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Fiskey111

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Reputation Activity

  1. Like
    Fiskey111 got a reaction from alrightdude in L.S. Noir Returns!!   
    It's been a while!  Life has been crazy, as always.  I've had my second child which is taking up a LOT more time then anticipated (no clue how I thought I'd have more time!!).
     
    Before, in the last update, I showed my nested function which was good for two things:
    Impossible to troubleshoot Extremely resource intensive (a case with about 20 scene items (peds, vehicles, objects, etc.) took 4 minutes to parse and load into the editor) I attempted multithreading.  That was extremely difficult to implement as it required a substantial rework of the logic and became quite complex.  So I dropped it and said this wasn't going to be feasible.  That was almost the end of the mod as we know it and is why it has been so long - I just couldn't figure out how to make it work.
     
    But...  I decided to take another look with a fresh look on the problem with what I learned in the back of my head.
     
    I have made a major breakthrough.  Through the power of generic types and recursion, I am able to accomplish what previously required that hideous nested function (all hardcoded) and over 600 lines has been condensed into 170 lines and only two levels of nesting.  The major benefit of this approach - any future updates to the case structure will not require a new editor program as it can handle anything thrown at it.  This was not true before - any change to the structure of the case system required manually adding checks in the editor program to include those new changes.  As you can imagine, this makes improving the system far more simple.  And I as find important things out I can make changes, implement them, then edit cases without wasting time duplicating tasks (and creating bugs).  You can see some of the case data below.  
     
     
    My initial testing indicates this is the way to go.  So I will run some additional testing to validate and continue on!
     
    Thanks,
    Fiskey111
     
     
  2. Like
    Fiskey111 got a reaction from gameboyeg in L.S. Noir Returns!!   
    It's been a while!  Life has been crazy, as always.  I've had my second child which is taking up a LOT more time then anticipated (no clue how I thought I'd have more time!!).
     
    Before, in the last update, I showed my nested function which was good for two things:
    Impossible to troubleshoot Extremely resource intensive (a case with about 20 scene items (peds, vehicles, objects, etc.) took 4 minutes to parse and load into the editor) I attempted multithreading.  That was extremely difficult to implement as it required a substantial rework of the logic and became quite complex.  So I dropped it and said this wasn't going to be feasible.  That was almost the end of the mod as we know it and is why it has been so long - I just couldn't figure out how to make it work.
     
    But...  I decided to take another look with a fresh look on the problem with what I learned in the back of my head.
     
    I have made a major breakthrough.  Through the power of generic types and recursion, I am able to accomplish what previously required that hideous nested function (all hardcoded) and over 600 lines has been condensed into 170 lines and only two levels of nesting.  The major benefit of this approach - any future updates to the case structure will not require a new editor program as it can handle anything thrown at it.  This was not true before - any change to the structure of the case system required manually adding checks in the editor program to include those new changes.  As you can imagine, this makes improving the system far more simple.  And I as find important things out I can make changes, implement them, then edit cases without wasting time duplicating tasks (and creating bugs).  You can see some of the case data below.  
     
     
    My initial testing indicates this is the way to go.  So I will run some additional testing to validate and continue on!
     
    Thanks,
    Fiskey111
     
     
  3. Like
    Fiskey111 got a reaction from super.dori in L.S. Noir Returns!!   
    Hi All,
     
    Wow has it been a while...  What have I been doing?  Well, I've been hard at work making a FiveM emergency modification (can be seen used by KUFFS gaming).  That was super fun and interesting - having to sync multiplayer is a challenge, but pretty darn cool.
     
    But that's not why we're here, is it?
     
    I'm excited to announce that LS Noir (LSN) will be coming back.  I've been out of the scene for a while, but I regularly get messages asking for LSN to return.  And it's about time we get it working again.
     
    So, I have some things to show that are still in development.  But, I am truly working on them and I expect a release soontm.
     
    Case Management
    First - one of the major challenges of the original LSN was the data structure.  LtFlash was the main designer of this and did an AMAZING job.  The problem is creating a new case; it is so much work and excel files to manually create.  Something not for the general public.  This was difficult to overcome as any case creator program had to support eight different file types, each with different components.
     
    To combat this, when I got back into the development of LSN a couple months ago I set out to make a case creator first.  This required a rework of the case structure.  You can find a link to a case flowchart here (be warned - it's a little complex).  Now all information for each stage ("level") of a case is stored using JSON in a "Stage" class.  This allows a simple case creator program to be made.  It's important to note, I'm not a professional - so my GUI is probably not great.  It's better than manually editing a json or XML though, so...
     
     
    This case creator will allow you, the community, to create cases.  They can be two stages or twenty.  It's all up to you.  And the benefit of the new format - all items required for a stage are present inside the Stage class.  That also makes implementation much easier on the backend.
     
    Implementation
    The implementation of this new separate CaseManager is ongoing.  The entire modification needs to be rewritten for a few reasons.
     Outdated references - the modification uses two main commons, Fiskey111Common and LtFlash common.  Both of these are no longer maintained, so these need to be implemented locally. Updated case structure - with the old LSN, there were nine different data types (CaseData, ScenesData, StagesData, ReportsData, EvidenceData, PedData, DialogData, and more).  These files were single files with all data pertaining to that data type - so stage 1 (ex: CSI) is contained in the same ScenesData file as stage 5 (ex: suspect raid).  Not horrible, but difficult to maintain as there are many different components to ensure are completed.  Now, with the Stage class everything for a stage is contained inside the one class.  This makes referencing items easier, as referencing items for evidence requests can simply reference a stage ID which parses all evidence collected rather than each individual evidence ID. Computer - the case computer is pretty cool, in my opinion.  I think that being able to access case data in a GUI format is fun, and will allow for extra features in the future.  However, being honest - GWEN (the windows forms program included in RPH) is not great.  However, I'm not interested in converting to RageNativeUI, so for now, GWEN stays.  This should be fine - the computer isn't used too much.  But we'll see where the road takes us as things progress.  
    Timeline
    This is the biggest question.  The case manager software is complete (enough) for use.  It's not perfect, but it works and does make creating a case easier.  There are some creature comforts I need to add, but those are on the backburner.  I'm currently working on implementing the new case structure into the existing modification.  As mentioned before, this requires a lot of work to implement and update old, depreciated features.
     
    My estimation is a couple months.  But, who knows - life is crazy.  I've been trying to work on it at least 3 nights a week.  It will also depend how things end up working out - perhaps the rewrite of the case structure isn't ideal for some situations and needs to be edited.  Those are things playtesting and creators will most likely discover.
     
    I appreciate the communities understanding, and I'm excited to be able to provide a positive update as I truly love the idea of a detective modification - and I think LSPDFR really needs a good one.
     
    I'll post additional updates as I get additional features implemented.
     
    Stay safe!
    Fiskey111
     
     
  4. Like
    Fiskey111 got a reaction from dtrail in L.S. Noir Returns!!   
    Update #2
     
    Happy Holidays, everyone!

    Development has been slow but steady.  I have a few features to discuss that I have been working on.
     
    Updated Case Creator
    I have converted the UWP case creator program to WPF, allowing it to run on older hardware.  This was an absolute pain - but I could not figure out how to generate a key and allow the case creator to be released.  But, it's mostly complete now.  I have some additional integrations to work on adding, but it does function as intended.
     
    In-Game Stage Editor
    To help make creating of stages easier (stage = part of a case; think the crime scene or a interrogation scene) I have implemented a menu based stage creator.  This allows the player to load existing stages and edit them in game with new objects, peds, vehicles and place them wherever they would like.  It shows locations and types of objects so you can easily identify how your stage will look.  I will be implementing a mode where it will spawn everything to make sure it makes sense to the creator before exporting.  These files will be importable into the case creator allowing you to make scenes in game, then add them to the creator without any trouble.  Thus, the case creator will mostly be for the logistical part.
     
    See spoiler image below for a preview shot of the editor in action creating a CSI scene.  Note, peds don't do stuff in this - they just spawn so you can make sure they are in the right place. 
     
    Stage Design
    Stages have been implemented in a very basic manner that will allow future people to create new ones and load them through an API.  These stages can be referenced in any case, which will help with future-proofing the modification.  I also have plans for a number of new stage types than the original 5.  These include, but are not limited to:
    Crime Scene Investigation Coroner / Hospital Interrogation - Police Station Interrogation - Secret Facility (campaign torture mission area) Tail Suspect (On Foot or Car) Stakeout Raid (Police, SWAT, or FIB) Future Proofing
    One of the main goals I am attempting to follow is future proofing the design of this modification.  The case structure and design will not change with the new GTA, whenever that releases.  All that will be changed is the main code behind the stages.  This means case files will just need coordinates and models changed to be transferred to the new game.  I am very excited to see the Miami-inspired detective scenarios the community will create when GTA VI releases in the future.  In the meantime, we will focus on Los Santos!
     
    Timeline
    My "couple months" timeline has been...not successful.  I was truly planning a Christmas release, but with my work schedule, family commitments, and difficulty getting the scene manager to work has hampered my timeline.  I am still working, and have crossed a number of difficult hurdles.  One major problem right now is that any change to the structure of a case leads to major changes in the code for the case creator.  The code to display the case in the Treeview is over 200 lines long and an absolute nightmare that only a true demon would write.  For those of you developers, I have a total of 19 nests (combination of if/else and foreach loops).  I will warn you - I am not liable for the heart attack you will find in the spoiler below.  It absolutely needs a rework, but I'd prefer to focus my efforts getting the mod released before messing with this.  I think I have rounded a corner and am about 50% done with the modification.  Creating stages will be the easy part - the base logic is already there and each one is just a slight modification with additional AI logic and events.
     
     
    I look forward to providing more updates soon.  Don't worry, work is still ongoing!
     
    Thanks,
    Fiskey111
  5. Love
    Fiskey111 got a reaction from dtrail in L.S. Noir Returns!!   
    Hi All,
     
    Wow has it been a while...  What have I been doing?  Well, I've been hard at work making a FiveM emergency modification (can be seen used by KUFFS gaming).  That was super fun and interesting - having to sync multiplayer is a challenge, but pretty darn cool.
     
    But that's not why we're here, is it?
     
    I'm excited to announce that LS Noir (LSN) will be coming back.  I've been out of the scene for a while, but I regularly get messages asking for LSN to return.  And it's about time we get it working again.
     
    So, I have some things to show that are still in development.  But, I am truly working on them and I expect a release soontm.
     
    Case Management
    First - one of the major challenges of the original LSN was the data structure.  LtFlash was the main designer of this and did an AMAZING job.  The problem is creating a new case; it is so much work and excel files to manually create.  Something not for the general public.  This was difficult to overcome as any case creator program had to support eight different file types, each with different components.
     
    To combat this, when I got back into the development of LSN a couple months ago I set out to make a case creator first.  This required a rework of the case structure.  You can find a link to a case flowchart here (be warned - it's a little complex).  Now all information for each stage ("level") of a case is stored using JSON in a "Stage" class.  This allows a simple case creator program to be made.  It's important to note, I'm not a professional - so my GUI is probably not great.  It's better than manually editing a json or XML though, so...
     
     
    This case creator will allow you, the community, to create cases.  They can be two stages or twenty.  It's all up to you.  And the benefit of the new format - all items required for a stage are present inside the Stage class.  That also makes implementation much easier on the backend.
     
    Implementation
    The implementation of this new separate CaseManager is ongoing.  The entire modification needs to be rewritten for a few reasons.
     Outdated references - the modification uses two main commons, Fiskey111Common and LtFlash common.  Both of these are no longer maintained, so these need to be implemented locally. Updated case structure - with the old LSN, there were nine different data types (CaseData, ScenesData, StagesData, ReportsData, EvidenceData, PedData, DialogData, and more).  These files were single files with all data pertaining to that data type - so stage 1 (ex: CSI) is contained in the same ScenesData file as stage 5 (ex: suspect raid).  Not horrible, but difficult to maintain as there are many different components to ensure are completed.  Now, with the Stage class everything for a stage is contained inside the one class.  This makes referencing items easier, as referencing items for evidence requests can simply reference a stage ID which parses all evidence collected rather than each individual evidence ID. Computer - the case computer is pretty cool, in my opinion.  I think that being able to access case data in a GUI format is fun, and will allow for extra features in the future.  However, being honest - GWEN (the windows forms program included in RPH) is not great.  However, I'm not interested in converting to RageNativeUI, so for now, GWEN stays.  This should be fine - the computer isn't used too much.  But we'll see where the road takes us as things progress.  
    Timeline
    This is the biggest question.  The case manager software is complete (enough) for use.  It's not perfect, but it works and does make creating a case easier.  There are some creature comforts I need to add, but those are on the backburner.  I'm currently working on implementing the new case structure into the existing modification.  As mentioned before, this requires a lot of work to implement and update old, depreciated features.
     
    My estimation is a couple months.  But, who knows - life is crazy.  I've been trying to work on it at least 3 nights a week.  It will also depend how things end up working out - perhaps the rewrite of the case structure isn't ideal for some situations and needs to be edited.  Those are things playtesting and creators will most likely discover.
     
    I appreciate the communities understanding, and I'm excited to be able to provide a positive update as I truly love the idea of a detective modification - and I think LSPDFR really needs a good one.
     
    I'll post additional updates as I get additional features implemented.
     
    Stay safe!
    Fiskey111
     
     
  6. Like
    Fiskey111 got a reaction from gameboyeg in L.S. Noir Returns!!   
    Hi All,
     
    Wow has it been a while...  What have I been doing?  Well, I've been hard at work making a FiveM emergency modification (can be seen used by KUFFS gaming).  That was super fun and interesting - having to sync multiplayer is a challenge, but pretty darn cool.
     
    But that's not why we're here, is it?
     
    I'm excited to announce that LS Noir (LSN) will be coming back.  I've been out of the scene for a while, but I regularly get messages asking for LSN to return.  And it's about time we get it working again.
     
    So, I have some things to show that are still in development.  But, I am truly working on them and I expect a release soontm.
     
    Case Management
    First - one of the major challenges of the original LSN was the data structure.  LtFlash was the main designer of this and did an AMAZING job.  The problem is creating a new case; it is so much work and excel files to manually create.  Something not for the general public.  This was difficult to overcome as any case creator program had to support eight different file types, each with different components.
     
    To combat this, when I got back into the development of LSN a couple months ago I set out to make a case creator first.  This required a rework of the case structure.  You can find a link to a case flowchart here (be warned - it's a little complex).  Now all information for each stage ("level") of a case is stored using JSON in a "Stage" class.  This allows a simple case creator program to be made.  It's important to note, I'm not a professional - so my GUI is probably not great.  It's better than manually editing a json or XML though, so...
     
     
    This case creator will allow you, the community, to create cases.  They can be two stages or twenty.  It's all up to you.  And the benefit of the new format - all items required for a stage are present inside the Stage class.  That also makes implementation much easier on the backend.
     
    Implementation
    The implementation of this new separate CaseManager is ongoing.  The entire modification needs to be rewritten for a few reasons.
     Outdated references - the modification uses two main commons, Fiskey111Common and LtFlash common.  Both of these are no longer maintained, so these need to be implemented locally. Updated case structure - with the old LSN, there were nine different data types (CaseData, ScenesData, StagesData, ReportsData, EvidenceData, PedData, DialogData, and more).  These files were single files with all data pertaining to that data type - so stage 1 (ex: CSI) is contained in the same ScenesData file as stage 5 (ex: suspect raid).  Not horrible, but difficult to maintain as there are many different components to ensure are completed.  Now, with the Stage class everything for a stage is contained inside the one class.  This makes referencing items easier, as referencing items for evidence requests can simply reference a stage ID which parses all evidence collected rather than each individual evidence ID. Computer - the case computer is pretty cool, in my opinion.  I think that being able to access case data in a GUI format is fun, and will allow for extra features in the future.  However, being honest - GWEN (the windows forms program included in RPH) is not great.  However, I'm not interested in converting to RageNativeUI, so for now, GWEN stays.  This should be fine - the computer isn't used too much.  But we'll see where the road takes us as things progress.  
    Timeline
    This is the biggest question.  The case manager software is complete (enough) for use.  It's not perfect, but it works and does make creating a case easier.  There are some creature comforts I need to add, but those are on the backburner.  I'm currently working on implementing the new case structure into the existing modification.  As mentioned before, this requires a lot of work to implement and update old, depreciated features.
     
    My estimation is a couple months.  But, who knows - life is crazy.  I've been trying to work on it at least 3 nights a week.  It will also depend how things end up working out - perhaps the rewrite of the case structure isn't ideal for some situations and needs to be edited.  Those are things playtesting and creators will most likely discover.
     
    I appreciate the communities understanding, and I'm excited to be able to provide a positive update as I truly love the idea of a detective modification - and I think LSPDFR really needs a good one.
     
    I'll post additional updates as I get additional features implemented.
     
    Stay safe!
    Fiskey111
     
     
  7. Like
    Fiskey111 got a reaction from ProdigyBoss101 in L.S. Noir Returns!!   
    Update #2
     
    Happy Holidays, everyone!

    Development has been slow but steady.  I have a few features to discuss that I have been working on.
     
    Updated Case Creator
    I have converted the UWP case creator program to WPF, allowing it to run on older hardware.  This was an absolute pain - but I could not figure out how to generate a key and allow the case creator to be released.  But, it's mostly complete now.  I have some additional integrations to work on adding, but it does function as intended.
     
    In-Game Stage Editor
    To help make creating of stages easier (stage = part of a case; think the crime scene or a interrogation scene) I have implemented a menu based stage creator.  This allows the player to load existing stages and edit them in game with new objects, peds, vehicles and place them wherever they would like.  It shows locations and types of objects so you can easily identify how your stage will look.  I will be implementing a mode where it will spawn everything to make sure it makes sense to the creator before exporting.  These files will be importable into the case creator allowing you to make scenes in game, then add them to the creator without any trouble.  Thus, the case creator will mostly be for the logistical part.
     
    See spoiler image below for a preview shot of the editor in action creating a CSI scene.  Note, peds don't do stuff in this - they just spawn so you can make sure they are in the right place. 
     
    Stage Design
    Stages have been implemented in a very basic manner that will allow future people to create new ones and load them through an API.  These stages can be referenced in any case, which will help with future-proofing the modification.  I also have plans for a number of new stage types than the original 5.  These include, but are not limited to:
    Crime Scene Investigation Coroner / Hospital Interrogation - Police Station Interrogation - Secret Facility (campaign torture mission area) Tail Suspect (On Foot or Car) Stakeout Raid (Police, SWAT, or FIB) Future Proofing
    One of the main goals I am attempting to follow is future proofing the design of this modification.  The case structure and design will not change with the new GTA, whenever that releases.  All that will be changed is the main code behind the stages.  This means case files will just need coordinates and models changed to be transferred to the new game.  I am very excited to see the Miami-inspired detective scenarios the community will create when GTA VI releases in the future.  In the meantime, we will focus on Los Santos!
     
    Timeline
    My "couple months" timeline has been...not successful.  I was truly planning a Christmas release, but with my work schedule, family commitments, and difficulty getting the scene manager to work has hampered my timeline.  I am still working, and have crossed a number of difficult hurdles.  One major problem right now is that any change to the structure of a case leads to major changes in the code for the case creator.  The code to display the case in the Treeview is over 200 lines long and an absolute nightmare that only a true demon would write.  For those of you developers, I have a total of 19 nests (combination of if/else and foreach loops).  I will warn you - I am not liable for the heart attack you will find in the spoiler below.  It absolutely needs a rework, but I'd prefer to focus my efforts getting the mod released before messing with this.  I think I have rounded a corner and am about 50% done with the modification.  Creating stages will be the easy part - the base logic is already there and each one is just a slight modification with additional AI logic and events.
     
     
    I look forward to providing more updates soon.  Don't worry, work is still ongoing!
     
    Thanks,
    Fiskey111
  8. Like
    Fiskey111 got a reaction from tobu in L.S. Noir Returns!!   
    Hi All,
     
    Wow has it been a while...  What have I been doing?  Well, I've been hard at work making a FiveM emergency modification (can be seen used by KUFFS gaming).  That was super fun and interesting - having to sync multiplayer is a challenge, but pretty darn cool.
     
    But that's not why we're here, is it?
     
    I'm excited to announce that LS Noir (LSN) will be coming back.  I've been out of the scene for a while, but I regularly get messages asking for LSN to return.  And it's about time we get it working again.
     
    So, I have some things to show that are still in development.  But, I am truly working on them and I expect a release soontm.
     
    Case Management
    First - one of the major challenges of the original LSN was the data structure.  LtFlash was the main designer of this and did an AMAZING job.  The problem is creating a new case; it is so much work and excel files to manually create.  Something not for the general public.  This was difficult to overcome as any case creator program had to support eight different file types, each with different components.
     
    To combat this, when I got back into the development of LSN a couple months ago I set out to make a case creator first.  This required a rework of the case structure.  You can find a link to a case flowchart here (be warned - it's a little complex).  Now all information for each stage ("level") of a case is stored using JSON in a "Stage" class.  This allows a simple case creator program to be made.  It's important to note, I'm not a professional - so my GUI is probably not great.  It's better than manually editing a json or XML though, so...
     
     
    This case creator will allow you, the community, to create cases.  They can be two stages or twenty.  It's all up to you.  And the benefit of the new format - all items required for a stage are present inside the Stage class.  That also makes implementation much easier on the backend.
     
    Implementation
    The implementation of this new separate CaseManager is ongoing.  The entire modification needs to be rewritten for a few reasons.
     Outdated references - the modification uses two main commons, Fiskey111Common and LtFlash common.  Both of these are no longer maintained, so these need to be implemented locally. Updated case structure - with the old LSN, there were nine different data types (CaseData, ScenesData, StagesData, ReportsData, EvidenceData, PedData, DialogData, and more).  These files were single files with all data pertaining to that data type - so stage 1 (ex: CSI) is contained in the same ScenesData file as stage 5 (ex: suspect raid).  Not horrible, but difficult to maintain as there are many different components to ensure are completed.  Now, with the Stage class everything for a stage is contained inside the one class.  This makes referencing items easier, as referencing items for evidence requests can simply reference a stage ID which parses all evidence collected rather than each individual evidence ID. Computer - the case computer is pretty cool, in my opinion.  I think that being able to access case data in a GUI format is fun, and will allow for extra features in the future.  However, being honest - GWEN (the windows forms program included in RPH) is not great.  However, I'm not interested in converting to RageNativeUI, so for now, GWEN stays.  This should be fine - the computer isn't used too much.  But we'll see where the road takes us as things progress.  
    Timeline
    This is the biggest question.  The case manager software is complete (enough) for use.  It's not perfect, but it works and does make creating a case easier.  There are some creature comforts I need to add, but those are on the backburner.  I'm currently working on implementing the new case structure into the existing modification.  As mentioned before, this requires a lot of work to implement and update old, depreciated features.
     
    My estimation is a couple months.  But, who knows - life is crazy.  I've been trying to work on it at least 3 nights a week.  It will also depend how things end up working out - perhaps the rewrite of the case structure isn't ideal for some situations and needs to be edited.  Those are things playtesting and creators will most likely discover.
     
    I appreciate the communities understanding, and I'm excited to be able to provide a positive update as I truly love the idea of a detective modification - and I think LSPDFR really needs a good one.
     
    I'll post additional updates as I get additional features implemented.
     
    Stay safe!
    Fiskey111
     
     
  9. Love
    Fiskey111 got a reaction from Jethro McCain in L.S. Noir Returns!!   
    Hi All,
     
    Wow has it been a while...  What have I been doing?  Well, I've been hard at work making a FiveM emergency modification (can be seen used by KUFFS gaming).  That was super fun and interesting - having to sync multiplayer is a challenge, but pretty darn cool.
     
    But that's not why we're here, is it?
     
    I'm excited to announce that LS Noir (LSN) will be coming back.  I've been out of the scene for a while, but I regularly get messages asking for LSN to return.  And it's about time we get it working again.
     
    So, I have some things to show that are still in development.  But, I am truly working on them and I expect a release soontm.
     
    Case Management
    First - one of the major challenges of the original LSN was the data structure.  LtFlash was the main designer of this and did an AMAZING job.  The problem is creating a new case; it is so much work and excel files to manually create.  Something not for the general public.  This was difficult to overcome as any case creator program had to support eight different file types, each with different components.
     
    To combat this, when I got back into the development of LSN a couple months ago I set out to make a case creator first.  This required a rework of the case structure.  You can find a link to a case flowchart here (be warned - it's a little complex).  Now all information for each stage ("level") of a case is stored using JSON in a "Stage" class.  This allows a simple case creator program to be made.  It's important to note, I'm not a professional - so my GUI is probably not great.  It's better than manually editing a json or XML though, so...
     
     
    This case creator will allow you, the community, to create cases.  They can be two stages or twenty.  It's all up to you.  And the benefit of the new format - all items required for a stage are present inside the Stage class.  That also makes implementation much easier on the backend.
     
    Implementation
    The implementation of this new separate CaseManager is ongoing.  The entire modification needs to be rewritten for a few reasons.
     Outdated references - the modification uses two main commons, Fiskey111Common and LtFlash common.  Both of these are no longer maintained, so these need to be implemented locally. Updated case structure - with the old LSN, there were nine different data types (CaseData, ScenesData, StagesData, ReportsData, EvidenceData, PedData, DialogData, and more).  These files were single files with all data pertaining to that data type - so stage 1 (ex: CSI) is contained in the same ScenesData file as stage 5 (ex: suspect raid).  Not horrible, but difficult to maintain as there are many different components to ensure are completed.  Now, with the Stage class everything for a stage is contained inside the one class.  This makes referencing items easier, as referencing items for evidence requests can simply reference a stage ID which parses all evidence collected rather than each individual evidence ID. Computer - the case computer is pretty cool, in my opinion.  I think that being able to access case data in a GUI format is fun, and will allow for extra features in the future.  However, being honest - GWEN (the windows forms program included in RPH) is not great.  However, I'm not interested in converting to RageNativeUI, so for now, GWEN stays.  This should be fine - the computer isn't used too much.  But we'll see where the road takes us as things progress.  
    Timeline
    This is the biggest question.  The case manager software is complete (enough) for use.  It's not perfect, but it works and does make creating a case easier.  There are some creature comforts I need to add, but those are on the backburner.  I'm currently working on implementing the new case structure into the existing modification.  As mentioned before, this requires a lot of work to implement and update old, depreciated features.
     
    My estimation is a couple months.  But, who knows - life is crazy.  I've been trying to work on it at least 3 nights a week.  It will also depend how things end up working out - perhaps the rewrite of the case structure isn't ideal for some situations and needs to be edited.  Those are things playtesting and creators will most likely discover.
     
    I appreciate the communities understanding, and I'm excited to be able to provide a positive update as I truly love the idea of a detective modification - and I think LSPDFR really needs a good one.
     
    I'll post additional updates as I get additional features implemented.
     
    Stay safe!
    Fiskey111
     
     
  10. Like
    Fiskey111 got a reaction from Detective Dennis in L.S. Noir Returns!!   
    Hi All,
     
    Wow has it been a while...  What have I been doing?  Well, I've been hard at work making a FiveM emergency modification (can be seen used by KUFFS gaming).  That was super fun and interesting - having to sync multiplayer is a challenge, but pretty darn cool.
     
    But that's not why we're here, is it?
     
    I'm excited to announce that LS Noir (LSN) will be coming back.  I've been out of the scene for a while, but I regularly get messages asking for LSN to return.  And it's about time we get it working again.
     
    So, I have some things to show that are still in development.  But, I am truly working on them and I expect a release soontm.
     
    Case Management
    First - one of the major challenges of the original LSN was the data structure.  LtFlash was the main designer of this and did an AMAZING job.  The problem is creating a new case; it is so much work and excel files to manually create.  Something not for the general public.  This was difficult to overcome as any case creator program had to support eight different file types, each with different components.
     
    To combat this, when I got back into the development of LSN a couple months ago I set out to make a case creator first.  This required a rework of the case structure.  You can find a link to a case flowchart here (be warned - it's a little complex).  Now all information for each stage ("level") of a case is stored using JSON in a "Stage" class.  This allows a simple case creator program to be made.  It's important to note, I'm not a professional - so my GUI is probably not great.  It's better than manually editing a json or XML though, so...
     
     
    This case creator will allow you, the community, to create cases.  They can be two stages or twenty.  It's all up to you.  And the benefit of the new format - all items required for a stage are present inside the Stage class.  That also makes implementation much easier on the backend.
     
    Implementation
    The implementation of this new separate CaseManager is ongoing.  The entire modification needs to be rewritten for a few reasons.
     Outdated references - the modification uses two main commons, Fiskey111Common and LtFlash common.  Both of these are no longer maintained, so these need to be implemented locally. Updated case structure - with the old LSN, there were nine different data types (CaseData, ScenesData, StagesData, ReportsData, EvidenceData, PedData, DialogData, and more).  These files were single files with all data pertaining to that data type - so stage 1 (ex: CSI) is contained in the same ScenesData file as stage 5 (ex: suspect raid).  Not horrible, but difficult to maintain as there are many different components to ensure are completed.  Now, with the Stage class everything for a stage is contained inside the one class.  This makes referencing items easier, as referencing items for evidence requests can simply reference a stage ID which parses all evidence collected rather than each individual evidence ID. Computer - the case computer is pretty cool, in my opinion.  I think that being able to access case data in a GUI format is fun, and will allow for extra features in the future.  However, being honest - GWEN (the windows forms program included in RPH) is not great.  However, I'm not interested in converting to RageNativeUI, so for now, GWEN stays.  This should be fine - the computer isn't used too much.  But we'll see where the road takes us as things progress.  
    Timeline
    This is the biggest question.  The case manager software is complete (enough) for use.  It's not perfect, but it works and does make creating a case easier.  There are some creature comforts I need to add, but those are on the backburner.  I'm currently working on implementing the new case structure into the existing modification.  As mentioned before, this requires a lot of work to implement and update old, depreciated features.
     
    My estimation is a couple months.  But, who knows - life is crazy.  I've been trying to work on it at least 3 nights a week.  It will also depend how things end up working out - perhaps the rewrite of the case structure isn't ideal for some situations and needs to be edited.  Those are things playtesting and creators will most likely discover.
     
    I appreciate the communities understanding, and I'm excited to be able to provide a positive update as I truly love the idea of a detective modification - and I think LSPDFR really needs a good one.
     
    I'll post additional updates as I get additional features implemented.
     
    Stay safe!
    Fiskey111
     
     
  11. Like
    Fiskey111 got a reaction from londonrials in How to use Ped.Tasks.PlayAnimation ?   
    A.  Good luck finding animations- there's like 34,000 of them and they're a pain to sort through, haha.
    B. Here's an example: 
    EMT2.Tasks.PlayAnimation("amb@medic@standing@tendtodead@idle_a", "idle_b", 5, AnimationFlags.None);  
  12. Like
    Fiskey111 got a reaction from Fred55 in Memory Lane - December 12, 2014   
    Let’s hop in our DeLorean, put the pedal to the floor, hit 88 mph, and get ready to travel back to December 12th, 2014!  Join us as we take a look at what was new here on LCPDFR.com during Constitution Day in Russia!

    ...

    Phew, we made it!  Let’s get out and see what we can find…

    Site
    Ah yes, 2014.  The days of LCPDFR 1.0 and the old website style.  Looking at this brings back memories, and if I’m honest, even more love for the new site.  For those of you that have never seen this layout before, welcome to the old days!
     



    Vehicle Textures
    If you happened to log into LCPDFR.com on December 12, 2014 and searched for the latest vehicle texture, a brand new pack by @Illusionyary would be the first item in the list!  This pack features textures for multiple popular vehicles, unique license plates, scratch-made decals, and even stealth liveries!



    Gallery
    Checking the gallery section, you would be greeted by an image from @GCPD that describes a scenario that occurred on Iowa St.  The officers responded “for a vehicle involved in a drive by shooting” where two suspects were taken into custody with no reported injuries.  A good day in LC!
     



    Work in Progress Scripts/Audio/Misc
    Looking at the work in progress section, we can see a new siren pack being worked on by the legend: @Double Doppler.  This pack includes new Federal Signal SS2000 with true authenticity.  Included in the siren is a new manual tone that makes it all the more realistic!

    Leaderboard
    Looking at the leaderboard we can see the winner of the day was none other than our fearless leader, @Sam!  Following up close behind are Illusionyary and @ItsTim.


     
    The top liked content on this day includes our Work in Progress rumbler siren, a sneak peak image of a new Taurus NYPD interceptor that would soon be released, and another gallery image of the Las Vegas Metro PD on scene at an incident.




    I hope you enjoyed our time-travelling adventure, Marty.  This day was a busy day here on LCPDFR.com!

    Stay tuned for our next article coming soon!

    Links to this Content
    Site image: https://web.archive.org/web/20141226182426/https://www.lcpdfr.com/ 
    Texture:  https://www.lcpdfr.com/files/file/6741-ppd-lcpd-texture-pack/
    Gallery 1: https://www.lcpdfr.com/gallery/image/43124-a-vehicle-involved-in-a-drive-by-shooting/?browse=1
    WIP: https://www.lcpdfr.com/forums/topic/42543-nypd-2014-ss2000-rumber-sirens-released/
    Leaderboard: https://www.lcpdfr.com/leaderboard/?custom_date_start=1418385599&custom_date_end=1418385599
    Icon Background: https://pixabay.com/en/tv-television-vintage-oldschool-2619649/
     
  13. Like
    Fiskey111 got a reaction from goldencandy610 in Memory Lane - December 12, 2014   
    Let’s hop in our DeLorean, put the pedal to the floor, hit 88 mph, and get ready to travel back to December 12th, 2014!  Join us as we take a look at what was new here on LCPDFR.com during Constitution Day in Russia!

    ...

    Phew, we made it!  Let’s get out and see what we can find…

    Site
    Ah yes, 2014.  The days of LCPDFR 1.0 and the old website style.  Looking at this brings back memories, and if I’m honest, even more love for the new site.  For those of you that have never seen this layout before, welcome to the old days!
     



    Vehicle Textures
    If you happened to log into LCPDFR.com on December 12, 2014 and searched for the latest vehicle texture, a brand new pack by @Illusionyary would be the first item in the list!  This pack features textures for multiple popular vehicles, unique license plates, scratch-made decals, and even stealth liveries!



    Gallery
    Checking the gallery section, you would be greeted by an image from @GCPD that describes a scenario that occurred on Iowa St.  The officers responded “for a vehicle involved in a drive by shooting” where two suspects were taken into custody with no reported injuries.  A good day in LC!
     



    Work in Progress Scripts/Audio/Misc
    Looking at the work in progress section, we can see a new siren pack being worked on by the legend: @Double Doppler.  This pack includes new Federal Signal SS2000 with true authenticity.  Included in the siren is a new manual tone that makes it all the more realistic!

    Leaderboard
    Looking at the leaderboard we can see the winner of the day was none other than our fearless leader, @Sam!  Following up close behind are Illusionyary and @ItsTim.


     
    The top liked content on this day includes our Work in Progress rumbler siren, a sneak peak image of a new Taurus NYPD interceptor that would soon be released, and another gallery image of the Las Vegas Metro PD on scene at an incident.




    I hope you enjoyed our time-travelling adventure, Marty.  This day was a busy day here on LCPDFR.com!

    Stay tuned for our next article coming soon!

    Links to this Content
    Site image: https://web.archive.org/web/20141226182426/https://www.lcpdfr.com/ 
    Texture:  https://www.lcpdfr.com/files/file/6741-ppd-lcpd-texture-pack/
    Gallery 1: https://www.lcpdfr.com/gallery/image/43124-a-vehicle-involved-in-a-drive-by-shooting/?browse=1
    WIP: https://www.lcpdfr.com/forums/topic/42543-nypd-2014-ss2000-rumber-sirens-released/
    Leaderboard: https://www.lcpdfr.com/leaderboard/?custom_date_start=1418385599&custom_date_end=1418385599
    Icon Background: https://pixabay.com/en/tv-television-vintage-oldschool-2619649/
     
  14. Like
    Fiskey111 got a reaction from Deactivated Member in Detective Callouts   
    Except when the callouts contain evidence you need to search for (containing 26 different categories, and over 400 combinations) as well as the ability for those to dynamically alter the course of the callout (as in they may provide complete or partial DNA, etc) and that they involve many steps that can be done in different orders (and some may be skipped based on certain parameters).
    While I agree that if you play enough they will be routine, however if someone puts the effort in to their plugin it can be different most of the time.
     
  15. Like
    Fiskey111 reacted to t0y in Signing out.   
    Hi whoever is reading this,
     
    So it has been a very long time coming, and I have thought about this a few times but I am finally quitting LSPDFR and probably GTA. I know you're probably wondering why did I just post a picture of a cop car I modeled then, well that was before I realized I was quitting and demotivated thanks to chapperoni for giving me a kick in the butt. There have been MANY things leading up to this decision, and of course it isn't an easy one to make ive been in the community for almost 2 years now and have enjoyed a lot of it (ish) and found new hobbies of mine like modeling and graphic design, and subsequently police cars and has directed my attention at a law enforcement career in the future (maybe, probably not though.)
     
    Anyway here are some reasons why I am leaving, I was going to keep this brief but really fuck that, not here to start an argument or anything either thank you to the staff for your help and im not trying to call anyone out of course just hoping this will open your eyes if you want to keep your mod alive. 
     
    - Toxic, toxic modding community. Not that this is necessarily the mod's fault or the general community's fault but man are the modders on this toxic. For those of you who have yet to see what goes on behind the scenes it is just full of negativity, immaturity, and constant shit talking no matter what you do. It is hard to spend money on ZM, and lord  knows the time to make models for a plugin for a video game as your hobby just to have half of the modding community tear your shit up because your lightbar is an inch too high or your antenna is curved a bit, or god forbid you dont have a cone and a bag in your trunk. 
     
    - Inactive and/or generally unsupportive staff team. Again not trying to call any of you out, and those active ones you know who you are and I fully support you but those who arent its not very great. I haven't seen 90% of the staff team even so much as comment on a post in a very long time, which by all means is great go have your life dont focus on some police mod for a video game, but you cant expect the community to stick around. Someone can post a shitty, obviously troll model or livery and it wont get taken down for 6 hours just to have the whole community berating them and reporting them but no one doing anything about it, or they can leave a 1 star review saying some pointless shit on a mod you spent weeks on and guess what... you report it and nothing happens, just sad how unsupportive the staff is.
     
    - NO UPDATES! It has been 1 1/2 years since the last update for LSPDFR, with an experienced team behind it, a supportive community, and plenty of staff working on it nothing has been done. I know I know "BUT 0.4 IS COMING ITS GOING TO CHANGE THE GAME!!!!" simply... no. An animation has been added. And RDE and EUP have been watered down and then added. Not only is it not good, its just bad, not trying to be rude but nobody wants that, I could care less for stop and frisk or having mods that are already in my game dimmed down, we need an actual update. I know what you're thinking: "t0y you IGNORANT SLUT! YOU ARE A MODELER YOU KNOW NOTHING ABOUT GAME DEVELOPMENT AND SCRIPTING!!!!!!!! YOU HAVE NO RIGHT TO TALK YOU FAT SLOB!" first of all im not fat, and that is very rude, second of all ITS BEEN A YEAR AND A HALF there have been so many scripts made, and huge game improving mods like from Albo that have taken less than a year in a half or PNWParksFan who has made an ENTIRE COAST GUARD CALLOUTS MOD in less than that time that has 100x more content than that update, and those are all by one person not even a whole development team. Up until the 0.4 announcement I had just thought the scripters or creators or whatever you guys are called just ditched the whole mod which is really sad considering I have spent countless hours, even 100s of hours making content for this community on my own time, without asking for donations, or trying to sell godawful merchandise. I really would've expected more from you guys, and you've failed us.
     
    - Honestly it's just boring. A repetitive mod that barely scratches the surface into anything police related. There are police chases, sure but you chase the guy for 4m, get run over by 100 cop cars "helping" you, pit the guy, shoot him, call a coroner, and drive away then rinse and repeat. No cordoning off the scene, calling investigators, directing traffic away from it, getting backup to come and park near the scene to help out, nothing that isn't action filled, like normal police work. It's just not enough to spend so much time on making models for, I would be willing to bet that there has been 5x as much time and effort spent on modeling for the community as I've seen from people like Matt who spends so much hard work on his models than the mod itself which is just silly. AGAIN because I know this will be taken the wrong way im not trying to call you guys out, I know you have a life, it's just a reason why im out of here.
     
    Anyway to conclude. Yeah. Bye.
     
    Thanks to all the people that I was friends with over the years, you know who you are (most of you are in Faux Policiers, if so this is repetitive and we're still going to talk to so not saying bye so this is pointless so special thanks to you guys: Emil, DudeMan would be cooler if this was your real name but fuck off, Eric, Jay, Rob, Alex, Maurice, Steven, Brad, Hank, Jake, Jed, Kevin, Kus, Luke, and Trevor sorry you're last but you're offline so your name is on the bottom of the list.
     
    If you want to stay in touch my Discord is t0y#8617 and my Twitter is thet0y feel free to add me/follow me and we can chat. Still going to lurk around here and see what happens.
     
  16. Like
    Fiskey111 got a reaction from Double Doppler in Memory Lane - December 12, 2014   
    Let’s hop in our DeLorean, put the pedal to the floor, hit 88 mph, and get ready to travel back to December 12th, 2014!  Join us as we take a look at what was new here on LCPDFR.com during Constitution Day in Russia!

    ...

    Phew, we made it!  Let’s get out and see what we can find…

    Site
    Ah yes, 2014.  The days of LCPDFR 1.0 and the old website style.  Looking at this brings back memories, and if I’m honest, even more love for the new site.  For those of you that have never seen this layout before, welcome to the old days!
     



    Vehicle Textures
    If you happened to log into LCPDFR.com on December 12, 2014 and searched for the latest vehicle texture, a brand new pack by @Illusionyary would be the first item in the list!  This pack features textures for multiple popular vehicles, unique license plates, scratch-made decals, and even stealth liveries!



    Gallery
    Checking the gallery section, you would be greeted by an image from @GCPD that describes a scenario that occurred on Iowa St.  The officers responded “for a vehicle involved in a drive by shooting” where two suspects were taken into custody with no reported injuries.  A good day in LC!
     



    Work in Progress Scripts/Audio/Misc
    Looking at the work in progress section, we can see a new siren pack being worked on by the legend: @Double Doppler.  This pack includes new Federal Signal SS2000 with true authenticity.  Included in the siren is a new manual tone that makes it all the more realistic!

    Leaderboard
    Looking at the leaderboard we can see the winner of the day was none other than our fearless leader, @Sam!  Following up close behind are Illusionyary and @ItsTim.


     
    The top liked content on this day includes our Work in Progress rumbler siren, a sneak peak image of a new Taurus NYPD interceptor that would soon be released, and another gallery image of the Las Vegas Metro PD on scene at an incident.




    I hope you enjoyed our time-travelling adventure, Marty.  This day was a busy day here on LCPDFR.com!

    Stay tuned for our next article coming soon!

    Links to this Content
    Site image: https://web.archive.org/web/20141226182426/https://www.lcpdfr.com/ 
    Texture:  https://www.lcpdfr.com/files/file/6741-ppd-lcpd-texture-pack/
    Gallery 1: https://www.lcpdfr.com/gallery/image/43124-a-vehicle-involved-in-a-drive-by-shooting/?browse=1
    WIP: https://www.lcpdfr.com/forums/topic/42543-nypd-2014-ss2000-rumber-sirens-released/
    Leaderboard: https://www.lcpdfr.com/leaderboard/?custom_date_start=1418385599&custom_date_end=1418385599
    Icon Background: https://pixabay.com/en/tv-television-vintage-oldschool-2619649/
     
  17. Like
    Fiskey111 got a reaction from Deactivated Member in [WIP] L.S. Noir   
    Most of the delay has been from me (as you can probably tell from the lack of new articles on the front page).  That should be changing this week since I'm pretty well settled now and will start having more free time.

    This morning I was working on this part for our newest stage -- stakeout.  The images from this "camera" are actually saved in the case file and you'll be able to check them out in the computer to see them!
     
    But I promise, it's coming "soon"!

  18. Like
    Fiskey111 got a reaction from Adam L in Memory Lane - December 12, 2014   
    Let’s hop in our DeLorean, put the pedal to the floor, hit 88 mph, and get ready to travel back to December 12th, 2014!  Join us as we take a look at what was new here on LCPDFR.com during Constitution Day in Russia!

    ...

    Phew, we made it!  Let’s get out and see what we can find…

    Site
    Ah yes, 2014.  The days of LCPDFR 1.0 and the old website style.  Looking at this brings back memories, and if I’m honest, even more love for the new site.  For those of you that have never seen this layout before, welcome to the old days!
     



    Vehicle Textures
    If you happened to log into LCPDFR.com on December 12, 2014 and searched for the latest vehicle texture, a brand new pack by @Illusionyary would be the first item in the list!  This pack features textures for multiple popular vehicles, unique license plates, scratch-made decals, and even stealth liveries!



    Gallery
    Checking the gallery section, you would be greeted by an image from @GCPD that describes a scenario that occurred on Iowa St.  The officers responded “for a vehicle involved in a drive by shooting” where two suspects were taken into custody with no reported injuries.  A good day in LC!
     



    Work in Progress Scripts/Audio/Misc
    Looking at the work in progress section, we can see a new siren pack being worked on by the legend: @Double Doppler.  This pack includes new Federal Signal SS2000 with true authenticity.  Included in the siren is a new manual tone that makes it all the more realistic!

    Leaderboard
    Looking at the leaderboard we can see the winner of the day was none other than our fearless leader, @Sam!  Following up close behind are Illusionyary and @ItsTim.


     
    The top liked content on this day includes our Work in Progress rumbler siren, a sneak peak image of a new Taurus NYPD interceptor that would soon be released, and another gallery image of the Las Vegas Metro PD on scene at an incident.




    I hope you enjoyed our time-travelling adventure, Marty.  This day was a busy day here on LCPDFR.com!

    Stay tuned for our next article coming soon!

    Links to this Content
    Site image: https://web.archive.org/web/20141226182426/https://www.lcpdfr.com/ 
    Texture:  https://www.lcpdfr.com/files/file/6741-ppd-lcpd-texture-pack/
    Gallery 1: https://www.lcpdfr.com/gallery/image/43124-a-vehicle-involved-in-a-drive-by-shooting/?browse=1
    WIP: https://www.lcpdfr.com/forums/topic/42543-nypd-2014-ss2000-rumber-sirens-released/
    Leaderboard: https://www.lcpdfr.com/leaderboard/?custom_date_start=1418385599&custom_date_end=1418385599
    Icon Background: https://pixabay.com/en/tv-television-vintage-oldschool-2619649/
     
  19. Like
    Fiskey111 got a reaction from Hip in [WIP] L.S. Noir   
    Most of the delay has been from me (as you can probably tell from the lack of new articles on the front page).  That should be changing this week since I'm pretty well settled now and will start having more free time.

    This morning I was working on this part for our newest stage -- stakeout.  The images from this "camera" are actually saved in the case file and you'll be able to check them out in the computer to see them!
     
    But I promise, it's coming "soon"!

  20. Like
    Fiskey111 got a reaction from vynlthrash in LSPDFR Dying?   
    I just got home from work and am currently putting the article up now!  Sorry about the delay, it's been pretty hectic!
  21. Like
    Fiskey111 got a reaction from Carrythxd in Memory Lane - December 12, 2014   
    Let’s hop in our DeLorean, put the pedal to the floor, hit 88 mph, and get ready to travel back to December 12th, 2014!  Join us as we take a look at what was new here on LCPDFR.com during Constitution Day in Russia!

    ...

    Phew, we made it!  Let’s get out and see what we can find…

    Site
    Ah yes, 2014.  The days of LCPDFR 1.0 and the old website style.  Looking at this brings back memories, and if I’m honest, even more love for the new site.  For those of you that have never seen this layout before, welcome to the old days!
     



    Vehicle Textures
    If you happened to log into LCPDFR.com on December 12, 2014 and searched for the latest vehicle texture, a brand new pack by @Illusionyary would be the first item in the list!  This pack features textures for multiple popular vehicles, unique license plates, scratch-made decals, and even stealth liveries!



    Gallery
    Checking the gallery section, you would be greeted by an image from @GCPD that describes a scenario that occurred on Iowa St.  The officers responded “for a vehicle involved in a drive by shooting” where two suspects were taken into custody with no reported injuries.  A good day in LC!
     



    Work in Progress Scripts/Audio/Misc
    Looking at the work in progress section, we can see a new siren pack being worked on by the legend: @Double Doppler.  This pack includes new Federal Signal SS2000 with true authenticity.  Included in the siren is a new manual tone that makes it all the more realistic!

    Leaderboard
    Looking at the leaderboard we can see the winner of the day was none other than our fearless leader, @Sam!  Following up close behind are Illusionyary and @ItsTim.


     
    The top liked content on this day includes our Work in Progress rumbler siren, a sneak peak image of a new Taurus NYPD interceptor that would soon be released, and another gallery image of the Las Vegas Metro PD on scene at an incident.




    I hope you enjoyed our time-travelling adventure, Marty.  This day was a busy day here on LCPDFR.com!

    Stay tuned for our next article coming soon!

    Links to this Content
    Site image: https://web.archive.org/web/20141226182426/https://www.lcpdfr.com/ 
    Texture:  https://www.lcpdfr.com/files/file/6741-ppd-lcpd-texture-pack/
    Gallery 1: https://www.lcpdfr.com/gallery/image/43124-a-vehicle-involved-in-a-drive-by-shooting/?browse=1
    WIP: https://www.lcpdfr.com/forums/topic/42543-nypd-2014-ss2000-rumber-sirens-released/
    Leaderboard: https://www.lcpdfr.com/leaderboard/?custom_date_start=1418385599&custom_date_end=1418385599
    Icon Background: https://pixabay.com/en/tv-television-vintage-oldschool-2619649/
     
  22. Like
    Fiskey111 got a reaction from Lozano71 in Memory Lane - December 12, 2014   
    Let’s hop in our DeLorean, put the pedal to the floor, hit 88 mph, and get ready to travel back to December 12th, 2014!  Join us as we take a look at what was new here on LCPDFR.com during Constitution Day in Russia!

    ...

    Phew, we made it!  Let’s get out and see what we can find…

    Site
    Ah yes, 2014.  The days of LCPDFR 1.0 and the old website style.  Looking at this brings back memories, and if I’m honest, even more love for the new site.  For those of you that have never seen this layout before, welcome to the old days!
     



    Vehicle Textures
    If you happened to log into LCPDFR.com on December 12, 2014 and searched for the latest vehicle texture, a brand new pack by @Illusionyary would be the first item in the list!  This pack features textures for multiple popular vehicles, unique license plates, scratch-made decals, and even stealth liveries!



    Gallery
    Checking the gallery section, you would be greeted by an image from @GCPD that describes a scenario that occurred on Iowa St.  The officers responded “for a vehicle involved in a drive by shooting” where two suspects were taken into custody with no reported injuries.  A good day in LC!
     



    Work in Progress Scripts/Audio/Misc
    Looking at the work in progress section, we can see a new siren pack being worked on by the legend: @Double Doppler.  This pack includes new Federal Signal SS2000 with true authenticity.  Included in the siren is a new manual tone that makes it all the more realistic!

    Leaderboard
    Looking at the leaderboard we can see the winner of the day was none other than our fearless leader, @Sam!  Following up close behind are Illusionyary and @ItsTim.


     
    The top liked content on this day includes our Work in Progress rumbler siren, a sneak peak image of a new Taurus NYPD interceptor that would soon be released, and another gallery image of the Las Vegas Metro PD on scene at an incident.




    I hope you enjoyed our time-travelling adventure, Marty.  This day was a busy day here on LCPDFR.com!

    Stay tuned for our next article coming soon!

    Links to this Content
    Site image: https://web.archive.org/web/20141226182426/https://www.lcpdfr.com/ 
    Texture:  https://www.lcpdfr.com/files/file/6741-ppd-lcpd-texture-pack/
    Gallery 1: https://www.lcpdfr.com/gallery/image/43124-a-vehicle-involved-in-a-drive-by-shooting/?browse=1
    WIP: https://www.lcpdfr.com/forums/topic/42543-nypd-2014-ss2000-rumber-sirens-released/
    Leaderboard: https://www.lcpdfr.com/leaderboard/?custom_date_start=1418385599&custom_date_end=1418385599
    Icon Background: https://pixabay.com/en/tv-television-vintage-oldschool-2619649/
     
  23. Like
    Fiskey111 got a reaction from Boz in Memory Lane - December 12, 2014   
    Let’s hop in our DeLorean, put the pedal to the floor, hit 88 mph, and get ready to travel back to December 12th, 2014!  Join us as we take a look at what was new here on LCPDFR.com during Constitution Day in Russia!

    ...

    Phew, we made it!  Let’s get out and see what we can find…

    Site
    Ah yes, 2014.  The days of LCPDFR 1.0 and the old website style.  Looking at this brings back memories, and if I’m honest, even more love for the new site.  For those of you that have never seen this layout before, welcome to the old days!
     



    Vehicle Textures
    If you happened to log into LCPDFR.com on December 12, 2014 and searched for the latest vehicle texture, a brand new pack by @Illusionyary would be the first item in the list!  This pack features textures for multiple popular vehicles, unique license plates, scratch-made decals, and even stealth liveries!



    Gallery
    Checking the gallery section, you would be greeted by an image from @GCPD that describes a scenario that occurred on Iowa St.  The officers responded “for a vehicle involved in a drive by shooting” where two suspects were taken into custody with no reported injuries.  A good day in LC!
     



    Work in Progress Scripts/Audio/Misc
    Looking at the work in progress section, we can see a new siren pack being worked on by the legend: @Double Doppler.  This pack includes new Federal Signal SS2000 with true authenticity.  Included in the siren is a new manual tone that makes it all the more realistic!

    Leaderboard
    Looking at the leaderboard we can see the winner of the day was none other than our fearless leader, @Sam!  Following up close behind are Illusionyary and @ItsTim.


     
    The top liked content on this day includes our Work in Progress rumbler siren, a sneak peak image of a new Taurus NYPD interceptor that would soon be released, and another gallery image of the Las Vegas Metro PD on scene at an incident.




    I hope you enjoyed our time-travelling adventure, Marty.  This day was a busy day here on LCPDFR.com!

    Stay tuned for our next article coming soon!

    Links to this Content
    Site image: https://web.archive.org/web/20141226182426/https://www.lcpdfr.com/ 
    Texture:  https://www.lcpdfr.com/files/file/6741-ppd-lcpd-texture-pack/
    Gallery 1: https://www.lcpdfr.com/gallery/image/43124-a-vehicle-involved-in-a-drive-by-shooting/?browse=1
    WIP: https://www.lcpdfr.com/forums/topic/42543-nypd-2014-ss2000-rumber-sirens-released/
    Leaderboard: https://www.lcpdfr.com/leaderboard/?custom_date_start=1418385599&custom_date_end=1418385599
    Icon Background: https://pixabay.com/en/tv-television-vintage-oldschool-2619649/
     
  24. Like
    Fiskey111 got a reaction from Original Light in Memory Lane - December 12, 2014   
    Let’s hop in our DeLorean, put the pedal to the floor, hit 88 mph, and get ready to travel back to December 12th, 2014!  Join us as we take a look at what was new here on LCPDFR.com during Constitution Day in Russia!

    ...

    Phew, we made it!  Let’s get out and see what we can find…

    Site
    Ah yes, 2014.  The days of LCPDFR 1.0 and the old website style.  Looking at this brings back memories, and if I’m honest, even more love for the new site.  For those of you that have never seen this layout before, welcome to the old days!
     



    Vehicle Textures
    If you happened to log into LCPDFR.com on December 12, 2014 and searched for the latest vehicle texture, a brand new pack by @Illusionyary would be the first item in the list!  This pack features textures for multiple popular vehicles, unique license plates, scratch-made decals, and even stealth liveries!



    Gallery
    Checking the gallery section, you would be greeted by an image from @GCPD that describes a scenario that occurred on Iowa St.  The officers responded “for a vehicle involved in a drive by shooting” where two suspects were taken into custody with no reported injuries.  A good day in LC!
     



    Work in Progress Scripts/Audio/Misc
    Looking at the work in progress section, we can see a new siren pack being worked on by the legend: @Double Doppler.  This pack includes new Federal Signal SS2000 with true authenticity.  Included in the siren is a new manual tone that makes it all the more realistic!

    Leaderboard
    Looking at the leaderboard we can see the winner of the day was none other than our fearless leader, @Sam!  Following up close behind are Illusionyary and @ItsTim.


     
    The top liked content on this day includes our Work in Progress rumbler siren, a sneak peak image of a new Taurus NYPD interceptor that would soon be released, and another gallery image of the Las Vegas Metro PD on scene at an incident.




    I hope you enjoyed our time-travelling adventure, Marty.  This day was a busy day here on LCPDFR.com!

    Stay tuned for our next article coming soon!

    Links to this Content
    Site image: https://web.archive.org/web/20141226182426/https://www.lcpdfr.com/ 
    Texture:  https://www.lcpdfr.com/files/file/6741-ppd-lcpd-texture-pack/
    Gallery 1: https://www.lcpdfr.com/gallery/image/43124-a-vehicle-involved-in-a-drive-by-shooting/?browse=1
    WIP: https://www.lcpdfr.com/forums/topic/42543-nypd-2014-ss2000-rumber-sirens-released/
    Leaderboard: https://www.lcpdfr.com/leaderboard/?custom_date_start=1418385599&custom_date_end=1418385599
    Icon Background: https://pixabay.com/en/tv-television-vintage-oldschool-2619649/
     
  25. Like
    Fiskey111 got a reaction from purplepotatoes14 in Memory Lane - December 12, 2014   
    Let’s hop in our DeLorean, put the pedal to the floor, hit 88 mph, and get ready to travel back to December 12th, 2014!  Join us as we take a look at what was new here on LCPDFR.com during Constitution Day in Russia!

    ...

    Phew, we made it!  Let’s get out and see what we can find…

    Site
    Ah yes, 2014.  The days of LCPDFR 1.0 and the old website style.  Looking at this brings back memories, and if I’m honest, even more love for the new site.  For those of you that have never seen this layout before, welcome to the old days!
     



    Vehicle Textures
    If you happened to log into LCPDFR.com on December 12, 2014 and searched for the latest vehicle texture, a brand new pack by @Illusionyary would be the first item in the list!  This pack features textures for multiple popular vehicles, unique license plates, scratch-made decals, and even stealth liveries!



    Gallery
    Checking the gallery section, you would be greeted by an image from @GCPD that describes a scenario that occurred on Iowa St.  The officers responded “for a vehicle involved in a drive by shooting” where two suspects were taken into custody with no reported injuries.  A good day in LC!
     



    Work in Progress Scripts/Audio/Misc
    Looking at the work in progress section, we can see a new siren pack being worked on by the legend: @Double Doppler.  This pack includes new Federal Signal SS2000 with true authenticity.  Included in the siren is a new manual tone that makes it all the more realistic!

    Leaderboard
    Looking at the leaderboard we can see the winner of the day was none other than our fearless leader, @Sam!  Following up close behind are Illusionyary and @ItsTim.


     
    The top liked content on this day includes our Work in Progress rumbler siren, a sneak peak image of a new Taurus NYPD interceptor that would soon be released, and another gallery image of the Las Vegas Metro PD on scene at an incident.




    I hope you enjoyed our time-travelling adventure, Marty.  This day was a busy day here on LCPDFR.com!

    Stay tuned for our next article coming soon!

    Links to this Content
    Site image: https://web.archive.org/web/20141226182426/https://www.lcpdfr.com/ 
    Texture:  https://www.lcpdfr.com/files/file/6741-ppd-lcpd-texture-pack/
    Gallery 1: https://www.lcpdfr.com/gallery/image/43124-a-vehicle-involved-in-a-drive-by-shooting/?browse=1
    WIP: https://www.lcpdfr.com/forums/topic/42543-nypd-2014-ss2000-rumber-sirens-released/
    Leaderboard: https://www.lcpdfr.com/leaderboard/?custom_date_start=1418385599&custom_date_end=1418385599
    Icon Background: https://pixabay.com/en/tv-television-vintage-oldschool-2619649/
     

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