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Export problem "using texture "..." which doesn't suit settings for shader "..."

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Hi 
 
After my wig wags and suspension problem, now i have an export problem :wallbash:
 
I have remap ELS on my grill leds, side leds and windshield leds with the "emerglights_justice" from HG2 EVI's pack. When i export my car i have "Using texture "emerglights_justice" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
 
 
I have search on LCPDR and others forums and i don't find the solution ( my bad english doesn't help me) 
 
I think i need to modifie the material of my emerglights_justice but i don't know how do ...
 
 
Screenshot from my zModeler 2.2.4 build 983

 

8y4BS.jpg

 

 

Zmodeler logs

ZModeler is ready.

Texture"cv_stuff" was DXT1-compressed to store in file.
Texture"cv_stuff" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"cv_interior" was DXT1-compressed to store in file.
Texture"police_stuff" was DXT1-compressed to store in file.
Texture"code 3 commandstik" was DXT5-compressed to store in file.
Texture"emerglights_justice" was DXT5-compressed to store in file.
Texture"emerglights_justice" can not be stored properly because of it's size. You will need to store it in WTD file.
Using texture "emerglights_justice" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Texture"emerglights_justice" was DXT5-compressed to store in file.
Texture"emerglights_justice" can not be stored properly because of it's size. You will need to store it in WTD file.
Using texture "emerglights_justice" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Texture"emerglights_justice" was DXT5-compressed to store in file.
Texture"emerglights_justice" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights_emis" was DXT5-compressed to store in file.
Texture"black" was DXT1-compressed to store in file.
Texture"slim_lighter" was DXT1-compressed to store in file.
Texture"normal_map" was DXT1-compressed to store in file.
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights_led" was DXT5-compressed to store in file.
Texture"emerglights_led" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"police_sign_1" was DXT1-compressed to store in file.
Texture"police_sign_1" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"cvpi_badges" was DXT5-compressed to store in file.
Texture"cv_stuff" was DXT1-compressed to store in file.
Texture"cv_stuff" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"cv_stuff" was DXT1-compressed to store in file.
Texture"cv_stuff" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"grill" was DXT5-compressed to store in file.
Texture"cv_chrome" was DXT1-compressed to store in file.
Texture"cvpi_steelrim" was DXT1-compressed to store in file.
Texture"cvpi_steelrim_dirt" was DXT1-compressed to store in file.
Texture"cvpi_steelrim_n" was DXT1-compressed to store in file.
Texture"cv_stuff" was DXT1-compressed to store in file.
Texture"cv_stuff" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"cv_interior" was DXT1-compressed to store in file.
Texture"police_stuff" was DXT1-compressed to store in file.
Texture"code 3 commandstik" was DXT5-compressed to store in file.
Texture"emerglights_justice" was DXT5-compressed to store in file.
Texture"emerglights_justice" can not be stored properly because of it's size. You will need to store it in WTD file.
Using texture "emerglights_justice" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Texture"emerglights_justice" was DXT5-compressed to store in file.
Texture"emerglights_justice" can not be stored properly because of it's size. You will need to store it in WTD file.
Using texture "emerglights_justice" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Texture"emerglights_justice" was DXT5-compressed to store in file.
Texture"emerglights_justice" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights_emis" was DXT5-compressed to store in file.
Texture"black" was DXT1-compressed to store in file.
Texture"slim_lighter" was DXT1-compressed to store in file.
Texture"normal_map" was DXT1-compressed to store in file.
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights_led" was DXT5-compressed to store in file.
Texture"emerglights_led" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"police_sign_1" was DXT1-compressed to store in file.
Texture"police_sign_1" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"cvpi_badges" was DXT5-compressed to store in file.
Texture"cv_stuff" was DXT1-compressed to store in file.
Texture"cv_stuff" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"cv_stuff" was DXT1-compressed to store in file.
Texture"cv_stuff" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"grill" was DXT5-compressed to store in file.
Texture"cv_chrome" was DXT1-compressed to store in file.
Texture"cvpi_steelrim" was DXT1-compressed to store in file.
Texture"cvpi_steelrim_dirt" was DXT1-compressed to store in file.
Texture"cvpi_steelrim_n" was DXT1-compressed to store in file.
Performing autosave to "d:[mods] gta ivzmodellerzodeler 224 983/Autosave/Cvpi Unmarked Test Slim_autosave2.z3d"
 

 

Thank ! 

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You have no shader settings for your texture. I don't fully know the ins and outs but here's a try.

Textures need to be followed with a setting name e.g:

emerglights mesh (the mesh being the setting name)

I don't know what yours needs to be but that's the cause I believe. You also don't appear to have the right speculars and shaders added to your texture order for the emerglights. Hopefully now I've detailed it someone can explain fully.

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