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FPLCMatthieu

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  1.    FPLCMatthieu reacted to a post in a topic: Kinksta100 WIP/REL Post.
  2. I have edited the CJ24's CVPI with an HQ interior ;) https://mega.co.nz/#!aERCFQTR!wtGm4DRLMYjk5Rx99uENkdKK85XwepB6rbYDtvUZ4Rw NOT TESTED IN GAME !
  3.    Double Doppler reacted to a post in a topic: Enabling Working Rotators (ELS 8)
  4. you must put dummies (siren1, 2,3, ...) under the car
  5. I have remade all extra one by one ( no copy ) with dummys correctly placed but the problem still here ... When i rename extra_1 as miscx, the spheres are placed correctly but when are name is extra_1 they are on the side ...
  6. Hi I have started a new CVPI with federal vision slr ELS with the with the "siren" system used by Bxbugs. But in game i have the extra on the side and i dont know why ... My Zmodeler : Anyone know how to fix that ? Thank.
  7. I have try your method and another method but nothing work ... :-( Someonehave try to make this rotate effect can show how to make ? the method on youtube "First of all, sorry for my english. I think your problem is you didn´t put the dummies inside the rotators . You have to use the dummies of the default police car ( extract it with open IV and use the dummies of the parts siren1, siren2 etc). You need an independent dummy for each light ( total 7 for the vision lightbar). On the other hand, the siren parts must be look like the extra parts ( example : a dummy called siren1 and inside the light siren1_L0). The same way like extra parts.Don´t use only one dummy for all the 7 siren parts. Hope it helps!"
  8. I have look the bxbugs's CVPI and and i have made my own ELS rotate CVPI . I'm based on the Fedsignal from F5544 Non ELS, i have made extra, and use the rotator as siren1,2,3 ect ... but in game it's not work and it's completly bugged ... zmodeler :
  9. bravozero started following FPLCMatthieu
  10. Yes I know, but anyone have the hub caps and can upload for me ? And when the bxbug's files come back ?
  11. Hi After my wig wags and suspension problem, now i have an export problem I have remap ELS on my grill leds, side leds and windshield leds with the "emerglights_justice" from HG2 EVI's pack. When i export my car i have "Using texture "emerglights_justice" which doesn't suit settings for shader "gta_vehicle_lightsemissive". I have search on LCPDR and others forums and i don't find the solution ( my bad english doesn't help me) I think i need to modifie the material of my emerglights_justice but i don't know how do ... Screenshot from my zModeler 2.2.4 build 983 Zmodeler logs Thank !
  12. I have fixed the problem ! For the raising problem, i have making a dummy (extra_1,extra_2,extra_3, ect ...) scaled 0,04 for X-Y-Z and i have placed the dummy on the leds . For the handling I have place the car as "police2" and the car work perfectly ! I have compare the two handlings and the diferrence is the center of mass, police=-0.16 and police2 = -0.27. Thank all for your help !

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