Everything posted by LMS
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Game won't start
You have a super outdated game version.
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Issue with FiveM specific cars and extras
Hard to say when I will have to time to work on LML again, probably summer-ish.
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Need help with loading certain file type(s)
The ybn files should be streamed. If you have issues with them in-game, it is likely the files are bad, but you could test installing them a different way to verify.
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LCPDFR - Now on GitHub
I replied to your GitHub issue.
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Is there a way to talk to a dev about a possible bug or…
I cannot offer much help for third party callout packs as I cannot see how they call the API. However, if you can provide me with a log where LSPDFR audio errors before you fix the files (just rename your fixed audio folder and put in the old one), perhaps I can see something there.
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Is there a way to talk to a dev about a possible bug or…
I see what you mean regarding the weird audio errors. It seems that, at least according to your log, they mostly happen when playing callouts from "Section136Callouts" so perhaps reaching out to its developer might help. It is possible that the audio API is not being used properly.
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Is there a way to talk to a dev about a possible bug or…
What function/API causes the errors? The LSPDFR scanner plays files from disk and does not interact with the GTA V scanner RPF files at all. It might also be helpful to include a log with a few of these errors.
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Hi
As you can see, there is no folder called "GameFolder" in the "swat_fully_loaded" folder. What does your install.xml say?
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Hi
That error usually indicates that the folder on disk does not exist. Can you include a screenshot of the directory and your install.xml file?
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RAGE.vehicle.Speed does not show speedometer speed
GTA V, like any sane application, of course uses the metric system. Positions, dimensions etc. are in meters and speed in meters per second (10.85 m/s equals 24.3 mph).
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Game memory error since updating LSPDFR, ScriptHookV & LML versions
It dies while loading a meta file into the game which often times is a gameconfig issue, though I do see that you are using the same one Parks and I do. @PNWParksFan is there anything else required to load the additional weapons into the game?
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Error when trying to download a mod
You can change the path it uses in the settings section.
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LML causing a game crash on load (Freshly Installed Dec 2022).
If you installed it via OpenIV then it will not show in vfs.log. You could try using the LML Gameconfig package as that works very reliably. See here: Given the nature of the crash I still suspect it is a bad gameconfig.
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LML causing a game crash on load (Freshly Installed Dec 2022).
I do not need any mention of the gameconfig in your log. Are you sure you have it installed? The game crashes when attempting to add another vehicle to your game which makes me think the gameconfig is the issue.
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Game memory error since updating LSPDFR, ScriptHookV & LML versions
Can you clarify when it crashes for you? Right during the loading screen or when you try to use some assets? Can you try running just Coastal Callouts and no other mods and also no packfilelimitadjuster?
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Game memory error since updating LSPDFR, ScriptHookV & LML versions
The most recent game update introduced R*'s own version of RTTI and hence a lot of the game's core classes have had their VTables changed (including memory allocators). I am unfamiliar with how some of your ASIs work, but it is possible that these changes cause issues. It is also possible that I missed some of these changes in LML and it causes these errors. On my end I can load Coastal Callouts fine and so can @PNWParksFan, so if you have any other information such as when these issues occur with a specific mod, that would be helpful. I personally do not use the packfilelimitadjuster, so perhaps that might be worth disabling.
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LML causing a game crash on load (Freshly Installed Dec 2022).
Try a replacement car and see if it works. Also attach your vfs.log so we can double check that the gameconfig is being loaded. Generally speaking, a crash during loading with an addon vehicle points at an issue with your gameconfig because all that happens during that stage is the model is being registered. Even a bad model would not lead to a crash there.
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URGENT: The button "Copy files to game" doesn't work properlly in LML
This should be fixed in the latest public beta.
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Game won't start with VFS.dll file in GTA directory
It should be fixed now, however due to the type of internal changes it is possible some features might not work correctly so please report any issues.
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Remove LML
If you want to disable it, just rename vfs.dll. If you want to delete it, just see what files came with the installation and remove those.
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URGENT: The button "Copy files to game" doesn't work properlly in LML
Thanks, that helped, and I can reproduce it for your case. It should not happen for nested paths or when specifying subfolders, but I will fix it for this case soon.
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URGENT: The button "Copy files to game" doesn't work properlly in LML
I understand, but this did not happen for me. Can you provide a install.xml and folder where this happens to you?
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URGENT: The button "Copy files to game" doesn't work properlly in LML
Could you provide an example? I just tried it and when I specify a specific folder only that folder gets copied.
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Finding the precise id for a RAGE.ped
I gave it a quick test and the log contains the answer: Requesting control failed for SuspectTransportManager #1 (Blocker); current is PlayerSuspectTransportNew #1 (Blocker) Essentially both components are running at the same priority and hence control cannot be granted, and the transport is not initiated. I assume the best way forward would be to add another parameter to RequestSuspectTransport that allows the developer to specify whether they want to force the transport - in that case it would remove the ped from its current controller and transfer ownership to the transport manager. Nice find!
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Is it possible to use LML to load vehicle then not use it?
I don't use OpenIV so it is hard for me to say what went wrong but I am certain that it is possible to get lights working there, too. Perhaps some of the vehicles.meta entries get messed up?