Please find the most recent LSPDFR documentation as well as the RPH SDK attached to this post. They are currently targeting build b3889 (legacy) and 1158 (enhanced) respectively. Please note that the final build for this SDK version will be released later today (July 19, 2026). LSPDFR Build 9695: Added public getter for TimeUntilEscape on ChaseData Added DisableEscapeHandling to prevent LSPDFR from assigning a new scenario or deleting a suspect upon escaping from a chase Added ForceClearPedArrestedState to clear a suspect's arrest state Added logging for plugin dll name Added GetPursuitOfficersVisualOnSuspect, IncrementPursuitOfficersVisualOnSuspect and DecrementPursuitOfficersVisualOnSuspect RPH Build 1.131.1424: Added new enums: ExplosionType, MaterialHash Added HitResult::HitMaterial (if you previously used reflection to get the internal field, this will be a breaking change!) Added UnsafeGetEntityByMemoryAddress to resolve an IntPtr to a RPH handle (needs to be a valid entity) Updated lots of enums: WeaponHash, VehicleClass, GameControl, BlipSprite, VehicleWheelType, VehicleModType, TraceFlags, AnimationFlags, EnterVehicleFlags and RadioStation Download: lspdfr_049_9695_dev.zip I would like to extend my gratitude to khori, SuperPyroManiac and Vincent for API testing and suggestions.