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LMS

Management Team
  • Joined

Everything posted by LMS

  1. Yeah, something is terribly wrong with the pattern. Hard to say why. That being said, yes, you can use LML without it. The reason why it does not work for you is because you use a bad XML. First your tags are wrong and then the path is also wrong. Try something like this: <EasyInstall> <Name>FONTS</Name> <Author>michalss</Author> <Version>2.0.5</Version> <Metadata> </Metadata> <Replacements> <Replacement name="Replace font map"> <FileReplacement> <GamePath>update/x64/data/cdimages/scaleform_generic/font_lib_efigs.gfx</GamePath> <FilePath>asset_replace/font_lib_efigs.gfx</FilePath> </FileReplacement> </Replacement> </Replacements> </EasyInstall>
  2. You don't necessarily need the EasyHookPatch file. All it does is fix an issue in EasyHook that happens when it is being used by LSPDFR. The log looks very dodgy. Where are you getting your EasyHook64.dll file from?
  3. That's odd that it crashes with just version.dll. That file itself does not do a whole lot. Can you run it just with that and check the logs like I suggested?
  4. What happens if you only have version.dll and no vfs.dll? If it works fine, please put back vfs.dll and then after the game closed check Event Viewer (eventwr.exe) -> Windows Logs -> Application and see if you find any recent GTA 5 related entries.
  5. What does your asiloader.log show?
  6. Gang members should have their own specific relationship group so you could either check for that or exclude the common ones on the street (I forgot what they are called, but might just be CIVMALE).
  7. Can you show me your game root folder?
  8. Have you tried making them attack one of the specific peds? Does that work?
  9. Do you get a vfs.log created? If so, please post it here.
  10. I have never had the issue myself, but I also do not really use SHVDN and only installed it when troubleshooting this issue. From my experience you either always have the issue or never. I only learned about it because one of my friends told me that it crashed for him all the time and I had a look. That's why it was easy to then troubleshoot and document the issue. As you can see, the author of SHVDN has acknowledged the issue so perhaps eventually it will get fixed.
  11. SHVDN is fundamentally broken. It makes use of Windows functionality that is explicitly documented not to be used from a .NET environment. You can find my detailed write-up here if you care about the details: https://github.com/crosire/scripthookvdotnet/issues/976. This issue can happen randomly and there is nothing you can do about it.
  12. You can also use the "Bind" command in RPH to bind specific commands to keys. That way you could automate the process even further.
  13. He is saying you are never calling your function called PlaySound.
  14. Do you have a gameconfig file to increase the pool limits?
  15. Rename lml folder and see if it loads. If it does, then you have a bad/outdated mod.
  16. You cannot load them with LML as they are loaded by an ASI Loader. LML can install them for you, but as you noticed it really is just a glorified copy system. It also will not remove them for you once you disable the mod in LML.
  17. He is using a type alias where LSPDFR is LSPD_First_Response.Mod.API.Functions.
  18. Try installing this: https://www.gta5-mods.com/tools/cweaponinfoblob-limit-adjuster
  19. I suspect something funny is going on with your ped, can you try it on a newly spawned ped? If that works, see what you do to the ped that later on prevents it from being transported.
  20. If peds in a chase start attacking cops, the cops will attack them before trying to arrest. What was your expectation of Functions.RequestSuspectTransport? As I said, it will not work well for peds that are currently fighting. They should surrender first.
  21. It ultimately depends on the load order, so you will have to play around with that.
  22. Are you sure it is valid the same tick you are requesting the persona? Also, how is the function that does this invoked? It looks like it is some kind of anonymous function.
  23. If the peds are enemies and hostile towards the player/police, it would be best to add them to a chase so that the AI can deal with them based on their actions. The transport AI would not be able to handle hostile peds.
  24. This was a change related to an issue found by @GTAbear in this thread here: https://www.lcpdfr.com/forums/topic/125805-finding-the-precise-id-for-a-rageped/ I have fixed an issue in the API to prevent you from calling suspect transport on peds that cannot be transported just yet - most likely because they are not fully arrested yet. What kind of peds are you trying to call this on? The new logic should allow you to call for transport if the suspect has been arrested by the player and is being transported by you (will cancel your transport ability) or if the suspect is scheduled to be picked up by AI (will cancel that request). Peds that are not yet arrested at all should also work fine.
  25. You can set a copy as busy to prevent them from joining a pursuit.

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