Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

LMS

Management Team
  • Joined

Everything posted by LMS

  1. You can load your plugin with automatic reload enabled (last parameter for loading a plugin) and then configure VS to copy it to the plugins folder after each compile. That way after each recompile your plugin gets reloaded automatically. You can also debug your plugin by attaching VS to the game process. It should work for quite a while until the game's DRM shuts you down.
  2. FYI bools declared on a class level are false by default, so no need to explicitly set it.
  3. You can use our Mod Manager (https://www.lcpdfr.com/lml/index/) for mods that are supported. They are unaffected by an update and will not need any changes. The only package you will need to redownload will be the gameconfig.
  4. Great to hear, thanks for the quick feedback.
  5. It seems you have a double "</Item>" tag at the end of your file, try removing that.
  6. I believe it is a bug wrongly marking the freemode peds as streamed peds despite the game already having done so. I've sent you a PM with a possible fix.
  7. I am using this here: https://www.gtainside.com/en/gta4/trainers/29661-simple-native-trainer-v6-0/
  8. Could you please also include your vfs.log and ModManager.log?
  9. Easiest way is to use the name the model file (.yft) has. That will also be the name in-game.
  10. SNT worked fine for me (didn't use all features) with our compatibility update.
  11. I am not sure then, that's all it takes to disable our spawning.
  12. It looks fine to me. How are you trying to spawn them? Try open the console (F4) and type in spawn camaroab or spawn durango.
  13. Those mods should be fine. Could you go into your game folder and post the vfs.log and ModManager.log files please?
  14. Yes, everything inside the resource.lua should be loaded-in. If there are multiple, you might have to add those.
  15. The download contains a __resource.lua file which can most likely be parsed automatically and hence requires no action on your part. You should be all good. Please note that there is no need to have two headers "Name, Author" etc.
  16. It just exposes the internal carcol settings. It does allow you to modify them per vehicle instead of per model, though.
  17. The fixes are for the Complete Edition (1.2.x), not for GTA IV Patch 8.
  18. The vehicles.meta file can be used in three different ways: 1.) Full replace - You supply a new vehicles.meta file and that is used instead of the original game file, meaning all entries are overwritten 2.) Entry replacement - You supply a vehicles.meta with only one entry of an existing vehicle. Only this entry is replaced in the original file 3.) Addon - A new entry is added to the original file If you have a replacement vehicle that includes a vehicles.meta with all entries, I recommend removing all but the actual vehicle and then load it as a single entry replacement.
  19. That is a known issue with the Complete Edition. There is no fix at this time.
  20. I suspect something is wrong with these archives which LML does not handle the same way the game does. Did you modify them using OpenIV?
  21. Could you check those files? 2020-03-29 00:30:09 TRACE d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1126: Failed to open packfile platform:/models/cdimages/componentpeds_a_c.rpf 2020-03-29 00:30:09 TRACE d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1126: Failed to open packfile dlc_patchday22NG:/x64/levels/patchday22ng/vehiclemods/imperator2_mods.rpf
  22. First version is up which should allow you to use most mods. I might update this in the future to include more fixes.
    • 676,170 downloads
    • Version 0.4
    This file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are: AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed AdvancedHookInit.asi - Fully updated aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early. ScriptHookDotNet.asi - Fully updated except for the phone number feature Installation The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files. Known LCPDFR issues I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key. Support Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.
  23. You can use "Ambient.EscapedSuspectEncounterInterval" to specify the interval. See

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.