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PSource

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Everything posted by PSource

  1. @WildFyr Those templates are absolutely brilliant! And thank you so much for sharing!
  2. Hi Andrew, sorry for my late response. As stated in the terms of use, you can use this vehicle for commercial purpose. But you MUST provide original credits with your release. I apologize if the wording in the terms of use were confusing.
    • 961 downloads
    • Version 1.0.0
    2010 Ford Crown Victoria PI DEV Model (V1.0) Hello LCPDFR! This is an unlocked base model development model of the unmarked '10 CVPI I recently uploaded. It is composed of the model from the Forza game series and various parts from NFS Heat, then further optimized for GTA V. The body paint and interior colours are already setup and ready for in game use. However, refer to the guide for carvariations.meta included in this archive, for further clarification. The .YTD files for this vehicle have been included. Please refrain from adjusting properties of the included textures (unless you know what you are doing), so they appear as intended. Included in this archive is various guides to help you setup the animated transmission, in game carvariations.meta setup and ambient occlusion body mapping. A template for the body is also included for livery creation. This vehicle has full LOD's configured, so ensure you export your vehicle correctly: - The standard .yft export (polcvpi2.yft for example), should include all LOD's EXCEPT THE HIGHEST. - The _hi.yft export (polcvpi2_hi.yft for example), should only include the HIGHEST LOD ONLY. Terms of Use - This package is provided "as is". The author makes no warranties towards this package. - In no event is the author liable for any damages that arise or the inability to use this package. All responsibilities rest on the user. - This package MUST NOT be used for commercial purposes, nor re-distributed WITHOUT ORIGINAL CREDITS PROVIDED. - You may not copy elements of this package, remove credits or reverse engineer the contents without permission from the original author.
    • 2,934 downloads
    • Version 1.0.0
    2010 Ford Crown Victoria PI (V1.0) This vehicle is now available as an unlocked DEV. 2010 Ford Crown Victoria Police Interceptor in an unmarked configuration. Hello LCPDFR! This is just a simple unmarked CVPI NON-ELS vehicle I've put together. I've been working on this CVPI model for a long time and have finally put it to use in an unmarked police setup. I've provided both add-on and replace packages to download. - The add-on package will add the vehicle into the game with the in-game name being 'intercept2'. - The replace package will use the POLICE4 slot. - Refer to the installation instructions in the download for correct installation of the package. This model features: - Paintable body with 2 colour setup (Paint 1 for bumpers, bonnet, boot & fenders. Paint 2 for doors & roof). Model is setup out of the box to use default POLICE4 paint colours. - Interior colour that can be changed via Benny's Mod Shop or trainer. Model is setup out of the box to use gray and tan colours. - Tintable windows. - Opening and closing of the laptop screen. This can be done by holding the vehicle interaction key (Right D-PAD on controller, H key on keyboard, same button for toggling convertibles). Terms of Use - This package is provided "as is". The Author makes no warranties towards this package. - In no event is the Author liable for any damages that arise or the inability to use this package. All responsibilities rest on the user. - You may not modify or copy elements of this package, remove credits or reverse engineer the contents without permission from the original Author.
  3. I'm happy for anyone to import these and tweak them to suit their desires, hell I don't mind if you rip the entire thing apart. And release them in whatever form or platform they choose. But yes please attach appropriate accreditation.
    • 2,835 downloads
    • Version 1.0.0
    Rockport Police Department Vehicle Pack (v1.0) A re-creation of the police vehicles from the game Need for Speed Most Wanted (2005). All vehicles have been built from the ground up based off the original models from the game. Featuring higher polygon counts for greater detail and 3D interiors to better fit into the GTA V world, gives these gems the refresh they deserve. While keeping them as authentic as possible. I sincerely apologize for the lack of updates on this pack. This has been the largest project I have attempted, learning new programs as I go. And as such this pack has gone through many iterations with even some complete redo's. Finally these vehicles are at a stage where we are satisfied to release them to the public, but far from perfection. Which is why these vehicles have been left unlocked to allow the community to tweak and edit these to their desires, and maybe even fix some of the errors we have missed! I also cannot go without giving a massive thankyou to @DevilDexter22 for his amazing support and feedback. With his assistance with livery/texture creation and modelling (which only scrapes the surface of his contributions), it would not be fair for me to take all the credit. A absolute pleasure to work with! Installation instruction are included in the download. This pack has been assembled into a DLC.RPF for easier installation, with no original game files being replaced. We hope the wonderful community will enjoy these as much as we do! Please feel free to use these in any of your future projects, FiveM servers etc. But appropriate accreditation should be included.
  4. PSource posted a gallery image in GTA V Galleries
  5. PSource commented on PSource's gallery image in GTA V Galleries
  6. You could try scaling the Lower LOD's siren mesh larger to give off a brighter effect from a distance. For example, if you are using ELS you can simply scale L2 and L3 larger, compound then done. But if using the game's vanilla siren system (NON-ELS) then you will have to adjust the 'scaleFactor' value in the carcols file so the mesh won't protrude through the car when the lights are inactive. I have tried value 20 for scaleFactor and scaling the siren meshes in ZMod down to 5.000 and can confirm the lights will not be visible when inactive. You could always just put the dummy's for the sirens far below the car and not have to worry about messing with the carcols file, but of course you won't have environmental reflections which can ruin the immersion. I hope this makes sense and is not too confusing to follow. Let me know if this helps!!
  7. PSource posted a gallery image in GTA V Galleries
  8. PSource commented on Bxbugs123's gallery image in GTA V Galleries
  9. PSource commented on Bxbugs123's gallery image in GTA V Galleries
  10. PSource posted a gallery image in GTA V Galleries
  11. PSource commented on PSource's gallery image in GTA V Galleries
  12. PSource posted a gallery image in GTA V Galleries
  13. PSource posted a gallery image in GTA V Galleries
  14. RPD

    PSource commented on PSource's gallery image in GTA V Galleries
  15. RPD

    PSource posted a gallery image in GTA V Galleries
  16. PSource commented on PSource's gallery image in GTA V Galleries
  17. PSource commented on PSource's gallery image in GTA V Galleries

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