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Bluscream

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Reputation Activity

  1. Like
    Bluscream got a reaction from x otikoruk x in [REQUEST] Centralized Menu API   
    If you are a regular user and you feel annoyed by all this different menus you need to bind to different keys, please show support and like this thread or tell everyone that you want less menus and our wet dream may come true. If you want to help the idea even more you can visit the github link below and comment how much you want this ♥
     
    I've noticed this when I first started using LSPDFR plugins ( about half a year ago) and I was sure you we're doing something about it. Now, half a year later still nothing so I want to have it here black on white.
     
    The idea is providing functions to add entries to the "Interaction" and "Backup" menu. (Used code examples might not have correct syntax, I just write them out of my head)
     
    Why would one need that?: Cause I don't want to buy a keyboard with 500keys and remember each one cause there are way too many. If LSPDFR would suggest devs to use it, most of them would modify their plugins so the amount of needed keys would cut in half at least.
     
    For example if someone creates a "Tow Truck" plugin they could call
    Functions.RegisterBackup(menuPage=backup.page.ADDITIONAL, code=backup.code.THREE, name="Tow Truck", callback=callTowTruckToCurrentPosition()); (I know there already is the CustomBackup plugin. But that's a bypass, not a solution...)
    If you want to add menu entries for special callouts where you would need them:
    Functions.RegisterInteraction(menuPage=interaction.page.CURRENTCALLOUT, text="Engage", callback=startEngage(pedAtAimPoint(), callout=callouts.Hostage); Functions.RegisterInteraction(menuPage=interaction.page.GENERAL, text="Binoculars", callback=equipBinoculars());  
    And when the plugin gets unloaded or crashes all entries registered by the plugin get removed, simple (in my mind :)
     
    P.S. Please also add the following items to the interaction menu:
     
    Thanks for reading and let's hope this will get implemented soon or G17Media sponsors some Logitech keyboards with 50 G-Keys :P
     
    Related Github Issue: https://github.com/LMSDev/LSPDFR-API/issues/15
  2. Like
    Bluscream got a reaction from SuperNish35 in [REQUEST] Centralized Menu API   
    If you are a regular user and you feel annoyed by all this different menus you need to bind to different keys, please show support and like this thread or tell everyone that you want less menus and our wet dream may come true. If you want to help the idea even more you can visit the github link below and comment how much you want this ♥
     
    I've noticed this when I first started using LSPDFR plugins ( about half a year ago) and I was sure you we're doing something about it. Now, half a year later still nothing so I want to have it here black on white.
     
    The idea is providing functions to add entries to the "Interaction" and "Backup" menu. (Used code examples might not have correct syntax, I just write them out of my head)
     
    Why would one need that?: Cause I don't want to buy a keyboard with 500keys and remember each one cause there are way too many. If LSPDFR would suggest devs to use it, most of them would modify their plugins so the amount of needed keys would cut in half at least.
     
    For example if someone creates a "Tow Truck" plugin they could call
    Functions.RegisterBackup(menuPage=backup.page.ADDITIONAL, code=backup.code.THREE, name="Tow Truck", callback=callTowTruckToCurrentPosition()); (I know there already is the CustomBackup plugin. But that's a bypass, not a solution...)
    If you want to add menu entries for special callouts where you would need them:
    Functions.RegisterInteraction(menuPage=interaction.page.CURRENTCALLOUT, text="Engage", callback=startEngage(pedAtAimPoint(), callout=callouts.Hostage); Functions.RegisterInteraction(menuPage=interaction.page.GENERAL, text="Binoculars", callback=equipBinoculars());  
    And when the plugin gets unloaded or crashes all entries registered by the plugin get removed, simple (in my mind :)
     
    P.S. Please also add the following items to the interaction menu:
     
    Thanks for reading and let's hope this will get implemented soon or G17Media sponsors some Logitech keyboards with 50 G-Keys :P
     
    Related Github Issue: https://github.com/LMSDev/LSPDFR-API/issues/15
  3. Like
    Bluscream got a reaction from vladimir850 in [REQUEST] Centralized Menu API   
    If you are a regular user and you feel annoyed by all this different menus you need to bind to different keys, please show support and like this thread or tell everyone that you want less menus and our wet dream may come true. If you want to help the idea even more you can visit the github link below and comment how much you want this ♥
     
    I've noticed this when I first started using LSPDFR plugins ( about half a year ago) and I was sure you we're doing something about it. Now, half a year later still nothing so I want to have it here black on white.
     
    The idea is providing functions to add entries to the "Interaction" and "Backup" menu. (Used code examples might not have correct syntax, I just write them out of my head)
     
    Why would one need that?: Cause I don't want to buy a keyboard with 500keys and remember each one cause there are way too many. If LSPDFR would suggest devs to use it, most of them would modify their plugins so the amount of needed keys would cut in half at least.
     
    For example if someone creates a "Tow Truck" plugin they could call
    Functions.RegisterBackup(menuPage=backup.page.ADDITIONAL, code=backup.code.THREE, name="Tow Truck", callback=callTowTruckToCurrentPosition()); (I know there already is the CustomBackup plugin. But that's a bypass, not a solution...)
    If you want to add menu entries for special callouts where you would need them:
    Functions.RegisterInteraction(menuPage=interaction.page.CURRENTCALLOUT, text="Engage", callback=startEngage(pedAtAimPoint(), callout=callouts.Hostage); Functions.RegisterInteraction(menuPage=interaction.page.GENERAL, text="Binoculars", callback=equipBinoculars());  
    And when the plugin gets unloaded or crashes all entries registered by the plugin get removed, simple (in my mind :)
     
    P.S. Please also add the following items to the interaction menu:
     
    Thanks for reading and let's hope this will get implemented soon or G17Media sponsors some Logitech keyboards with 50 G-Keys :P
     
    Related Github Issue: https://github.com/LMSDev/LSPDFR-API/issues/15
  4. Like
    Bluscream reacted to LMS in Dependencies unable to install!   
    The issue with the dependencies simply comes from the fact the diagnostics tool doesn't know .NET Framework 4.6. The logs show no issues and LCPDFR loads just fine. No console might be related to a wrong keyboard layout. I'm not using Windows 10 yet, but is there any chance it switched you to the en-US keyboard layout (as yours is de-DE)? The keys will differ then.

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