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LMS

Management Team
  • Joined

Reputation Activity

  1. Confused
    LMS got a reaction from WildManDan for a file, Compatibility Patch for GTA IV: Complete Edition   
    This file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are:
     
    AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed
    AdvancedHookInit.asi - Fully updated
    aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early.
    ScriptHookDotNet.asi - Fully updated except for the phone number feature
     
    Installation
    The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files.
     
    Known LCPDFR issues
    I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key.
     
    Support
    Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.
  2. Confused
    LMS got a reaction from baChewie for a file, Compatibility Patch for GTA IV: Complete Edition   
    This file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are:
     
    AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed
    AdvancedHookInit.asi - Fully updated
    aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early.
    ScriptHookDotNet.asi - Fully updated except for the phone number feature
     
    Installation
    The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files.
     
    Known LCPDFR issues
    I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key.
     
    Support
    Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.
  3. Love
    LMS got a reaction from DazedNug for a file, Compatibility Patch for GTA IV: Complete Edition   
    This file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are:
     
    AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed
    AdvancedHookInit.asi - Fully updated
    aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early.
    ScriptHookDotNet.asi - Fully updated except for the phone number feature
     
    Installation
    The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files.
     
    Known LCPDFR issues
    I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key.
     
    Support
    Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.
  4. Like
    LMS got a reaction from klops372 for a file, Compatibility Patch for GTA IV: Complete Edition   
    This file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are:
     
    AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed
    AdvancedHookInit.asi - Fully updated
    aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early.
    ScriptHookDotNet.asi - Fully updated except for the phone number feature
     
    Installation
    The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files.
     
    Known LCPDFR issues
    I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key.
     
    Support
    Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.
  5. Love
    LMS got a reaction from enart for a file, Compatibility Patch for GTA IV: Complete Edition   
    This file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are:
     
    AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed
    AdvancedHookInit.asi - Fully updated
    aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early.
    ScriptHookDotNet.asi - Fully updated except for the phone number feature
     
    Installation
    The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files.
     
    Known LCPDFR issues
    I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key.
     
    Support
    Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.
  6. Love
    LMS got a reaction from Elder Wayne for a file, Compatibility Patch for GTA IV: Complete Edition   
    This file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are:
     
    AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed
    AdvancedHookInit.asi - Fully updated
    aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early.
    ScriptHookDotNet.asi - Fully updated except for the phone number feature
     
    Installation
    The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files.
     
    Known LCPDFR issues
    I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key.
     
    Support
    Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.
  7. Like
    LMS got a reaction from fernandoxz for a file, Compatibility Patch for GTA IV: Complete Edition   
    This file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are:
     
    AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed
    AdvancedHookInit.asi - Fully updated
    aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early.
    ScriptHookDotNet.asi - Fully updated except for the phone number feature
     
    Installation
    The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files.
     
    Known LCPDFR issues
    I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key.
     
    Support
    Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.
  8. Like
    LMS got a reaction from Er1k for a file, Compatibility Patch for GTA IV: Complete Edition   
    This file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are:
     
    AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed
    AdvancedHookInit.asi - Fully updated
    aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early.
    ScriptHookDotNet.asi - Fully updated except for the phone number feature
     
    Installation
    The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files.
     
    Known LCPDFR issues
    I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key.
     
    Support
    Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.
  9. Love
    LMS got a reaction from MrMake12 for a file, Compatibility Patch for GTA IV: Complete Edition   
    This file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are:
     
    AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed
    AdvancedHookInit.asi - Fully updated
    aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early.
    ScriptHookDotNet.asi - Fully updated except for the phone number feature
     
    Installation
    The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files.
     
    Known LCPDFR issues
    I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key.
     
    Support
    Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.
  10. Like
    LMS got a reaction from ihaveclones for a file, Compatibility Patch for GTA IV: Complete Edition   
    This file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are:
     
    AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed
    AdvancedHookInit.asi - Fully updated
    aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early.
    ScriptHookDotNet.asi - Fully updated except for the phone number feature
     
    Installation
    The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files.
     
    Known LCPDFR issues
    I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key.
     
    Support
    Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.
  11. Like
    LMS got a reaction from BARZO for a file, Compatibility Patch for GTA IV: Complete Edition   
    This file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are:
     
    AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed
    AdvancedHookInit.asi - Fully updated
    aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early.
    ScriptHookDotNet.asi - Fully updated except for the phone number feature
     
    Installation
    The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files.
     
    Known LCPDFR issues
    I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key.
     
    Support
    Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.
  12. Love
    LMS got a reaction from enart for a file, Lenny's Mod Loader   
    The general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
     
    You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
    Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
     
  13. Like
    New non-ELS / DLS version:
     
     
    An unmarked 2018 Dodge Charger Pursuit with a FS Spectralux and a CN SignalMaster, based on the Chargers used by LAPD's Metro Division.
     
     
    Chevrolet Caprice with the same setup:
     
    Vehicle Slot: Police4
    Lighting Equipment: Federal Signal Spectralux ILS & CN SignalMaster
    Multiple Liveries: Supported, but not included
     
    Notes
    This mod requires ELS-V (Emergency Light System) version 1.05 to work properly. Edits to the vehicles.meta are required to decrease the tint on the rear windows.
     
    Recommended with Better License Plates or Better License Plates - California.
     
    All blue and all red light textures are available here.
     
    Unlocked parts for vehicle developers:
    2018 Dodge Charger Pursuit Federal Signal Spectralux Interior Lightbar Federal Signal CN SignalMaster Traffic Advisor Federal Signal MicroPulse Light  
    Terms of use
    You may replace or edit textures for personal use and create and redistribute liveries of your own using the provided template.
    You may not circumvent any protecting measures to edit models, use any of the work included in this archive for your own financial gain or redistribute this archive and its contents on any website other than modding-forum.com without permission.
  14. Like
    LMS got a reaction from Officer Here for a file, Lenny's Mod Loader   
    The general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
     
    You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
    Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
     
  15. Like
    LMS got a reaction from stvnch for a file, [LML] Install.xml Examples   
    This file contains a few examples to help you understand how to use the install.xml file. Please find a brief description of each example below:
     
    AddonCar - Based on Rockstar's POLICE2 it shows how to add a car as an addon car, i.e. using POLICE2 also in POLICE6
    Badge - Adds a new prop named prop_lspd_badge to the game. Based on Sam's Badge.
    PedComponents - With the newly added support for ped components, I have included an example on how to add another shirt (jbib) to the female multiplayer model. Once loaded, index 325 will have a black casino vest (the vest itself makes your upper arms disappear, this is just the model). It also shows to adjust the hairstyle on selection of the component.
    Shield - Based on Sniper's Shield this showcases how to re-use a ydr for multiple different textures.
    VehiclesMetaChange - Shows how to replace a single xml file entry, in this case changing the handling for NINEF to AMBULANCE.
  16. Like
    LMS got a reaction from DiabloRambo for a file, [LML] Police Car Addon Example   
    This example for Lenny's Mod Loader shows you how easy it is to make any vehicle an addon vehicle. The game's default POLICE2 will be added again as POLICE6, including a custom display name when entering the vehicle in-game ("My Car"). If you wish to add a different vehicle as POLICE6, simply replace the files in the "stream" folder. Ideally you create a new LML subfolder for each new vehicle and modify the stream and data files accordingly.
  17. Like
    LMS got a reaction from Michael21107 for a file, Lenny's Mod Loader   
    The general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
     
    You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
    Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
     
  18. Like
    LMS got a reaction from Floppy P3nguin for a file, Lenny's Mod Loader   
    The general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
     
    You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
    Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
     
  19. Like
    LMS got a reaction from Doinky for a file, Lenny's Mod Loader   
    The general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
     
    You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
    Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
     
  20. Like
    LMS got a reaction from congs for a file, Lenny's Mod Loader   
    The general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
     
    You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
    Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
     
  21. Like
    LMS reacted to PNWParksFan for a file, Coastal Callouts   
    Welcome to Coastal Callouts!
     
     
    Welcome to Coastal Callouts, the biggest LSPDFR mod ever created. More than just a callout pack, this mod features a massive DLC with new boats, helicopters, planes, buildings, peds, maps, and other game changes; includes new features like a throwable life preserver ring, working helicopter hoist, and cargo planes which can transport and air-drop equipment; over a dozen new callouts with nearly infinite possible variations; an AI copilot to fly your helicopter while you jump out the door into raging seas; and much much more. After nearly 3 years of development, the mod is finally available to everyone to play. 
     
    REQUIREMENTS:
    The DLC/LML Package is required to use Coastal Callouts. Install Lenny's Mod Loader first, then you can download and install the Coastal Callouts LML Package using the Mod Manager.  You will need to have LSPDFR 0.4.8+ installed and working A functional gameconfig.xml for your current game version is required. You can download a gameconfig using LML, or find one on gta5-mods.com for the latest game version There are multiple downloads on this page. You must install both the "LML Package" and the "Plugin" download to use the mod. The plugin download must be installed manually; follow the instructions in the included readme.txt file.  I strongly recommend that you make sure your GTA V installation works stably with RagePluginHook, Lenny's Mod Loader, and a modified gameconfig.xml before you attempt installing any part of Coastal Callouts. 
     
    SUPPORT:
    If you need help installing Coastal Callouts, or if you encounter any errors while using the mod, please post in the Coastal Callouts Support Thread: 
    Do not post support requests in the comments or reviews of the main download link. The support thread is the only location where I will respond to support requests. I will not respond to support requests sent via private message on the forums or on Discord. 
     
    You MAY NOT advertise commercial installation/troubleshooting/support services for Coastal Callouts or other mods by PNWParksFan.
     
    Need help installing? Try watching this installation tutorial video by @acepilot2k7:
     
    DISCUSSION AND MEDIA:
     
    Feel free to discuss anything that isn't support-related on the Coastal Callouts forum thread. Feel free to post questions about how to do what you want to do with the mod, share customizations and user-generated content, post videos and screenshots you've taken with the mod, or chat about what future features you might like to see added. 
     
     
     
    FREQUENTLY ASKED QUESTIONS:
    AAAAHHHHHHH???? 
    You're welcome Do I have to pay to use this mod? 
    No. The publicly released version of Coastal Callouts is available for FREE to all users. There may be future updated versions which will be available to members of the Parks Benefactor Program as early access betas, but all updates will eventually be released for free to everyone. Can I record YouTube videos or stream myself playing this mod? 
    Yes. You may record or stream any released version of the mod. You must include a link to this download page in the video description of any video focused on Coastal Callouts. If you only use a feature once incidentally during a video you may include the download link in a mods list hosted elsewhere if the mods list is linked directly in the video description. If you do use this mod in videos and enjoy it, I would encourage you to join the Parks Benefactor Program. You will get in-game recognition for being a member.  Does it work on FiveM? 
    The scripts do not work on FiveM, but most of the models do work on FiveM. There is a FiveM resource pack provided on this download page with the vehicles, buildings/map edits, and peds. A FiveM version of the helicopter hoist function is available from a developer I collaborated with, and implements the same general functionality, including the hoist hook, control interface, and hoist cam, and supports grabbed peds, rescue basket, and stokes litter on the hoist. See trailer video below. Other features may eventually be ported to FiveM as well; however, the original full-featured LSPDFR plugin only works with single player.  Do I have to run LSPDFR to run Coastal? 
    Yes How do I install it? 
    Download both the LML Package and the Plugins download. Follow the README.txt file instructions to install the mod. The readme is the same in both downloads.  Do you have a Discord server? 
    Yes. Members of the Parks Benefactor Program can join my Discord server, where you can watch development of future updates and new mods I am working on, chat with other community members, share community-generated content, discuss and vote on future mod features, and receive more direct support. I do not have a Discord server open to the general public. Will there be versions for other countries? 
    Yes! Several international packs have been released, and are linked below. You can use the Coastal Callouts Modding Guide to download the full vehicle templates and other customization information for those who may want to develop their own packs. Please PM me if you are an experienced texture designer and want to create an official international pack for your own country or region.  What are the keybindings? 
    They are all defined in the Coastal Callouts INI file. The main keybinding is ] (right square bracket) to open the Coastal menu.  Do I have to use LML to install it?
    Yes. The mod is too complex to realistically support a "manual install" method. We did this during the beta, and it was way too much work to help everyone get it installed manually. You must install the "Mod Loader" components of LML to use Coastal Callouts. Using the Mod Manager/Mod Downloader interface is optional. If you don't want to use the mod manager to download the package, you can download the LML Package manually, and then copy the contents into the "LML" folder in your main GTA V folder.  The Paleto station doesn't spawn when I'm not on duty or when I use the FiveM pack
    The Paleto station was built using outdated techniques before newer methods for modding buildings were developed. Therefore it is not compatible with FiveM and can only be loaded by the script in singleplayer. I am planning to rebuild it in the future.  The fireboat doesn't shoot water on FiveM
    The water cannons have been disabled on the FiveM version, because they cause the game to crash when fired. I am not aware of anything I can do to change the model to fix this, but if you figure out any workaround please let me know.   
     
    Related Downloads:
     

    US Navy DDG-151 Nathan James - Arleigh Burke Class Destroyer - Working Guns [gta5-mods]
     

    USCGC Bertholf - National Security Cutter - Working Guns [gta5-mods]
     
     
     
    Heli Winch script for FiveM
    Coastal Callouts helicopter hoist functionality was ported to FiveM by Bradley King with permission. View the Heli Winch FiveM page for more info. 
     
    Modding Guide:
    Check out the Coastal Callouts Modding Guide to download vehicle templates and other information/resources for creating your own customization or international pack for Coastal Callouts. 
     
    ACKNOWLEDGEMENTS:
    A huge THANK YOU to everyone who has supported the development of this mod! It would not have been possible without you. The full credits are included in the CREDITS.txt file in each download. A few people deserve a special extra thank-you here:
    @SkylineGTRFreak - without him, this mod would not have been possible. The true legend of GTA V vehicle modding, Skyline worked very hard to create most of the vehicle models included with this mod. Check out his profile to download his many other excellent mods.  @alexguirre - much of the initial inspiration for Coastal Callouts came from Alex's Wilderness Callouts. He also created RageNativeUI - a critical piece of the mod - and contributed some code used directly in Coastal, and answered many of my coding and reverse engineering questions over the years. I highly recommend using Alex's Spotlight mod with Coastal, and check out his other plugins too.  @LMS - we all owe LMS for developing LSPDFR itself. He deserves an extra special thank you for implementing many of my API suggestions into LSPDFR 0.4, which greatly enhanced many of the features of this mod. He was also very open to my recommendations and requests in the development of LML, which is instrumental in loading all the complex parts of this mod. Thank you LMS for making this possible! Thanks as well to @Sam and the rest of the lcpdfr.com team for their contributions to LSPDFR. @Albo1125, @Darkmyre, @Stealth22, @khorio, @Fiskey111, and all the other LSPDFR plugin developers who helped inspire me, encourage me, and support me through the development process.  @acepilot2k7 for creating many videos showcasing the beta throughout the development process.  @LeGeorgettier for creating the beautiful trailer, seen above. Every member of the Parks Benefactor Program, for encouraging me to continue development and push the mod to new heights. Special thanks to all of the current Old Faithful level donors for your especially generous contributions: AcePilot2k7, MetFan11214, WarriorPatrol, swatteam9112004, YungTr3, PawPaw2014, Drixize, Trevor185, malcolmnote2, masonjai, jmoney545, Moonrammer, Alessandro34_YT, SOCALI, Marco321132, reddragon96, Trebor5007, elvismowery6, HaT3, Jezzaron, MedicShae, LeoTheSkunk, EmergeNYC, fireguy7775, HCSO689, Biggz, Criminal_Justice, Kyle.K, snipes2025.  
     
     
     
  22. Like
    LMS got a reaction from Odin'sRaven for a file, Lenny's Mod Loader   
    The general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
     
    You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
    Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
     
  23. Like
    LMS got a reaction from panoszaf for a file, [LML] Install.xml Examples   
    This file contains a few examples to help you understand how to use the install.xml file. Please find a brief description of each example below:
     
    AddonCar - Based on Rockstar's POLICE2 it shows how to add a car as an addon car, i.e. using POLICE2 also in POLICE6
    Badge - Adds a new prop named prop_lspd_badge to the game. Based on Sam's Badge.
    PedComponents - With the newly added support for ped components, I have included an example on how to add another shirt (jbib) to the female multiplayer model. Once loaded, index 325 will have a black casino vest (the vest itself makes your upper arms disappear, this is just the model). It also shows to adjust the hairstyle on selection of the component.
    Shield - Based on Sniper's Shield this showcases how to re-use a ydr for multiple different textures.
    VehiclesMetaChange - Shows how to replace a single xml file entry, in this case changing the handling for NINEF to AMBULANCE.
  24. Like
    LMS got a reaction from Babylon for a file, [LML] Install.xml Examples   
    This file contains a few examples to help you understand how to use the install.xml file. Please find a brief description of each example below:
     
    AddonCar - Based on Rockstar's POLICE2 it shows how to add a car as an addon car, i.e. using POLICE2 also in POLICE6
    Badge - Adds a new prop named prop_lspd_badge to the game. Based on Sam's Badge.
    PedComponents - With the newly added support for ped components, I have included an example on how to add another shirt (jbib) to the female multiplayer model. Once loaded, index 325 will have a black casino vest (the vest itself makes your upper arms disappear, this is just the model). It also shows to adjust the hairstyle on selection of the component.
    Shield - Based on Sniper's Shield this showcases how to re-use a ydr for multiple different textures.
    VehiclesMetaChange - Shows how to replace a single xml file entry, in this case changing the handling for NINEF to AMBULANCE.
  25. Like
    LMS got a reaction from Anthony96 for a file, Lenny's Mod Loader   
    The general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
     
    You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
    Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
     

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