Jump to content

Coastal Callouts SUPPORT Thread


Recommended Posts

4 hours ago, geneno123 said:

great callout really really cool is there anyway you can make the county and city air ships to be able to drop water 

 

 

I might add a firefighting system to the AW139 and Bell 412 someday in the distant future, but it's not a high priority currently. Check out this Firehawk model by @SkylineGTRFreak though! 

 

 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

Link to comment
Share on other sites

2 hours ago, antiboy6 said:

Hi, can some one help me with this. I need to reposition the anchor point of the hoist for the POLMAV.

 

Try creating the hoist when the helicopter is still and not moving. Sometimes it will spawn off center when the helicopter is moving fast when you spawn the hoist. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

Link to comment
Share on other sites

2 hours ago, PNWParksFan said:

 

Try creating the hoist when the helicopter is still and not moving. Sometimes it will spawn off center when the helicopter is moving fast when you spawn the hoist. 

Thank you, I tried another AS350 (https://www.gta5-mods.com/vehicles/as-350-ecureuil) before reading your answer. Imma test it out and give your solution a try. Meh, the new AS350 hoist seems a bit tucked in for me. A few questions, I was running the Helicam script before this, I can still use it but do I still need it installed? And what about Spotlight, it works independently from the CoastalCallouts heli spotlight. But I have my Spotlight.dll set to a blue hue you normally see in real life (R="80" G="80" B="147). Is there a way I can adjust the intensity and hue of the CoastalCallouts Heli? I've checked ModelConfig/Vehicles but couldn't find anything.

Edited by antiboy6
Link to comment
Share on other sites

2 minutes ago, antiboy6 said:

Thank you, I tried another AS350 (https://www.gta5-mods.com/vehicles/as-350-ecureuil) before reading your answer. Imma test it out and give your solution a try. Meh, the new AS350 hoist seems a bit tucked in for me. A few questions, I was running the Helicam script before this, I can still use it but do I still need it installed? And what about Spotlight, it works independently from the CoastalCallouts heli spotlight. But I have my Spotlight.dll set to a blue hue you normally see in real life (R="80" G="80" B="147). Is there a way I can adjust the intensity of the CoastalCallouts Heli hue and intensity? I've checked ModelConfig/Vehicles but couldn't find anything.

 

Make sure you are using the latest version of the Spotlight mod. It has a menu built in where you can customize the colors. Coastal Callouts doesn't have anything built in for that; just use the spotlight mod directly. 

 

The default config for the polmav in coastal callouts is actually designed for the AS350 model. The hoist position is based on where the model developer put the hoist bone dummy, it's not adjustable in coastal callouts. 

 

You don't need a separate helicam mod. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

Link to comment
Share on other sites

4 hours ago, PNWParksFan said:

 

Make sure you are using the latest version of the Spotlight mod. It has a menu built in where you can customize the colors. Coastal Callouts doesn't have anything built in for that; just use the spotlight mod directly. 

 

The default config for the polmav in coastal callouts is actually designed for the AS350 model. The hoist position is based on where the model developer put the hoist bone dummy, it's not adjustable in coastal callouts. 

 

You don't need a separate helicam mod. 

I'm already running the latest updates of every thing, thanks. Got it to work, go to your visualsettings and change the helisearchlight.color.blue to 0.070.

Exapmple, without brackets  [ helisearchlight.color.blue    0.070 ] To get that realistic blueish searchlight. I also changed the helisearchlight.mainLightInfo.coronaSize from 2.5 to 1.5 

Now I need some weapons for my door man, how do I add that? I had my copilot follow a car in a pursuit but I don't know how I did that. Maybe you can help me with those. Below is the result I was looking for. Blue.thumb.jpg.39ba9450b53f51f711eae609ee54328e.jpg

Edited by antiboy6
Link to comment
Share on other sites

Sorry for the silly question. Is there a fix for the doors not closing after a hoist mission?  I remember seeing something about this being a situation but haven't seen a fix yet, not unless I missed it and for that I do apologize. I have to use the repair function to get the door to close. using the vehicle menu leaves the door partially open. HH-65

 

Also this plugin reminds me of one my favorite games I played back in the day called Search and Rescue so thank you for making this.

-Nameless New Guy

 

Link to comment
Share on other sites

46 minutes ago, Nameless New Guy said:

Sorry for the silly question. Is there a fix for the doors not closing after a hoist mission?  I remember seeing something about this being a situation but haven't seen a fix yet, not unless I missed it and for that I do apologize. I have to use the repair function to get the door to close. using the vehicle menu leaves the door partially open. HH-65

 

Also this plugin reminds me of one my favorite games I played back in the day called Search and Rescue so thank you for making this.

 

You should be able to open/close the doors using the LSPDFR vehicle menu. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

Link to comment
Share on other sites

Spoiler

Have you read README.txt, and double-checked it at least twice? Yes

Did you watch the installation tutorial video? Yes

Have you installed a compatible gameconfig.xml file? If so, link to the gameconfig you installed. Yes

Have you installed a HeapAdjuster mod? If so, link to which one you installed.  Yes

Did you install the OpenIV.asi from OpenIV? Yes

What game version are you on? Latest

What version of RagePluginHook and LSPDFR do you have installed? Both Latest

Have you installed Lenny's Mod Loader? If so, have you tested it with any other mods, and did it work? Its installed never tested it

What version of LML do you have installed? Right-click on "ModManager.Core.dll" in your GTA V folder and check the version.   

  • Have you read README.txt, and double-checked it at least twice?
  • Did you watch the installation tutorial video?
  • Have you installed a compatible gameconfig.xml file? If so, link to the gameconfig you installed.
  • Have you installed a HeapAdjuster mod? If so, link to which one you installed. 
  • Did you install the OpenIV.asi from OpenIV?
  • What game version are you on?
  • What version of RagePluginHook and LSPDFR do you have installed?
  • Have you installed Lenny's Mod Loader? If so, have you tested it with any other mods, and did it work?
  • What version of LML do you have installed? Right-click on "ModManager.Core.dll" in your GTA V folder and check the version.  0.3 7356.33913
  • Upload a copy of the following files from your GTA V main folder:
    • RagePluginHook.log
    • vfs.log
    • modmanager.log
  • Upload a screenshot of your GTA V/Plugins/LSPDFR folder.
  • Upload a screenshot of your main GTA V folder.
  • Upload a screenshot of your GTA V/lml folder, and your GTA V/lml/downloader folder (if you installed the LML package with the mod manager)
  • Describe your problem in detail. Explain what you have already tried to solve the problem.

So i get this error saying "coastal callouts dependencies not met - exiting" When i reload all my plugins with "ReloadAllPlugins" In F4 Menu.

 

 

 

1.png

2.png

3.png

4.png

5.png

6.png

7.png

8.png

9.png

Edited by D2xx
Coz why not
Link to comment
Share on other sites

I'm playing with numbers, in order to give some air support to ground units. GTA 5 has a limitation of what weapons can be used from helicopter or not. Whenever is spawn the USGC Pilot it comes with only a shotgun taser and a pistol. From these only the pistol can be used from the chopper. I need more than that. Maybe someone knows where else I could look for a solution making changes in the weapons file did not affect the loadout.

 

Spoiler

<?xml version="1.0" encoding="utf-8" ?>
<ArrayOfWeaponGroup xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <WeaponGroup ID="STANDARD_ISSUE">
    <Configs>
      <Config chance="100" Hash="CombatPistol" />
      <Config chance="90" Hash="StunGun" />
      <Config chance="100" Hash="AssaultRifle" />
    </Configs>
  </WeaponGroup>
  <WeaponGroup ID="SWAT Team">
    <Configs>
      <Config chance="100" Hash="CombatPistol" />
      <Config chance="100" Hash="CarbineRifle" />
      <Config chance="10" Hash="GrenadeLauncher" Ammo="10" />
    </Configs>
  </WeaponGroup>
  <WeaponGroup ID="CG_HEAVY_GUN">
    <Configs>
      <Config chance="100" Hash="MicroSMG" />
      <Config chance="100" Hash="CarbineRifle" />
      <Config chance="100" Hash="CombatMG" />
    </Configs>
  </WeaponGroup>
  <WeaponGroup ID="CG_SNIPER">
    <Configs>
      <Config chance="100" Hash="HeavySniper" />
    </Configs>
  </WeaponGroup>
</ArrayOfWeaponGroup>

 

Link to comment
Share on other sites

4 hours ago, D2xx said:

So i get this error saying "coastal callouts dependencies not met - exiting" When i reload all my plugins with "ReloadAllPlugins" In F4 Menu.

 

 

You need to post the logs as requested in the support template. 

 

 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

Link to comment
Share on other sites

8 minutes ago, Matoso34 said:

Hello, i have some problem with textures of addon helicopters. Can someone help me, please?

 

You may need to change your texture quality settings in the GTA graphics settings page to "very high", if your PC can handle it. 

 

 

1 minute ago, D2xx said:

How would i get these logs? Sorry im kinda new to LSPDFR.

 

They are in your main gta folder. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

Link to comment
Share on other sites

1 minute ago, PNWParksFan said:

 

You may need to change your texture quality settings in the GTA graphics settings page to "very high", if your PC can handle it. 

 

 

 

They are in your main gta folder. 

Hope its this one. 

 

 

Spoiler

[13/04/2020 7:40:45 AM.880] Started new log on 13/04/2020 7:40:45 AM.880
[13/04/2020 7:40:45 AM.894] ====================================================================================================
[13/04/2020 7:40:45 AM.842] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[13/04/2020 7:40:45 AM.895] Log verbosity: Trivial
[13/04/2020 7:40:45 AM.900] Initializing input system
[13/04/2020 7:40:45 AM.911] Initializing game console
[13/04/2020 7:40:45 AM.951] Console key has been set to F4 (key code: 115)
[13/04/2020 7:40:46 AM.454] Initializing console variable "ConsoleScrollAmount".
[13/04/2020 7:40:46 AM.456] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[13/04/2020 7:40:46 AM.469] Read value: <null>
[13/04/2020 7:40:46 AM.469] Initializing console variable "ConsoleKey".
[13/04/2020 7:40:46 AM.469] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[13/04/2020 7:40:46 AM.476] Read value: F4
[13/04/2020 7:40:46 AM.476] Setting value of console variable "ConsoleKey" to stored value.
[13/04/2020 7:40:46 AM.479] Console key has been set to F4 (key code: 115)
[13/04/2020 7:40:46 AM.479] Initializing console variable "PluginTimeoutThreshold".
[13/04/2020 7:40:46 AM.479] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[13/04/2020 7:40:46 AM.492] Read value: 60000
[13/04/2020 7:40:46 AM.492] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[13/04/2020 7:40:46 AM.492] Initializing console variable "AlwaysShowConsoleOutput".
[13/04/2020 7:40:46 AM.492] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[13/04/2020 7:40:46 AM.494] Read value: <null>
[13/04/2020 7:40:46 AM.494] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[13/04/2020 7:40:46 AM.495] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[13/04/2020 7:40:46 AM.498] Read value: False
[13/04/2020 7:40:46 AM.498] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[13/04/2020 7:40:46 AM.498] Initializing console variable "ShowOnScreenWarnings".
[13/04/2020 7:40:46 AM.498] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[13/04/2020 7:40:46 AM.500] Read value: <null>
[13/04/2020 7:40:46 AM.500] Console initialized
[13/04/2020 7:40:46 AM.500] Initializing forms manager
[13/04/2020 7:40:46 AM.509] Cleaning temp folder
[13/04/2020 7:40:46 AM.516] Version: RAGE Plugin Hook v1.74.1261.16020 for Grand Theft Auto V
[13/04/2020 7:40:46 AM.544] ================ RAGE Plugin Hook ================
[4/13/2020 7:40:46 AM.561] Command line option "disableCustomLoadingScreen-disableCustomLoadingScreen-disableCustomLoadingScreen" is specified twice. Please remove one.
[4/13/2020 7:40:46 AM.589] Detected Windows 10 Enterprise (64-bit) (10.0.18363.0)!
[4/13/2020 7:40:46 AM.591] Checking game support
[4/13/2020 7:40:47 AM.400] Product name: Grand Theft Auto V
[4/13/2020 7:40:47 AM.400] Product version: 1.0.1868.1
[4/13/2020 7:40:47 AM.400] Is steam version: True
[4/13/2020 7:40:47 AM.403] Initializing DirectX
[4/13/2020 7:40:47 AM.413] Initializing Direct3D
[4/13/2020 7:40:47 AM.413] Getting game swap chain
[4/13/2020 7:40:47 AM.613] Swap Chain created: 0x7FF778A224F8
[4/13/2020 7:40:47 AM.614] Swap Chain VTable: 0x2202D14D2A0
[4/13/2020 7:40:47 AM.614] 0x748948FFF9BD15E9;0x8D48564157552024;0x170EC814890246C
[4/13/2020 7:40:47 AM.614] D3D11Present: 0x7FFF74F04670
[4/13/2020 7:40:47 AM.614] D3D11ResizeBuffers: 0x7FFF74F19DE0
[4/13/2020 7:40:47 AM.614] D3D11ResizeTarget: 0x7FFF74F67D90
[4/13/2020 7:40:47 AM.615] D3D11SetFullscreenState: 0x7FFF74F21930
[4/13/2020 7:40:47 AM.617] Getting device
[4/13/2020 7:40:47 AM.618] Retrieved device
[4/13/2020 7:40:47 AM.618] Creating wrapper
[4/13/2020 7:40:47 AM.619] Direct3D initialized
[4/13/2020 7:40:47 AM.620] Initialized DirectX
[4/13/2020 7:40:47 AM.656] Direct3D watcher thread spawned
[4/13/2020 7:40:48 AM.029] Wrapper created
[4/13/2020 7:40:48 AM.062] Effect created
[4/13/2020 7:40:48 AM.062] Creating buffer
[4/13/2020 7:40:48 AM.062] Created buffer
[4/13/2020 7:40:48 AM.062] Creating blend state
[4/13/2020 7:40:48 AM.062] Created blend state
[4/13/2020 7:40:48 AM.062] Done with creation
[4/13/2020 7:40:48 AM.417] Initializing texture system.
[4/13/2020 7:40:48 AM.417] Initializing texture system; phase 1
[4/13/2020 7:40:48 AM.417] Initializing texture system; phase 2
[4/13/2020 7:40:48 AM.456] Initializing texture system; phase 3
[4/13/2020 7:40:48 AM.457] Initializing texture system; phase 4
[4/13/2020 7:40:48 AM.517] Initializing texture system; phase 5
[4/13/2020 7:40:48 AM.527] Initializing texture system; phase 6
[4/13/2020 7:40:48 AM.534] Initializing texture system; phase 7
[4/13/2020 7:40:48 AM.543] Initializing texture system; phase 8
[4/13/2020 7:40:48 AM.548] Initializing texture system; phase 9
[4/13/2020 7:40:48 AM.554] Initializing texture system; phase 10
[4/13/2020 7:40:48 AM.581] Pixel Shader 5.0 not supported. Falling back to 4.0.
[4/13/2020 7:40:48 AM.591] Initializing texture system; phase 11
[4/13/2020 7:40:48 AM.592] Initializing texture system; phase 12
[4/13/2020 7:40:48 AM.599] Initializing texture system; phase 13
[4/13/2020 7:40:48 AM.600] Initializing texture system; phase 14
[4/13/2020 7:40:52 AM.658] Direct3D watcher thread ended
[4/13/2020 7:41:18 AM.169] LoadingScreenMsg: Initializing game support
[4/13/2020 7:41:18 AM.422] Initializing game support
[4/13/2020 7:41:26 AM.188] LoadingScreenMsg: Velocity limit removed
[4/13/2020 7:41:26 AM.796] Compatibility level: 0
[4/13/2020 7:41:26 AM.796] Supported version detected
[4/13/2020 7:41:26 AM.796] ==================================================
[4/13/2020 7:41:26 AM.796] LoadingScreenMsg: Patching code
[4/13/2020 7:41:27 AM.048] LoadingScreenMsg: Waiting for game initialization
[4/13/2020 7:41:27 AM.299] Waiting for game initialization
[4/13/2020 7:41:27 AM.400] LoadingScreenMsg: Initializing core
[4/13/2020 7:41:27 AM.653] Initializing hook
[4/13/2020 7:41:32 AM.768] LoadingScreenMsg: Completing interoperability
[4/13/2020 7:41:33 AM.022] Completing interoperability
[4/13/2020 7:41:33 AM.023] Initialization code 1.
[4/13/2020 7:41:33 AM.023] Initialization code 2.
[4/13/2020 7:41:33 AM.023] Initialization code 3.
[4/13/2020 7:41:33 AM.075] 1 Address: 0x00007FF77692B4DC
[4/13/2020 7:41:33 AM.075] Calling func 1
[4/13/2020 7:41:33 AM.185] 2 Address: 0x00007FF7774A030A
[4/13/2020 7:41:33 AM.185] 3 Address: 0x00007FF775F15D92
[4/13/2020 7:41:33 AM.323] Address: 0x00007FF7774A02B4
[4/13/2020 7:41:33 AM.323] Unknown var: 0x00007FF7784C1CA0
[4/13/2020 7:41:33 AM.323] Initialization code 4.
[4/13/2020 7:41:33 AM.323] Initialization code 5.
[4/13/2020 7:41:33 AM.323] Completing interoperability, phase 1
[4/13/2020 7:41:33 AM.323] Completing interoperability, phase 2
[4/13/2020 7:41:33 AM.323] Completing interoperability, phase 3
[4/13/2020 7:41:33 AM.323] Completing interoperability, phase 4
[4/13/2020 7:41:33 AM.323] Completing interoperability, phase 5
[4/13/2020 7:41:33 AM.324] Completing interoperability, phase 6
[4/13/2020 7:41:33 AM.324] Completing interoperability, phase 7
[4/13/2020 7:41:33 AM.324] LoadingScreenMsg: 
[4/13/2020 7:41:33 AM.575] LoadingScreenMsg: Loading Story Mode
[4/13/2020 7:41:59 AM.072] LoadingScreenMsg: Loading and Populating Game World
[4/13/2020 7:41:59 AM.323] LoadingScreenMsg: 
[4/13/2020 7:43:14 AM.418] Initializing console variable "IsDeveloperModeEnabled".
[4/13/2020 7:43:14 AM.418] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[4/13/2020 7:43:14 AM.420] Read value: <null>
[4/13/2020 7:43:14 AM.420] Initializing console variable "TimeScale".
[4/13/2020 7:43:14 AM.420] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[4/13/2020 7:43:14 AM.421] Read value: <null>
[4/13/2020 7:43:14 AM.485] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\CopHolster.dll
[4/13/2020 7:43:28 AM.964] <UNLOADED PLUGIN>: Initializing input system
[4/13/2020 7:43:28 AM.966] <UNLOADED PLUGIN>: Initializing game console
[4/13/2020 7:43:28 AM.972] <UNLOADED PLUGIN>: Initializing forms manager
[4/13/2020 7:43:29 AM.370] Plugin "Cop Holster" was loaded from "CopHolster.dll".
[4/13/2020 7:43:29 AM.376] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll
[4/13/2020 7:43:41 AM.838] <UNLOADED PLUGIN>: Initializing input system
[4/13/2020 7:43:41 AM.841] <UNLOADED PLUGIN>: Initializing game console
[4/13/2020 7:43:41 AM.848] <UNLOADED PLUGIN>: Initializing forms manager
[4/13/2020 7:43:42 AM.570] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[4/13/2020 7:43:42 AM.575] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[4/13/2020 7:43:55 AM.257] <UNLOADED PLUGIN>: Initializing input system
[4/13/2020 7:43:55 AM.260] <UNLOADED PLUGIN>: Initializing game console
[4/13/2020 7:43:55 AM.266] <UNLOADED PLUGIN>: Initializing forms manager
[4/13/2020 7:43:55 AM.889] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[4/13/2020 7:43:55 AM.896] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Spike Strips V.dll
[4/13/2020 7:44:06 AM.284] <UNLOADED PLUGIN>: Initializing input system
[4/13/2020 7:44:06 AM.287] <UNLOADED PLUGIN>: Initializing game console
[4/13/2020 7:44:06 AM.293] <UNLOADED PLUGIN>: Initializing forms manager
[4/13/2020 7:44:06 AM.340] Plugin "Spike Strips V" was loaded from "Spike Strips V.dll".
[4/13/2020 7:44:06 AM.346] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Spotlight.dll
[4/13/2020 7:44:17 AM.500] <UNLOADED PLUGIN>: Initializing input system
[4/13/2020 7:44:17 AM.502] <UNLOADED PLUGIN>: Initializing game console
[4/13/2020 7:44:17 AM.510] <UNLOADED PLUGIN>: Initializing forms manager
[4/13/2020 7:44:17 AM.571] Plugin "Spotlight" was loaded from "Spotlight.dll".
[4/13/2020 7:44:19 AM.475] LSPD First Response: [TRACE] Started loading LSPDFR
[4/13/2020 7:44:19 AM.478] LSPD First Response: [INFO] Running LSPD First Response 0.4.7 (0.4.7383.491)
[4/13/2020 7:44:19 AM.480] LSPD First Response: [INFO] Compiled on 18 Mar 2020 23:16:21 UTC
[4/13/2020 7:44:19 AM.481] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[4/13/2020 7:44:36 AM.360] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[4/13/2020 7:45:27 AM.863] LSPD First Response: [TRACE] Game has stopped loading
[4/13/2020 7:45:27 AM.868] ================================================= Spike Strips V =================================================
[4/13/2020 7:45:27 AM.868] Created by:  alexguirre
[4/13/2020 7:45:27 AM.894] Version:  1.2.0.37676
[4/13/2020 7:45:27 AM.898] RPH Version:  1.74.1261.16020
[4/13/2020 7:45:27 AM.898] 
[4/13/2020 7:45:27 AM.898] Report any issues you have in the comments section and include the RagePluginHook.log
[4/13/2020 7:45:27 AM.899] Enjoy!
[4/13/2020 7:45:27 AM.899] ================================================= Spike Strips V =================================================
[4/13/2020 7:45:27 AM.904] Spotlight: Reading settings...
[4/13/2020 7:45:30 AM.768] Spotlight: Initialized
[4/13/2020 7:45:33 AM.867] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[4/13/2020 7:45:33 AM.890] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[4/13/2020 7:45:33 AM.919] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[4/13/2020 7:45:34 AM.448] LSPD First Response: [WARN] No name for outfit variation at line 23
[4/13/2020 7:45:34 AM.448] LSPD First Response: [WARN] No name for outfit variation at line 31
[4/13/2020 7:45:34 AM.448] LSPD First Response: [WARN] No name for outfit variation at line 39
[4/13/2020 7:45:34 AM.449] LSPD First Response: [WARN] No name for outfit variation at line 64
[4/13/2020 7:45:34 AM.449] LSPD First Response: [WARN] No name for outfit variation at line 72
[4/13/2020 7:45:34 AM.449] LSPD First Response: [WARN] No name for outfit variation at line 80
[4/13/2020 7:45:34 AM.451] LSPD First Response: [WARN] No name for outfit variation at line 111
[4/13/2020 7:45:34 AM.451] LSPD First Response: [WARN] No name for outfit variation at line 138
[4/13/2020 7:45:34 AM.455] LSPD First Response: [WARN] No name for outfit variation at line 174
[4/13/2020 7:45:34 AM.455] LSPD First Response: [WARN] No name for outfit variation at line 207
[4/13/2020 7:45:34 AM.456] LSPD First Response: [WARN] No name for outfit variation at line 220
[4/13/2020 7:45:34 AM.456] LSPD First Response: [WARN] No name for outfit variation at line 259
[4/13/2020 7:45:34 AM.456] LSPD First Response: [WARN] No name for outfit variation at line 273
[4/13/2020 7:45:34 AM.457] LSPD First Response: [WARN] No name for outfit variation at line 309
[4/13/2020 7:45:34 AM.457] LSPD First Response: [WARN] No name for outfit variation at line 323
[4/13/2020 7:45:34 AM.457] LSPD First Response: [WARN] No name for outfit variation at line 363
[4/13/2020 7:45:34 AM.458] LSPD First Response: [WARN] No name for outfit variation at line 391
[4/13/2020 7:45:34 AM.458] LSPD First Response: [WARN] No name for outfit variation at line 425
[4/13/2020 7:45:34 AM.459] LSPD First Response: [WARN] No name for outfit variation at line 453
[4/13/2020 7:45:34 AM.459] LSPD First Response: [WARN] No name for outfit variation at line 484
[4/13/2020 7:45:34 AM.459] LSPD First Response: [WARN] No name for outfit variation at line 502
[4/13/2020 7:45:34 AM.460] LSPD First Response: [WARN] No name for outfit variation at line 529
[4/13/2020 7:45:34 AM.460] LSPD First Response: [WARN] No name for outfit variation at line 547
[4/13/2020 7:45:34 AM.460] LSPD First Response: [WARN] No name for outfit variation at line 581
[4/13/2020 7:45:34 AM.460] LSPD First Response: [WARN] No name for outfit variation at line 615
[4/13/2020 7:45:34 AM.460] LSPD First Response: [WARN] No name for outfit variation at line 650
[4/13/2020 7:45:34 AM.461] LSPD First Response: [WARN] No name for outfit variation at line 677
[4/13/2020 7:45:34 AM.461] LSPD First Response: [WARN] No name for outfit variation at line 711
[4/13/2020 7:45:34 AM.461] LSPD First Response: [WARN] No name for outfit variation at line 741
[4/13/2020 7:45:34 AM.462] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_coastal_uscg.xml
[4/13/2020 7:45:34 AM.507] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[4/13/2020 7:45:34 AM.507] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[4/13/2020 7:45:34 AM.508] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[4/13/2020 7:45:34 AM.514] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[4/13/2020 7:45:34 AM.514] LSPD First Response: [WARN] No name for outfit variation at line 25
[4/13/2020 7:45:34 AM.514] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[4/13/2020 7:45:34 AM.515] LSPD First Response: [WARN] No name for outfit variation at line 32
[4/13/2020 7:45:34 AM.515] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[4/13/2020 7:45:34 AM.515] LSPD First Response: [WARN] No name for outfit variation at line 39
[4/13/2020 7:45:34 AM.515] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[4/13/2020 7:45:34 AM.515] LSPD First Response: [WARN] No name for outfit variation at line 47
[4/13/2020 7:45:34 AM.515] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[4/13/2020 7:45:34 AM.516] LSPD First Response: [WARN] No name for outfit variation at line 56
[4/13/2020 7:45:34 AM.516] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[4/13/2020 7:45:34 AM.516] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[4/13/2020 7:45:34 AM.516] LSPD First Response: [WARN] No name for outfit variation at line 85
[4/13/2020 7:45:34 AM.516] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[4/13/2020 7:45:34 AM.517] LSPD First Response: [WARN] No name for outfit variation at line 92
[4/13/2020 7:45:34 AM.517] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[4/13/2020 7:45:34 AM.517] LSPD First Response: [WARN] No name for outfit variation at line 100
[4/13/2020 7:45:34 AM.517] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[4/13/2020 7:45:34 AM.517] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[4/13/2020 7:45:34 AM.518] LSPD First Response: [WARN] No name for outfit variation at line 129
[4/13/2020 7:45:34 AM.518] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[4/13/2020 7:45:34 AM.518] LSPD First Response: [WARN] No name for outfit variation at line 136
[4/13/2020 7:45:34 AM.518] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[4/13/2020 7:45:34 AM.518] LSPD First Response: [WARN] No name for outfit variation at line 143
[4/13/2020 7:45:34 AM.518] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[4/13/2020 7:45:34 AM.518] LSPD First Response: [WARN] No name for outfit variation at line 151
[4/13/2020 7:45:34 AM.518] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[4/13/2020 7:45:34 AM.518] LSPD First Response: [WARN] No name for outfit variation at line 160
[4/13/2020 7:45:34 AM.519] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[4/13/2020 7:45:34 AM.519] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[4/13/2020 7:45:34 AM.519] LSPD First Response: [WARN] No name for outfit variation at line 189
[4/13/2020 7:45:34 AM.519] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[4/13/2020 7:45:34 AM.519] LSPD First Response: [WARN] No name for outfit variation at line 196
[4/13/2020 7:45:34 AM.519] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[4/13/2020 7:45:34 AM.519] LSPD First Response: [WARN] No name for outfit variation at line 204
[4/13/2020 7:45:34 AM.520] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[4/13/2020 7:45:34 AM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[4/13/2020 7:45:34 AM.520] LSPD First Response: [WARN] No name for outfit variation at line 233
[4/13/2020 7:45:34 AM.520] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[4/13/2020 7:45:34 AM.521] LSPD First Response: [WARN] No name for outfit variation at line 240
[4/13/2020 7:45:34 AM.521] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[4/13/2020 7:45:34 AM.521] LSPD First Response: [WARN] No name for outfit variation at line 247
[4/13/2020 7:45:34 AM.521] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[4/13/2020 7:45:34 AM.521] LSPD First Response: [WARN] No name for outfit variation at line 255
[4/13/2020 7:45:34 AM.521] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[4/13/2020 7:45:34 AM.522] LSPD First Response: [WARN] No name for outfit variation at line 264
[4/13/2020 7:45:34 AM.522] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[4/13/2020 7:45:34 AM.522] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[4/13/2020 7:45:34 AM.522] LSPD First Response: [WARN] No name for outfit variation at line 293
[4/13/2020 7:45:34 AM.522] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[4/13/2020 7:45:34 AM.522] LSPD First Response: [WARN] No name for outfit variation at line 300
[4/13/2020 7:45:34 AM.522] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[4/13/2020 7:45:34 AM.522] LSPD First Response: [WARN] No name for outfit variation at line 308
[4/13/2020 7:45:34 AM.523] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[4/13/2020 7:45:34 AM.523] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[4/13/2020 7:45:34 AM.523] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[4/13/2020 7:45:34 AM.523] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[4/13/2020 7:45:34 AM.523] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[4/13/2020 7:45:34 AM.524] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[4/13/2020 7:45:34 AM.524] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[4/13/2020 7:45:34 AM.524] LSPD First Response: [WARN] No name for outfit variation at line 494
[4/13/2020 7:45:34 AM.525] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[4/13/2020 7:45:34 AM.525] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[4/13/2020 7:45:34 AM.525] LSPD First Response: [WARN] No name for outfit variation at line 520
[4/13/2020 7:45:34 AM.525] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[4/13/2020 7:45:34 AM.525] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[4/13/2020 7:45:34 AM.525] LSPD First Response: [WARN] No name for outfit variation at line 546
[4/13/2020 7:45:34 AM.525] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[4/13/2020 7:45:34 AM.525] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[4/13/2020 7:45:34 AM.525] LSPD First Response: [WARN] No name for outfit variation at line 572
[4/13/2020 7:45:34 AM.525] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[4/13/2020 7:45:34 AM.526] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[4/13/2020 7:45:34 AM.526] LSPD First Response: [WARN] No name for outfit variation at line 598
[4/13/2020 7:45:34 AM.526] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[4/13/2020 7:45:34 AM.526] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[4/13/2020 7:45:34 AM.526] LSPD First Response: [WARN] No name for outfit variation at line 624
[4/13/2020 7:45:34 AM.526] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[4/13/2020 7:45:34 AM.527] LSPD First Response: [WARN] No name for outfit variation at line 732
[4/13/2020 7:45:34 AM.527] LSPD First Response: [WARN] No name for outfit variation at line 764
[4/13/2020 7:45:34 AM.527] LSPD First Response: [WARN] No name for outfit variation at line 796
[4/13/2020 7:45:34 AM.528] LSPD First Response: [WARN] No name for outfit variation at line 828
[4/13/2020 7:45:34 AM.528] LSPD First Response: [WARN] No name for outfit variation at line 951
[4/13/2020 7:45:34 AM.528] LSPD First Response: [WARN] No name for outfit variation at line 976
[4/13/2020 7:45:34 AM.528] LSPD First Response: [WARN] No name for outfit variation at line 1002
[4/13/2020 7:45:34 AM.529] LSPD First Response: [WARN] No name for outfit variation at line 1028
[4/13/2020 7:45:34 AM.529] LSPD First Response: [WARN] No name for outfit variation at line 1054
[4/13/2020 7:45:34 AM.529] LSPD First Response: [WARN] No name for outfit variation at line 1133
[4/13/2020 7:45:34 AM.530] LSPD First Response: [WARN] No name for outfit variation at line 1160
[4/13/2020 7:45:34 AM.530] LSPD First Response: [WARN] No name for outfit variation at line 1187
[4/13/2020 7:45:34 AM.530] LSPD First Response: [WARN] No name for outfit variation at line 1214
[4/13/2020 7:45:34 AM.530] LSPD First Response: [WARN] No name for outfit variation at line 1241
[4/13/2020 7:45:34 AM.530] LSPD First Response: [WARN] No name for outfit variation at line 1268
[4/13/2020 7:45:34 AM.531] LSPD First Response: [WARN] No name for outfit variation at line 1297
[4/13/2020 7:45:34 AM.531] LSPD First Response: [WARN] No name for outfit variation at line 1330
[4/13/2020 7:45:34 AM.531] LSPD First Response: [WARN] No name for outfit variation at line 1363
[4/13/2020 7:45:34 AM.532] LSPD First Response: [WARN] No name for outfit variation at line 1396
[4/13/2020 7:45:34 AM.532] LSPD First Response: [TRACE] Loaded 18 freemode outfits and 55 preset outfits
[4/13/2020 7:45:36 AM.698] LSPD First Response: [TRACE] Load HeadBlendData
[4/13/2020 7:45:36 AM.869] LSPD First Response: [TRACE] Trying to get FSD
[4/13/2020 7:45:37 AM.308] LSPD First Response: [TRACE] wanted info not exist
[4/13/2020 7:45:37 AM.907] LSPD First Response: [TRACE] Adding Ben J. as character
[4/13/2020 7:45:38 AM.013] LSPD First Response: [TRACE] Load HeadBlendData
[4/13/2020 7:45:38 AM.014] LSPD First Response: [TRACE] Trying to get FSD
[4/13/2020 7:45:38 AM.227] LSPD First Response: [TRACE] wanted info not exist
[4/13/2020 7:45:38 AM.664] LSPD First Response: [TRACE] Adding Michelle Meto as character
[4/13/2020 7:45:38 AM.669] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[4/13/2020 7:45:38 AM.670] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[4/13/2020 7:45:38 AM.895] LSPD First Response: [TRACE] Load HeadBlendData
[4/13/2020 7:45:38 AM.896] LSPD First Response: [TRACE] Trying to get FSD
[4/13/2020 7:45:38 AM.907] LSPD First Response: [TRACE] wanted info not exist
[4/13/2020 7:45:39 AM.177] LSPD First Response: [TRACE] Adding Carlos Basilio as character
[4/13/2020 7:45:39 AM.271] LSPD First Response: [TRACE] Load HeadBlendData
[4/13/2020 7:45:39 AM.271] LSPD First Response: [TRACE] Trying to get FSD
[4/13/2020 7:45:39 AM.273] LSPD First Response: [TRACE] wanted info not exist
[4/13/2020 7:45:39 AM.657] LSPD First Response: [TRACE] Load HeadBlendData
[4/13/2020 7:45:39 AM.657] LSPD First Response: [TRACE] Trying to get FSD
[4/13/2020 7:45:39 AM.658] LSPD First Response: [TRACE] wanted info not exist
[4/13/2020 7:45:39 AM.990] LSPD First Response: [TRACE] Load HeadBlendData
[4/13/2020 7:45:39 AM.991] LSPD First Response: [TRACE] Trying to get FSD
[4/13/2020 7:45:39 AM.993] LSPD First Response: [TRACE] wanted info not exist
[4/13/2020 7:45:40 AM.353] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[4/13/2020 7:45:40 AM.353] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[4/13/2020 7:45:40 AM.356] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[4/13/2020 7:45:40 AM.384] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/regions_coastal.xml
[4/13/2020 7:45:40 AM.387] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[4/13/2020 7:45:40 AM.388] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[4/13/2020 7:45:40 AM.390] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[4/13/2020 7:45:40 AM.410] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/backup_coastal.xml
[4/13/2020 7:45:40 AM.415] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[4/13/2020 7:45:40 AM.416] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[4/13/2020 7:45:40 AM.420] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[4/13/2020 7:45:40 AM.651] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_coastal.xml
[4/13/2020 7:45:40 AM.654] LSPD First Response: [WARN] Invalid vehicle model cgtruck
[4/13/2020 7:45:40 AM.659] LSPD First Response: [WARN] Invalid vehicle model cgtruck
[4/13/2020 7:45:40 AM.660] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_coastal_boats.xml
[4/13/2020 7:45:40 AM.661] LSPD First Response: [WARN] Invalid vehicle model defender
[4/13/2020 7:45:40 AM.661] LSPD First Response: [WARN] Invalid vehicle model rbm
[4/13/2020 7:45:40 AM.662] LSPD First Response: [WARN] Invalid vehicle model defender
[4/13/2020 7:45:40 AM.662] LSPD First Response: [WARN] Invalid vehicle model defender
[4/13/2020 7:45:40 AM.662] LSPD First Response: [WARN] Invalid vehicle model rbm
[4/13/2020 7:45:40 AM.663] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_coastal_helis.xml
[4/13/2020 7:45:40 AM.664] LSPD First Response: [WARN] Invalid vehicle model jayhawk
[4/13/2020 7:45:40 AM.664] LSPD First Response: [WARN] Invalid ped model s_m_y_uscg_03
[4/13/2020 7:45:40 AM.665] LSPD First Response: [WARN] Invalid ped model s_m_y_uscg_03
[4/13/2020 7:45:40 AM.666] LSPD First Response: [WARN] Invalid vehicle model mh65
[4/13/2020 7:45:40 AM.666] LSPD First Response: [WARN] Invalid ped model s_m_y_uscg_03
[4/13/2020 7:45:40 AM.676] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[4/13/2020 7:45:40 AM.677] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[4/13/2020 7:45:40 AM.679] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[4/13/2020 7:45:40 AM.742] LSPD First Response: [TRACE] Failed to parse  as chance
[4/13/2020 7:45:40 AM.747] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_coastal.xml
[4/13/2020 7:45:40 AM.769] LSPD First Response: [TRACE] Player was in vehicle: False
[4/13/2020 7:45:40 AM.769] LSPD First Response: [TRACE] Last selected character was Carlos Basilio, should spawn as last character True
[4/13/2020 7:45:40 AM.770] LSPD First Response: [TRACE] Loading last selected character Carlos Basilio
[4/13/2020 7:45:40 AM.782] LSPD First Response: [INFO] Changing current player character to Carlos Basilio
[4/13/2020 7:45:40 AM.882] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[4/13/2020 7:45:40 AM.883] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[4/13/2020 7:45:40 AM.886] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[4/13/2020 7:45:42 AM.499] LSPD First Response: [TRACE] Cached 1181 decorators for index 3
[4/13/2020 7:45:42 AM.628] LSPD First Response: [TRACE] CharacterSelected: 73
[4/13/2020 7:45:42 AM.630] LSPD First Response: [TRACE] Character changed, creating new stats object
[4/13/2020 7:45:47 AM.191] LSPD First Response: [TRACE] Initialized telemtry service
[4/13/2020 7:45:47 AM.515] LSPD First Response: We have 2 appartments registered
[4/13/2020 7:45:47 AM.531] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[4/13/2020 7:45:47 AM.570] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[4/13/2020 7:45:47 AM.574] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[4/13/2020 7:45:47 AM.575] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[4/13/2020 7:45:47 AM.575] LSPD First Response: ApartmentManager initialized
[4/13/2020 7:45:47 AM.592] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[4/13/2020 7:45:47 AM.599] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[4/13/2020 7:45:47 AM.968] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[4/13/2020 7:45:48 AM.140] LSPD First Response: [TRACE] New cop added without cop data!
[4/13/2020 7:45:48 AM.142] LSPD First Response: [TRACE] They were already cop.
[4/13/2020 7:45:48 AM.884] LSPD First Response: [TRACE] Taseen Chowdhury (S_M_Y_COP_01) was set as a cop
[4/13/2020 7:45:48 AM.897] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
[4/13/2020 7:45:48 AM.908] LSPD First Response: [TRACE] New cop added without cop data!
[4/13/2020 7:45:48 AM.908] LSPD First Response: [TRACE] They were already cop.
[4/13/2020 7:45:48 AM.914] LSPD First Response: [TRACE] Adam Smith (S_M_Y_COP_01) was set as a cop
[4/13/2020 7:45:48 AM.915] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
[4/13/2020 7:45:49 AM.789] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[4/13/2020 7:45:49 AM.809] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[4/13/2020 7:45:49 AM.822] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[4/13/2020 7:45:49 AM.846] LSPD First Response: [TRACE] Thread Marker #1 initialized
[4/13/2020 7:45:49 AM.868] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[4/13/2020 7:45:49 AM.869] LSPD First Response: [TRACE] Thread Marker #2 initialized
[4/13/2020 7:45:49 AM.870] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[4/13/2020 7:45:50 AM.269] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[4/13/2020 7:45:50 AM.305] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[4/13/2020 7:45:50 AM.352] LSPD First Response: [TRACE] Set title to Carlos Basilio for Interaction Menu
[4/13/2020 7:45:50 AM.354] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[4/13/2020 7:45:50 AM.371] LSPD First Response: [TRACE] Set title to Carlos Basilio for Police Radio
[4/13/2020 7:45:50 AM.419] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[4/13/2020 7:45:50 AM.442] LSPD First Response: [TRACE] Set title to Carlos Basilio for Vehicle Options
[4/13/2020 7:45:50 AM.477] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[4/13/2020 7:45:50 AM.484] LSPD First Response: [TRACE] Set title to Carlos Basilio for Inventory
[4/13/2020 7:45:50 AM.493] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[4/13/2020 7:45:50 AM.507] LSPD First Response: [TRACE] Set title to Carlos Basilio for Settings
[4/13/2020 7:45:50 AM.811] LSPD First Response: [TRACE] Requested Audio
[4/13/2020 7:45:50 AM.867] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[4/13/2020 7:45:53 AM.409] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[4/13/2020 7:45:54 AM.105] LSPD First Response: [TRACE] 7FF777E53138
[4/13/2020 7:45:54 AM.163] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[4/13/2020 7:45:54 AM.164] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[4/13/2020 7:45:54 AM.166] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[4/13/2020 7:45:54 AM.310] LSPD First Response: [INFO] Vinewood Police Station
[4/13/2020 7:45:54 AM.310] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8
[4/13/2020 7:45:54 AM.311] LSPD First Response: [INFO] La Mesa Police Station
[4/13/2020 7:45:54 AM.312] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24
[4/13/2020 7:45:54 AM.312] LSPD First Response: [INFO] Rockford Hills Police Station
[4/13/2020 7:45:54 AM.312] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21
[4/13/2020 7:45:54 AM.313] LSPD First Response: [INFO] Vespucci Police Station
[4/13/2020 7:45:54 AM.313] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32
[4/13/2020 7:45:54 AM.314] LSPD First Response: [INFO] Downtown Police Station
[4/13/2020 7:45:54 AM.314] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30
[4/13/2020 7:45:54 AM.314] LSPD First Response: [INFO] Davis Sheriff Station
[4/13/2020 7:45:54 AM.314] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29
[4/13/2020 7:45:54 AM.315] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[4/13/2020 7:45:54 AM.315] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27
[4/13/2020 7:45:54 AM.316] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[4/13/2020 7:45:54 AM.316] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72
[4/13/2020 7:45:54 AM.317] LSPD First Response: [INFO] Beaver Bush Ranger Station
[4/13/2020 7:45:54 AM.317] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41
[4/13/2020 7:45:54 AM.317] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office
[4/13/2020 7:45:54 AM.317] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03
[4/13/2020 7:45:54 AM.318] LSPD First Response: [INFO] Bolingbroke Penitentiary
[4/13/2020 7:45:54 AM.318] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67
[4/13/2020 7:45:54 AM.318] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/stations_coastal.xml
[4/13/2020 7:45:54 AM.319] LSPD First Response: [INFO] USCG Sector/Station Los Santos
[4/13/2020 7:45:54 AM.320] LSPD First Response: [INFO] Added new police station: USCG Sector/Station Los Santos (USCG) at X:-696.31 Y:-1386.8 Z:5.5
[4/13/2020 7:45:54 AM.320] LSPD First Response: [INFO] USCG Station Paleto Bay
[4/13/2020 7:45:54 AM.320] LSPD First Response: [INFO] Added new police station: USCG Station Paleto Bay (USCG) at X:-702.2673 Y:6143.357 Z:4.631613
[4/13/2020 7:45:54 AM.321] LSPD First Response: [INFO] USCG Air Station Los Santos
[4/13/2020 7:45:54 AM.321] LSPD First Response: [INFO] Added new police station: USCG Air Station Los Santos (USCG) at X:-1621.507 Y:-3152.831 Z:14
[4/13/2020 7:45:54 AM.322] LSPD First Response: [INFO] Los Santos Port Authority
[4/13/2020 7:45:54 AM.322] LSPD First Response: [INFO] Added new police station: Los Santos Port Authority (USCG) at X:-331.9 Y:-2793.7 Z:5
[4/13/2020 7:45:54 AM.366] LSPD First Response: [TRACE] Auto started component Debug #1
[4/13/2020 7:45:54 AM.367] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[4/13/2020 7:45:54 AM.368] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[4/13/2020 7:45:54 AM.372] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[4/13/2020 7:45:54 AM.373] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[4/13/2020 7:45:54 AM.375] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[4/13/2020 7:45:54 AM.375] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[4/13/2020 7:45:54 AM.378] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[4/13/2020 7:45:54 AM.383] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[4/13/2020 7:45:54 AM.383] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[4/13/2020 7:45:54 AM.388] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[4/13/2020 7:45:54 AM.396] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[4/13/2020 7:45:54 AM.425] LSPD First Response: [TRACE] Loading node data
[4/13/2020 7:45:59 AM.601] LSPD First Response: [TRACE] Terminal server version: 0.2
[4/13/2020 7:45:59 AM.601] LSPD First Response: [INFO] Connected to LSPDFR Sync via session ebe82102-315a-44fa-9a5a-740cf592aea8. Enhanced features available.
[4/13/2020 7:45:59 AM.602] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[4/13/2020 7:45:59 AM.623] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[4/13/2020 7:46:25 AM.575] LSPD First Response: [TRACE] Done loading node data
[4/13/2020 7:46:25 AM.576] LSPD First Response: [TRACE] Loading node data
[4/13/2020 7:46:25 AM.576] LSPD First Response: [TRACE] Done loading node data
[4/13/2020 7:46:25 AM.578] LSPD First Response: [TRACE] SwitchToCharacter: Carlos Basilio
[4/13/2020 7:46:25 AM.579] LSPD First Response: [TRACE] Switch mode is random
[4/13/2020 7:46:25 AM.603] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character
[4/13/2020 7:46:25 AM.609] LSPD First Response: [TRACE] EnterApartmentSpawnTest
[4/13/2020 7:46:25 AM.623] LSPD First Response: [TRACE] Entered apartment
[4/13/2020 7:46:28 AM.321] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized
[4/13/2020 7:46:28 AM.381] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized
[4/13/2020 7:46:28 AM.387] LSPD First Response: [TRACE] Disabling ambient game police chases
[4/13/2020 7:46:28 AM.439] LSPD First Response: [TRACE] Disabled ambient game police chases
[4/13/2020 7:46:28 AM.440] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized
[4/13/2020 7:46:28 AM.613] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[4/13/2020 7:46:28 AM.613] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[4/13/2020 7:46:28 AM.614] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[4/13/2020 7:46:28 AM.614] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[4/13/2020 7:46:28 AM.614] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[4/13/2020 7:46:28 AM.614] at Rage.World.GetBlipByHandle(PoolHandle handle)
[4/13/2020 7:46:28 AM.614] at MQ/7l Sd6fdxJbsxiADueFcD.c#&u(I^KSi>{+;_\zml)lMpg!() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[4/13/2020 7:46:28 AM.620] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized
[4/13/2020 7:46:28 AM.646] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized
[4/13/2020 7:46:28 AM.647] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized
[4/13/2020 7:46:29 AM.725] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized
[4/13/2020 7:46:29 AM.725] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized
[4/13/2020 7:46:30 AM.099] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized
[4/13/2020 7:46:30 AM.106] LSPD First Response: [TRACE] Thread SamTesting #1 initialized
[4/13/2020 7:46:30 AM.107] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized
[4/13/2020 7:46:30 AM.109] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized
[4/13/2020 7:46:30 AM.110] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized
[4/13/2020 7:46:30 AM.111] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized
[4/13/2020 7:46:30 AM.145] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized
[4/13/2020 7:46:30 AM.180] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized
[4/13/2020 7:46:30 AM.184] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized
[4/13/2020 7:46:30 AM.184] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized
[4/13/2020 7:46:30 AM.190] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized
[4/13/2020 7:46:30 AM.319] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized
[4/13/2020 7:46:30 AM.347] LSPD First Response: [TRACE] Thread Marker #3 initialized
[4/13/2020 7:46:30 AM.349] LSPD First Response: [TRACE] Thread Debug #1 initialized
[4/13/2020 7:46:30 AM.370] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized
[4/13/2020 7:46:30 AM.374] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized
[4/13/2020 7:46:30 AM.402] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized
[4/13/2020 7:46:31 AM.310] LSPD First Response: [TRACE] Preloading POLICE
[4/13/2020 7:46:31 AM.324] LSPD First Response: [TRACE] Created police at X:434.9848 Y:-1027.103 Z:29.12844
[4/13/2020 7:46:31 AM.326] LSPD First Response: [TRACE] AmbientStationSpawn: Added POLICE at Downtown Police Station
[4/13/2020 7:46:33 AM.795] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[4/13/2020 7:46:33 AM.795] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[4/13/2020 7:46:33 AM.795] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[4/13/2020 7:46:33 AM.795] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[4/13/2020 7:46:33 AM.795] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[4/13/2020 7:46:33 AM.795] at Rage.World.GetBlipByHandle(PoolHandle handle)
[4/13/2020 7:46:33 AM.795] at MQ/7l Sd6fdxJbsxiADueFcD.c#&u(I^KSi>{+;_\zml)lMpg!() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[4/13/2020 7:46:34 AM.495] LSPD First Response: [TRACE] Loaded Apartment: 0605 Spanish Ave, Interior is 148225
[4/13/2020 7:46:34 AM.932] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[4/13/2020 7:46:34 AM.963] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[4/13/2020 7:46:35 AM.101] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[4/13/2020 7:46:35 AM.110] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[4/13/2020 7:46:35 AM.154] LSPD First Response: [TRACE] Voice: s_m_y_hwaycop_01_white_full_01
[4/13/2020 7:46:35 AM.154] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
[4/13/2020 7:46:35 AM.166] LSPD First Response: [TRACE] Bob Strong (MP_M_FREEMODE_01) was set as a cop
[4/13/2020 7:46:35 AM.187] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
[4/13/2020 7:46:35 AM.187] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
[4/13/2020 7:46:35 AM.203] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[4/13/2020 7:46:35 AM.228] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[4/13/2020 7:46:35 AM.254] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[4/13/2020 7:46:35 AM.282] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_white_mini_03
[4/13/2020 7:46:35 AM.283] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
[4/13/2020 7:46:35 AM.287] LSPD First Response: [TRACE] Jakob Makorov (MP_M_FREEMODE_01) was set as a cop
[4/13/2020 7:46:35 AM.287] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
[4/13/2020 7:46:35 AM.288] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
[4/13/2020 7:46:35 AM.288] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[4/13/2020 7:46:35 AM.625] LSPD First Response: [TRACE] Bed: Prop Constructor Started
[4/13/2020 7:46:35 AM.625] LSPD First Response: [TRACE] Bed: Prop Constructor Finished
[4/13/2020 7:46:35 AM.688] LSPD First Response: [TRACE] Shower: Prop Constructor Started
[4/13/2020 7:46:35 AM.688] LSPD First Response: [TRACE] Shower: Prop Constructor Finished
[4/13/2020 7:46:35 AM.698] LSPD First Response: [TRACE] Asked thread ApartmentProp #2 to abort: No shower was found.
[4/13/2020 7:46:35 AM.775] LSPD First Response: [TRACE] Reset shower positions
[4/13/2020 7:46:35 AM.782] LSPD First Response: [TRACE] Reset shower positions
[4/13/2020 7:46:35 AM.802] LSPD First Response: [TRACE] Ended Shower
[4/13/2020 7:46:35 AM.820] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #2 Content Manager
[4/13/2020 7:46:35 AM.820] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #2)
[4/13/2020 7:46:35 AM.823] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Started
[4/13/2020 7:46:35 AM.823] LSPD First Response: [TRACE] Wardrobe: Prop Constructor Finished
[4/13/2020 7:46:35 AM.830] LSPD First Response: [TRACE] Radio: Prop Constructor Started
[4/13/2020 7:46:35 AM.830] LSPD First Response: [TRACE] Radio: Prop Constructor Finished
[4/13/2020 7:46:35 AM.836] LSPD First Response: [TRACE] Chair: Prop Constructor Started
[4/13/2020 7:46:35 AM.836] LSPD First Response: [TRACE] Chair: Prop Constructor Finished
[4/13/2020 7:46:35 AM.841] LSPD First Response: [TRACE] Chair: Prop Constructor Started
[4/13/2020 7:46:35 AM.841] LSPD First Response: [TRACE] Chair: Prop Constructor Finished
[4/13/2020 7:46:35 AM.853] LSPD First Response: [TRACE] Whisky: Prop Constructor Started
[4/13/2020 7:46:35 AM.853] LSPD First Response: [TRACE] Whisky: Prop Constructor Finished
[4/13/2020 7:46:35 AM.931] LSPD First Response: [TRACE] Thread ApartmentProp #1 initialized
[4/13/2020 7:46:35 AM.932] LSPD First Response: [TRACE] Thread ApartmentProp #2 initialized
[4/13/2020 7:46:35 AM.932] LSPD First Response: [TRACE] Thread ApartmentProp #2 has been shut down
[4/13/2020 7:46:35 AM.935] LSPD First Response: [TRACE] Thread ApartmentProp #3 initialized
[4/13/2020 7:46:35 AM.938] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[4/13/2020 7:46:35 AM.985] LSPD First Response: [TRACE] Updating scaleform
[4/13/2020 7:46:36 AM.049] LSPD First Response: [TRACE] Thread ApartmentTV #1 initialized
[4/13/2020 7:46:36 AM.100] LSPD First Response: [TRACE] Thread ApartmentProp #4 initialized
[4/13/2020 7:46:36 AM.101] LSPD First Response: [TRACE] Asked thread ApartmentProp #4 to abort: Couldn't find prop_tapeplayer_01 for radio at: X:341.55 Y:-1001.058 Z:-99.04
[4/13/2020 7:46:36 AM.106] LSPD First Response: [TRACE] Ended Radio
[4/13/2020 7:46:36 AM.106] LSPD First Response: [TRACE] Released 0 entities from ApartmentProp #4 Content Manager
[4/13/2020 7:46:36 AM.106] LSPD First Response: [TRACE] Instance cleaned (ApartmentProp #4)
[4/13/2020 7:46:36 AM.107] LSPD First Response: [TRACE] Thread ApartmentProp #4 has been shut down
[4/13/2020 7:46:36 AM.112] LSPD First Response: [TRACE] Thread ApartmentProp #7 initialized
[4/13/2020 7:46:36 AM.403] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
[4/13/2020 7:46:36 AM.403] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
[4/13/2020 7:46:36 AM.717] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[4/13/2020 7:46:36 AM.745] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: Custom ()
[4/13/2020 7:46:37 AM.023] LSPD First Response: [TRACE] Cached 1192 decorators for index 4
[4/13/2020 7:46:37 AM.024] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[4/13/2020 7:46:37 AM.025] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[4/13/2020 7:46:37 AM.045] LSPD First Response: [TRACE] Voice: s_f_y_cop_01_white_full_01
[4/13/2020 7:46:37 AM.046] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
[4/13/2020 7:46:37 AM.051] LSPD First Response: [TRACE] Angeline Lee (MP_F_FREEMODE_01) was set as a cop
[4/13/2020 7:46:37 AM.149] LSPD First Response: [TRACE] Offset: X:342.3665 Y:-1001.47 Z:-98.23304
[4/13/2020 7:46:37 AM.149] LSPD First Response: [TRACE] Pos: X:342.3665 Y:-1001.47 Z:-99.23304
[4/13/2020 7:46:37 AM.153] LSPD First Response: [TRACE] Juice: Prop Constructor Started
[4/13/2020 7:46:37 AM.154] LSPD First Response: [TRACE] Juice: Prop Constructor Finished
[4/13/2020 7:46:37 AM.239] LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[4/13/2020 7:46:37 AM.239] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[4/13/2020 7:46:37 AM.239] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[4/13/2020 7:46:37 AM.239] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[4/13/2020 7:46:37 AM.239] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[4/13/2020 7:46:37 AM.239] at Rage.World.GetBlipByHandle(PoolHandle handle)
[4/13/2020 7:46:37 AM.239] at MQ/7l Sd6fdxJbsxiADueFcD.c#&u(I^KSi>{+;_\zml)lMpg!() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 82
[4/13/2020 7:46:37 AM.647] LSPD First Response: [TRACE] Set movement animations for cop: MP_F_FREEMODE_01
[4/13/2020 7:46:37 AM.647] LSPD First Response: [TRACE] New ped creation finished, Gender: Female
[4/13/2020 7:46:37 AM.648] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[4/13/2020 7:46:37 AM.650] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[4/13/2020 7:46:37 AM.688] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: Custom ()
[4/13/2020 7:46:37 AM.698] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[4/13/2020 7:46:37 AM.698] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_cop
[4/13/2020 7:46:37 AM.725] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_black_full_01
[4/13/2020 7:46:37 AM.725] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
[4/13/2020 7:46:37 AM.728] LSPD First Response: [TRACE] Ben Johnston (MP_M_FREEMODE_01) was set as a cop
[4/13/2020 7:46:37 AM.729] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
[4/13/2020 7:46:37 AM.730] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
[4/13/2020 7:46:37 AM.735] LSPD First Response: [TRACE] Assigned ped to PoliceStation #5 (Ambient)
[4/13/2020 7:46:37 AM.811] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
[4/13/2020 7:46:37 AM.812] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
[4/13/2020 7:46:37 AM.903] LSPD First Response: [TRACE] Successfully loaded interior for: 0605 Spanish Ave
[4/13/2020 7:46:37 AM.921] LSPD First Response: [TRACE] Starting player switch
[4/13/2020 7:46:38 AM.207] LSPD First Response: [TRACE] Thread ApartmentProp #8 initialized
[4/13/2020 7:46:43 AM.457] LSPD First Response: [TRACE] Thread ApartmentProp #5 initialized
[4/13/2020 7:46:43 AM.512] LSPD First Response: [TRACE] Thread ApartmentProp #6 initialized
[4/13/2020 7:46:47 AM.795] LSPD First Response: 
[4/13/2020 7:46:47 AM.795] LSPD First Response: ==============================
[4/13/2020 7:46:47 AM.795] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[4/13/2020 7:46:47 AM.795] LSPD First Response: ------------------------------
[4/13/2020 7:46:47 AM.795] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[4/13/2020 7:46:47 AM.795] LSPD First Response: ------------------------------
[4/13/2020 7:46:47 AM.795] LSPD First Response: Exception type: System.NullReferenceException
[4/13/2020 7:46:47 AM.796] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[4/13/2020 7:46:47 AM.796] LSPD First Response: ------------------------------
[4/13/2020 7:46:47 AM.796] LSPD First Response: Inner exceptions:
[4/13/2020 7:46:47 AM.796] LSPD First Response: ------------------------------
[4/13/2020 7:46:47 AM.796] LSPD First Response: Stack trace:
[4/13/2020 7:46:47 AM.796] LSPD First Response: at System.Object.GetType()
[4/13/2020 7:46:47 AM.796] at Rage.Native.DynamicNativeFunction.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result)
[4/13/2020 7:46:47 AM.796] at CallSite.Target(Closure , CallSite , Object , Object )
[4/13/2020 7:46:47 AM.796] at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid2[T0,T1](CallSite site, T0 arg0, T1 arg1)
[4/13/2020 7:46:47 AM.796] at e)%_NpXf{w\[ZG0V_@K{M\,YeY!.t5ZGRbOX(\n&QR3@R<z9e<;a%(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Apartments\ApartmentTV.cs:line 215
[4/13/2020 7:46:47 AM.796] at O<hz-w_VXMPZ\[;\.hEFW$K0)F"./K<'YM=-sY:^E@@[zN^cwXPJ#() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Apartments\Apartment.cs:line 210
[4/13/2020 7:46:47 AM.796] at /di`^r\]j\*hb6FF{=~SQTj(\,0$.w0"z}<H P@(EnwJec &BMD_'((Action , Action , UInt32 , dn-Bp\*}@<5Qg\]4RE%zAg>)7P- , Action , Action , Action , Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 512
[4/13/2020 7:46:47 AM.797] at /di`^r\]j\*hb6FF{=~SQTj(\,0$.D"M'{"P t_a2,9oUf:xPI/U1-(Zf4\+'qE%OwQy\[v!J|\]q?DAE^$ , dn-Bp\*}@<5Qg\]4RE%zAg>)7P- ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 219
[4/13/2020 7:46:47 AM.797] at /di`^r\]j\*hb6FF{=~SQTj(\,0$.cKy?^*G)Ahcx:s:]}3bxQiy>(Zf4\+'qE%OwQy\[v!J|\]q?DAE^$ , SwitchMode , SpawnPoint , dn-Bp\*}@<5Qg\]4RE%zAg>)7P- ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 129
[4/13/2020 7:46:47 AM.797] at /di`^r\]j\*hb6FF{=~SQTj(\,0$.eU8f_'Wx<C\%co_ahs}#n,_>"(Zf4\+'qE%OwQy\[v!J|\]q?DAE^$ , SwitchMode , SpawnPoint , dn-Bp\*}@<5Qg\]4RE%zAg>)7P- ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 61
[4/13/2020 7:46:47 AM.797] at Q=~fI\]}$l\.\]J6Z'6Gi%PSpM\*".:Zz=0BHvU8m<j\h;r"N2=c6q!() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 399
[4/13/2020 7:46:47 AM.797] at Q=~fI\]}$l\.\]J6Z'6Gi%PSpM\*".kC'-QN^)tGzC?LHKUeO)e,8k!(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 344
[4/13/2020 7:46:47 AM.797] at Rage.GameFiber.Main()
[4/13/2020 7:46:47 AM.797] LSPD First Response: ==============================
[4/13/2020 7:46:47 AM.797] LSPD First Response: 
[4/13/2020 7:46:47 AM.834] LSPD First Response: [FATAL] Forced termination
[4/13/2020 7:46:47 AM.839] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[4/13/2020 7:46:55 AM.467] LSPD First Response: [INFO] LSPDFR has shut down

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




×
×
  • Create New...