic stop), or for niche scenarios (ie "stopping" a broken down vehicle that can't move, or a suspicious vehicle that you don't want to repark). If the vehicle is stopped, you will be able to approach as like any normal traffic stop -without having to park your car behind them etc etc - and if it is still moving it will stop immediately.
This plugin has an ini file, allowing you to customise the keybinding. To Install: Place "StopRightThere.dll", "StopRightThere.pdb", and "StopRightThere.ini" into Plugins/LSPDFR
Planned Update:
change default key-bind to Ctrl + Default Traffic Stop Key, for more intuitive activation. (this will require overriding the default LSPDFR Traffic Stop Feature)
This is my first proper plugin release, so please feel free to provide feedback!
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Sopphic got a reaction from S3BORN LSPDFR for a file, Stop Right ThereStop Right There is a LSPDFR plugin that utilizes the latest API update, which allows the player to perform a "parked traffic stop" on a target vehicle. The player will be able to pull over a vehicle without having to park behind it, and without the vehicle having to park. This is intended to be used for more cinematic traffic stops (like if you want to block a vehicle in and perform a traffic stop), or for niche scenarios (ie "stopping" a broken down vehicle that can't move, or a suspicious vehicle that you don't want to repark). If the vehicle is stopped, you will be able to approach as like any normal traffic stop -without having to park your car behind them etc etc - and if it is still moving it will stop immediately.
This plugin has an ini file, allowing you to customise the keybinding. To Install: Place "StopRightThere.dll", "StopRightThere.pdb", and "StopRightThere.ini" into Plugins/LSPDFR
Planned Update:
change default key-bind to Ctrl + Default Traffic Stop Key, for more intuitive activation. (this will require overriding the default LSPDFR Traffic Stop Feature)
This is my first proper plugin release, so please feel free to provide feedback!
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Sopphic got a reaction from DatzeScaniaV8 for a file, Stop Right ThereStop Right There is a LSPDFR plugin that utilizes the latest API update, which allows the player to perform a "parked traffic stop" on a target vehicle. The player will be able to pull over a vehicle without having to park behind it, and without the vehicle having to park. This is intended to be used for more cinematic traffic stops (like if you want to block a vehicle in and perform a traffic stop), or for niche scenarios (ie "stopping" a broken down vehicle that can't move, or a suspicious vehicle that you don't want to repark). If the vehicle is stopped, you will be able to approach as like any normal traffic stop -without having to park your car behind them etc etc - and if it is still moving it will stop immediately.
This plugin has an ini file, allowing you to customise the keybinding. To Install: Place "StopRightThere.dll", "StopRightThere.pdb", and "StopRightThere.ini" into Plugins/LSPDFR
Planned Update:
change default key-bind to Ctrl + Default Traffic Stop Key, for more intuitive activation. (this will require overriding the default LSPDFR Traffic Stop Feature)
This is my first proper plugin release, so please feel free to provide feedback!
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Sopphic got a reaction from Kaatun for a file, Stop Right ThereStop Right There is a LSPDFR plugin that utilizes the latest API update, which allows the player to perform a "parked traffic stop" on a target vehicle. The player will be able to pull over a vehicle without having to park behind it, and without the vehicle having to park. This is intended to be used for more cinematic traffic stops (like if you want to block a vehicle in and perform a traffic stop), or for niche scenarios (ie "stopping" a broken down vehicle that can't move, or a suspicious vehicle that you don't want to repark). If the vehicle is stopped, you will be able to approach as like any normal traffic stop -without having to park your car behind them etc etc - and if it is still moving it will stop immediately.
This plugin has an ini file, allowing you to customise the keybinding. To Install: Place "StopRightThere.dll", "StopRightThere.pdb", and "StopRightThere.ini" into Plugins/LSPDFR
Planned Update:
change default key-bind to Ctrl + Default Traffic Stop Key, for more intuitive activation. (this will require overriding the default LSPDFR Traffic Stop Feature)
This is my first proper plugin release, so please feel free to provide feedback!
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Sopphic got a reaction from Stratuas for a file, Stop Right ThereStop Right There is a LSPDFR plugin that utilizes the latest API update, which allows the player to perform a "parked traffic stop" on a target vehicle. The player will be able to pull over a vehicle without having to park behind it, and without the vehicle having to park. This is intended to be used for more cinematic traffic stops (like if you want to block a vehicle in and perform a traffic stop), or for niche scenarios (ie "stopping" a broken down vehicle that can't move, or a suspicious vehicle that you don't want to repark). If the vehicle is stopped, you will be able to approach as like any normal traffic stop -without having to park your car behind them etc etc - and if it is still moving it will stop immediately.
This plugin has an ini file, allowing you to customise the keybinding. To Install: Place "StopRightThere.dll", "StopRightThere.pdb", and "StopRightThere.ini" into Plugins/LSPDFR
Planned Update:
change default key-bind to Ctrl + Default Traffic Stop Key, for more intuitive activation. (this will require overriding the default LSPDFR Traffic Stop Feature)
This is my first proper plugin release, so please feel free to provide feedback!
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Sopphic got a reaction from ThirstyFrost for a file, Stop Right ThereStop Right There is a LSPDFR plugin that utilizes the latest API update, which allows the player to perform a "parked traffic stop" on a target vehicle. The player will be able to pull over a vehicle without having to park behind it, and without the vehicle having to park. This is intended to be used for more cinematic traffic stops (like if you want to block a vehicle in and perform a traffic stop), or for niche scenarios (ie "stopping" a broken down vehicle that can't move, or a suspicious vehicle that you don't want to repark). If the vehicle is stopped, you will be able to approach as like any normal traffic stop -without having to park your car behind them etc etc - and if it is still moving it will stop immediately.
This plugin has an ini file, allowing you to customise the keybinding. To Install: Place "StopRightThere.dll", "StopRightThere.pdb", and "StopRightThere.ini" into Plugins/LSPDFR
Planned Update:
change default key-bind to Ctrl + Default Traffic Stop Key, for more intuitive activation. (this will require overriding the default LSPDFR Traffic Stop Feature)
This is my first proper plugin release, so please feel free to provide feedback!
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Sopphic got a reaction from Veteranfighter for a file, Stop Right ThereStop Right There is a LSPDFR plugin that utilizes the latest API update, which allows the player to perform a "parked traffic stop" on a target vehicle. The player will be able to pull over a vehicle without having to park behind it, and without the vehicle having to park. This is intended to be used for more cinematic traffic stops (like if you want to block a vehicle in and perform a traffic stop), or for niche scenarios (ie "stopping" a broken down vehicle that can't move, or a suspicious vehicle that you don't want to repark). If the vehicle is stopped, you will be able to approach as like any normal traffic stop -without having to park your car behind them etc etc - and if it is still moving it will stop immediately.
This plugin has an ini file, allowing you to customise the keybinding. To Install: Place "StopRightThere.dll", "StopRightThere.pdb", and "StopRightThere.ini" into Plugins/LSPDFR
Planned Update:
change default key-bind to Ctrl + Default Traffic Stop Key, for more intuitive activation. (this will require overriding the default LSPDFR Traffic Stop Feature)
This is my first proper plugin release, so please feel free to provide feedback!
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Sopphic got a reaction from Pjotr for a file, Stop Right ThereStop Right There is a LSPDFR plugin that utilizes the latest API update, which allows the player to perform a "parked traffic stop" on a target vehicle. The player will be able to pull over a vehicle without having to park behind it, and without the vehicle having to park. This is intended to be used for more cinematic traffic stops (like if you want to block a vehicle in and perform a traffic stop), or for niche scenarios (ie "stopping" a broken down vehicle that can't move, or a suspicious vehicle that you don't want to repark). If the vehicle is stopped, you will be able to approach as like any normal traffic stop -without having to park your car behind them etc etc - and if it is still moving it will stop immediately.
This plugin has an ini file, allowing you to customise the keybinding. To Install: Place "StopRightThere.dll", "StopRightThere.pdb", and "StopRightThere.ini" into Plugins/LSPDFR
Planned Update:
change default key-bind to Ctrl + Default Traffic Stop Key, for more intuitive activation. (this will require overriding the default LSPDFR Traffic Stop Feature)
This is my first proper plugin release, so please feel free to provide feedback!
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Sopphic got a reaction from ArriveAlive for a file, Stop Right ThereStop Right There is a LSPDFR plugin that utilizes the latest API update, which allows the player to perform a "parked traffic stop" on a target vehicle. The player will be able to pull over a vehicle without having to park behind it, and without the vehicle having to park. This is intended to be used for more cinematic traffic stops (like if you want to block a vehicle in and perform a traffic stop), or for niche scenarios (ie "stopping" a broken down vehicle that can't move, or a suspicious vehicle that you don't want to repark). If the vehicle is stopped, you will be able to approach as like any normal traffic stop -without having to park your car behind them etc etc - and if it is still moving it will stop immediately.
This plugin has an ini file, allowing you to customise the keybinding. To Install: Place "StopRightThere.dll", "StopRightThere.pdb", and "StopRightThere.ini" into Plugins/LSPDFR
Planned Update:
change default key-bind to Ctrl + Default Traffic Stop Key, for more intuitive activation. (this will require overriding the default LSPDFR Traffic Stop Feature)
This is my first proper plugin release, so please feel free to provide feedback!
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Sopphic got a reaction from ziipzaaapM16A4 for a file, Stop Right ThereStop Right There is a LSPDFR plugin that utilizes the latest API update, which allows the player to perform a "parked traffic stop" on a target vehicle. The player will be able to pull over a vehicle without having to park behind it, and without the vehicle having to park. This is intended to be used for more cinematic traffic stops (like if you want to block a vehicle in and perform a traffic stop), or for niche scenarios (ie "stopping" a broken down vehicle that can't move, or a suspicious vehicle that you don't want to repark). If the vehicle is stopped, you will be able to approach as like any normal traffic stop -without having to park your car behind them etc etc - and if it is still moving it will stop immediately.
This plugin has an ini file, allowing you to customise the keybinding. To Install: Place "StopRightThere.dll", "StopRightThere.pdb", and "StopRightThere.ini" into Plugins/LSPDFR
Planned Update:
change default key-bind to Ctrl + Default Traffic Stop Key, for more intuitive activation. (this will require overriding the default LSPDFR Traffic Stop Feature)
This is my first proper plugin release, so please feel free to provide feedback!
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Sopphic reacted to Bavarian47.2 for a file, Lore-Friendly District Attorney's BadgeLos Santos. The city full of dreams, richs and shit.
Drugs are on the streets and hookers on the seats.
The only thing that keep our sanity is the Los Santos Police Department.
But not only they are responsible for all the crackheads in the State Penitentiary. The Office of the District Attorney also plays a huge role in putting those addicts and criminals behind bars.
Enhance your Lore-Friendly Gameplay with this 100% Lore Friendly Badge.
Special Thanks goes to the LoreHub Community for leading me in the Lore-Friendly Direction and helping me improve the Badge.
IMPORTANT: You need to have EUP L&O Installed, get it here:
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Sopphic reacted to Austin Powers for a file, [NON ELS] 2020 Supra UnmarkedIf you would love to see more of the car here is the video to the trailer:
https://youtu.be/Otqxlm5075E
My discord is listed below:
https://discord.gg/VhBB7p2m3p
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Sopphic reacted to tedious for a file, Slimline Control Panel for Siren MasteryI created this Siren Mastery panel for my own use & thought others might like it.
What I wanted was a slimeline panel that sat at the top centre of the screen (all four corners are too busy already).
This panel is not designed to look like anything real - just be clear, easy to view & not take up much space.
The install instructions are included in the download, you need to set the UIPosition value in UIConfig.ini to TopLeft
The [UISpecificPositioning] value in the included UIPositioning.ini then shifts it to the right to the centre of the screen.
I use a UIScalingFactor of 0.3
These settings work for 1920x1080 resolution (if you use a different resolution you will need to adjust these settings).
You will need to install Siren Mastery for this to work.
Thanks go to @Albo1125 for producing Siren Mastery (and other indispensible mods)
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Sopphic reacted to PeterU for a file, PeterUCalloutsAdd some variety to your LSPDFR experience with a handful of callouts designed in LSPDFR's "semi-realistic" style, with many different variants and outcomes — some of which might surprise you!
Support PeterUCallouts and get great rewards: https://www.patreon.com/peteru
Join the PeterUCallouts Discord: https://discord.gg/Q6ffcfH
Recommended Plugins for Integration
I highly recommend that you have these plugins installed for the full experience:
LSPDFR+ by Albo1125 — http://www.lcpdfr.com/files/file/11930-lspdfr/ Traffic Policer by Albo1125 — http://www.lcpdfr.com/files/file/8303-traffic-policer/ Search Warrant by Darkmyre — https://www.darkmyre.net/files/file/9-search-warrant/ Better EMS by PNWParksFan — http://www.lcpdfr.com/files/file/11647-better-ems/ Computer+ by PieRGud — http://www.lcpdfr.com/files/file/11453-lspdfr-computer/ Police Smart Radio by Albo1125 — http://www.lcpdfr.com/files/file/15354-police-smartradio-the-successor-to-police-radio/ Street Name Addon to LSPDFR Police Radio by bjonesy05994 — https://www.lcpdfr.com/files/file/9029-street/
Possible Burglary (Silent Alarm Response)
The wealthy and paranoid residents of Los Santos and Blaine County often invest in silent burglar alarm systems from Gruppe Sechs or Bobcat Security. Instead of alerting the intruder and encouraging them to flee, these devices give you a better chance of catching the culprit. These systems, combined with their owners' uncomfortably close relationships with the LSPD and LSSD means you'll be first on scene when one of the silent alarms is triggered.
You are called out to a hand-picked residence or business across the state. Each property has multiple locations a suspect will appear at — at the front door, behind a gate, round the back checking out the back door, etc. — and there are different scenarios for how the suspect will behave. You don't get a suspect blip, so it's up to you to investigate the area to try and locate the suspect. Hopefully, you'll not spook them and can make a nice easy arrest, but how things go is up to your skill and luck!
Sneak around the back, try and get juuust close enough them to have them surrender, or try and identify the getaway vehicle, stake it out and try and catch them leaving the property suspiciously.
If you let the suspect drive away without them having noticed you, concerned neighbors might make a 911 call to report the last known location of the suspect's vehicle. It's then up to you to try and stop them before they get too far away.
Illegal Radio Broadcasting
Policing the airwaves is an important task. After all, who will ensure the government gets a healthy paycheck for licensing those radio waves that are all around us? That's where you step in. The police department have made significant investment in radio broadcasting detection equipment, and you'll be testing it out to track down and stop any unlicensed transmissions.
You will be called out to perform a traffic stop on a vehicle that is broadcasting some radio signals without the proper license. Hopefully, you'll be able to have a calm conversation (pressing Y to advance the on-screen subtitled conversation) and convince them to stop broadcasting, but sometimes they will not be so inclined.
This was my very first callout.
Racing in Parking Lot
Appears as “Vehicles Racing” in the LSPDFR notification window.
Some San Andreas residents can think of nothing better to do with their spare time than take their vehicles (or those that belong to others) and ‘race’ them… around their local parking lot. You will be dispatched to the location to address the threat to public safety these individuals pose.
Featuring more than 50 locations around the map where vehicles will rev up, perform burnouts and race between set points in a relatively small area Can spawn up to 4 vehicles, giving you plenty of police work to do before the situation is fully resolved! A vehicle may have a front seat passenger, who also may flee or fight If multiple suspects flee, a single LSPDFR pursuit is launched for all the suspects, allowing you to call backup to pursue the other suspects while you focus on one If a vehicle’s occupants choose to flee, both driver and front passenger will be marked for the pursuit If a vehicle becomes too damaged (the AI driving is still GTA V!), the occupants will flee on foot Vehicles are sometimes stolen, configure likelihood in the .ini file for this callout Vehicles are sometimes uninsured (this feature requires Traffic Policer by Albo1125 to be installed and running), configure likelihood in the .ini file for this callout Configure the “chaos modifier” (in the .ini file for this callout) to determine how likely things are to get violent, allowing you to tailor the callout to suit your playing style Assist Security Guard
You're not the only one out there on the front line dealing with a variety of situations. Private security guards are often some of the first to encounter trouble on 'their beat' — and occasionally they will need help from you.
Scenarios include: Intruder in restricted area — impaired individual Intruder in restricted area — misguided activist Bouncer — uncompliant individual Bouncer — shots fired Unwilling to pay entry Misguided plane enthusiast in Los Santos International Airport Misguided movie star enthusiast in Backlot City Inappropriate behaviour towards other hotel guests University — expelled student Suspected thief There are dozens of places around the map where the callout can spawn — each supporting some of the scenarios above, as appropriate for the location. You are able to ‘speak’ with the guard and the suspect (on-screen subtitles) to determine what actions you would like to take. There are multiple conversation variants and possible outcomes for each scenario to keep things fresh. Some scenarios feature integration with @Albo1125’s Traffic Policer and its Breathalyzer and Drugalyzer functions. Some scenarios feature integration with @Darkmyre’s Search Warrant. Unauthorized Camping
Nosy neighbors and concerned citizens alike may call into the local Sherriff’s Department or Park Ranger station to report unauthorized campsites, or individuals behaving suspiciously in and around them. In these cases, you will be dispatched into the wilderness to determine what is going on, and see if anyone needs to be moved on. But not everyone’s reason for spending some time “off the grid” is the same, and mountain lions aren’t the only danger you might encounter.
Bicycle On Freeway
Whether the ‘eco’ you care about is ecology or economy, riding a bicycle has many advantages. Not every road is suitable for this kind of transport, though, and the car-loving residents of San Andreas will quickly lose patience if a bicycle gets in the way on a fast road! Respond to a call about a bicycle on a freeway, or other fast road — get traffic flowing normally again and keep the public safe!
Suspect Possibly Attempting to Board Flight
Los Santos International Airport is a bustling hive of activity and one of the primary ways for people and goods to come in and out of the state. Sometimes an individual of interest to police will be in the area. There might not be a warrant out for their arrest, but their presence at the airport offers an opportunity for further investigation. If there is a justification from preventing them traveling, you might be able to get another dangerous criminal off the streets of Los Santos.
Suspicious Activity near ATM
You’re called to an ATM after reports of “suspicious activity” nearby. The residents of San Andreas are vulnerable to all sorts of threats as they obtain their cash — your job may involve dealing with high-tech criminals, or those who are a bit more of a blunt instrument.
Several scenarios, so the “suspicious activity” has enough variety. You can speak with on-scene witnesses and victims and ask various different questions to try and determine what has happened and gather any evidence to track down the criminal. You are sometimes given descriptions of the suspect and their vehicle. The detail available will depend on how reliable your witness is! The Department’s ALPR system can be used to track down the general location of a suspect vehicle from the description you’ve gathered from the scene. You can ask suspects various questions to determine their guilt. In some cases, you will have multiple ways of approaching a line of enquiry, and the decision you make will impact how the suspect chooses to behave. Sometimes, if you ask the right questions, the suspect will manage to incriminate themselves!
Landlord/Tenant Dispute
With sky high rents, onerous rental agreement terms and defiant tenants, it’s no wonder that tempers fray in the Los Santos rental market. You are called to the scene of a dispute between a landlord and a tenant and must utilise your diplomatic skills and knowledge of the relevant legal complexities to keep the peace and uphold the law.
Insecure Vehicle Load
Everyone knows that the roads of San Andreas are dangerous places to be — and that was true before some residents decided to drive around with a little too much cargo for their vehicle! You will be called to a report of a vehicle carrying a load in an unsafe manner. You receive some detail about the target vehicle, but then must track it down and perform a traffic stop. Take any action that is necessary to keep the roads safe(r) and issue traffic citations accordingly!
Credits
@JFavignano for getting me into this whole thing in the first place through his excellent LSPDFR video series
@Albo1125 for Police Scanner audio originally extracted for Assorted Callouts, Traffic Policer, Arrest Manager
@LukeD for Police Scanner audio originally extracted for CalloutsV
@goigle for Police Scanner audio originally extracted for Federal Callouts Alpha
This is very much a work in progress, as mentioned earlier, so I am keen for feedback, constructive criticism and ideas, but I can only do my best, and can't guarantee response times etc. We're all here to have fun, so please be patient, kind, inclusive and reasonable. Thanks.
Hope you enjoy.
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Sopphic reacted to sloosecannon for a file, San Andreas Record Data Access System (SARDAS)Hello LSPDFR community!
Today I'm releasing a new plugin/application. This is the San Andreas Record Data Access System - SARDAS for short. It's a Windows application you can run on a computer in real-life that will allow full access to ped/vehicle records, IN GAME!
This is a combination of a RagePluginHook/LSPDFR plugin, to access the ingame data, and a Windows application to run on any other computer that accesses the API provided by the plugin. You will be able to access any ped/vehicle records from any computer connected to the same network!
The SARDAS-unified zip contains the plugin, client app, and API documentation. There is also a seperate zip download for each individual part.
Please make sure to read the README - this plugin is somewhat more complicated than most, due to its nature (Networking is tough!). Please read the README!!!
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Sopphic reacted to Black Jesus for a file, Slicktop Chevy Silverado 1500 Crew CabFeatures:
Extra spawning Brush Guard, Spotlights (Both up and down), and a toolbox Supports multiple lives 3 Garbage skins by yours truly ;) Bugs:
It's a truck, so it turns like a big ass truck Rear windshield looks dumb when it gets shot too much Please report any other bugs.
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Sopphic reacted to Chica for a file, [4K] Revamped Stock Ambulance Skins + BONUS "CENTRAL LOS SANTOS MEDICAL CENTER" SKIN!Tired of worn-out low quality looking textures on the stock ambulance?
Want a better look without sacrificing the traditional "Los Santos" based theme?
Check this out!
Since the Ambulance supports more than just 3 skins, you can mix up the variety of textures that will spawn on the ambulance when playing.
If you have any questions or need help, just shoot me a message.
Enjoy.
Also Check out:
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Sopphic got a reaction from RyWilson for a file, FIB CVPI [Bxbugs style]Very basic fib texture for use with bxbugs' cvpi. available here:
Apologies for no in-game screenshots, i cooked this one up pretty quick.
FBI Preview.vid
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Sopphic reacted to Sam for a file, LSPD First ResponseIf you are installing LSPDFR 0.4 for the first time, we strongly recommend that you do so on a clean copy of Grand Theft Auto V without any other mods or plugins.
LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years and is the latest major version of LSPDFR, released in December 2018. LSPDFR turns the world of GTA V upside down, giving you the power to enforce the law as you see fit.
Please see the following resources for more information about LSPDFR and its features:
LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
LSPDFR 0.4 Getting Started: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
Installation Guides: https://www.lcpdfr.com/lspdfr/how-to-install/
Part of the First Response Mods family.
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Sopphic got a reaction from gRaff for a file, [.OIV] "BLACKED OUT" THE Definitive Stealth Police PackIMPORTANT: ALL CREDIT GOES TO JUSTJOZUA, FOOTBALLMATT, GAMBLE812 AND POLICEBIKE36 FOR THEIR QUALITY RETEXTURES, I HAVE JUST PUT THEM ALL IN THE SAME PLACE.
"BLACKED OUT" is THE definitive Stealth Police Pack
Takes all law enforcement units (excluding the police bike and police transport (@PoliceBike36 is working on it)) and changes the primary livery colour to black, for that clean, natural looking feel, that will never look too bright.
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Sopphic reacted to Pumpk1in for a file, CVPI PSD template (lspd, sheriff, taxi livery included)Hi !
This is my first PSD gived to the community.
I know that the CVPI is loved by many of us, so I wanted to do a PSD to make livery customisation easy for everyone.
This PSD is provided with some folders and one vector layer for each part of the car, allowing you to change each color the easy way withat having to draw any shape.
It also comes with a folder using a layer mask allowing you to draw/put stickers/decals on the car without exceeding too much the car template and have a clean looking texture. For me, its important when you share your work with people. (You also can enable the standard CJ24 template in background to work accurately and have a good idea of where your logos/unit numbers will be on the car.)
The purpose of my work is only to make you gain some time while making lot of liveries. No more time spent checking if your color fits the corrects polygons.
The PSD comes with a LSPD, Blaine County Sheriff and Taxi example.
Look at the video to see it in action... but don't pay attention to my shitty english please :p
Bye ! :)
CVPI_tpl.zip
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Sopphic reacted to PNWParksFan for a file, Clean ALL The Things! Blip cleanup, delete or dismiss vehicles and peds, vehicle repairLSPDFR crashes in the middle of a pursuit. We've all been there. Maybe it's while developing a new callout, maybe it's a slightly unstable plugin you like to use, maybe LSPDFR just crashes on your computer sometimes. Now your map is littered with flashing red and blue blips and the suspect is still showing up red even though you arrested them. You reload LSPDFR, but the messy map remains. Abandoned police cars block the road. Do you waste a bunch of time restarting GTA, or do you just move some cars to the side of the road and deal with it?
Well, now there's a better solution! The CleanAllTheThings Plugin has several different modes to help you clean up the game world - whether there was a crash, some cops just randomly abandoned their vehicles, or just because you feel like it.
CleanUpLSPDFRCrash removeEmptyPoliceVehicles
Combines most commonly used commands when cleaning up from an LSPDFR crash during a pursuit. Calls the following commands, described below:
RemoveAllBlips DismissPeds DismissVehicles (policeOnly=true, occupiedOnly=false) DeletePeds (deadOnly=true) DeleteVehicles (policeOnly=true, unoccupiedOnly=true) IF removeEmptyPoliceVehicles is true FixAllVehicles policeOnly, occupiedOnly
Repairs and cleans all vehicles in the game. If policeOnly is true, only fixes police vehicles. If occupiedOnly is true, only fixes occupied vehicles.
This command is useful if you're in a pursuit and a police vehicle is unrealistically damaged due to smashing into things thanks to the hyper-active pursuit AI.
RemoveAllBlips
Removes all blips from the map, including red/blue flashing blips for pursuits. Note that this command does NOT delete the underlying object, it just removes the blip from your map! That means if you call this command while a pursuit is active, the pursuit will continue - you just won't be able to see where the suspect is. You would have to use a Dismiss or Delete command to actually remove the underlying objects.
RemoveBlipsFromVehicles policeOnly, occupiedOnly
Turns off the blips for all vehicles loaded in game. Specify true or false for policeOnly and occupiedOnly to only remove blips from police vehicles, and/or only remove blips from occupied vehicles.
DismissVehicles policeOnly, occupiedOnly
Dismisses vehicles, clearing any tasks assigned to them and allowing the game to unload the vehicle if you leave the area they are in. Specify true or false for policeOnly and occupiedOnly to only dismiss police vehicles or occupied vehicles.
DeleteVehicles policeOnly, occupiedOnly, unoccupiedOnly
Deletes vehicles, and any peds inside those vehicles, anywhere in the game world. Specify true or false for policeOnly, occupiedOnly, and/or unoccupiedOnly.
policeOnly = only deletes police vehicles occupiedOnly = only deletes vehicles with peds in them unoccupiedOnly = only deletes vehicles without peds in them If you specify both occupiedOnly and unoccupiedOnly to be both true or both false, then it will delete all vehicles.
DeletePeds deadOnly
Deletes all peds in the game. Specify true or false for deadOnly to only delete dead peds, or to delete all peds. Note that in some cases, a ped may appear to be dead, but
is actually alive and set to appear unconscious by a plugin. If deadOnly is set to true, these peds will not be removed.
DismissPeds
Dismisses all peds, terminating any tasks and allowing the game to despawn them if you leave their area. Any peds stuck in place due to a callout should start walking or driving away, including any arrested peds.
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Hope you find this plugin useful! Please leave a comment and let me know if you encounter any problems, and if the plugin helps you out consider leaving a review.
Plugin tested on RPH 0.34 with LSPDFR 0.3.
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Sopphic got a reaction from RyWilson for a file, [.OIV] "BLACKED OUT" THE Definitive Stealth Police PackIMPORTANT: ALL CREDIT GOES TO JUSTJOZUA, FOOTBALLMATT, GAMBLE812 AND POLICEBIKE36 FOR THEIR QUALITY RETEXTURES, I HAVE JUST PUT THEM ALL IN THE SAME PLACE.
"BLACKED OUT" is THE definitive Stealth Police Pack
Takes all law enforcement units (excluding the police bike and police transport (@PoliceBike36 is working on it)) and changes the primary livery colour to black, for that clean, natural looking feel, that will never look too bright.