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mtloya

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Everything posted by mtloya

  1. Beautiful stuff as always. Might f around and make matching liveries to what I made for your ladder truck. ;)
  2. Hi all, I'm having an issue with getting customregion fire units to spawn with their correct liveries based on their zoning. The vehicles will spawn in the appropriate zones as confirmed within the RPH console, but regardless of location, they're spawning with the livery in slot 2. I'm currently testing whether making additional liveries would be worth it, provided I can get them to spawn in their respective response districts... If someone could please help me troubleshoot my coding, that would be excellent. Mind you - in SpecialUnits, liveries work fine for fire units. Additionally, in my Ambulance section directly above the Firetruck section in CustomRegions, liveries also work as they should per zone. This is leading me to believe that within the Firetruck section specifically within CustomRegions, liveries are for whatever reason ignored. Which, given that UB is basically abandoned at this point, I wouldn't be surprised. If I have to create the departments within SpecialUnits just to get the correctly-liveried unit to spawn, I guess I'll do that, but I'd prefer not to. I don't recall having this issue previously the last time I spun up an LSPDFR install about a year and a half ago, but I could be remembering incorrectly. Code is as follows: Thanks in advance.
  3. Hi all, After a year and a half hiatus, I've decided to pick V back up as well as LSPDFR and the like. Thankfully, my old mods folder still mostly works, but I've decided to go through every vehicle I have installed one at a time to determine what might need fixed, and I of course found a couple with conflicting sirensettings, via the log file for Limit Adjuster. With that said - and I assume the answer is yes but I cannot find a definite answer anywhere I look - do I simply want to change one of the conflicting siren IDs to a different number that isn't currently used to resolve the conflict? For context, at the moment, the textures for the sirens for a given vehicle which is being stated as having a conflict are all over the place, weird sizes, etc. etc. Just looking for confirmation or next best steps. Thanks.
  4. This seems to be constantly failing for me. Game will launch and everything will be fine, but ambient vehicle spawns kill the lights on the car that I'm driving, and very frequently the sirensettings for multiple vehicles on scene will immediately stop or bug out as well.
    • 442 downloads
    • Version 1.0.0
    This is my first public livery upload so please go easy. This pack contains liveries for AIF Infantrymen's MTL Ladder Truck as an attempt to match Monkeypolice188's and Lt.Caine's fleets for the following agencies: LSFD, LSCityFD, LSCoFD, USAF, LSIA, BCFD, and Davis FD. You will of course first need to download and install AIF Infantrymen's model, found here: https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/27309-mtl-ladder-truck/ Install steps for the liveries are in the readme. I may create and upload additional liveries in the future. I've been contemplating making an FDNY skin... As mentioned, these liveries were inspired by Monkeypolice188's and Lt.Caine's uploads, and some content was sourced or recreated from their liveries. Their liveries were heavily referenced in the making of this pack. All other content was either redrawn/made by hand or sourced from game resources or free online resources. Let me just say that trying to find decent reference pictures/videos for Compton's older ladder truck was the hardest part about this. However, I personally think that livery came out the best, with the custom City of Davis seal and bulldog.
  5. I'd also like to confirm that for whatever reason, this callout pack looks for Traffic Policer despite it not being a required dependency. My log (the crash-relevant part) is below. Guess I'll uninstall for the meantime...
  6. Nice job! Would you be able to create a lsfd brush unit from this??
  7. Been crashing recently during traffic stops trying to look up a vehicle's plate. As soon as I click the vehicle in the list, the game either hard crashes, or LSPDFR soft crashes. Not sure what the issue is, my comp+ is up to date. Here is a screenshot of when it soft crashed. Not sure who Sammy is, but it isn't me.
  8. I do have a gameconfig that matches the current update, but I don't have the heap limit or packfile adjusters. Have them downloaded, just not installed. I'll see if that makes any difference. Edit - Added the heap limit adjuster file. Seems to be working right now. I'll report back if I run into any further issues. Edit 2 - Crashed again, same exact situation. Heap adjuster doesn't necessarily help. I should've read my own log file closer. Originally, it looked like it was an issue with Spike Strips V. This most recent crash however did not yield anything in the RPH log that points to anything in particular. I'll try to remove SSV and see if anything changes. Edit 3 - Removed SSV, didn't make a difference. Just crashed again, but RPH was able to handle it and not crash the game. See screenshot for log.
  9. Hi all, I'm having an issue where the entire game crashes when I attempt to look up a vehicle using Computer+ during a traffic stop. Crash report states it's an access violation exception. I run the game and all related processes with admin privileges, and my antivirus isn't active during gaming. I'll post the logs, directory screenshot, etc., below. What is odd though, is that prior to the traffic stop, I was able to pull the vehicle's information up with no problem. As soon as I initiate the stop and get the driver's info (using StopThePed) then return to my vehicle to confirm, the computer crashes the game. This just started happening, it did not do this until recently. I added a few callout packs recently, but I can't imagine those being the issue as the vehicle pulled over is during a patrol, and not any callout. I've been wrong before, though... I have a variety of miscellaneous scripts and mods that were all working, but I can't list them all simply because I don't remember what's all there, haha. The callout packs that I most recently installed are: First Callouts, On the Beat Callouts, Highway Callouts, Taco's Highway Callouts, & Common Callouts. I did not experience this issue prior to installing these packs. Anyone have any ideas or suggestions? I know the obvious, remove each new callout one by one, but I figured I'd ask before doing that. RagePluginHook.log
  10. The trucks look great, but could you upload a version that is just the files, and not the .oiv installer? I'd prefer to add them to my modding dlcpack as addon vehicles than replace the defaults.
  11. Nice work! We definitely need more Vanilla/lore friendly DOT vehicles! Would you be willing to make a fire dept. tanker out of this? All the truck needs is a pump panel, some storage compartments, change the color of the lights, and a new skin!
  12. Hate to bump, but is there any update on that tanker?
  13. Hi all, With the introduction of the newest DLC "Arena War", there is a new vehicle called the MTL Apocalypse Cerberus. It appears to be an old tanker retrofitted with a flamethrower... Yeah. I thought this would be the perfect candidate for a vanilla water tender/tanker, by removing the plow, front bumper, flamethrower, and giving it a new texture and a lighting package. I would be more than willing to give it a shot, but Zmodeler is something I can't afford to buy a subscription to right now, and even then, I can't create a texture template for the life of me. Here's a video by GTA Series Videos showcasing it: https://www.youtube.com/watch?v=CAsHB7V2sHk I hope this stirs up someone's imagination and motivation. I personally believe that the game needs some more vanilla fire trucks and I feel with this one, we're already halfway there. I hope someone takes this on! Thanks, -mtloya
  14. Hi all, I was wondering if anyone had edited any vanilla trucks into towtrucks, or edited either of the existing towtrucks and outfitted them with additional lighting. I know there is both a sadler and a utilitruck one, but I'm looking for one that isn't just the rear of the towtruck model pasted into the bed of a pickup. I attempted to add some led lighting to the large towtruck, but the game for whatever reason didn't like the model I produced and would crash every time I tried to spawn it, even though all my coding and part names within zmodeler were correct... My troubleshooting efforts with that failed, sadly. I would personally prefer non-els, but either is fine. The reason behind me favoring vanilla models is because I'd rather have all vanilla models or all real-life models, not a mixture of both. Also, if anyone has anything related in development, I'd be happy to help test it. 😉 Please let me know if there is anything out there... Thanks, Mark
  15. I had it as a unique id and name, but was still giving me issues. I tried various other ids until I gave up and added the to an existed carcols file located under mods/update/update.rpf/x64/data. I was originally trying to add them to a brand new carcols file in my modding dlcpack. When in the modding dlcpack, nothing would happen. The siren would sound but no lights would flash at all. But, as soon as I copied them into that other location, they worked perfectly, including the rotators being normal leds. My issue now is that the lightbar texture doesn't appear when the siren is on, but that's irrelevant to this topic.
  16. Hi all, I have a question regarding creating a custom sirensetting. I copied over one of the LED lightbars from the vanilla police models and pasted it onto a sadler to create a utility truck, and so far I've edited a sirensetting to make all the lights amber but for the first 8 sirens, they rotate in game, rather than flash like they did originally. I did also change the texture in zmodeler to amber, (much like the Security Pack) but the amber flash texture doesn't appear at all like it should. All my rotate values are set to false and my flash values are true, but still, while in game they rotate instead. Further, only 1 of the 8 siren items actually emits light. The other 7 are just coronas and can only be seen from afar. Any ideas/tips on how to go about this?
  17. Hi all, I'm currently messing around with creating my own edits of vanilla vehicles (with a heavy fixation on the fire/rescue side) because I've decided there aren't nearly enough to satisfy me, and I was wondering if anyone had or could possibly make a template of Utilitruck2, specifically with the box variant (extra3). I originally tried to make my own template multiple times but each time I got frustrated and gave up. Here's what I'm working on for those curious: I'm trying to make a rescue out of one of the vanilla utility trucks in game. I slapped on the lightbar from the ambulance and borrowed the other lights from cp702's Emergency Utility Truck. The screenshots actually make this look nicer than it is. The 'livery' I made (on the door) doesn't actually match the color in game, which is why I'd prefer to find a full template so I can really make this look great. Also, I was wondering if there was any limit to how many siren items there are permitted to be on a model. The lightbar is 1-4 and the various lights around the vehicle are 5-20, but as you can see, three of the four on the back flash at the same time. I'd rather have the top left and bottom right flash together, and vice versa. I'm using SirenSetting #4 but I haven't messed around with any of those settings... yet. If anyone's able to help, I'd be extremely appreciative. Thanks, -Mark
  18. I apologize if this has been discussed somewhere in the first 70 pages of comments, but I wasn't able to find it within the first 25 so I gave up on searching: Is there any way to have multiple coroner models within the mod? For instance, I have TheF3nt0n's Rumpo and Contender coroner models and I was wondering if I could use them both at the same time. Will simply putting a comma between the two model names in the .INI work or is this is simply not possible?
  19. @Frisky @mikeday77 There is no option to redefine controller buttons in game, so this is the perfect fix.
    Works perfectly, just what I needed! Thank you!
  20. All of this looks incredible! Keep up the good work!
  21. Don't know if it's just me, but I'm not able to extract any of the files. Both WinRAR and the extractor tool with Windows Explorer fail every time.

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