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Emisanic

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  1. patvmru started following Emisanic
  2. awmperry started following Emisanic
  3.    Emisanic reacted to a gallery image: Major WIP
  4. iiKonrad started following Emisanic
  5. I've used one before but I'll give it a try from the ground up, starting with a new commandline
  6. I wish I could, its part of the problem , medium is the lowest I can get, any lower and the game won't load
  7. Is this okay? I've never used Speccy before. http://speccy.piriform.com/results/RXuT1J515TcNGuFlNE6SjHc
  8. Hey, I've been trying for a while to fix this now but it's absolutely beyond me. I've had GTA:IV for a long time and put up with this issue but I'm quite sick of it now. My computer I believe ABSOLUTELY should run GTA:IV Here's a few reasons why. My PC Definitely surpasses the Recommended specs for the game, The Game istself once auto configured puts everything on HIGH with minimal memory usage. The Issue: don't get me wrong the game runs, the issue is that I have 10-15 Fps whereever I go and it drops to 6-8 Fps at night time or around headlights. This is when played on medium graphics, with no shadows, no reflections, low water, and next to none view and detail distance. If i even try to put the game on low graphics the game absolutely does not work at all, it will not get past the safehouse door. My Specs: Nvidia GT620 1GB Intel I3-3220 3.30Ghz x64 Windows 8 6GB RAM (And just incase it's needed, a 1920x1080 monitor) So those of you that are wizards and mages of a technology orientation please try and suss this out! Cheers,
  9. BPM Has released two unlocked sprinters, all with multiple liveries.
  10. The same as any author would keep their models locked. I made it, to I'll use it to its full extent and how I see fit and keep it to myself and those I trust it to.
  11. Emisanic started following Bradyg
  12.    169Gaming reacted to a post in a topic: Premier Hazard Optimax/Midimax
  13. Scottish is right, I am keeping the midimax very. very private.
  14.    Double Doppler reacted to a comment on a file: Vauxhall Vectra 2005 North Wales Police
  15. Sure Bandits I'll work on some updated pictures, And swedish it's clearly KlingonModding that comes next!
    • 30 downloads
    For my first upload I wanted to present the first in my series of British vehicles. I plan on releasing British and American Vehicles in the future. What is it? This is a North Wales Police Vauxhall Vectra 2005. We only used them for a short time but I really like this car. Model status: L/U: LOCKED Optimised for: Police This model may be updated from time to time. Includes: Vehicle Files (police.wtf, police.wft) Template file Credits document I Haven't included an Els Config file because I'll leave it to you to make a custom one suited to you. Disclaimer: You may template the vehicle for personal use, You may upload the SKIN ONLY to lcpdfr.com with proper credits used and a link given to the model. Any reuploads will require permission first with a logical reason for wanting to reupload. HazardModding 2014
  16. Welcome to my thread. Here I'll be posting videos and updates on what models or textures I'm working on. Enjoy. WIP: Vauxhall/Opel Astra estate: [pending pictures] A sleek looking astra estate equipped with a touchscreen MDT and a premier hazard midimax lightbar. Pictures being posted later. Mercedes Sprinter Ambulance Configuration https://www.youtube.com/watch?v=EyGS-bIykDU It's still very WIP so bear this in mind.
  17. Let's not be totally unconstructive. Yes the post is a bit bare, however it does tell you how to spell the Zmodeler codes without making spelling mistakes. All the post needs is information on what each code does and make it understandable.
  18. I can so this but it looks like it won't be today due to other things I need to do. All of those should be fairly easy to do if anyone does it.
  19. You have no shader settings for your texture. I don't fully know the ins and outs but here's a try. Textures need to be followed with a setting name e.g: emerglights mesh (the mesh being the setting name) I don't know what yours needs to be but that's the cause I believe. You also don't appear to have the right speculars and shaders added to your texture order for the emerglights. Hopefully now I've detailed it someone can explain fully.

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