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LMS

Management Team
  • Joined

  1.    BUGMANFR reacted to a post in a topic: LSPDFR API Documentation and RPH SDK
  2.    Mr.KobraX reacted to a file: Lenny's Mod Loader
  3.    BB. reacted to a file: Lenny's Mod Loader
  4.    GTAbear reacted to a post in a topic: LSPDFR API Documentation and RPH SDK
  5.    Lennyy reacted to a post in a topic: LSPDFR API Documentation and RPH SDK
  6. Please find the most recent LSPDFR documentation as well as the RPH SDK attached to this post. They are currently targeting build b3889 (legacy) and 1158 (enhanced) respectively. Please note that the final build for this SDK version will be released later today (July 19, 2026). LSPDFR Build 9695: Added public getter for TimeUntilEscape on ChaseData Added DisableEscapeHandling to prevent LSPDFR from assigning a new scenario or deleting a suspect upon escaping from a chase Added ForceClearPedArrestedState to clear a suspect's arrest state Added logging for plugin dll name Added GetPursuitOfficersVisualOnSuspect, IncrementPursuitOfficersVisualOnSuspect and DecrementPursuitOfficersVisualOnSuspect RPH Build 1.131.1424: Added new enums: ExplosionType, MaterialHash Added HitResult::HitMaterial (if you previously used reflection to get the internal field, this will be a breaking change!) Added UnsafeGetEntityByMemoryAddress to resolve an IntPtr to a RPH handle (needs to be a valid entity) Updated lots of enums: WeaponHash, VehicleClass, GameControl, BlipSprite, VehicleWheelType, VehicleModType, TraceFlags, AnimationFlags, EnterVehicleFlags and RadioStation Download: lspdfr_049_9695_dev.zip I would like to extend my gratitude to khori, SuperPyroManiac and Vincent for API testing and suggestions.
  7.    BJ USA reacted to a file: Lenny's Mod Loader
  8. Clifford Diggs Arrested Linda Johnston in Davis, Macdonald St
  9. Clifford Diggs Finished responding to a Pursuit in El Burro Heights, Elysian Fields Fwy
  10. Clifford Diggs Responded to a Pursuit in Strawberry, Forum Dr
  11. Clifford Diggs Responded to a Pursuit in Rancho, Little Bighorn Ave
  12. Clifford Diggs Finished responding to a Pursuit in Rancho, Little Bighorn Ave
  13. Clifford Diggs Responded to a Pursuit in Davis, Strawberry Ave
  14. Clifford Diggs Responded to a Pursuit in Strawberry, Forum Dr
  15. Clifford Diggs Responded to a Pursuit in Strawberry, Forum Dr
  16. Clifford Diggs Responded to a Pursuit in Strawberry, Strawberry Ave
  17. Clifford Diggs Responded to a Pursuit in Strawberry, Forum Dr
  18. Clifford Diggs Responded to a Pursuit in Strawberry, Forum Dr
  19. Clifford Diggs Finished responding to a Pursuit in La Puerta, Davis Ave
  20. Clifford Diggs Responded to a Pursuit in Strawberry, Forum Dr
  21. killercopz started following LMS
  22. Clifford Diggs Responded to a Holdup in Strawberry, Carson Ave
  23. LSPDFR does not read the stolen flag, it generates its own internally. For the advisory text, it should display an additional note when you do a vehicle records check.
  24. BubblyVR started following LMS
  25. Could you please attach a log file? Thank you.
  26. gamerTHE started following LMS
  27. lspd333 started following LMS
  28. Roy21122 started following LMS
  29. kayra123 started following LMS
  30. Clifford Diggs Was killed in Pacific Bluffs, Del Perro Fwy
  31. O2FUNNY started following LMS
  32. Nigel Stipe started following LMS
  33. RPH has some optional support to work better with LML, but since you do not have LML there is nothing for you to do or worry about.
  34.    LMS reacted to a post in a topic: RPH SDK
  35. LMS replied to LMS's topic in API Development
    Both RPH and LSPDFR are designed to be cross-compatible. The current RPH Enhanced version is slightly different from Legacy since there was a change in the latest update that only affected Enhanced, but LSPDFR is the same assembly between both and RPH usually is too. That is, you can use the Enhanced RPH and play Legacy with it, just not the other way round right now as the Legacy version is slightly older and missing a fix for the latest Enhanced version. Due to this wrinkle, I did not advertise the cross-compatibility too much as it might be confusing.
    • 174,856 downloads
    • Version 0.4.9 (Build 9695) - Enh 1158.13
    If you are installing LSPDFR 0.4 for the first time, we strongly recommend that you do so on a clean copy of Grand Theft Auto V Enhanced without any other mods or plugins. Welcome to the public preview of LSPDFR for GTA 5 Enhanced. We are very exciting to finally make this available to a wider audience! Please note that this is a preview version and as such not all features and functionality from the Legacy version are available. We will be continuously updating this version to achieve feature parity. If you are wondering whether your favorite callouts and plugins work, the answer is most likely yes. There will be a few exceptions to mods that directly interface with the game's memory, but the vast majority should work just fine. If you are playing GTA 5 Enhanced on an NVME, you may get a warning from RAGE Plugin Hook that DirectStorage is enabled. Please install the following fix (link also provided by RPH): https://www.gta5-mods.com/scripts/directstoragefix Please note that you need to use the xinput1_4.dll from SHV and replace the one included by default with RPH in this case. LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years and is the latest major version of LSPDFR, released in December 2018. LSPDFR turns the world of GTA V upside down, giving you the power to enforce the law as you see fit. Please see the following resources for more information about LSPDFR and its features: LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04 LSPDFR 0.4 Getting Started: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/ Installation Guides: https://www.lcpdfr.com/lspdfr/how-to-install/ Part of the First Response Mods family. Community CalloutsOur community has made over 100 extra downloadable callouts for LSPDFR. Browse Community Callouts
  36.    LMS reacted to a post in a topic: LSPDFR/RPH
  37.    LMS reacted to a post in a topic: LSPDFR/RPH
  38. Glad to hear it works! The issue was due to adding support for frame generation in the renderer to support the enhanced edition. For the past 10 years, RPH would directly render any command on the game's final output in sequence, so if you draw a form with text and then another form, both get added one after another and thus the old text is overwritten. But with frame generation, there is a separate pass/stage to render the UI because you do not want the UI to be part of the interpolation. To accommodate that we had to separate some things and I ended up splitting the main UI rendering and the text rendering into two separate passes, where text is applied last. So, if you have two forms where one overlays the other, text is still rendered last. Now the text pass is "shape aware" and will zero out any existing text if a shape is drawn later on. Hope that makes sense!
  39. Please give this a try. Thanks. RAGEPluginHook_1_128_1402_17660_Release.zip
  40. If you don't mind, please provide a small example plugin code that creates forms that overlap where the issue is visible and share the code here (entire project ideally). Thanks.
  41. LMS posted a topic in API Development
    Please find attached the latest SDK for RPH (for game build 3717). It contains the fixed GameControl enum. An excellent comparison for the enum can be found here. RPH_SDK_3717.zip
  42. Overall testing is going quite well and there appear to be no game-breaking issues in RPH or LSPDFR left (so far). We still need to port over a few missing features and fix some bugs that affect a smaller subset of users (mostly DirectX/DirectSound related), but hopefully that will not take that much longer. Thanks for your patience!
  43. Clifford Diggs Responded to a Pursuit in Strawberry, Strawberry Ave
  44. Linda Johnston Finished responding to a Pursuit in Del Perro Beach, Red Desert Ave
  45. Linda Johnston Responded to a Pursuit in Del Perro Beach, Red Desert Ave
  46. Linda Johnston Finished responding to a Pursuit in Vinewood Hills, Marlowe Dr
  47. Linda Johnston Responded to a Pursuit in Vinewood Hills, Marlowe Dr
  48. I see, I think that should be doable. But no promises on any timeline.
  49. Thanks for your feedback and suggestions. Can you elaborate on your first point, perhaps with an example? At what level would you like to see checkboxes?
  50. To narrow it down, you could try spawning the prop named in the thread you linked. If Menyoo can also spawn that, it might have a clean general workaround. If it cannot, then perhaps there is a subset that can be requested through IPLs.
  51. I wonder if a specific IPL or other data needs to be requested in order for the model to be actually loaded by the game. I assume after you spawn it once via Menyoo it will return true for your check?

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