Everything posted by LMS
-
LML Mod Loader Prevent to start the game
Yeah, something is terribly wrong with the pattern. Hard to say why. That being said, yes, you can use LML without it. The reason why it does not work for you is because you use a bad XML. First your tags are wrong and then the path is also wrong. Try something like this: <EasyInstall> <Name>FONTS</Name> <Author>michalss</Author> <Version>2.0.5</Version> <Metadata> </Metadata> <Replacements> <Replacement name="Replace font map"> <FileReplacement> <GamePath>update/x64/data/cdimages/scaleform_generic/font_lib_efigs.gfx</GamePath> <FilePath>asset_replace/font_lib_efigs.gfx</FilePath> </FileReplacement> </Replacement> </Replacements> </EasyInstall>
-
LML Mod Loader Prevent to start the game
You don't necessarily need the EasyHookPatch file. All it does is fix an issue in EasyHook that happens when it is being used by LSPDFR. The log looks very dodgy. Where are you getting your EasyHook64.dll file from?
-
LML Mod Loader Prevent to start the game
That's odd that it crashes with just version.dll. That file itself does not do a whole lot. Can you run it just with that and check the logs like I suggested?
-
LML Mod Loader Prevent to start the game
What happens if you only have version.dll and no vfs.dll? If it works fine, please put back vfs.dll and then after the game closed check Event Viewer (eventwr.exe) -> Windows Logs -> Application and see if you find any recent GTA 5 related entries.
-
LML Mod Loader Prevent to start the game
What does your asiloader.log show?
-
Added Oficer does not act as police
Gang members should have their own specific relationship group so you could either check for that or exclude the common ones on the street (I forgot what they are called, but might just be CIVMALE).
-
LML Mod Loader Prevent to start the game
Can you show me your game root folder?
-
Added Oficer does not act as police
Have you tried making them attack one of the specific peds? Does that work?
-
LML Mod Loader Prevent to start the game
Do you get a vfs.log created? If so, please post it here.
-
ScriptHookVDotNet crashing game in loading screen
I have never had the issue myself, but I also do not really use SHVDN and only installed it when troubleshooting this issue. From my experience you either always have the issue or never. I only learned about it because one of my friends told me that it crashed for him all the time and I had a look. That's why it was easy to then troubleshoot and document the issue. As you can see, the author of SHVDN has acknowledged the issue so perhaps eventually it will get fixed.
-
ScriptHookVDotNet crashing game in loading screen
SHVDN is fundamentally broken. It makes use of Windows functionality that is explicitly documented not to be used from a .NET environment. You can find my detailed write-up here if you care about the details: https://github.com/crosire/scripthookvdotnet/issues/976. This issue can happen randomly and there is nothing you can do about it.
-
Most Efficient Way To Test a Plugin?
You can also use the "Bind" command in RPH to bind specific commands to keys. That way you could automate the process even further.
-
I would need help implementing a .wav file to a callout pack I made
He is saying you are never calling your function called PlaySound.
-
Critical Error Occurred While Loading Data File
Do you have a gameconfig file to increase the pool limits?
-
updated lml and it won't complete loading
Rename lml folder and see if it loads. If it does, then you have a bad/outdated mod.
-
Question about dlc.rpfs/install.xml files
You cannot load them with LML as they are loaded by an ASI Loader. LML can install them for you, but as you noticed it really is just a glorified copy system. It also will not remove them for you once you disable the mod in LML.
-
Functions.GetPersonaForPed(ped) causing a NullReferenceExcpetion
He is using a type alias where LSPDFR is LSPD_First_Response.Mod.API.Functions.
-
Game crashes when loading and LML error pops up
Try installing this: https://www.gta5-mods.com/tools/cweaponinfoblob-limit-adjuster
-
Functions.RequestSuspectTransport not working
I suspect something funny is going on with your ped, can you try it on a newly spawned ped? If that works, see what you do to the ped that later on prevents it from being transported.
-
Functions.RequestSuspectTransport not working
If peds in a chase start attacking cops, the cops will attack them before trying to arrest. What was your expectation of Functions.RequestSuspectTransport? As I said, it will not work well for peds that are currently fighting. They should surrender first.
-
Question about dlc.rpfs/install.xml files
It ultimately depends on the load order, so you will have to play around with that.
-
Functions.GetPersonaForPed(ped) causing a NullReferenceExcpetion
Are you sure it is valid the same tick you are requesting the persona? Also, how is the function that does this invoked? It looks like it is some kind of anonymous function.
-
Functions.RequestSuspectTransport not working
If the peds are enemies and hostile towards the player/police, it would be best to add them to a chase so that the AI can deal with them based on their actions. The transport AI would not be able to handle hostile peds.
-
Functions.RequestSuspectTransport not working
This was a change related to an issue found by @GTAbear in this thread here: https://www.lcpdfr.com/forums/topic/125805-finding-the-precise-id-for-a-rageped/ I have fixed an issue in the API to prevent you from calling suspect transport on peds that cannot be transported just yet - most likely because they are not fully arrested yet. What kind of peds are you trying to call this on? The new logic should allow you to call for transport if the suspect has been arrested by the player and is being transported by you (will cancel your transport ability) or if the suspect is scheduled to be picked up by AI (will cancel that request). Peds that are not yet arrested at all should also work fine.
-
Add API function to invert the effect of SetAsCop(Ped ped)
You can set a copy as busy to prevent them from joining a pursuit.