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AndyKrause

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  1.    AndyKrause reacted to a post in a topic: New Vapid Stanier cruiser in GTA Online
  2. Hello, the latest GTA:Online update made it possible to buy police cruisers. They added new and vastly improved lightbars to the police cruisers, as well as some other extras. The shaders also look a ton better, much closer to what ELS offers. I haven't fired up the game in a while and before I go through the hassle of updating everything, I wanted to ask if it's possible to use those in singleplayer/LSPDFR?
  3. Trailer looks amazing and I am really blown away! Gotta suck to wait for a PC release in like what, 2026? Only thing I am a little disappointed in are the police lights. They look exactly the same as the previous games, the circle-shaped corona that is pulsating instead of flashing. Obviously not expecting ELS quality, but I think there's plenty of room for improvements to make it look like actual LED strobes.
  4. Andy Andrews     Finished responding to a HomeInvasion in Sandy Shores, Algonquin Blvd
  5. Andy Andrews     Finished responding to a [UC] Reports of an Armed Clown in Sandy Shores, Marina Dr
  6. Andy Andrews     Responded to a [UC] Reports of an Armed Clown in Gd. Senora Desert, Cholla Rd
  7. Andy Andrews     Finished responding to a Photography of Private Property in Gd. Senora Desert, Cholla Rd
  8. Andy Andrews     Finished responding to a MissingHiker in Gd. Senora Desert, Cholla Rd
  9. Andy Andrews     Finished responding to a ATMSuspiciousActivity in Gd. Senora Desert, Cholla Rd
  10. Andy Andrews     Finished responding to a sus_vehicle2 in Gd. Senora Desert, Cholla Rd
  11. Andy Andrews     Finished responding to a SpeedingVehicle in Gd. Senora Desert, Cholla Rd
  12. Andy Andrews     Finished responding to a Holdup in Gd. Senora Desert, Senora Fwy
  13. Andy Andrews     Responded to a Holdup in San Chianski Mountains, Senora Fwy
  14. Andy Andrews     Finished responding to a [UC] Reports of an Armed Clown in San Chianski Mountains, Senora Fwy
  15. Andy Andrews     Arrested Billy White in San Chianski Mountains, Senora Fwy
  16. Andy Andrews     Responded to a [UC] Reports of an Armed Clown in Sandy Shores, East Joshua Road
  17. Andy Andrews     Finished responding to a Hospital Emergency in Sandy Shores, East Joshua Road
  18. Andy Andrews     Responded to a Hospital Emergency in Sandy Shores, Alhambra Dr
  19. Andy Andrews     Was killed by Bo Riddley in Bolingbroke Pen., Route 68
  20. Andy Andrews     Reported a PC148 in Mirror Park, West Mirror Drive
  21. Andy Andrews     Reported a PC148 in El Burro Heights, El Rancho Blvd
  22. Andy Andrews     Was killed by James Spearing in Alta, Occupation Ave
  23. Andy Andrews     Reported a PC187 in Pacific Bluffs, Prosperity St
  24.    AndyKrause reacted to a post in a topic: [REQUEST] Sling Mod
  25. Nevermind, I solved it. I had the replacements outside the <Resources><Resource> tag, so they never actually loaded. Putting them inside the proper tag made them work... oooof.
  26. My basic thought was to have a custom "Andy's Mod" installed in my LML where I can manually drag in vehicles, els files, vehicle handlings and visualsetting files. That should make for very easy changing of the fleet, switching out invidivual vehicles etc. The vehicles and ELS files I got working, but the visualsettings.dat doesn't seem to load. I tried installing it via OpenIV into the mods folder and that did work. So I must be doing something wrong that causes the visualsettings.dat not to load. Does ist make more sense to put each vehicle into it's own separate LML mod? Each vehicle needs it's own handling file that only contains that specific vehicle? Some mods come with handling files for all vehicles in GTA V, so I assume I have to edit those to only contain the needed vehicle? My file structure looks like this -lml/downloader/Andys_Custom_Cars/ -- data/ ---- visualsettings.dat ---- vehicles.meta ---- carvariations.meta -- els/ ---- police.xml --- police2.xml ---- [etc] -- vehicles/ ---- police.ytd ---- police.ytf ---- police_hi.ytf ---- police+hi.ytd ---- [etc] -- install.xml My install.xml looks like this: <?xml version="1.0" encoding="utf-8"?> <EasyInstall> <Name>Andy's Custom Set</Name> <Author>Andy</Author> <Version>1.0.0</Version> <Link></Link> <Metadata></Metadata> <ResourceFolders> <GameFolder subFolder="ELS/pack_default">els</GameFolder> </ResourceFolders> <ResourceGroups> <ResourceGroup name="Police Cars" scriptName="policecars"> <Description>Replaces all police cars</Description> <Resources> <Resource>police</Resource> </Resources> </ResourceGroup> </ResourceGroups> <Resources> <Resource name="Police Car Models" scriptName="police"> <StreamingFiles>vehicles/</StreamingFiles> <DataFiles>data</DataFiles> </Resource> </Resources> <FileReplacement> <GamePath>update/update.rpf/common/data/visualsettings.dat</GamePath> <FilePath>data/visualsettings.dat</FilePath> </FileReplacement> </EasyInstall>
  27. Hiii, have some questions regarding LML: 1) How do I get visualsettings.dat to work? Tried different parameters in install.xml but can't get it working. Also LML-compatible RADIANCE V doesn't work either. 2) What's your best practice folder-structure to add ELS vehicles from different packs? 3) How do you deal with vehicles.meta files from different vehicles? Is there an easy way to combine multiple of those files into one mod and have it replace only the relevant parts? Thanks and greetings, Andy
  28. Doesn't work for me either. Also, the default LSPD Officer in 0.4 doesn't even appear to have a holster? I tried the IAA Agent who appears to have a holster, but doesn't work either. I have no additional PED or Uniform mods installed.
  29. I don't mean to sound rude, which I probably do... but this "News Post" is completely useless. Do you really have nothing new to show about the LSPDFR development? No new features to even talk about after years of development? The first couple of those monthly News-Articles started out very promising and interesting. But now it's very easy that you struggle to find anything remotely interesting or important to talk about. I don't mean to sound rude, which I probably do... but this "News Post" is completely useless. Do you really have nothing new to show about the LSPDFR development? No new features to even talk about after years of development? The first couple of those monthly News-Articles started out very promising and interesting. But now it's very easy to tell that you struggle to find anything remotely interesting or important to talk about.
  30.    Starmix reacted to a post in a topic: LSPDFR 0.3 - Now Released
  31.    OfficerJessica reacted to a post in a topic: LSPDFR 0.3 - Now Released
  32.    mlkike reacted to a post in a topic: LSPDFR 0.3 - Now Released
  33. Quite frankly, having worked on a larger scale modding-project myself for a while (many years ago) I suspect that development is not really moving forward at all. It's been almost 2 years since the last release. Phrases like "busy life" and "it's just a hobby" are standard phrases you get to hear when people have lost their motivation to work on a project, but are not ready to admit that or let the project go completely. If progress is actually made, then I would really love to know in detail what has been done in the past two years. That's a reaaaaaally long time. And while the current version of LSPDFR is really amazing, stable and has lots of features... there is easily tons of other stuff that could still be added. If the developers have lost interest and motivation in adding new features, that's completely fine by me. They have achieved AMAZING things over the past years. Not just by creating the mod, but also by creating and running this amazing community. And just to be clear, I am incredibly thankful for everything they have done for us. Having work on a project myself, I really do understand how much work is going on behind the scenes. The only thing I am asking for is more transperency in terms of the current state and where LSPDFR is heading to in the future. No need for a Dev-Blog, just some simple information about what features are being planned and how far developed they are by now. Thanks for your hard work!
  34. I am not sure how this sounded like a SAW and I highly doubt he was using a SAW. Police believe he has purchased the weapons legally. Also, it's a fact that one of the rifles has a bump-fire stock attached together with a 60-round magazine... as seen on the crime scene photos. I am by no means an expert, but from the videos I have seen it seems to fit in. There's a varying rate of fire that seems to slow down and speed up, plus every burst of fire appears to be around 60 rounds before there's a short break to reload.
  35. Two photos of the weapons used have been released online. They appear to show two AR-15 rifles. One of them with a bump-fire stock and a 60-round magazine. That would kinda explain the high rate of fire and why it didn't sound like a "stable" rate of fire. The other one with a magnified scope, bipod and regular 30-round magazine. Really horrible that a person is able to do something like this. My thoughts and prayers are with the people involved.
  36.    AndyKrause reacted to a post in a topic: [REL] Realism Dispatch Enhanced 3.1.1
  37. I don't really want a full trainer, I think there used to be a list with the names so I could just spawn them via the console. Would be much easier.
  38.    RestrictedArea reacted to a post in a topic: [REL] Realism Dispatch Enhanced 3.1.1
  39. OMG YASS!!! Download running right now! In the meantime, does someone have a full list with all available vehicles, including new ones? <3
  40. Thanks for the replies! Hope 3.1 is coming soon, I reaaaaaaally want to play again. And a big thanks to the developers for investing their time and effort to make this amazing mod! Much appreciated <3
  41. Yesterday was the first day I tried to play again after a couple of months. Updated everything and it worked, until I installed the latest RDE. Searches in the internet show that the problem already persists for quite a few weeks... nobody has been able to fix it yet or provide a manual installation or anything?
  42. Hey, is RDE still not compatible with the latest GTA V version? I can't get it to work with RDE, crashes on the loading screen every time. I read this is a known issue, when can we expect a fix? Any alternative ways to solve the issue? The gameconfig files supplied with RDE did not fix the issue for me and caused an infinite loading screen. So I guess nobody has RDE working right now...?

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