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Coastal Callouts SUPPORT Thread

Featured Replies

29 minutes ago, PNWParksFan said:

 

Based on this it doesn't appear that you are pressing (or it is not registering) the up/down buttons being pressed. When you press them, the up/down arrows will turn to green on the hoist UI in the upper right corner. By default it is mapped to -/+ on the numpad. Are you sure you're pressing the right keys?

yes I am sure. I have also reconfigured the keys to use the up/down arrows with LShiftKey modifier and without. I agree its not registering so im not sure what else to try.

Just now, TenCounts said:

yes I am sure. I have also reconfigured the keys to use the up/down arrows with LShiftKey modifier and without. I agree its not registering so im not sure what else to try.

I also just saw you said on numpad i do not have a numpad. Short keyboard.

Bryon Jones

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  • @LMS and @PNWParksFan thanks for the help all seems to be in working order now. What I probably did was when trying to reinstall the mod manager was delete all the easyhook files instead of just the o

  • PNWParksFan
    PNWParksFan

    The British pack hasn't been released yet. I am planning to release it this weekend. 

  • PNWParksFan
    PNWParksFan

    Yes, Wilderness Callouts still works on the latest version of LSPDFR, and you can use the features of Coastal Callouts to respond to them. I am working on some more land based SAR callouts but they're

Posted Images

  • Author
13 minutes ago, TenCounts said:

I also just saw you said on numpad i do not have a numpad. Short keyboard.

 

This is probably the issue then. Try mapping it to something very easy to test, like J and K, and see if that works. Also, make sure there is a blank line at the top of your coastalcallouts.ini, before the first [Keybindings] section. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

Just now, PNWParksFan said:

 

This is probably the issue then. Try mapping it to something very easy to test, like J and K, and see if that works. Also, make sure there is a blank line at the top of your coastalcallouts.ini, before the first [Keybindings] section. 

ISSUE FIXED: There are TWO config files in my dir, one is Coastalcallouts and the other is coastalcallouts_default, I made changes to the DEFAULT config while the other had unmodified keys; I removed the Default version of the config and modified the keyes to the one i left and it works. Sorry i didnt realize this double config. not sure if it comes standard with the pack I definitley dont rmember making it. Thanks for your punctual replies.

Bryon Jones

hey it keeps exiting and saying dependencies not met even though i installed literally every single thing that as required, the console says found no problems for each one, but then just exits without telling me whats missing even though i literally have everything, how can i fix this?

  • Author
23 hours ago, PGRedYT said:

hey it keeps exiting and saying dependencies not met even though i installed literally every single thing that as required, the console says found no problems for each one, but then just exits without telling me whats missing even though i literally have everything, how can i fix this?

 

Upload your RagePluginHook.log file please. 

 

49 minutes ago, antiboy6 said:

Nothing works anymore, only rainbow unicorn vanilla GTA V.

 

No idea what you're talking about, but you've provided zero information so I cannot help you. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

  • Author
1 hour ago, antiboy6 said:

Game launcher displays loading the quitting, game does not start.

 

 

I would guess that you are lacking an appropriate gameconfig for the updated game version. Fill out the support template from the first page of this thread. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

On 12/26/2019 at 5:45 AM, PNWParksFan said:
  • What were you doing when the crash/bug occurred?
  • Did the game crash to desktop, or did the plugin crash?
  • Does the same crash or bug happen consistently? If so, describe the steps to reproduce the issue.
  • Upload a copy of RagePluginHook.log from your main GTA V folder.
  • Upload any relevant in-game screenshots. 

 

Starting the game

Crash to desktop

Yes, The game don't even start.

Quit.thumb.jpg.8221d1a0e1e647113edcff0ea902a8f3.jpg.a97e7eddc7a656b5a2eb0ab4278525c5.jpg.75588c128c083df2bbc47de35199c62c.jpgQuit.thumb.jpg.4f2294731ac64ddaa7a4365ed3eab7ff.jpg.d07a25755a394dbbd32b3a08191da87b.jpg.125616c611a56e5e46194eb0a6dcb2fd.jpg

RagePluginHook.log

4 hours ago, PNWParksFan said:

 

Upload your RagePluginHook.log file please. 

 

nvm it magically started working

Edited by PGRedYT

  • Author
5 hours ago, antiboy6 said:

 

Starting the game

Crash to desktop

Yes, The game don't even start.

Quit.thumb.jpg.8221d1a0e1e647113edcff0ea902a8f3.jpg.a97e7eddc7a656b5a2eb0ab4278525c5.jpg.75588c128c083df2bbc47de35199c62c.jpgQuit.thumb.jpg.4f2294731ac64ddaa7a4365ed3eab7ff.jpg.d07a25755a394dbbd32b3a08191da87b.jpg.125616c611a56e5e46194eb0a6dcb2fd.jpg

RagePluginHook.log 5.11 kB · 0 downloads

 

You need to fill out the support template for installation issues: 

 

Quote
  • Have you read README.txt, and double-checked it at least twice?
  • Did you watch the installation tutorial video?
  • Have you installed a compatible gameconfig.xml file? If so, link to the gameconfig you installed.
  • Have you installed a HeapAdjuster mod? If so, link to which one you installed. 
  • If you are on the Cayo Perico update or later, have you removed CScenarioPoint-Patch.asi from your GTA V folder?
  • Did you install the OpenIV.asi from OpenIV?
  • What game version are you on?
  • What version of RagePluginHook and LSPDFR do you have installed?
  • Have you installed Lenny's Mod Loader? If so, have you tested it with any other mods, and did it work?
  • What version of LML do you have installed? Right-click on "ModManager.Core.dll" in your GTA V folder and check the version. 
  • Upload a copy of the following files from your GTA V main folder:
    • RagePluginHook.log
    • vfs.log
    • modmanager.log
  • Upload a screenshot of your GTA V/Plugins/LSPDFR folder.
  • Upload a screenshot of your main GTA V folder.
  • Upload a screenshot of your GTA V/lml folder, and your GTA V/lml/downloader folder (if you installed the LML package with the mod manager)
  • Describe your problem in detail. Explain what you have already tried to solve the problem.

 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

On 12/26/2019 at 8:54 PM, PNWParksFan said:

 

 

Yall need to read the information at the top of this thread, and answer those questions/upload the requested information. I can't provide you with support if you don't provide me with the info needed to help. 

  please help i just wanna play cause it looks really fun

RagePluginHook.log

On 2/18/2021 at 12:27 AM, TenCounts said:

ISSUE FIXED: There are TWO config files in my dir, one is Coastalcallouts and the other is coastalcallouts_default, I made changes to the DEFAULT config while the other had unmodified keys; I removed the Default version of the config and modified the keyes to the one i left and it works. Sorry i didnt realize this double config. not sure if it comes standard with the pack I definitley dont rmember making it. Thanks for your punctual replies.

wait do you mean costalcallouts.dll and costalcallouts_default? cause if so i have those 2 to which one do i delete

  • Author
14 hours ago, oreos9991 said:

  please help i just wanna play cause it looks really fun

wait do you mean costalcallouts.dll and costalcallouts_default? cause if so i have those 2 to which one do i delete

 

What kind of issue are you having? There is a support template on the first page of this forum thread: 

 

 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

  • Author
14 minutes ago, antiboy6 said:

Read the read me guys.

 

👏

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

I'm getting these errors when using EUP UE 9.2 with coastal callouts:

 

[CoastalCallouts] EUP outfit "Male LSPP Harbor Class B" in config PORT_POLICE could not be found in wardrobe.ini or presetoutfits.ini [2/24/2021 6:55:41 PM.136] LSPD First Response: [CoastalCallouts] EUP outfit "Male LSPP Harbor Class C" in config PORT_POLICE could not be found in wardrobe.ini or presetoutfits.ini [2/24/2021 6:55:41 PM.177] LSPD First Response: [CoastalCallouts] EUP outfit "Female LSPP Harbor Class B" in config PORT_POLICE could not be found in wardrobe.ini or presetoutfits.ini [2/24/2021 6:55:41 PM.219] LSPD First Response: [CoastalCallouts] EUP outfit "Female LSPP Harbor Class C" in config PORT_POLICE could not be found in wardrobe.ini or presetoutfits.ini

On 2/24/2021 at 4:37 AM, oreos9991 said:

  please help i just wanna play cause it looks really fun

RagePluginHook.log 11.01 kB · 0 downloads

wait do you mean costalcallouts.dll and costalcallouts_default? cause if so i have those 2 to which one do i delete

Delete the Default one and make any changes to your keybindings in coastalcallouts.dll

Bryon Jones

SOLUTION:

 

On 3/3/2021 at 7:17 PM, Charlie686 said:

I believe this is caused by Stop The Ped, more specifically, the weapon managing system.

Do this:

 1. Open the STP menu (The default keybind is "G")

2. Click "Disable Realistic Weapons System"

 

If you only wish to disable this permanently you can do so in the STP ini file on this line:

// Set whether you want to turn the realistic weapon system on startup (yes/no) EnabledOnStartup=no

^Set "EnabledOnStartup" to "no"

 

 

Spoiler
Spoiler


[3/7/2021 2:27:26 PM.589] Completing interoperability
[3/7/2021 2:27:26 PM.589] Initialization code 1.
[3/7/2021 2:27:26 PM.589] Initialization code 2.
[3/7/2021 2:27:26 PM.589] Initialization code 3.
[3/7/2021 2:27:26 PM.596] 1 Address: 0x00007FF660DB5084
[3/7/2021 2:27:26 PM.596] Calling func 1
[3/7/2021 2:27:26 PM.610] 2 Address: 0x00007FF66193C44A
[3/7/2021 2:27:26 PM.610] 3 Address: 0x00007FF660385D5A
[3/7/2021 2:27:26 PM.636] Address: 0x00007FF66193C3F4
[3/7/2021 2:27:26 PM.636] Unknown var: 0x00007FF662974E90
[3/7/2021 2:27:26 PM.636] Initialization code 4.
[3/7/2021 2:27:26 PM.636] Initialization code 5.
[3/7/2021 2:27:26 PM.636] Completing interoperability, phase 1
[3/7/2021 2:27:26 PM.636] Completing interoperability, phase 2
[3/7/2021 2:27:26 PM.636] Completing interoperability, phase 3
[3/7/2021 2:27:26 PM.636] Completing interoperability, phase 4
[3/7/2021 2:27:26 PM.636] Completing interoperability, phase 5
[3/7/2021 2:27:26 PM.636] Completing interoperability, phase 6
[3/7/2021 2:27:26 PM.636] Completing interoperability, phase 7
[3/7/2021 2:27:26 PM.636] LoadingScreenMsg: 
[3/7/2021 2:27:26 PM.886] LoadingScreenMsg: Loading Story Mode
[3/7/2021 2:27:31 PM.358] LoadingScreenMsg: Loading and Populating Game World
[3/7/2021 2:27:31 PM.608] LoadingScreenMsg: 
[3/7/2021 2:27:48 PM.128] Initializing console variable "IsDeveloperModeEnabled".
[3/7/2021 2:27:48 PM.128] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[3/7/2021 2:27:48 PM.128] Read value: <null>
[3/7/2021 2:27:48 PM.128] Initializing console variable "TimeScale".
[3/7/2021 2:27:48 PM.128] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/7/2021 2:27:48 PM.128] Read value: <null>
[3/7/2021 2:27:48 PM.138] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll
[3/7/2021 2:27:50 PM.532] <UNLOADED PLUGIN>: Initializing input system
[3/7/2021 2:27:50 PM.532] <UNLOADED PLUGIN>: Initializing game console
[3/7/2021 2:27:50 PM.534] <UNLOADED PLUGIN>: Initializing forms manager
[3/7/2021 2:27:50 PM.659] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[3/7/2021 2:27:50 PM.660] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\HeliTaxi.dll
[3/7/2021 2:27:52 PM.657] <UNLOADED PLUGIN>: Initializing input system
[3/7/2021 2:27:52 PM.658] <UNLOADED PLUGIN>: Initializing game console
[3/7/2021 2:27:52 PM.659] <UNLOADED PLUGIN>: Initializing forms manager
[3/7/2021 2:27:52 PM.720] Plugin "Heli Taxi" was loaded from "HeliTaxi.dll".
[3/7/2021 2:27:52 PM.721] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[3/7/2021 2:27:54 PM.779] <UNLOADED PLUGIN>: Initializing input system
[3/7/2021 2:27:54 PM.780] <UNLOADED PLUGIN>: Initializing game console
[3/7/2021 2:27:54 PM.781] <UNLOADED PLUGIN>: Initializing forms manager
[3/7/2021 2:27:54 PM.894] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[3/7/2021 2:27:54 PM.895] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Spotlight.dll
[3/7/2021 2:27:56 PM.909] <UNLOADED PLUGIN>: Initializing input system
[3/7/2021 2:27:56 PM.910] <UNLOADED PLUGIN>: Initializing game console
[3/7/2021 2:27:56 PM.911] <UNLOADED PLUGIN>: Initializing forms manager
[3/7/2021 2:27:56 PM.923] Plugin "Spotlight" was loaded from "Spotlight.dll".
[3/7/2021 2:27:57 PM.277] LSPD First Response: [TRACE] Started loading LSPDFR
[3/7/2021 2:27:57 PM.278] LSPD First Response: [INFO] Running LSPD First Response 0.4.8 (0.4.7688.2267)
[3/7/2021 2:27:57 PM.278] LSPD First Response: [INFO] Compiled on 18 Jan 2021 00:15:34 UTC
[3/7/2021 2:27:57 PM.278] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[3/7/2021 2:27:57 PM.995] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[3/7/2021 2:28:01 PM.304] Heli Taxi:  [ParksTools] Common Assembly: ParksTools, Version=4.2.7507.7, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:28:01 PM.304] Heli Taxi:  [HeliTaxi] Mod Assembly: HeliTaxi, Version=2.0.7676.1027, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:28:01 PM.306] Heli Taxi: Loading Helicopter Taxi script by PNWParksFan
[3/7/2021 2:28:01 PM.307] Heli Taxi: Version 2.0.7676.1027
[3/7/2021 2:28:01 PM.703] Heli Taxi:  [ParksTools] using cached token without checking for new token
[3/7/2021 2:28:02 PM.055] Heli Taxi: Loading Heli Taxi settings
[3/7/2021 2:28:02 PM.055] Heli Taxi:   Loading config file Plugins\HeliTaxi Settings\avenger.ini
[3/7/2021 2:28:02 PM.056] Heli Taxi:     Avenger...
[3/7/2021 2:28:02 PM.182] Heli Taxi:   Loading config file Plugins\HeliTaxi Settings\default.ini
[3/7/2021 2:28:02 PM.183] Heli Taxi:     Default...
[3/7/2021 2:28:02 PM.185] Heli Taxi:   Loading config file Plugins\HeliTaxi Settings\osprey.ini
[3/7/2021 2:28:02 PM.185] Heli Taxi:     Default...
[3/7/2021 2:28:02 PM.250] Heli Taxi:   Loading config file Plugins\HeliTaxi Settings\raider.ini
[3/7/2021 2:28:02 PM.250] Heli Taxi:     S-97 Raider...
[3/7/2021 2:28:02 PM.318] Heli Taxi: ACSPatch.asi is not installed. You can download it from https://www.gta5-mods.com/scripts/auto-center-steering-patch-temp-fix
[3/7/2021 2:28:02 PM.669] Heli Taxi: Starting taxi process thread
[3/7/2021 2:28:12 PM.701] LSPD First Response: [TRACE] Game has stopped loading
[3/7/2021 2:28:12 PM.703] Spotlight: Reading settings...
[3/7/2021 2:28:13 PM.258] Spotlight: Initialized
[3/7/2021 2:28:16 PM.507] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:28:16 PM.511] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:28:16 PM.518] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml
[3/7/2021 2:28:16 PM.586] LSPD First Response: [WARN] No name for outfit variation at line 23
[3/7/2021 2:28:16 PM.586] LSPD First Response: [WARN] No name for outfit variation at line 31
[3/7/2021 2:28:16 PM.586] LSPD First Response: [WARN] No name for outfit variation at line 39
[3/7/2021 2:28:16 PM.586] LSPD First Response: [WARN] No name for outfit variation at line 64
[3/7/2021 2:28:16 PM.586] LSPD First Response: [WARN] No name for outfit variation at line 72
[3/7/2021 2:28:16 PM.586] LSPD First Response: [WARN] No name for outfit variation at line 80
[3/7/2021 2:28:16 PM.586] LSPD First Response: [WARN] No name for outfit variation at line 111
[3/7/2021 2:28:16 PM.586] LSPD First Response: [WARN] No name for outfit variation at line 138
[3/7/2021 2:28:16 PM.586] LSPD First Response: [WARN] No name for outfit variation at line 174
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 207
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 220
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 259
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 273
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 309
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 323
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 363
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 391
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 425
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 453
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 484
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 502
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 529
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 547
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 581
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 615
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 650
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 677
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 711
[3/7/2021 2:28:16 PM.587] LSPD First Response: [WARN] No name for outfit variation at line 741
[3/7/2021 2:28:16 PM.587] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_coastal_uscg.xml
[3/7/2021 2:28:16 PM.591] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_doa_eup.xml
[3/7/2021 2:28:16 PM.593] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_fib_eup.xml
[3/7/2021 2:28:16 PM.597] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_iaa_eup.xml
[3/7/2021 2:28:16 PM.598] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lspd_eup.xml
[3/7/2021 2:28:16 PM.601] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_lssd_eup.xml
[3/7/2021 2:28:16 PM.604] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_medics_eup.xml
[3/7/2021 2:28:16 PM.604] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_noose_eup.xml
[3/7/2021 2:28:16 PM.611] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_nysp_eup.xml
[3/7/2021 2:28:16 PM.611] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sahp_eup.xml
[3/7/2021 2:28:16 PM.614] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_saspa_eup.xml
[3/7/2021 2:28:16 PM.614] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/outfits_sasp_eup.xml
[3/7/2021 2:28:16 PM.615] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:28:16 PM.615] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:28:16 PM.615] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No name for outfit variation at line 25
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No name for outfit variation at line 32
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No name for outfit variation at line 39
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No name for outfit variation at line 47
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No name for outfit variation at line 56
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No name for outfit variation at line 85
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No name for outfit variation at line 92
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No name for outfit variation at line 100
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No name for outfit variation at line 129
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No name for outfit variation at line 136
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No name for outfit variation at line 143
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No name for outfit variation at line 151
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No name for outfit variation at line 160
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male
[3/7/2021 2:28:16 PM.616] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 189
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 196
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 204
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 233
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 240
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 247
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 255
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 264
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 293
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 300
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 308
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 494
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 520
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 546
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 572
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 598
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male
[3/7/2021 2:28:16 PM.617] LSPD First Response: [WARN] No name for outfit variation at line 624
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 732
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 764
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 796
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 828
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 951
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 976
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 1002
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 1028
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 1054
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 1133
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 1160
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 1187
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 1214
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 1241
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 1268
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 1297
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 1330
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 1363
[3/7/2021 2:28:16 PM.618] LSPD First Response: [WARN] No name for outfit variation at line 1396
[3/7/2021 2:28:16 PM.618] LSPD First Response: [TRACE] Loaded 109 freemode outfits and 55 preset outfits
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation m_ofc_31 for m_senior
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation m_dept_3 for m_senior
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation m_raincoat for m_base
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[3/7/2021 2:28:16 PM.622] LSPD First Response: [TRACE] Invalid base variation f_raincoat for f_base
[3/7/2021 2:28:17 PM.039] LSPD First Response: [TRACE] Adding Ben J. as character
[3/7/2021 2:28:17 PM.124] LSPD First Response: [TRACE] Adding Michelle Meto as character
[3/7/2021 2:28:17 PM.125] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[3/7/2021 2:28:17 PM.125] LSPD First Response: [WARN] Path without extension: lspdfr/chars
[3/7/2021 2:28:17 PM.180] LSPD First Response: [TRACE] Adding Brandon Dahlgren as character
[3/7/2021 2:28:17 PM.312] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:28:17 PM.312] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:28:17 PM.313] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml
[3/7/2021 2:28:17 PM.316] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/regions_coastal.xml
[3/7/2021 2:28:17 PM.316] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:28:17 PM.316] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:28:17 PM.317] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml
[3/7/2021 2:28:17 PM.318] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/backup_coastal.xml
[3/7/2021 2:28:17 PM.319] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/backup_eup.xml
[3/7/2021 2:28:17 PM.319] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:28:17 PM.319] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:28:17 PM.321] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml
[3/7/2021 2:28:17 PM.347] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_coastal.xml
[3/7/2021 2:28:17 PM.348] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_coastal_boats.xml
[3/7/2021 2:28:17 PM.348] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_coastal_helis.xml
[3/7/2021 2:28:17 PM.349] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/agency_eup.xml
[3/7/2021 2:28:17 PM.357] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:28:17 PM.357] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:28:17 PM.358] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml
[3/7/2021 2:28:17 PM.365] LSPD First Response: [TRACE] Failed to parse  as chance
[3/7/2021 2:28:17 PM.366] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_coastal.xml
[3/7/2021 2:28:17 PM.366] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/inventory_eup.xml
[3/7/2021 2:28:17 PM.369] LSPD First Response: [TRACE] Player was in vehicle: False
[3/7/2021 2:28:17 PM.369] LSPD First Response: [TRACE] Last selected character was Brandon Dahlgren, should spawn as last character True
[3/7/2021 2:28:17 PM.369] LSPD First Response: [TRACE] Loading last selected character Brandon Dahlgren
[3/7/2021 2:28:17 PM.371] LSPD First Response: [INFO] Changing current player character to Brandon Dahlgren
[3/7/2021 2:28:17 PM.388] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized
[3/7/2021 2:28:17 PM.388] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized
[3/7/2021 2:28:17 PM.388] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized
[3/7/2021 2:28:17 PM.688] LSPD First Response: [INFO] Player Persona voice is: s_m_y_cop_01_white_full_01
[3/7/2021 2:28:17 PM.689] LSPD First Response: [TRACE] CharacterSelected: 13
[3/7/2021 2:28:17 PM.689] LSPD First Response: [TRACE] Character changed, creating new stats object
[3/7/2021 2:28:18 PM.050] LSPD First Response: [TRACE] Set last player walk style back: Normal
[3/7/2021 2:28:18 PM.056] LSPD First Response: [TRACE] Initialized telemtry service
[3/7/2021 2:28:18 PM.096] LSPD First Response: We have 3 appartments registered
[3/7/2021 2:28:18 PM.099] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058
[3/7/2021 2:28:18 PM.104] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761
[3/7/2021 2:28:18 PM.105] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962
[3/7/2021 2:28:18 PM.105] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225
[3/7/2021 2:28:18 PM.106] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571
[3/7/2021 2:28:18 PM.106] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361
[3/7/2021 2:28:18 PM.106] LSPD First Response: ApartmentManager initialized
[3/7/2021 2:28:18 PM.109] LSPD First Response: [TRACE] Started new menu thread MenuBase #1
[3/7/2021 2:28:18 PM.110] LSPD First Response: [TRACE] Started new menu thread MenuBase #2
[3/7/2021 2:28:18 PM.111] LSPD First Response: [TRACE] Started new menu thread MenuBase #3
[3/7/2021 2:28:18 PM.169] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized
[3/7/2021 2:28:18 PM.280] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized
[3/7/2021 2:28:18 PM.280] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized
[3/7/2021 2:28:18 PM.280] LSPD First Response: [TRACE] Saved apt: 
[3/7/2021 2:28:18 PM.315] LSPD First Response: [TRACE] Thread Marker #1 initialized
[3/7/2021 2:28:18 PM.317] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized
[3/7/2021 2:28:18 PM.319] LSPD First Response: [TRACE] Thread Marker #2 initialized
[3/7/2021 2:28:18 PM.319] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized
[3/7/2021 2:28:18 PM.319] LSPD First Response: [TRACE] Thread Marker #3 initialized
[3/7/2021 2:28:18 PM.319] LSPD First Response: [TRACE] Thread MenuManager #1 initialized
[3/7/2021 2:28:18 PM.405] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized
[3/7/2021 2:28:18 PM.482] LSPD First Response: [TRACE] Started new menu thread MenuBase #4
[3/7/2021 2:28:18 PM.488] LSPD First Response: [TRACE] Started new menu thread MenuBase #5
[3/7/2021 2:28:18 PM.493] LSPD First Response: [TRACE] Set title to Brandon Dahlgren for Interaction Menu
[3/7/2021 2:28:18 PM.493] LSPD First Response: [TRACE] Started new menu thread MenuBase #6
[3/7/2021 2:28:18 PM.495] LSPD First Response: [TRACE] Set title to Brandon Dahlgren for Police Radio
[3/7/2021 2:28:18 PM.501] LSPD First Response: [TRACE] Started new menu thread MenuBase #7
[3/7/2021 2:28:18 PM.503] LSPD First Response: [TRACE] Set title to Brandon Dahlgren for Vehicle Options
[3/7/2021 2:28:18 PM.506] LSPD First Response: [TRACE] Started new menu thread MenuBase #8
[3/7/2021 2:28:18 PM.507] LSPD First Response: [TRACE] Set title to Brandon Dahlgren for Inventory
[3/7/2021 2:28:18 PM.508] LSPD First Response: [TRACE] Started new menu thread MenuBase #9
[3/7/2021 2:28:18 PM.510] LSPD First Response: [TRACE] Set title to Brandon Dahlgren for Settings
[3/7/2021 2:28:18 PM.512] LSPD First Response: [TRACE] Saved apt: 
[3/7/2021 2:28:18 PM.548] LSPD First Response: [TRACE] Requested Audio
[3/7/2021 2:28:18 PM.573] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized
[3/7/2021 2:28:18 PM.906] LSPD First Response: [INFO] Connecting to LSPDFR Sync
[3/7/2021 2:28:19 PM.386] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:28:19 PM.387] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:28:19 PM.387] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml
[3/7/2021 2:28:19 PM.402] LSPD First Response: [INFO] Vinewood Police Station
[3/7/2021 2:28:19 PM.402] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8
[3/7/2021 2:28:19 PM.402] LSPD First Response: [INFO] La Mesa Police Station
[3/7/2021 2:28:19 PM.402] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24
[3/7/2021 2:28:19 PM.402] LSPD First Response: [INFO] Rockford Hills Police Station
[3/7/2021 2:28:19 PM.402] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21
[3/7/2021 2:28:19 PM.402] LSPD First Response: [INFO] Vespucci Police Station
[3/7/2021 2:28:19 PM.402] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32
[3/7/2021 2:28:19 PM.402] LSPD First Response: [INFO] Downtown Police Station
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Davis Sheriff Station
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Sandy Shores Sheriff Station
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Paleto Bay Sheriff Station
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Beaver Bush Ranger Station
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Bolingbroke Penitentiary
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67
[3/7/2021 2:28:19 PM.403] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/stations_coastal.xml
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] USCG Sector/Station Los Santos
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Added new police station: USCG Sector/Station Los Santos (USCG) at X:-696.31 Y:-1386.8 Z:5.5
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] USCG Station Paleto Bay
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Added new police station: USCG Station Paleto Bay (USCG) at X:-702.2673 Y:6143.357 Z:4.631613
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] USCG Air Station Los Santos
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Added new police station: USCG Air Station Los Santos (USCG) at X:-1621.507 Y:-3152.831 Z:14
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Los Santos Port Authority
[3/7/2021 2:28:19 PM.403] LSPD First Response: [INFO] Added new police station: Los Santos Port Authority (USCG) at X:-331.9 Y:-2793.7 Z:5
[3/7/2021 2:28:19 PM.403] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/stations_eup.xml
[3/7/2021 2:28:19 PM.403] LSPD First Response: [WARN] Failed to add police station: A station called Vinewood Police Station or vinewoodPol already exists
[3/7/2021 2:28:19 PM.404] LSPD First Response: [WARN] Failed to add police station: A station called La Mesa Police Station or laMesaPol already exists
[3/7/2021 2:28:19 PM.404] LSPD First Response: [WARN] Failed to add police station: A station called Rockford Hills Police Station or rockfordPol already exists
[3/7/2021 2:28:19 PM.404] LSPD First Response: [WARN] Failed to add police station: A station called Vespucci Police Station or vespucciPol already exists
[3/7/2021 2:28:19 PM.404] LSPD First Response: [WARN] Failed to add police station: A station called Downtown Police Station or downtownInterior already exists
[3/7/2021 2:28:19 PM.404] LSPD First Response: [WARN] Failed to add police station: A station called Davis Sheriff Station or davisSheriff already exists
[3/7/2021 2:28:19 PM.404] LSPD First Response: [WARN] Failed to add police station: A station called Sandy Shores Sheriff Station or sandySheriff already exists
[3/7/2021 2:28:19 PM.404] LSPD First Response: [WARN] Failed to add police station: A station called Paleto Bay Sheriff Station or paletoSheriff already exists
[3/7/2021 2:28:19 PM.404] LSPD First Response: [WARN] Failed to add police station: A station called Beaver Bush Ranger Station or beaverRanger already exists
[3/7/2021 2:28:19 PM.404] LSPD First Response: [WARN] Failed to add police station: A station called Los Santos Intl. Airport Field Office or lsxAirport already exists
[3/7/2021 2:28:19 PM.404] LSPD First Response: [WARN] Failed to add police station: A station called Bolingbroke Penitentiary or prison already exists
[3/7/2021 2:28:19 PM.410] LSPD First Response: [TRACE] Auto started component Debug #1
[3/7/2021 2:28:19 PM.410] LSPD First Response: [TRACE] Auto started component AmbientBlips #1
[3/7/2021 2:28:19 PM.410] LSPD First Response: [TRACE] Auto started component AmbientChases #1
[3/7/2021 2:28:19 PM.410] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1
[3/7/2021 2:28:19 PM.410] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1
[3/7/2021 2:28:19 PM.411] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1
[3/7/2021 2:28:19 PM.411] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1
[3/7/2021 2:28:19 PM.411] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1
[3/7/2021 2:28:19 PM.412] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1
[3/7/2021 2:28:19 PM.412] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1
[3/7/2021 2:28:19 PM.413] LSPD First Response: [TRACE] Auto started component GameStatsManager #1
[3/7/2021 2:28:19 PM.413] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1
[3/7/2021 2:28:19 PM.414] LSPD First Response: [TRACE] Auto started component GameEventManager #1
[3/7/2021 2:28:19 PM.415] LSPD First Response: [TRACE] Preloading node data
[3/7/2021 2:28:19 PM.696] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync.
[3/7/2021 2:28:19 PM.697] LSPD First Response: [TRACE] Terminal server version: 0.2
[3/7/2021 2:28:19 PM.697] LSPD First Response: [INFO] Connected to LSPDFR Sync via session 2c5e63cf-398c-456a-b3de-3a28b44e3ef8. Enhanced features available.
[3/7/2021 2:28:19 PM.713] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry
[3/7/2021 2:28:19 PM.714] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding
[3/7/2021 2:28:19 PM.714] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem
[3/7/2021 2:28:20 PM.650] LSPD First Response: [TRACE] Done preloading node data
[3/7/2021 2:28:20 PM.650] LSPD First Response: [TRACE] Preloading node data
[3/7/2021 2:28:20 PM.650] LSPD First Response: [TRACE] Done preloading node data
[3/7/2021 2:28:20 PM.650] LSPD First Response: [TRACE] SwitchToCharacter: Brandon Dahlgren
[3/7/2021 2:28:21 PM.506] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized
[3/7/2021 2:28:21 PM.512] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized
[3/7/2021 2:28:21 PM.512] LSPD First Response: [TRACE] Disabling ambient game police chases
[3/7/2021 2:28:21 PM.519] LSPD First Response: [TRACE] Disabled ambient game police chases
[3/7/2021 2:28:21 PM.519] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized
[3/7/2021 2:28:21 PM.521] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized
[3/7/2021 2:28:21 PM.524] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized
[3/7/2021 2:28:21 PM.524] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized
[3/7/2021 2:28:22 PM.610] LSPD First Response: [TRACE] Thread AmbientSpawnScenarios #1 initialized
[3/7/2021 2:28:22 PM.610] LSPD First Response: [TRACE] Thread GameStatsManager #1 initialized
[3/7/2021 2:28:22 PM.644] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized
[3/7/2021 2:28:22 PM.645] LSPD First Response: [TRACE] Thread SamTesting #1 initialized
[3/7/2021 2:28:22 PM.646] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized
[3/7/2021 2:28:22 PM.646] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized
[3/7/2021 2:28:22 PM.646] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized
[3/7/2021 2:28:22 PM.646] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized
[3/7/2021 2:28:22 PM.650] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized
[3/7/2021 2:28:22 PM.654] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized
[3/7/2021 2:28:22 PM.655] LSPD First Response: [TRACE] Thread PlayerDutyController #1 initialized
[3/7/2021 2:28:22 PM.655] LSPD First Response: [TRACE] Thread PlayerDutyBehaviorController #1 initialized
[3/7/2021 2:28:22 PM.656] LSPD First Response: [TRACE] Thread PoliceStationManager #1 initialized
[3/7/2021 2:28:22 PM.658] LSPD First Response: [TRACE] Thread PoliceStationInterior #1 initialized
[3/7/2021 2:28:22 PM.661] LSPD First Response: [TRACE] Thread Marker #4 initialized
[3/7/2021 2:28:22 PM.661] LSPD First Response: [TRACE] Thread Debug #1 initialized
[3/7/2021 2:28:22 PM.664] LSPD First Response: [TRACE] Thread AmbientCombatControl #1 initialized
[3/7/2021 2:28:22 PM.665] LSPD First Response: [TRACE] Thread AmbientSpawn #1 initialized
[3/7/2021 2:28:22 PM.669] LSPD First Response: [TRACE] Thread EvidenceMarkerManager #1 initialized
[3/7/2021 2:28:22 PM.673] LSPD First Response: [TRACE] Thread GameEventManager #1 initialized
[3/7/2021 2:28:24 PM.140] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character
[3/7/2021 2:28:24 PM.146] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:28:24 PM.152] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lssd)
[3/7/2021 2:28:24 PM.313] LSPD First Response: [TRACE] Malcolm Barrett (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:28:24 PM.390] LSPD First Response: [TRACE] Starting player switch
[3/7/2021 2:28:25 PM.596] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #9 Content Manager
[3/7/2021 2:28:25 PM.596] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #9)
[3/7/2021 2:28:26 PM.463] LSPD First Response: [TRACE] Player switch done
[3/7/2021 2:28:27 PM.827] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 2:28:27 PM.828] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 2:28:27 PM.866] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 2:28:28 PM.323] LSPD First Response: [TRACE] Created police4 at X:-893.4816 Y:-78.20647 Z:38.175
[3/7/2021 2:28:28 PM.359] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 2:28:28 PM.364] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:28:28 PM.402] LSPD First Response: [TRACE] Cached 1316 decorators for index 4
[3/7/2021 2:28:28 PM.628] LSPD First Response: [TRACE] Kim Orange (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 2:28:28 PM.793] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[3/7/2021 2:28:32 PM.860] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 2:28:32 PM.860] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:28:32 PM.923] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 2:28:33 PM.224] LSPD First Response: [TRACE] Created police2 at X:-982.8328 Y:60.47758 Z:52.49144
[3/7/2021 2:28:33 PM.256] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:28:33 PM.261] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:28:33 PM.267] LSPD First Response: [TRACE] Dimitri Cooper (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:28:33 PM.293] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:28:33 PM.297] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:28:33 PM.304] LSPD First Response: [TRACE] Jason Warford (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:28:33 PM.326] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/7/2021 2:29:18 PM.558] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 2:29:18 PM.558] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:29:18 PM.623] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 2:29:18 PM.624] LSPD First Response: [TRACE] Created police4 at X:-335.5283 Y:-2681.499 Z:7.310621
[3/7/2021 2:29:18 PM.658] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:29:18 PM.663] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:29:18 PM.670] LSPD First Response: [TRACE] James Bane (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:29:18 PM.695] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[3/7/2021 2:29:26 PM.491] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 2:29:26 PM.492] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:29:26 PM.557] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 2:29:26 PM.955] LSPD First Response: [TRACE] Created police3 at X:-159.5965 Y:-2620.295 Z:7.255265
[3/7/2021 2:29:26 PM.989] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:29:26 PM.994] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:29:27 PM.000] LSPD First Response: [TRACE] John Pete (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:29:27 PM.025] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:29:27 PM.030] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:29:27 PM.037] LSPD First Response: [TRACE] Dwayne Taylor (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:29:27 PM.058] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/7/2021 2:29:36 PM.919] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 2:29:36 PM.919] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:29:36 PM.954] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 2:29:36 PM.954] LSPD First Response: [TRACE] Created police4 at X:560.1927 Y:-1180.798 Z:42.78913
[3/7/2021 2:29:36 PM.968] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:29:36 PM.974] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:29:36 PM.979] LSPD First Response: [TRACE] Jake Hucherson (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:29:36 PM.989] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[3/7/2021 2:29:36 PM.990] LSPD First Response: [TRACE] Started new menu thread MenuBase #10
[3/7/2021 2:29:36 PM.991] LSPD First Response: [TRACE] Started new menu thread MenuBase #11
[3/7/2021 2:29:36 PM.994] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:29:36 PM.994] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:29:36 PM.995] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[3/7/2021 2:29:36 PM.995] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_coastal.xml
[3/7/2021 2:29:36 PM.995] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eup.xml
[3/7/2021 2:29:37 PM.004] LSPD First Response: [TRACE] Started new menu thread MenuBase #12
[3/7/2021 2:29:40 PM.990] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:29:40 PM.990] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:29:40 PM.990] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[3/7/2021 2:29:40 PM.990] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_coastal.xml
[3/7/2021 2:29:40 PM.990] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eup.xml
[3/7/2021 2:29:40 PM.998] LSPD First Response: [TRACE] Setting player to uscg from last agency
[3/7/2021 2:29:41 PM.021] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized
[3/7/2021 2:29:41 PM.166] LSPD First Response: [TRACE] Set last player walk style back: Normal
[3/7/2021 2:29:41 PM.172] LSPD First Response: [TRACE] Player went on duty.
[3/7/2021 2:29:41 PM.180] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[3/7/2021 2:29:41 PM.291] LSPD First Response: BetterEMS, Version=4.1.7375.38121, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:29:41 PM.314] LSPD First Response: CalloutManager, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:29:41 PM.319] LSPD First Response: CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:29:41 PM.336] LSPD First Response: CompuLite, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:29:41 PM.337] LSPD First Response: Spotlight, Version=1.3.118.0, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:29:41 PM.340] LSPD First Response: Creating plugin: ‍‍‌‌‫‭‬‍‮‮‪‎‮‫‌‍‌‍‍‬‬‪‪‮
[3/7/2021 2:29:41 PM.386] LSPD First Response: Creating plugin: CalloutManager.Main
[3/7/2021 2:29:41 PM.427] LSPD First Response: Creating plugin: ‮‏‬‪‬‏‌‬‫‫‪‮‪‏‫‍‫‮‮‮
[3/7/2021 2:29:41 PM.478] LSPD First Response: Creating plugin: ‪‭‮‌‭‎‪‭‪‫‫‭‌‎‎‮‬‫‎‎‏‫‍‮
[3/7/2021 2:29:41 PM.589] LSPD First Response: Validating dependency: RagePluginHook
[3/7/2021 2:29:41 PM.589] LSPD First Response: File "ragepluginhook.exe" exists: True
[3/7/2021 2:29:41 PM.591] LSPD First Response: Version is at least 0.45.0.0
[3/7/2021 2:29:41 PM.592] LSPD First Response: Found no problems: dependency RagePluginHook (ragepluginhook.exe)
[3/7/2021 2:29:41 PM.592] LSPD First Response: Validating dependency: LSPDFR
[3/7/2021 2:29:41 PM.592] LSPD First Response: File "Plugins\LSPD First Response.dll" exists: True
[3/7/2021 2:29:41 PM.593] LSPD First Response: Version is at least 0.4.6
[3/7/2021 2:29:41 PM.593] LSPD First Response: Found no problems: dependency LSPDFR (Plugins\LSPD First Response.dll)
[3/7/2021 2:29:41 PM.593] LSPD First Response: Validating dependency: ParksTools
[3/7/2021 2:29:41 PM.593] LSPD First Response: File "ParksTools.dll" exists: True
[3/7/2021 2:29:41 PM.594] LSPD First Response: Version is at least 4.2.0.0
[3/7/2021 2:29:41 PM.594] LSPD First Response: Found no problems: dependency ParksTools (ParksTools.dll)
[3/7/2021 2:29:41 PM.594] LSPD First Response: Validating dependency: RageNativeUI
[3/7/2021 2:29:41 PM.594] LSPD First Response: File "RageNativeUI.dll" exists: True
[3/7/2021 2:29:41 PM.595] LSPD First Response: Version is at least 1.6.3.0
[3/7/2021 2:29:41 PM.595] LSPD First Response: Found no problems: dependency RageNativeUI (RageNativeUI.dll)
[3/7/2021 2:29:41 PM.597] LSPD First Response: [Better EMS]: Registered Better EMS
[3/7/2021 2:29:41 PM.597] LSPD First Response: [Better EMS]: Public build 4.1.7375.38121
[3/7/2021 2:29:41 PM.598] LSPD First Response: Callout Manager by PieRGud successfully loaded.
[3/7/2021 2:29:41 PM.659] LSPD First Response:  [CoastalCallouts] Loading Coastal Callouts settings
[3/7/2021 2:29:41 PM.707] LSPD First Response: --------------------------------------------------------------------------------
[3/7/2021 2:29:41 PM.707] LSPD First Response: Checking dependencies for Coastal Callouts
[3/7/2021 2:29:41 PM.711] LSPD First Response: Validating dependency: RagePluginHook
[3/7/2021 2:29:41 PM.711] LSPD First Response: File "ragepluginhook.exe" exists: True
[3/7/2021 2:29:41 PM.712] LSPD First Response: Version is at least 0.69.0.0
[3/7/2021 2:29:41 PM.712] LSPD First Response: Found no problems: dependency RagePluginHook (ragepluginhook.exe)
[3/7/2021 2:29:41 PM.712] LSPD First Response:    Download from http://ragepluginhook.net/Downloads.aspx?Category=1
[3/7/2021 2:29:41 PM.712] LSPD First Response: Validating dependency: LSPDFR
[3/7/2021 2:29:41 PM.712] LSPD First Response: File "Plugins\LSPD First Response.dll" exists: True
[3/7/2021 2:29:41 PM.713] LSPD First Response: Version is at least 0.4.8
[3/7/2021 2:29:41 PM.713] LSPD First Response: Found no problems: dependency LSPDFR (Plugins\LSPD First Response.dll)
[3/7/2021 2:29:41 PM.713] LSPD First Response:    Download from https://www.lcpdfr.com/downloads/gta5mods/g17media/7792-lspd-first-response/
[3/7/2021 2:29:41 PM.713] LSPD First Response: Validating dependency: ParksTools
[3/7/2021 2:29:41 PM.713] LSPD First Response: File "ParksTools.dll" exists: True
[3/7/2021 2:29:41 PM.714] LSPD First Response: Version is at least 4.2.7507.7
[3/7/2021 2:29:41 PM.714] LSPD First Response: Found no problems: dependency ParksTools (ParksTools.dll)
[3/7/2021 2:29:41 PM.714] LSPD First Response: Validating dependency: RageNativeUI
[3/7/2021 2:29:41 PM.714] LSPD First Response: File "RageNativeUI.dll" exists: True
[3/7/2021 2:29:41 PM.715] LSPD First Response: Version is at least 1.6.3.0
[3/7/2021 2:29:41 PM.715] LSPD First Response: Found no problems: dependency RageNativeUI (RageNativeUI.dll)
[3/7/2021 2:29:41 PM.715] LSPD First Response:    Download from https://github.com/alexguirre/RAGENativeUI/releases
[3/7/2021 2:29:41 PM.715] LSPD First Response: Validating dependency: Lenny's Mod Loader (LML)
[3/7/2021 2:29:41 PM.715] LSPD First Response: File "ModManager.Core.dll" exists: True
[3/7/2021 2:29:41 PM.716] LSPD First Response: Version is at least 0.3.0.0
[3/7/2021 2:29:41 PM.716] LSPD First Response: Found no problems: dependency Lenny's Mod Loader (LML) (ModManager.Core.dll)
[3/7/2021 2:29:41 PM.716] LSPD First Response:    Download from https://www.lcpdfr.com/downloads/gta5mods/misc/25437-lennys-mod-loader/
[3/7/2021 2:29:41 PM.716] LSPD First Response: Validating dependency: Spotlight by AlexGuirre
[3/7/2021 2:29:41 PM.716] LSPD First Response: File "Plugins\Spotlight.dll" exists: True
[3/7/2021 2:29:41 PM.720] LSPD First Response: Exception trying to get product version info: Input string was not in a correct format.
[3/7/2021 2:29:41 PM.720] LSPD First Response: Attempting to get file version
[3/7/2021 2:29:41 PM.721] LSPD First Response: Version is at least 1.3.118.0
[3/7/2021 2:29:41 PM.721] LSPD First Response: Found no problems: dependency Spotlight by AlexGuirre (Plugins\Spotlight.dll)
[3/7/2021 2:29:41 PM.721] LSPD First Response:    Download from https://github.com/alexguirre/Spotlight/releases
[3/7/2021 2:29:41 PM.721] LSPD First Response: Validating dependency: Police Tape
[3/7/2021 2:29:41 PM.721] LSPD First Response: File "Plugins\PoliceTape.dll" exists: False
[3/7/2021 2:29:41 PM.721] LSPD First Response: File Plugins\PoliceTape.dll does not exist
[3/7/2021 2:29:41 PM.721] LSPD First Response: Could not get version info from assembly
[3/7/2021 2:29:41 PM.721] LSPD First Response: Validating dependency: Better EMS
[3/7/2021 2:29:41 PM.721] LSPD First Response: File "Plugins\LSPDFR\\BetterEMS.dll" exists: True
[3/7/2021 2:29:41 PM.722] LSPD First Response: Version is at least 4.1.0.0
[3/7/2021 2:29:41 PM.722] LSPD First Response: Found no problems: dependency Better EMS (Plugins\LSPDFR\\BetterEMS.dll)
[3/7/2021 2:29:41 PM.722] LSPD First Response:    Download from https://www.lcpdfr.com/downloads/gta5mods/scripts/11647-better-ems/
[3/7/2021 2:29:41 PM.724] LSPD First Response:  [CoastalCallouts] Detected RPH 85
[3/7/2021 2:29:42 PM.107] LSPD First Response:  [CoastalCallouts] Coastal Callouts LML package is installed
[3/7/2021 2:29:42 PM.108] LSPD First Response:  [CoastalCallouts] Wilderness callouts installed: False
[3/7/2021 2:29:42 PM.113] LSPD First Response: pattern address: 140696160003232
[3/7/2021 2:29:42 PM.119] LSPD First Response:  [CoastalCallouts] Model hash file not found at menyooStuff/PropList.txt
[3/7/2021 2:29:42 PM.119] LSPD First Response:  [CoastalCallouts] Loading model hashes from Plugins/LSPDFR/CoastalCallouts/models.txt
[3/7/2021 2:29:42 PM.140] LSPD First Response:  [CoastalCallouts] Loading Coastal Callouts 2.3.7690.26 by PNWParksFan.
[3/7/2021 2:29:42 PM.140] LSPD First Response:  [CoastalCallouts] This is a PUBLIC version
[3/7/2021 2:29:42 PM.141] LSPD First Response: Plugin CompuLite v1.5.2.0 has been initialized.
[3/7/2021 2:29:42 PM.141] LSPD First Response: Go on duty to fully load CompuLite
[3/7/2021 2:29:42 PM.141] LSPD First Response: We have 2 callouts registered
[3/7/2021 2:29:42 PM.141] LSPD First Response: CalloutManager initialized
[3/7/2021 2:29:42 PM.142] LSPD First Response: [TRACE] WorldEventManager: Allowing up to 1 events
[3/7/2021 2:29:42 PM.149] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[3/7/2021 2:29:42 PM.151] LSPD First Response: [TRACE] Created new evidence: CrimeEvidenceInPedPossession
[3/7/2021 2:29:42 PM.158] LSPD First Response: [INFO] Model preloading enabled
[3/7/2021 2:29:42 PM.158] LSPD First Response: [TRACE] Preloading POLICE
[3/7/2021 2:29:42 PM.158] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 2:29:42 PM.158] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 2:29:42 PM.158] LSPD First Response: [TRACE] Preloading POLICET
[3/7/2021 2:29:42 PM.158] LSPD First Response: [TRACE] Preloading SHERIFF2
[3/7/2021 2:29:42 PM.158] LSPD First Response: [TRACE] Preloading SHERIFF
[3/7/2021 2:29:42 PM.158] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 2:29:42 PM.158] LSPD First Response: [TRACE] Preloading POLICEB
[3/7/2021 2:29:42 PM.158] LSPD First Response: [TRACE] Preloading FBI2
[3/7/2021 2:29:42 PM.158] LSPD First Response: [TRACE] Preloading POLICEOLD1
[3/7/2021 2:29:42 PM.158] LSPD First Response: [TRACE] Preloading POLICEOLD2
[3/7/2021 2:29:42 PM.159] LSPD First Response: [TRACE] Preloading BUZZARD
[3/7/2021 2:29:42 PM.159] LSPD First Response: [TRACE] Preloading POLMAV
[3/7/2021 2:29:42 PM.159] LSPD First Response: [TRACE] Preloading FROGGER2
[3/7/2021 2:29:42 PM.159] LSPD First Response: [TRACE] Preloading AMBULANCE
[3/7/2021 2:29:42 PM.159] LSPD First Response: [TRACE] Preloading FIRETRUK
[3/7/2021 2:29:42 PM.159] LSPD First Response: [TRACE] Preloading asset 1B06D571
[3/7/2021 2:29:42 PM.159] LSPD First Response: [TRACE] Preloading asset 1D073A89
[3/7/2021 2:29:42 PM.159] LSPD First Response: [TRACE] Preloading asset 60EC506
[3/7/2021 2:29:42 PM.159] LSPD First Response: [TRACE] Preloading asset 678B81B1
[3/7/2021 2:29:42 PM.159] LSPD First Response: [TRACE] Preloading asset 3656C8C1
[3/7/2021 2:29:42 PM.159] LSPD First Response: [TRACE] Preloading asset 83BF0278
[3/7/2021 2:29:42 PM.166] LSPD First Response: [TRACE] Auto started component PersonaSearch #1
[3/7/2021 2:29:42 PM.167] LSPD First Response: [TRACE] Auto started component StudyStatistics #1
[3/7/2021 2:29:42 PM.168] LSPD First Response: [TRACE] Auto started component AmbientCharacterManager #1
[3/7/2021 2:29:42 PM.169] LSPD First Response: [TRACE] Auto started component AmbientEvidenceManager #1
[3/7/2021 2:29:42 PM.184] LSPD First Response: [TRACE] LifeCycleStage HomeOutside Start: 07:30:00 End: 00:00:00 does not have an end time defined, set to 08:00:00
[3/7/2021 2:29:42 PM.185] LSPD First Response: [TRACE] LifeCycleStage GoingToWork Start: 08:00:00 End: 00:00:00 does not have an end time defined, set to 09:00:00
[3/7/2021 2:29:42 PM.185] LSPD First Response: [TRACE] LifeCycleStage GoingHome Start: 13:00:00 End: 00:00:00 does not have an end time defined, set to 14:00:00
[3/7/2021 2:29:42 PM.185] LSPD First Response: [TRACE] LifeCycleStage HomeInside Start: 14:00:00 End: 00:00:00 does not have an end time defined, set to 07:30:00
[3/7/2021 2:29:42 PM.189] LSPD First Response: [TRACE] Auto started component PersistentCharacterManager #1
[3/7/2021 2:29:42 PM.190] LSPD First Response: [TRACE] Auto started component PlayerInvestigationManager #1
[3/7/2021 2:29:42 PM.190] LSPD First Response: [TRACE] Auto started component WorldPropManager #1
[3/7/2021 2:29:42 PM.192] LSPD First Response: [TRACE] Auto started component AmbientBehaviorPedOnStreet #1
[3/7/2021 2:29:42 PM.193] LSPD First Response: [TRACE] Auto started component AmbientBehaviorShotsFired #1
[3/7/2021 2:29:42 PM.193] LSPD First Response: [TRACE] Auto started component AmbientTrafficStop #1
[3/7/2021 2:29:42 PM.213] LSPD First Response: [TRACE] Thread AmbientTrafficStop #1 initialized
[3/7/2021 2:29:42 PM.213] LSPD First Response: [TRACE] Thread AmbientBehaviorShotsFired #1 initialized
[3/7/2021 2:29:42 PM.213] LSPD First Response: [TRACE] Thread AmbientBehaviorPedOnStreet #1 initialized
[3/7/2021 2:29:42 PM.213] LSPD First Response: [TRACE] Thread PersonaSearch #1 initialized
[3/7/2021 2:29:42 PM.219] LSPD First Response: [TRACE] Thread Ambient #1 initialized
[3/7/2021 2:29:42 PM.229] LSPD First Response: Deserialized Malcolm Barrett
[3/7/2021 2:29:42 PM.230] LSPD First Response: Deserialized Mark Richard
[3/7/2021 2:29:42 PM.233] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized
[3/7/2021 2:29:42 PM.235] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized
[3/7/2021 2:29:42 PM.239] LSPD First Response: [TRACE] Thread WorldEventManager #1 initialized
[3/7/2021 2:29:42 PM.247] LSPD First Response: [TRACE] Thread BoundlessInformant #1 initialized
[3/7/2021 2:29:42 PM.249] LSPD First Response: [TRACE] Thread PlayerSuspectTransportManager #1 initialized
[3/7/2021 2:29:42 PM.256] LSPD First Response: [TRACE] Thread StudyStatistics #1 initialized
[3/7/2021 2:29:42 PM.256] LSPD First Response: [TRACE] Thread AmbientCharacterManager #1 initialized
[3/7/2021 2:29:42 PM.257] LSPD First Response: [TRACE] Thread AmbientEvidenceManager #1 initialized
[3/7/2021 2:29:42 PM.259] LSPD First Response: [TRACE] Thread PersistentCharacterManager #1 initialized
[3/7/2021 2:29:42 PM.259] LSPD First Response: [TRACE] Thread PlayerInvestigationManager #1 initialized
[3/7/2021 2:29:42 PM.261] LSPD First Response: [TRACE] Thread WorldPropManager #1 initialized
[3/7/2021 2:29:42 PM.280] LSPD First Response: [TRACE] Thread CrimesMenu #1 initialized
[3/7/2021 2:29:42 PM.902] LSPD First Response: [TRACE] Preloading POLICE
[3/7/2021 2:29:42 PM.902] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:29:42 PM.928] LSPD First Response: [TRACE] Preloading POLICE
[3/7/2021 2:29:43 PM.465] LSPD First Response: [TRACE] Created police at X:499.3778 Y:-1153.205 Z:29.81094
[3/7/2021 2:29:43 PM.484] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:29:43 PM.491] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:29:43 PM.499] LSPD First Response: [TRACE] Billy Muldoon (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:29:43 PM.513] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:29:43 PM.523] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:29:43 PM.529] LSPD First Response: [TRACE] Devon Stone (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:29:43 PM.545] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[3/7/2021 2:29:44 PM.304] LSPD First Response:  [ParksTools] Common Assembly: ParksTools, Version=4.2.7507.7, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:29:44 PM.304] LSPD First Response:  [BetterEMS] Mod Assembly: BetterEMS, Version=4.1.7375.38121, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:29:44 PM.313] LSPD First Response: [Better EMS]: Loading EMS settings
[3/7/2021 2:29:44 PM.314] LSPD First Response: Better EMS INI sections: AmbientDispatch,Keybindings,Player,Units,Impatient Mode,Dispatch,Response,Cleanup
[3/7/2021 2:29:44 PM.563] LSPD First Response: [Better EMS]: Loading station Fire Station Headquarters
[3/7/2021 2:29:44 PM.563] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/7/2021 2:29:44 PM.563] LSPD First Response: [Better EMS]: Adding station point: in front
[3/7/2021 2:29:44 PM.577] LSPD First Response: [Better EMS]: Loading station El Burro Heights Fire Station
[3/7/2021 2:29:44 PM.577] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/7/2021 2:29:44 PM.577] LSPD First Response: [Better EMS]: Adding station point: inside bay
[3/7/2021 2:29:44 PM.577] LSPD First Response: [Better EMS]: Adding station point: in front of left door
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Loading station Davis Fire Station
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: middle bay
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: right bay
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Loading station Davis hospital
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: parking lot 1
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: parking lot 2
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: parking lot 3
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: parking lot 4
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: delivery zone
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Station has delivery zone
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: delivery zone emergency
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Station has delivery zone
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Loading station Pillbox Hill Hospital
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: delivery zone
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Station has delivery zone
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: spawn 1
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: spawn 2
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: emergency delivery
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Station has delivery zone
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Loading station Mount Zonah Medical Center
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: emergency delivery
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Station has delivery zone
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: emergency delivery 2
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Station has delivery zone
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: spawn 1
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: spawn 2
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Loading station Airport Fire Station
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: bay 4
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: bay 3
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Loading station Airport Fire Station
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: bay 2
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: bay 1
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Loading station Fort Zancudo Fire Station
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: bay 1
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: bay 2
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: bay 3
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Adding station point: bay 4
[3/7/2021 2:29:44 PM.578] LSPD First Response: [Better EMS]: Loading station Paleto Bay Fire Station
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: bay 1
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: bay 2
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: beind bay 1
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: beind bay 2
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Loading station Paleto Bay Medical Center
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: alley
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Station has delivery zone
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Loading station Sandy Shores Hospital
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: delivery
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Station has delivery zone
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: spawn
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Loading station Sandy Shores Fire Station
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: inside
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Loading station Lifeguard Station
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: north 1
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: north 2
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: north mini 1
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: north mini 2
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: middle mini
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: mid south mini
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: south 1
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: south 2
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: south 3
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Loading station Vinewood Hills Ranger Station
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: driveway
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Loading station Raton Canyon Ranger Station
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Found station type: FIRE
[3/7/2021 2:29:44 PM.579] LSPD First Response: [Better EMS]: Adding station point: station
[3/7/2021 2:29:44 PM.582] LSPD First Response: [Better EMS]: Settings loaded from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR\BetterEMS.ini
[3/7/2021 2:29:44 PM.582] LSPD First Response: [Better EMS]: Started loading Better EMS
[3/7/2021 2:29:44 PM.601] LSPD First Response: Found 2 callout plugin(s) with a combined total of 19 callout(s).
[3/7/2021 2:29:44 PM.953] LSPD First Response: [Better EMS]: Registering smart radio buttons
[3/7/2021 2:29:46 PM.517] LSPD First Response: [TRACE] Thread VehicleSelector #1 initialized
[3/7/2021 2:29:48 PM.013] LSPD First Response: CompuLite: Citations.xml has been successfully loaded
[3/7/2021 2:29:48 PM.039] LSPD First Response: CompuLite: Charges.xml has been successfully loaded
[3/7/2021 2:29:48 PM.591] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:29:48 PM.591] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:29:48 PM.591] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[3/7/2021 2:29:48 PM.591] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_coastal.xml
[3/7/2021 2:29:48 PM.591] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eup.xml
[3/7/2021 2:29:48 PM.594] LSPD First Response: [TRACE] Started new menu thread MenuBase #13
[3/7/2021 2:29:48 PM.615] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:29:48 PM.615] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[3/7/2021 2:29:48 PM.615] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[3/7/2021 2:29:48 PM.615] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_coastal.xml
[3/7/2021 2:29:48 PM.615] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eup.xml
[3/7/2021 2:29:48 PM.661] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 2:29:48 PM.661] LSPD First Response: [TRACE] Bryan Foster (S_M_Y_COP_01) was set as a cop
[3/7/2021 2:29:48 PM.661] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 2:29:48 PM.662] LSPD First Response: [TRACE] Marcus Kaynel (S_M_Y_COP_01) was set as a cop
[3/7/2021 2:29:49 PM.037] LSPD First Response: [TRACE] cgtruck livery 0 name: NULL ()
[3/7/2021 2:29:49 PM.037] LSPD First Response: [TRACE] cgtruck livery 1 name: NULL ()
[3/7/2021 2:29:49 PM.037] LSPD First Response: [TRACE] cgtruck livery 2 name: NULL ()
[3/7/2021 2:29:49 PM.038] LSPD First Response: [TRACE] cgtruck livery 3 name: NULL ()
[3/7/2021 2:29:49 PM.047] LSPD First Response: [TRACE] cgtruck livery 0 name: NULL ()
[3/7/2021 2:29:49 PM.047] LSPD First Response: [TRACE] cgtruck livery 1 name: NULL ()
[3/7/2021 2:29:49 PM.047] LSPD First Response: [TRACE] cgtruck livery 2 name: NULL ()
[3/7/2021 2:29:49 PM.048] LSPD First Response: [TRACE] cgtruck livery 3 name: NULL ()
[3/7/2021 2:29:49 PM.050] LSPD First Response: [TRACE] cgtruck livery 0 name: NULL ()
[3/7/2021 2:29:49 PM.051] LSPD First Response: [TRACE] cgtruck livery 1 name: NULL ()
[3/7/2021 2:29:49 PM.051] LSPD First Response: [TRACE] cgtruck livery 2 name: NULL ()
[3/7/2021 2:29:49 PM.051] LSPD First Response: [TRACE] cgtruck livery 3 name: NULL ()
[3/7/2021 2:29:49 PM.051] LSPD First Response: [TRACE] cgtruck livery 0 name: NULL ()
[3/7/2021 2:29:49 PM.051] LSPD First Response: [TRACE] cgtruck livery 1 name: NULL ()
[3/7/2021 2:29:49 PM.052] LSPD First Response: [TRACE] cgtruck livery 2 name: NULL ()
[3/7/2021 2:29:49 PM.052] LSPD First Response: [TRACE] cgtruck livery 3 name: NULL ()
[3/7/2021 2:29:52 PM.559] LSPD First Response: [TRACE] Released 0 entities from MenuBase #13 Content Manager
[3/7/2021 2:29:52 PM.559] LSPD First Response: [TRACE] Instance cleaned (MenuBase #13)
[3/7/2021 2:29:52 PM.561] LSPD First Response: [TRACE] Released 0 entities from MenuBase #10 Content Manager
[3/7/2021 2:29:52 PM.561] LSPD First Response: [TRACE] Instance cleaned (MenuBase #10)
[3/7/2021 2:29:52 PM.561] LSPD First Response: [TRACE] Released 0 entities from MenuBase #11 Content Manager
[3/7/2021 2:29:52 PM.561] LSPD First Response: [TRACE] Instance cleaned (MenuBase #11)
[3/7/2021 2:29:52 PM.561] LSPD First Response: [TRACE] Released 0 entities from MenuBase #12 Content Manager
[3/7/2021 2:29:52 PM.561] LSPD First Response: [TRACE] Instance cleaned (MenuBase #12)
[3/7/2021 2:29:58 PM.340] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #15 Content Manager
[3/7/2021 2:29:58 PM.340] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #15)
[3/7/2021 2:29:58 PM.542] LSPD First Response:  [ParksTools] using cached token without checking for new token
[3/7/2021 2:29:58 PM.566] LSPD First Response: [Better EMS]: Unable to parse bone: Unknown
[3/7/2021 2:29:58 PM.572] LSPD First Response: [Better EMS]: Unable to parse bone: 
[3/7/2021 2:29:58 PM.574] LSPD First Response: [Better EMS]: Finished loading Better EMS
[3/7/2021 2:29:58 PM.575] LSPD First Response:  [ParksTools] Common Assembly: ParksTools, Version=4.2.7507.7, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:29:58 PM.575] LSPD First Response:  [CoastalCallouts] Mod Assembly: CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:29:58 PM.579] LSPD First Response:  [ParksTools] using cached token without checking for new token
[3/7/2021 2:29:58 PM.580] LSPD First Response:  [CoastalCallouts] Successful member check
[3/7/2021 2:29:58 PM.799] LSPD First Response:  [CoastalCallouts] Coastal Callouts LML Package version 2.3.0 installed to LML\downloader\Coastal_Callouts_2.3_LML_PACKAGE\LML Package\Coastal Callouts
[3/7/2021 2:29:58 PM.799] LSPD First Response:  [CoastalCallouts] Coastal Callouts LML package is up to date
[3/7/2021 2:29:58 PM.950] LSPD First Response:  [CoastalCallouts] Scanning for additional vehicle model config files
[3/7/2021 2:29:58 PM.951] LSPD First Response:  [CoastalCallouts] Loaded Coastal model settings
[3/7/2021 2:29:58 PM.978] LSPD First Response: [Better EMS]: Launching EMS response
[3/7/2021 2:30:04 PM.728] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 2:30:04 PM.728] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:30:04 PM.792] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 2:30:05 PM.123] LSPD First Response: [TRACE] Created police2 at X:-436.772 Y:-2864.602 Z:7.091357
[3/7/2021 2:30:05 PM.157] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:30:05 PM.162] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:30:05 PM.167] LSPD First Response: [TRACE] Liam Dodds (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:30:05 PM.190] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:30:05 PM.196] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:30:05 PM.202] LSPD First Response: [TRACE] Don Ramone (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:30:05 PM.224] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/7/2021 2:30:05 PM.802] LSPD First Response:  [CoastalCallouts] EUP outfit "Male LSPP Harbor Class B" in config PORT_POLICE could not be found in wardrobe.ini or presetoutfits.ini
[3/7/2021 2:30:05 PM.834] LSPD First Response:  [CoastalCallouts] EUP outfit "Male LSPP Harbor Class C" in config PORT_POLICE could not be found in wardrobe.ini or presetoutfits.ini
[3/7/2021 2:30:05 PM.866] LSPD First Response:  [CoastalCallouts] EUP outfit "Female LSPP Harbor Class B" in config PORT_POLICE could not be found in wardrobe.ini or presetoutfits.ini
[3/7/2021 2:30:05 PM.899] LSPD First Response:  [CoastalCallouts] EUP outfit "Female LSPP Harbor Class C" in config PORT_POLICE could not be found in wardrobe.ini or presetoutfits.ini
[3/7/2021 2:30:06 PM.058] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 2:30:06 PM.059] LSPD First Response: [TRACE] Starting world event StealCar
[3/7/2021 2:30:06 PM.060] LSPD First Response: [TRACE] Setting up world event: StealCar #1
[3/7/2021 2:30:06 PM.070] LSPD First Response: [TRACE] Building pathfinding data. Island: False
[3/7/2021 2:30:07 PM.860] LSPD First Response:  [CoastalCallouts] EUP outfit "Male LSSD SAR Tech" in config LSSD_HELI_RESCUE could not be found in wardrobe.ini or presetoutfits.ini
[3/7/2021 2:30:07 PM.878] LSPD First Response:  [CoastalCallouts] EUP outfit "Male LSSD SAR Coveralls" in config LSSD_HELI_RESCUE could not be found in wardrobe.ini or presetoutfits.ini
[3/7/2021 2:30:07 PM.900] LSPD First Response: [TRACE] Assigned ped to StealCar #1 (Ambient)
[3/7/2021 2:30:08 PM.409] LSPD First Response:  [CoastalCallouts] Validated Coastal model settings
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‌‮‎‎‪‏‌‮‍‎‭‫‍‎‪‍‮‫‮‮
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‭‫‍‪‭‌‭‬‍‮‍‍‍‏‭‎‫‬‏‭‭‎‭‪‫‮
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‪‪‎‍‎‫‬‪‪‏‫‪‮‍‎‍‭‭‎‮‬‪‫‭‬‮
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‍‎‭‬‮‏‎‏‭‭‏‍‮‬‎‌‍‎‬‏‮
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‪‮‬‫‬‪‮‎‏‮‫‌‬‍‪‌‬‏‍‮‬‬‏‬‮
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‏‮‌‬‎‎‎‍‍‫‫‍‪‍‬‪‏‎‍‍‪‮‎‎‮
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‏‭‮‪‏‪‪‏‬‌‌‭‌‪‭‭‬‌‎‍‪‭‮
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‭‮‭‬‎‏‏‌‎‬‪‍‌‎‍‭‫‫‫‍‌‍‍‬‮
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‏‎‪‬‌‏‫‏‬‬‎‌‬‭‬‭‮‬‫‬‏‮
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‫‎‮‌‫‬‪‫‏‍‭‏‬‎‏‮‏‮‮‎‎‪‭‬‮‌‮
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‏‪‫‪‭‬‌‎‍‮‎‪‌‪‭‫‎‬‭‪‍‎‭‮
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‎‍‪‍‍‮‭‏‬‫‌‌‭‭‭‪‎‏‍‮
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‎‎‏‪‎‎‪‪‫‭‍‌‎‭‎‍‭‌‮‍‪‭‏‮
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‫‭‬‎‫‮‭‌‫‎‏‌‎‫‫‮‌‏‬‌‮‪‮
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‮‮‬‏‬‌‫‎‪‪‬‌‏‭‬‬‏‎‪‬‭‏‮‬‮
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‏‭‫‏‎‏‬‮‫‬‎‎‎‏‭‎‮‮‮‫‪‮‎‮‮
[3/7/2021 2:30:08 PM.411] LSPD First Response: Registering callout ‍‭‮‭‫‫‮‎‬‏‌‏‬‬‮‮‏‎‎‫‏‮
[3/7/2021 2:30:08 PM.414] LSPD First Response:  [CoastalCallouts] Starting heli cam
[3/7/2021 2:30:08 PM.451] LSPD First Response:  [CoastalCallouts] Starting heli cam manager fiber
[3/7/2021 2:30:08 PM.452] LSPD First Response:  [CoastalCallouts] Registering smart radio buttons
[3/7/2021 2:30:08 PM.543] LSPD First Response:  [CoastalCallouts] Found 6 heli models
[3/7/2021 2:30:12 PM.131] LSPD First Response:  [CoastalCallouts] Loading boat models
[3/7/2021 2:30:12 PM.157] LSPD First Response: [TRACE] Released 0 entities from VehicleSelector #1 Content Manager
[3/7/2021 2:30:12 PM.157] LSPD First Response: [TRACE] Instance cleaned (VehicleSelector #1)
[3/7/2021 2:30:12 PM.168] LSPD First Response: [TRACE] Thread VehicleSelector #1 has been shut down
[3/7/2021 2:30:12 PM.174] LSPD First Response:  [CoastalCallouts] Loading boat models
[3/7/2021 2:30:12 PM.328] LSPD First Response:  [CoastalCallouts] Adding SQUALO(SQUALO) to ambient list
[3/7/2021 2:30:12 PM.532] LSPD First Response:  [CoastalCallouts] Adding MARQUIS(MARQUIS) to ambient list
[3/7/2021 2:30:12 PM.532] LSPD First Response:  [CoastalCallouts] Adding MARQUIS(MARQUIS) to deep ambient list
[3/7/2021 2:30:12 PM.593] LSPD First Response:  [CoastalCallouts] Adding DINGHY(DINGHY) to ambient list
[3/7/2021 2:30:12 PM.794] LSPD First Response:  [CoastalCallouts] Adding DINGHY2(DINGHY) to ambient list
[3/7/2021 2:30:12 PM.994] LSPD First Response:  [CoastalCallouts] Adding JETMAX(JETMAX) to ambient list
[3/7/2021 2:30:13 PM.194] LSPD First Response:  [CoastalCallouts] Adding TROPIC(TROPIC) to ambient list
[3/7/2021 2:30:13 PM.393] LSPD First Response:  [CoastalCallouts] Adding SEASHARK(SEASHARK) to ambient list
[3/7/2021 2:30:13 PM.827] LSPD First Response:  [CoastalCallouts] Adding SUNTRAP(SUNTRAP) to ambient list
[3/7/2021 2:30:14 PM.027] LSPD First Response:  [CoastalCallouts] Adding SPEEDER(SPEEDER) to ambient list
[3/7/2021 2:30:14 PM.261] LSPD First Response:  [CoastalCallouts] Adding DINGHY3(DINGHY) to ambient list
[3/7/2021 2:30:14 PM.492] LSPD First Response:  [CoastalCallouts] Adding TORO(TORO) to ambient list
[3/7/2021 2:30:14 PM.729] LSPD First Response:  [CoastalCallouts] Adding TORO2(TORO) to ambient list
[3/7/2021 2:30:14 PM.926] LSPD First Response:  [CoastalCallouts] Adding SEASHARK3(SEASHARK) to ambient list
[3/7/2021 2:30:15 PM.126] LSPD First Response:  [CoastalCallouts] Adding DINGHY4(DINGHY) to ambient list
[3/7/2021 2:30:15 PM.327] LSPD First Response:  [CoastalCallouts] Adding TROPIC2(TROPIC) to ambient list
[3/7/2021 2:30:15 PM.529] LSPD First Response:  [CoastalCallouts] Adding SPEEDER2(SPEEDER) to ambient list
[3/7/2021 2:30:15 PM.993] LSPD First Response:  [CoastalCallouts] Adding 0x6ef89ccc(LONGFIN) to ambient list
[3/7/2021 2:30:16 PM.929] LSPD First Response:  [CoastalCallouts] Adding 0x8e79490e(SHPURCHIN) to ships list
[3/7/2021 2:30:16 PM.929] LSPD First Response:  [CoastalCallouts] Adding 0x8e79490e(SHPURCHIN) to deep ambient list
[3/7/2021 2:30:17 PM.430] LSPD First Response:  [CoastalCallouts] Adding 0x7e8e05bf(SHPOCEAN) to ships list
[3/7/2021 2:30:17 PM.430] LSPD First Response:  [CoastalCallouts] Adding 0x7e8e05bf(SHPOCEAN) to deep ambient list
[3/7/2021 2:30:17 PM.765] LSPD First Response:  [CoastalCallouts] Adding 0xbef339db(SHPDAISY) to ships list
[3/7/2021 2:30:17 PM.765] LSPD First Response:  [CoastalCallouts] Adding 0xbef339db(SHPDAISY) to deep ambient list
[3/7/2021 2:30:17 PM.961] LSPD First Response:  [CoastalCallouts] Adding 0x1922e134(SHPYACHT) to ships list
[3/7/2021 2:30:17 PM.961] LSPD First Response:  [CoastalCallouts] Adding 0x1922e134(SHPYACHT) to deep ambient list
[3/7/2021 2:30:17 PM.994] LSPD First Response:  [CoastalCallouts] Added 4 ships
[3/7/2021 2:30:17 PM.994] LSPD First Response:  [CoastalCallouts] Added 17 ambient boats
[3/7/2021 2:30:17 PM.994] LSPD First Response:  [CoastalCallouts] Added 5 deep ambient boats
[3/7/2021 2:30:25 PM.925] LSPD First Response:  [ParksTools] Loading SpawnPoint PlayerVehPosition from Davis Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.926] LSPD First Response:  [ParksTools] Loading SpawnPoint WalkTo from Davis Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.926] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceSpawn from Davis Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.926] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceExit from Davis Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.926] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped1Position from Davis Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.926] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped2Position from Davis Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.926] LSPD First Response:  [ParksTools] Loading SpawnPoint GurneySpawn from Davis Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.927] LSPD First Response:  [ParksTools] Loading SpawnPoint PlayerVehPosition from Pillbox Hill Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.927] LSPD First Response:  [ParksTools] Loading SpawnPoint WalkTo from Pillbox Hill Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.928] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceSpawn from Pillbox Hill Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.928] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceExit from Pillbox Hill Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.928] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped1Position from Pillbox Hill Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.928] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped2Position from Pillbox Hill Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.928] LSPD First Response:  [ParksTools] Loading SpawnPoint GurneySpawn from Pillbox Hill Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.929] LSPD First Response:  [ParksTools] Loading SpawnPoint PlayerVehPosition from LSIA USCG Air Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.929] LSPD First Response:  [ParksTools] Loading SpawnPoint WalkTo from LSIA USCG Air Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.929] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceSpawn from LSIA USCG Air Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.929] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceExit from LSIA USCG Air Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.929] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped1Position from LSIA USCG Air Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.929] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped2Position from LSIA USCG Air Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.930] LSPD First Response:  [ParksTools] Loading SpawnPoint GurneySpawn from LSIA USCG Air Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.930] LSPD First Response:  [ParksTools] Loading SpawnPoint PlayerVehPosition from LSIA LSFD Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.931] LSPD First Response:  [ParksTools] Loading SpawnPoint WalkTo from LSIA LSFD Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.931] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceSpawn from LSIA LSFD Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.931] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceExit from LSIA LSFD Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.931] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped1Position from LSIA LSFD Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.931] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped2Position from LSIA LSFD Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.931] LSPD First Response:  [ParksTools] Loading SpawnPoint GurneySpawn from LSIA LSFD Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.932] LSPD First Response:  [ParksTools] Loading SpawnPoint PlayerVehPosition from Mt Zonah Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.932] LSPD First Response:  [ParksTools] Loading SpawnPoint WalkTo from Mt Zonah Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.932] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceSpawn from Mt Zonah Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.933] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceExit from Mt Zonah Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.933] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped1Position from Mt Zonah Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.933] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped2Position from Mt Zonah Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.933] LSPD First Response:  [ParksTools] Loading SpawnPoint GurneySpawn from Mt Zonah Hospital in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.934] LSPD First Response:  [ParksTools] Loading SpawnPoint PlayerVehPosition from USCG Station Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.934] LSPD First Response:  [ParksTools] Loading SpawnPoint WalkTo from USCG Station Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.934] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceSpawn from USCG Station Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.934] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceExit from USCG Station Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.934] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped1Position from USCG Station Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.935] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped2Position from USCG Station Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.935] LSPD First Response:  [ParksTools] Loading SpawnPoint GurneySpawn from USCG Station Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.936] LSPD First Response:  [ParksTools] Loading SpawnPoint PlayerVehPosition from Fort Zancudo in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.936] LSPD First Response:  [ParksTools] Loading SpawnPoint WalkTo from Fort Zancudo in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.936] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceSpawn from Fort Zancudo in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.936] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceExit from Fort Zancudo in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.936] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped1Position from Fort Zancudo in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.939] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped2Position from Fort Zancudo in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.939] LSPD First Response:  [ParksTools] Loading SpawnPoint GurneySpawn from Fort Zancudo in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.940] LSPD First Response:  [ParksTools] Loading SpawnPoint PlayerVehPosition from Paleto Bay Sheriff Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.940] LSPD First Response:  [ParksTools] Loading SpawnPoint WalkTo from Paleto Bay Sheriff Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.940] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceSpawn from Paleto Bay Sheriff Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.940] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceExit from Paleto Bay Sheriff Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.940] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped1Position from Paleto Bay Sheriff Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.940] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped2Position from Paleto Bay Sheriff Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.941] LSPD First Response:  [ParksTools] Loading SpawnPoint GurneySpawn from Paleto Bay Sheriff Station in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.941] LSPD First Response:  [ParksTools] Loading SpawnPoint PlayerVehPosition from Sandy Shores Air Field in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.941] LSPD First Response:  [ParksTools] Loading SpawnPoint WalkTo from Sandy Shores Air Field in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.942] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceSpawn from Sandy Shores Air Field in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.942] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceExit from Sandy Shores Air Field in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.942] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped1Position from Sandy Shores Air Field in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.942] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped2Position from Sandy Shores Air Field in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.942] LSPD First Response:  [ParksTools] Loading SpawnPoint GurneySpawn from Sandy Shores Air Field in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.943] LSPD First Response:  [ParksTools] Loading SpawnPoint PlayerVehPosition from Coast Guard Station Paleto Bay in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.943] LSPD First Response:  [ParksTools] Loading SpawnPoint WalkTo from Coast Guard Station Paleto Bay in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.944] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceSpawn from Coast Guard Station Paleto Bay in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.944] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceExit from Coast Guard Station Paleto Bay in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.944] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped1Position from Coast Guard Station Paleto Bay in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.944] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped2Position from Coast Guard Station Paleto Bay in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.944] LSPD First Response:  [ParksTools] Loading SpawnPoint GurneySpawn from Coast Guard Station Paleto Bay in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.945] LSPD First Response:  [ParksTools] Loading SpawnPoint PlayerVehPosition from Chumash Public Dock in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.945] LSPD First Response:  [ParksTools] Loading SpawnPoint WalkTo from Chumash Public Dock in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.945] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceSpawn from Chumash Public Dock in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.946] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceExit from Chumash Public Dock in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.946] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped1Position from Chumash Public Dock in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.946] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped2Position from Chumash Public Dock in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.946] LSPD First Response:  [ParksTools] Loading SpawnPoint GurneySpawn from Chumash Public Dock in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.947] LSPD First Response:  [ParksTools] Loading SpawnPoint PlayerVehPosition from Coast Guard Station Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.947] LSPD First Response:  [ParksTools] Loading SpawnPoint WalkTo from Coast Guard Station Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.947] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceSpawn from Coast Guard Station Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.947] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceExit from Coast Guard Station Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.947] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped1Position from Coast Guard Station Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.947] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped2Position from Coast Guard Station Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.948] LSPD First Response:  [ParksTools] Loading SpawnPoint GurneySpawn from Coast Guard Station Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.949] LSPD First Response:  [ParksTools] Loading SpawnPoint PlayerVehPosition from Port of Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.949] LSPD First Response:  [ParksTools] Loading SpawnPoint WalkTo from Port of Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.949] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceSpawn from Port of Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.949] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceExit from Port of Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.949] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped1Position from Port of Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.949] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped2Position from Port of Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.949] LSPD First Response:  [ParksTools] Loading SpawnPoint GurneySpawn from Port of Los Santos in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.950] LSPD First Response:  [ParksTools] Loading SpawnPoint PlayerVehPosition from Alamo Sea/Sandy Shores in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.950] LSPD First Response:  [ParksTools] Loading SpawnPoint WalkTo from Alamo Sea/Sandy Shores in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.950] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceSpawn from Alamo Sea/Sandy Shores in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.951] LSPD First Response:  [ParksTools] Loading SpawnPoint AmbulanceExit from Alamo Sea/Sandy Shores in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.951] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped1Position from Alamo Sea/Sandy Shores in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.951] LSPD First Response:  [ParksTools] Loading SpawnPoint Ped2Position from Alamo Sea/Sandy Shores in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:25 PM.951] LSPD First Response:  [ParksTools] Loading SpawnPoint GurneySpawn from Alamo Sea/Sandy Shores in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\coastalcallouts\dropoff.coastal
[3/7/2021 2:30:30 PM.779] LSPD First Response: [TRACE] Launching new encounter for Malcolm Barrett
[3/7/2021 2:30:30 PM.782] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/7/2021 2:30:31 PM.177] LSPD First Response: [TRACE] Spawned suspect vehicle
[3/7/2021 2:30:32 PM.544] LSPD First Response:  [CoastalCallouts] Changed player model, restoring weapon loadout
[3/7/2021 2:30:41 PM.544] LSPD First Response:  [CoastalCallouts] Changed player model, restoring weapon loadout
[3/7/2021 2:30:58 PM.774] LSPD First Response: [TRACE] James Fields (A_M_Y_JETSKI_01) was damaged.
[3/7/2021 2:31:01 PM.709] LSPD First Response: [TRACE] World event StealCar #1 reports that it can be freed
[3/7/2021 2:31:01 PM.710] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient)
[3/7/2021 2:31:01 PM.711] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager
[3/7/2021 2:31:01 PM.711] LSPD First Response: [TRACE] Instance cleaned (StealCar #1)
[3/7/2021 2:31:01 PM.712] LSPD First Response: [TRACE] World event StealCar #1 has ended
[3/7/2021 2:31:21 PM.944] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 2:31:21 PM.945] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:31:22 PM.010] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 2:31:22 PM.011] LSPD First Response: [TRACE] Created police2 at X:-395.9958 Y:-2790.186 Z:6.798255
[3/7/2021 2:31:22 PM.042] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:31:22 PM.048] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:31:22 PM.054] LSPD First Response: [TRACE] Jim Wells (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:31:22 PM.080] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:31:22 PM.086] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:31:22 PM.092] LSPD First Response: [TRACE] Louis Fibonazzi (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:31:22 PM.113] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/7/2021 2:31:25 PM.247] LSPD First Response: [TRACE] Freeing spawned suspect
[3/7/2021 2:31:25 PM.248] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/7/2021 2:31:25 PM.248] LSPD First Response: [TRACE] StageOnFinished
[3/7/2021 2:31:25 PM.249] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/7/2021 2:31:25 PM.249] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/7/2021 2:31:25 PM.250] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/7/2021 2:31:25 PM.250] LSPD First Response: [TRACE] Finishing all logic for Malcolm Barrett
[3/7/2021 2:31:25 PM.251] LSPD First Response: [TRACE] Crime finished
[3/7/2021 2:32:10 PM.263] LSPD First Response: [TRACE] Launching new encounter for Malcolm Barrett
[3/7/2021 2:32:10 PM.264] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/7/2021 2:32:24 PM.283] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
[3/7/2021 2:32:24 PM.284] LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
[3/7/2021 2:32:24 PM.286] LSPD First Response: [TRACE] Thread TrafficStop #1 initialized
[3/7/2021 2:32:25 PM.254] LSPD First Response: [TRACE] Forcing suspect to stop by player
[3/7/2021 2:32:25 PM.277] LSPD First Response: [TRACE] Assigning evacuate task
[3/7/2021 2:32:28 PM.261] LSPD First Response: [TRACE] TrueTrueTrueTrue
[3/7/2021 2:32:34 PM.871] LSPD First Response: [TRACE] Asked thread TrafficStop #1 to abort: Player asked to cancel
[3/7/2021 2:32:34 PM.873] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory)
[3/7/2021 2:32:34 PM.873] LSPD First Response: [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory)
[3/7/2021 2:32:34 PM.873] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #1 Content Manager
[3/7/2021 2:32:34 PM.873] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #1)
[3/7/2021 2:32:34 PM.881] LSPD First Response: [TRACE] Ped Diogo Martinho has become idle again
[3/7/2021 2:32:34 PM.886] LSPD First Response: [TRACE] Ped Craig Love has become idle again
[3/7/2021 2:32:34 PM.897] LSPD First Response: [TRACE] Thread TrafficStop #1 has been shut down
[3/7/2021 2:32:41 PM.928] LSPD First Response: [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory)
[3/7/2021 2:32:41 PM.928] LSPD First Response: [TRACE] Assigned ped to TrafficStop #2 (GameplayMandatory)
[3/7/2021 2:32:41 PM.929] LSPD First Response: [TRACE] Thread TrafficStop #2 initialized
[3/7/2021 2:32:43 PM.949] LSPD First Response: [TRACE] Forcing suspect to stop by player
[3/7/2021 2:32:43 PM.968] LSPD First Response: [TRACE] Assigning evacuate task
[3/7/2021 2:32:46 PM.954] LSPD First Response: [TRACE] TrueTrueTrueTrue
[3/7/2021 2:32:48 PM.420] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #15 Content Manager
[3/7/2021 2:32:48 PM.420] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #15)
[3/7/2021 2:33:10 PM.121] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 initialized
[3/7/2021 2:34:42 PM.630] LSPD First Response: [TRACE] Spawned with 267.145
[3/7/2021 2:34:42 PM.631] LSPD First Response: [TRACE] Spawned with 87.14496
[3/7/2021 2:34:42 PM.641] LSPD First Response: [TRACE] Spawned with 91.99088
[3/7/2021 2:34:42 PM.642] LSPD First Response: [TRACE] Spawned with 89.89539
[3/7/2021 2:34:42 PM.650] LSPD First Response: [TRACE] Spawned with 3.971756
[3/7/2021 2:34:42 PM.653] LSPD First Response: [TRACE] Spawned with 57.41989
[3/7/2021 2:34:42 PM.654] LSPD First Response: [TRACE] Spawned with 57.41989
[3/7/2021 2:34:42 PM.656] LSPD First Response: [TRACE] Spawned with 2.415771
[3/7/2021 2:34:42 PM.656] LSPD First Response: [TRACE] Using -1049.291, -2713.852, 12.68456 Heading: 240.3493 and -1041.658, -2718.634, 12.66814 Heading: 240.3493 as base positions
[3/7/2021 2:34:42 PM.663] LSPD First Response: [TRACE] Preloading POLICE
[3/7/2021 2:34:42 PM.663] LSPD First Response: [TRACE] Preloading FQ2
[3/7/2021 2:34:43 PM.163] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:34:43 PM.169] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/7/2021 2:34:43 PM.175] LSPD First Response: [TRACE] Lloyd Evans (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:34:43 PM.175] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient)
[3/7/2021 2:34:43 PM.176] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #1 (Ambient)
[3/7/2021 2:34:43 PM.197] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 asked to abort: Too far away
[3/7/2021 2:34:43 PM.198] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #2 to abort: No reason specified
[3/7/2021 2:34:43 PM.198] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #2 Content Manager
[3/7/2021 2:34:43 PM.198] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #2)
[3/7/2021 2:34:43 PM.198] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient)
[3/7/2021 2:34:43 PM.198] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #1 (Ambient)
[3/7/2021 2:34:43 PM.198] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #1 Content Manager
[3/7/2021 2:34:43 PM.198] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #1)
[3/7/2021 2:34:43 PM.198] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #1 aborted
[3/7/2021 2:34:43 PM.199] LSPD First Response: [TRACE] Ped Kate Andrews has become idle again
[3/7/2021 2:34:43 PM.199] LSPD First Response: [TRACE] Ped Lloyd Evans has become idle again
[3/7/2021 2:34:43 PM.203] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 initialized
[3/7/2021 2:34:43 PM.203] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #2 has been shut down
[3/7/2021 2:35:01 PM.525] LSPD First Response: [TRACE] Asked thread TrafficStop #2 to abort: Player asked to cancel
[3/7/2021 2:35:01 PM.525] LSPD First Response: [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory)
[3/7/2021 2:35:01 PM.525] LSPD First Response: [TRACE] Removing ped from TrafficStop #2 (GameplayMandatory)
[3/7/2021 2:35:01 PM.525] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #2 Content Manager
[3/7/2021 2:35:01 PM.525] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #2)
[3/7/2021 2:35:01 PM.525] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: Traffic stop ended
[3/7/2021 2:35:01 PM.525] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager
[3/7/2021 2:35:01 PM.525] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1)
[3/7/2021 2:35:01 PM.525] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down
[3/7/2021 2:35:01 PM.554] LSPD First Response: [TRACE] Ped Diogo Martinho has become idle again
[3/7/2021 2:35:01 PM.554] LSPD First Response: [TRACE] Ped Craig Love has become idle again
[3/7/2021 2:35:01 PM.557] LSPD First Response: [TRACE] Thread TrafficStop #2 has been shut down
[3/7/2021 2:35:28 PM.210] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:35:37 PM.108] LSPD First Response: [TRACE] Assigned ped to TrafficStop #3 (GameplayMandatory)
[3/7/2021 2:35:37 PM.108] LSPD First Response: [TRACE] Thread TrafficStop #3 initialized
[3/7/2021 2:35:48 PM.958] LSPD First Response: [TRACE] Forcing suspect to stop by player
[3/7/2021 2:35:48 PM.991] LSPD First Response: [TRACE] Assigning evacuate task
[3/7/2021 2:35:51 PM.971] LSPD First Response: [TRACE] TrueTrueTrueTrue
[3/7/2021 2:35:56 PM.057] LSPD First Response: [TRACE] Player too far away from possible suspect
[3/7/2021 2:35:56 PM.057] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/7/2021 2:35:56 PM.057] LSPD First Response: [TRACE] StageOnFinished
[3/7/2021 2:35:56 PM.057] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/7/2021 2:35:56 PM.057] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/7/2021 2:35:56 PM.057] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/7/2021 2:35:56 PM.057] LSPD First Response: [TRACE] Finishing all logic for Malcolm Barrett
[3/7/2021 2:35:56 PM.057] LSPD First Response: [TRACE] Crime finished
[3/7/2021 2:36:11 PM.292] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 initialized
[3/7/2021 2:36:21 PM.423] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:21 PM.455] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:21 PM.689] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:21 PM.689] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:22 PM.858] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:36:25 PM.372] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:36:28 PM.992] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:29 PM.431] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:29 PM.465] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:30 PM.791] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:36:31 PM.590] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:31 PM.693] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:32 PM.023] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:32 PM.556] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:34 PM.756] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:36:36 PM.923] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:37 PM.193] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:37 PM.662] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:37 PM.865] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:43 PM.294] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:52 PM.376] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:52 PM.508] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:54 PM.041] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:54 PM.374] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:56 PM.139] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:36:57 PM.574] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:57 PM.709] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:36:58 PM.708] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:37:00 PM.009] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:00 PM.543] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:01 PM.941] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:37:02 PM.842] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:03 PM.575] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:05 PM.141] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:37:05 PM.309] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:06 PM.408] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:08 PM.274] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:37:08 PM.842] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:09 PM.008] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:10 PM.809] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:10 PM.975] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:37:11 PM.774] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:14 PM.407] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:37:14 PM.773] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:15 PM.074] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:16 PM.675] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:17 PM.207] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:17 PM.441] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:37:20 PM.109] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:21 PM.042] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:22 PM.457] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:22 PM.724] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:37:23 PM.055] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:23 PM.693] LSPD First Response: [TRACE] Asked thread TrafficStop #3 to abort: Player asked to cancel
[3/7/2021 2:37:23 PM.693] LSPD First Response: [TRACE] Removing ped from TrafficStop #3 (GameplayMandatory)
[3/7/2021 2:37:23 PM.693] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #3 Content Manager
[3/7/2021 2:37:23 PM.693] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #3)
[3/7/2021 2:37:23 PM.693] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #3 to abort: Traffic stop ended
[3/7/2021 2:37:23 PM.693] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #3 Content Manager
[3/7/2021 2:37:23 PM.693] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #3)
[3/7/2021 2:37:23 PM.693] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 has been shut down
[3/7/2021 2:37:23 PM.722] LSPD First Response: [TRACE] Ped Jo Kollor has become idle again
[3/7/2021 2:37:23 PM.724] LSPD First Response: [TRACE] Launching new encounter for Mark Richard
[3/7/2021 2:37:23 PM.724] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/7/2021 2:37:23 PM.725] LSPD First Response: [TRACE] Thread TrafficStop #3 has been shut down
[3/7/2021 2:37:25 PM.276] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:37:25 PM.276] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:26 PM.376] LSPD First Response: [TRACE] Assigned ped to TrafficStop #4 (GameplayMandatory)
[3/7/2021 2:37:26 PM.377] LSPD First Response: [TRACE] Thread TrafficStop #4 initialized
[3/7/2021 2:37:26 PM.377] LSPD First Response: [TRACE] Forcing suspect to stop by player
[3/7/2021 2:37:26 PM.399] LSPD First Response: [TRACE] Assigning evacuate task
[3/7/2021 2:37:27 PM.158] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:27 PM.457] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:28 PM.139] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:28 PM.758] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:37:29 PM.406] LSPD First Response: [TRACE] TrueTrueTrueTrue
[3/7/2021 2:37:30 PM.971] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:31 PM.908] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:32 PM.506] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:32 PM.907] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:33 PM.772] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:36 PM.672] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:37 PM.174] LSPD First Response: [TRACE] Asked thread TrafficStop #4 to abort: Player asked to cancel
[3/7/2021 2:37:37 PM.174] LSPD First Response: [TRACE] Removing ped from TrafficStop #4 (GameplayMandatory)
[3/7/2021 2:37:37 PM.174] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #4 Content Manager
[3/7/2021 2:37:37 PM.175] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #4)
[3/7/2021 2:37:37 PM.206] LSPD First Response: [TRACE] Ped Jo Kollor has become idle again
[3/7/2021 2:37:37 PM.209] LSPD First Response: [TRACE] Thread TrafficStop #4 has been shut down
[3/7/2021 2:37:37 PM.939] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:37:38 PM.271] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:38 PM.473] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:39 PM.472] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:41 PM.939] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:43 PM.690] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:43 PM.922] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:45 PM.338] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:47 PM.222] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:49 PM.074] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:49 PM.407] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:50 PM.491] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:52 PM.306] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:54 PM.605] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:54 PM.804] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:54 PM.858] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:55 PM.122] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:55 PM.588] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:37:55 PM.807] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:37:56 PM.239] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:57 PM.738] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:37:58 PM.473] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:37:58 PM.922] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:38:00 PM.755] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:00 PM.807] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:38:00 PM.906] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:01 PM.558] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:01 PM.690] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:38:01 PM.890] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:02 PM.524] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:02 PM.844] LSPD First Response: [TRACE] Assigned ped to TrafficStop #5 (GameplayMandatory)
[3/7/2021 2:38:02 PM.844] LSPD First Response: [TRACE] Assigned ped to TrafficStop #5 (GameplayMandatory)
[3/7/2021 2:38:02 PM.844] LSPD First Response: [TRACE] Assigned ped to TrafficStop #5 (GameplayMandatory)
[3/7/2021 2:38:02 PM.845] LSPD First Response: [TRACE] Thread TrafficStop #5 initialized
[3/7/2021 2:38:02 PM.888] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:03 PM.022] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:03 PM.491] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:03 PM.491] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:04 PM.210] LSPD First Response: [TRACE] Forcing suspect to stop by player
[3/7/2021 2:38:04 PM.244] LSPD First Response: [TRACE] Assigning evacuate task
[3/7/2021 2:38:04 PM.272] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:38:06 PM.338] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:06 PM.374] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:06 PM.675] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:38:07 PM.239] LSPD First Response: [TRACE] TrueTrueTrueTrue
[3/7/2021 2:38:07 PM.273] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:08 PM.708] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:10 PM.125] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:38:10 PM.191] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:11 PM.376] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:11 PM.575] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:12 PM.309] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:13 PM.107] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:14 PM.440] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:15 PM.907] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:16 PM.775] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:17 PM.576] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:18 PM.074] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:20 PM.607] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:21 PM.706] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:22 PM.673] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:22 PM.760] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:24 PM.861] LSPD First Response: [TRACE] Asked thread TrafficStop #5 to abort: Player asked to cancel
[3/7/2021 2:38:24 PM.861] LSPD First Response: [TRACE] Removing ped from TrafficStop #5 (GameplayMandatory)
[3/7/2021 2:38:24 PM.861] LSPD First Response: [TRACE] Removing ped from TrafficStop #5 (GameplayMandatory)
[3/7/2021 2:38:24 PM.861] LSPD First Response: [TRACE] Removing ped from TrafficStop #5 (GameplayMandatory)
[3/7/2021 2:38:24 PM.861] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #5 Content Manager
[3/7/2021 2:38:24 PM.861] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #5)
[3/7/2021 2:38:24 PM.873] LSPD First Response: [TRACE] Ped Aleksandra Kosovo has become idle again
[3/7/2021 2:38:24 PM.873] LSPD First Response: [TRACE] Ped Austin Vine has become idle again
[3/7/2021 2:38:24 PM.873] LSPD First Response: [TRACE] Ped Sierra Lynne has become idle again
[3/7/2021 2:38:24 PM.876] LSPD First Response: [TRACE] Thread TrafficStop #5 has been shut down
[3/7/2021 2:38:26 PM.024] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:28 PM.206] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:31 PM.274] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:33 PM.673] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:36 PM.974] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:39 PM.173] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:42 PM.656] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:44 PM.407] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:47 PM.822] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:50 PM.373] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:53 PM.372] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:54 PM.807] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:55 PM.639] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:38:55 PM.640] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:38:59 PM.121] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:01 PM.555] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:04 PM.274] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:07 PM.473] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:09 PM.908] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:16 PM.006] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:16 PM.172] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:21 PM.123] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:21 PM.288] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:21 PM.873] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:22 PM.090] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:23 PM.040] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:39:26 PM.474] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:27 PM.090] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:31 PM.123] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:39:31 PM.189] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:31 PM.289] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:32 PM.290] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:33 PM.293] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:36 PM.539] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:36 PM.772] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:37 PM.538] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:38 PM.939] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:42 PM.263] LSPD First Response: [TRACE] Spawned with 89.89539
[3/7/2021 2:39:42 PM.264] LSPD First Response: [TRACE] Spawned with 91.99088
[3/7/2021 2:39:42 PM.268] LSPD First Response: [TRACE] Spawned with 3.971756
[3/7/2021 2:39:42 PM.269] LSPD First Response: [TRACE] Spawned with 57.41989
[3/7/2021 2:39:42 PM.269] LSPD First Response: [TRACE] Spawned with 57.41989
[3/7/2021 2:39:42 PM.272] LSPD First Response: [TRACE] Spawned with 2.415771
[3/7/2021 2:39:42 PM.272] LSPD First Response: [TRACE] Using -1049.291, -2713.852, 12.68456 Heading: 240.3493 and -1041.658, -2718.634, 12.66814 Heading: 240.3493 as base positions
[3/7/2021 2:39:42 PM.275] LSPD First Response: [TRACE] Preloading POLICE
[3/7/2021 2:39:42 PM.275] LSPD First Response: [TRACE] Preloading MESA
[3/7/2021 2:39:42 PM.443] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:39:42 PM.448] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/7/2021 2:39:42 PM.454] LSPD First Response: [TRACE] Boo Anderson (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:39:42 PM.455] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[3/7/2021 2:39:42 PM.455] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #2 (Ambient)
[3/7/2021 2:39:42 PM.475] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 asked to abort: Too far away
[3/7/2021 2:39:42 PM.475] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #4 to abort: No reason specified
[3/7/2021 2:39:42 PM.475] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #4 Content Manager
[3/7/2021 2:39:42 PM.475] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #4)
[3/7/2021 2:39:42 PM.475] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[3/7/2021 2:39:42 PM.475] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #2 (Ambient)
[3/7/2021 2:39:42 PM.475] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #2 Content Manager
[3/7/2021 2:39:42 PM.475] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #2)
[3/7/2021 2:39:42 PM.475] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #2 aborted
[3/7/2021 2:39:42 PM.476] LSPD First Response: [TRACE] Ped Tracy Menson has become idle again
[3/7/2021 2:39:42 PM.476] LSPD First Response: [TRACE] Ped Boo Anderson has become idle again
[3/7/2021 2:39:42 PM.479] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 initialized
[3/7/2021 2:39:42 PM.479] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #4 has been shut down
[3/7/2021 2:39:42 PM.640] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:44 PM.374] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:47 PM.807] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:50 PM.005] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:53 PM.439] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:55 PM.473] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:39:59 PM.356] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:40:00 PM.557] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:40:05 PM.105] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:40:05 PM.955] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:40:08 PM.463] LSPD First Response:  [CoastalCallouts] Did not find boat to tow in suitable location
[3/7/2021 2:40:10 PM.574] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:40:11 PM.575] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:40:15 PM.639] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:40:16 PM.807] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:40:18 PM.173] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:40:18 PM.973] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:40:19 PM.680] LSPD First Response:  [CoastalCallouts] Found boat to tow in suitable location
[3/7/2021 2:40:21 PM.774] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:40:22 PM.172] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:40:22 PM.206] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:40:26 PM.024] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:40:31 PM.922] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:40:37 PM.258] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:40:58 PM.774] LSPD First Response: [TRACE] Player too far away from possible suspect
[3/7/2021 2:40:58 PM.774] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/7/2021 2:40:58 PM.774] LSPD First Response: [TRACE] StageOnFinished
[3/7/2021 2:40:58 PM.774] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/7/2021 2:40:58 PM.774] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/7/2021 2:40:58 PM.774] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/7/2021 2:40:58 PM.774] LSPD First Response: [TRACE] Finishing all logic for Mark Richard
[3/7/2021 2:40:58 PM.774] LSPD First Response: [TRACE] Crime finished
[3/7/2021 2:41:10 PM.908] LSPD First Response: [TRACE] Preloading POLICE
[3/7/2021 2:41:10 PM.908] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:41:10 PM.973] LSPD First Response: [TRACE] Preloading POLICE
[3/7/2021 2:41:10 PM.974] LSPD First Response: [TRACE] Created police at X:-526.3633 Y:-2855.456 Z:6.318865
[3/7/2021 2:41:11 PM.008] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:41:11 PM.013] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:41:11 PM.015] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/7/2021 2:41:11 PM.015] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/7/2021 2:41:11 PM.023] LSPD First Response: [TRACE] Joe Nelson (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:41:11 PM.042] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:41:11 PM.047] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:41:11 PM.048] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/7/2021 2:41:11 PM.049] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/7/2021 2:41:11 PM.054] LSPD First Response: [TRACE] Gary Partner (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:41:11 PM.075] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[3/7/2021 2:41:43 PM.792] LSPD First Response: [TRACE] Launching new encounter for Malcolm Barrett
[3/7/2021 2:41:43 PM.792] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/7/2021 2:41:44 PM.926] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 2:41:44 PM.926] LSPD First Response: [TRACE] Starting world event StealCar
[3/7/2021 2:41:44 PM.926] LSPD First Response: [TRACE] Setting up world event: StealCar #2
[3/7/2021 2:41:45 PM.162] LSPD First Response: [TRACE] Assigned ped to StealCar #2 (Ambient)
[3/7/2021 2:41:56 PM.126] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 2:41:56 PM.126] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 2:41:56 PM.127] LSPD First Response: [TRACE] WorldEventStealCar: Vehicle non-existent or dead
[3/7/2021 2:41:56 PM.127] LSPD First Response: [TRACE] Removing ped from StealCar #2 (Ambient)
[3/7/2021 2:41:56 PM.127] LSPD First Response: [TRACE] Released 0 entities from StealCar #2 Content Manager
[3/7/2021 2:41:56 PM.127] LSPD First Response: [TRACE] Instance cleaned (StealCar #2)
[3/7/2021 2:41:56 PM.127] LSPD First Response: [TRACE] World event StealCar #2 has ended
[3/7/2021 2:41:56 PM.159] LSPD First Response: [TRACE] Ped Casey Reynolds has become idle again
[3/7/2021 2:41:56 PM.191] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 2:41:56 PM.725] LSPD First Response: [TRACE] Created police3 at X:-952.4997 Y:-3047.629 Z:14.39603
[3/7/2021 2:41:56 PM.758] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 2:41:56 PM.762] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:41:56 PM.769] LSPD First Response: [TRACE] Victoria Lynden (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 2:41:56 PM.792] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 2:41:56 PM.797] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:41:56 PM.802] LSPD First Response: [TRACE] Allison Jackson (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 2:41:56 PM.829] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/7/2021 2:42:22 PM.402] LSPD First Response: [TRACE] Spawned suspect vehicle
[3/7/2021 2:42:31 PM.241] LSPD First Response: [TRACE] Preloading POLICE
[3/7/2021 2:42:31 PM.241] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 2:42:31 PM.273] LSPD First Response: [TRACE] Preloading POLICE
[3/7/2021 2:42:31 PM.274] LSPD First Response: [TRACE] Created police at X:-840.7717 Y:-3358.971 Z:14.41853
[3/7/2021 2:42:31 PM.289] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 2:42:31 PM.295] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:42:31 PM.301] LSPD First Response: [TRACE] Lilly Black (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 2:42:31 PM.315] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 2:42:31 PM.322] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 2:42:31 PM.328] LSPD First Response: [TRACE] Kellicia Diaz (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 2:42:31 PM.348] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[3/7/2021 2:43:14 PM.758] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:14 PM.792] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:14 PM.926] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:15 PM.526] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:15 PM.526] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:16 PM.425] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:16 PM.591] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:16 PM.758] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:16 PM.758] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:16 PM.992] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:17 PM.026] LSPD First Response: [TRACE] Freeing spawned suspect
[3/7/2021 2:43:17 PM.026] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/7/2021 2:43:17 PM.026] LSPD First Response: [TRACE] StageOnFinished
[3/7/2021 2:43:17 PM.026] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/7/2021 2:43:17 PM.026] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/7/2021 2:43:17 PM.026] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/7/2021 2:43:17 PM.027] LSPD First Response: [TRACE] Finishing all logic for Malcolm Barrett
[3/7/2021 2:43:17 PM.027] LSPD First Response: [TRACE] Crime finished
[3/7/2021 2:43:17 PM.059] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:19 PM.424] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:19 PM.542] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:19 PM.791] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:19 PM.993] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:20 PM.291] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:20 PM.823] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:20 PM.909] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:21 PM.509] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:21 PM.591] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:22 PM.226] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:22 PM.341] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:22 PM.624] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:23 PM.694] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:23 PM.825] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:25 PM.424] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:25 PM.658] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:25 PM.692] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:25 PM.823] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:26 PM.491] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:26 PM.689] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:26 PM.856] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:27 PM.124] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:28 PM.525] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:29 PM.108] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:29 PM.124] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:29 PM.940] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:30 PM.758] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:31 PM.460] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:32 PM.292] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:32 PM.725] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:35 PM.808] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:36 PM.240] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:36 PM.973] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:37 PM.491] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:37 PM.574] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:37 PM.574] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:37 PM.823] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:41 PM.242] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:42 PM.090] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:42 PM.090] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:42 PM.757] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:43 PM.157] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:43 PM.427] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:44 PM.339] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:44 PM.890] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:47 PM.359] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:47 PM.628] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:48 PM.873] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:49 PM.145] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:50 PM.245] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:51 PM.345] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:51 PM.410] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:53 PM.040] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:53 PM.040] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:53 PM.206] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:54 PM.606] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:56 PM.946] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:58 PM.540] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:43:59 PM.107] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:43:59 PM.207] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:00 PM.675] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:02 PM.043] LSPD First Response: [TRACE] Launching new encounter for Malcolm Barrett
[3/7/2021 2:44:02 PM.044] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/7/2021 2:44:02 PM.307] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:11 PM.544] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 2:44:11 PM.544] LSPD First Response: [TRACE] Starting world event StealCar
[3/7/2021 2:44:11 PM.544] LSPD First Response: [TRACE] Setting up world event: StealCar #3
[3/7/2021 2:44:11 PM.545] LSPD First Response: [TRACE] Failed to set up StealCar #3
[3/7/2021 2:44:11 PM.545] LSPD First Response: [TRACE] Released 0 entities from StealCar #3 Content Manager
[3/7/2021 2:44:11 PM.545] LSPD First Response: [TRACE] Instance cleaned (StealCar #3)
[3/7/2021 2:44:13 PM.617] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:13 PM.717] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:44:13 PM.717] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:15 PM.675] LSPD First Response: [TRACE] Jessica Smith (A_F_Y_TOPLESS_01) was damaged.
[3/7/2021 2:44:17 PM.709] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:17 PM.875] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:18 PM.640] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:44:19 PM.072] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:20 PM.239] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:20 PM.373] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:23 PM.608] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:23 PM.640] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:24 PM.208] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:44:25 PM.274] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:44:25 PM.474] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:26 PM.009] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:28 PM.960] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:29 PM.064] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:30 PM.557] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:44:31 PM.426] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:33 PM.658] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:44:34 PM.725] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:44:34 PM.859] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:34 PM.859] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:35 PM.226] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:36 PM.726] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:44:36 PM.744] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:38 PM.925] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:44:40 PM.060] LSPD First Response: [TRACE] Assigned ped to TrafficStop #6 (GameplayMandatory)
[3/7/2021 2:44:40 PM.060] LSPD First Response: [TRACE] Assigned ped to TrafficStop #6 (GameplayMandatory)
[3/7/2021 2:44:40 PM.060] LSPD First Response: [TRACE] Assigned ped to TrafficStop #6 (GameplayMandatory)
[3/7/2021 2:44:40 PM.061] LSPD First Response: [TRACE] Thread TrafficStop #6 initialized
[3/7/2021 2:44:40 PM.191] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:40 PM.323] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:44 PM.192] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:44:45 PM.406] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:46 PM.005] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:49 PM.675] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 2:44:49 PM.675] LSPD First Response: [TRACE] Starting world event RunLights
[3/7/2021 2:44:49 PM.675] LSPD First Response: [TRACE] Setting up world event: RunLights #1
[3/7/2021 2:44:49 PM.677] LSPD First Response: [TRACE] Failed to set up RunLights #1
[3/7/2021 2:44:49 PM.677] LSPD First Response: [TRACE] Released 0 entities from RunLights #1 Content Manager
[3/7/2021 2:44:49 PM.677] LSPD First Response: [TRACE] Instance cleaned (RunLights #1)
[3/7/2021 2:44:52 PM.991] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:44:52 PM.991] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:53 PM.074] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:56 PM.708] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:58 PM.224] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:44:59 PM.032] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:45:02 PM.606] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:45:04 PM.142] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:45:04 PM.844] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:45:05 PM.077] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:45:08 PM.148] LSPD First Response: [TRACE] Asked thread TrafficStop #6 to abort: Player left vehicle
[3/7/2021 2:45:08 PM.148] LSPD First Response: [TRACE] Removing ped from TrafficStop #6 (GameplayMandatory)
[3/7/2021 2:45:08 PM.149] LSPD First Response: [TRACE] Removing ped from TrafficStop #6 (GameplayMandatory)
[3/7/2021 2:45:08 PM.149] LSPD First Response: [TRACE] Removing ped from TrafficStop #6 (GameplayMandatory)
[3/7/2021 2:45:08 PM.149] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #6 Content Manager
[3/7/2021 2:45:08 PM.149] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #6)
[3/7/2021 2:45:08 PM.176] LSPD First Response: [TRACE] Ped Jon Hawke has become idle again
[3/7/2021 2:45:08 PM.176] LSPD First Response: [TRACE] Ped Cesar Retana has become idle again
[3/7/2021 2:45:08 PM.176] LSPD First Response: [TRACE] Ped Oscii Shively has become idle again
[3/7/2021 2:45:08 PM.181] LSPD First Response: [TRACE] Thread TrafficStop #6 has been shut down
[3/7/2021 2:45:10 PM.142] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:45:10 PM.142] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:45:16 PM.473] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:45:16 PM.473] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:45:16 PM.606] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:45:20 PM.156] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:45:22 PM.523] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:45:22 PM.524] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:45:23 PM.358] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:45:26 PM.542] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:45:28 PM.373] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:45:28 PM.642] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:45:29 PM.776] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:45:29 PM.795] LSPD First Response: [TRACE] Assigned ped to TrafficStop #7 (GameplayMandatory)
[3/7/2021 2:45:29 PM.795] LSPD First Response: [TRACE] Assigned ped to TrafficStop #7 (GameplayMandatory)
[3/7/2021 2:45:29 PM.795] LSPD First Response: [TRACE] Assigned ped to TrafficStop #7 (GameplayMandatory)
[3/7/2021 2:45:29 PM.796] LSPD First Response: [TRACE] Thread TrafficStop #7 initialized
[3/7/2021 2:45:32 PM.843] LSPD First Response: [TRACE] Blocked pointing finger at player/cop in car
[3/7/2021 2:45:33 PM.411] LSPD First Response: [TRACE] Forcing suspect to stop by player
[3/7/2021 2:45:33 PM.411] LSPD First Response: [TRACE] Assigning evacuate task
[3/7/2021 2:45:33 PM.792] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:45:34 PM.726] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:45:35 PM.573] LSPD First Response: [TRACE] TrueTrueTrueTrue
[3/7/2021 2:45:54 PM.762] LSPD First Response: [TRACE] Asked thread TrafficStop #7 to abort: Player asked to cancel
[3/7/2021 2:45:54 PM.762] LSPD First Response: [TRACE] Removing ped from TrafficStop #7 (GameplayMandatory)
[3/7/2021 2:45:54 PM.762] LSPD First Response: [TRACE] Removing ped from TrafficStop #7 (GameplayMandatory)
[3/7/2021 2:45:54 PM.762] LSPD First Response: [TRACE] Removing ped from TrafficStop #7 (GameplayMandatory)
[3/7/2021 2:45:54 PM.762] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #7 Content Manager
[3/7/2021 2:45:54 PM.762] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #7)
[3/7/2021 2:45:54 PM.774] LSPD First Response: [TRACE] Ped Jon Hawke has become idle again
[3/7/2021 2:45:54 PM.774] LSPD First Response: [TRACE] Ped Cesar Retana has become idle again
[3/7/2021 2:45:54 PM.774] LSPD First Response: [TRACE] Ped Oscii Shively has become idle again
[3/7/2021 2:45:54 PM.777] LSPD First Response: [TRACE] Thread TrafficStop #7 has been shut down
[3/7/2021 2:46:04 PM.478] LSPD First Response: [TRACE] Assigned ped to TrafficStop #8 (GameplayMandatory)
[3/7/2021 2:46:04 PM.478] LSPD First Response: [TRACE] Assigned ped to TrafficStop #8 (GameplayMandatory)
[3/7/2021 2:46:04 PM.479] LSPD First Response: [TRACE] Assigned ped to TrafficStop #8 (GameplayMandatory)
[3/7/2021 2:46:04 PM.479] LSPD First Response: [TRACE] Thread TrafficStop #8 initialized
[3/7/2021 2:46:43 PM.574] LSPD First Response: [TRACE] Asked thread TrafficStop #8 to abort: Player left vehicle
[3/7/2021 2:46:43 PM.574] LSPD First Response: [TRACE] Removing ped from TrafficStop #8 (GameplayMandatory)
[3/7/2021 2:46:43 PM.574] LSPD First Response: [TRACE] Removing ped from TrafficStop #8 (GameplayMandatory)
[3/7/2021 2:46:43 PM.574] LSPD First Response: [TRACE] Removing ped from TrafficStop #8 (GameplayMandatory)
[3/7/2021 2:46:43 PM.574] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #8 Content Manager
[3/7/2021 2:46:43 PM.574] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #8)
[3/7/2021 2:46:43 PM.604] LSPD First Response: [TRACE] Ped Jon Hawke has become idle again
[3/7/2021 2:46:43 PM.604] LSPD First Response: [TRACE] Ped Cesar Retana has become idle again
[3/7/2021 2:46:43 PM.604] LSPD First Response: [TRACE] Ped Oscii Shively has become idle again
[3/7/2021 2:46:43 PM.608] LSPD First Response: [TRACE] Thread TrafficStop #8 has been shut down
[3/7/2021 2:46:51 PM.224] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:46:56 PM.274] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:47:17 PM.745] LSPD First Response: [TRACE] Assigned ped to TrafficStop #9 (GameplayMandatory)
[3/7/2021 2:47:17 PM.745] LSPD First Response: [TRACE] Assigned ped to TrafficStop #9 (GameplayMandatory)
[3/7/2021 2:47:17 PM.745] LSPD First Response: [TRACE] Assigned ped to TrafficStop #9 (GameplayMandatory)
[3/7/2021 2:47:17 PM.746] LSPD First Response: [TRACE] Thread TrafficStop #9 initialized
[3/7/2021 2:47:22 PM.508] LSPD First Response: [TRACE] Boo Anderson (A_M_Y_JETSKI_01) was damaged.
[3/7/2021 2:47:24 PM.243] LSPD First Response: [TRACE] Forcing suspect to stop by player
[3/7/2021 2:47:24 PM.261] LSPD First Response: [TRACE] Assigning evacuate task
[3/7/2021 2:47:27 PM.258] LSPD First Response: [TRACE] TrueTrueTrueTrue
[3/7/2021 2:47:32 PM.211] LSPD First Response: [TRACE] Boo Anderson (A_M_Y_JETSKI_01) was damaged.
[3/7/2021 2:47:37 PM.526] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #5 initialized
[3/7/2021 2:47:41 PM.592] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:47:47 PM.090] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:47:58 PM.825] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 2:47:58 PM.825] LSPD First Response: [TRACE] Starting world event RunLights
[3/7/2021 2:47:58 PM.825] LSPD First Response: [TRACE] Setting up world event: RunLights #2
[3/7/2021 2:47:58 PM.825] LSPD First Response: [TRACE] Failed to set up RunLights #2
[3/7/2021 2:47:58 PM.825] LSPD First Response: [TRACE] Released 0 entities from RunLights #2 Content Manager
[3/7/2021 2:47:58 PM.825] LSPD First Response: [TRACE] Instance cleaned (RunLights #2)
[3/7/2021 2:48:21 PM.825] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:48:22 PM.166] LSPD First Response: [TRACE] Removing ped from TrafficStop #9 (GameplayMandatory)
[3/7/2021 2:48:22 PM.167] LSPD First Response:  [CoastalCallouts] Set grabbed ped to A_M_Y_JETSKI_01 (112900), 0.3m away
[3/7/2021 2:48:22 PM.193] LSPD First Response: [TRACE] Ped Jon Hawke has become idle again
[3/7/2021 2:48:27 PM.491] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:48:32 PM.628] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_JETSKI_01
[3/7/2021 2:48:33 PM.930] LSPD First Response: [TRACE] Thread PedStop #1 initialized
[3/7/2021 2:48:35 PM.029] LSPD First Response: [TRACE] Assigned ped to PlayerSuspectTransportNew #1 (Blocker)
[3/7/2021 2:48:35 PM.029] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 initialized
[3/7/2021 2:48:35 PM.895] LSPD First Response: [TRACE] Asked thread PedStop #1 to abort: No peds are stopped
[3/7/2021 2:48:35 PM.896] LSPD First Response: [TRACE] Released 0 entities from PedStop #1 Content Manager
[3/7/2021 2:48:35 PM.896] LSPD First Response: [TRACE] Instance cleaned (PedStop #1)
[3/7/2021 2:48:35 PM.931] LSPD First Response: [TRACE] Thread PedStop #1 has been shut down
[3/7/2021 2:48:37 PM.060] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:48:40 PM.192] LSPD First Response: [TRACE] Task UncuffPed finished: Ped was uncuffed successfully.
[3/7/2021 2:48:40 PM.198] LSPD First Response: [TRACE] Failed to transfer ownership to last valid resumable action
[3/7/2021 2:48:40 PM.199] LSPD First Response: [TRACE] Asked thread PlayerSuspectTransportNew #1 to abort: Removed from PlayerSuspectTransportManager.
[3/7/2021 2:48:40 PM.199] LSPD First Response: [TRACE] Removing ped from PlayerSuspectTransportNew #1 (Blocker)
[3/7/2021 2:48:40 PM.199] LSPD First Response: [TRACE] Released 0 entities from PlayerSuspectTransportNew #1 Content Manager
[3/7/2021 2:48:40 PM.199] LSPD First Response: [TRACE] Instance cleaned (PlayerSuspectTransportNew #1)
[3/7/2021 2:48:40 PM.200] LSPD First Response: [TRACE] PlayerSuspectTransportNew #1 is aborting already
[3/7/2021 2:48:40 PM.201] LSPD First Response: [TRACE] Aborting LeaveSceneAdvanced: Child task aborted
[3/7/2021 2:48:40 PM.202] LSPD First Response: [TRACE] Ped Jon Hawke has become idle again
[3/7/2021 2:48:40 PM.206] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #1 has been shut down
[3/7/2021 2:48:40 PM.926] LSPD First Response: [TRACE] Aborting UncuffPed: Player released key during uncuff.
[3/7/2021 2:49:07 PM.360] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:49:45 PM.592] LSPD First Response: [TRACE] Added stopped ped: A_M_Y_JETSKI_01
[3/7/2021 2:50:36 PM.195] LSPD First Response: [TRACE] Removing ped from TrafficStop #9 (GameplayMandatory)
[3/7/2021 2:50:36 PM.195] LSPD First Response:  [CoastalCallouts] Set grabbed ped to A_M_Y_JETSKI_01 (111364), 0.3m away
[3/7/2021 2:50:36 PM.225] LSPD First Response: [TRACE] Ped Oscii Shively has become idle again
[3/7/2021 2:50:48 PM.358] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:50:51 PM.329] LSPD First Response: [TRACE] Removing ped from TrafficStop #9 (GameplayMandatory)
[3/7/2021 2:50:51 PM.330] LSPD First Response:  [CoastalCallouts] Set grabbed ped to A_M_Y_JETSKI_01 (112132), 0.2m away
[3/7/2021 2:50:51 PM.358] LSPD First Response: [TRACE] Ped Cesar Retana has become idle again
[3/7/2021 2:50:51 PM.362] LSPD First Response: [TRACE] Asked thread TrafficStop #9 to abort: No more suspects under control
[3/7/2021 2:50:51 PM.362] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #9 Content Manager
[3/7/2021 2:50:51 PM.362] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #9)
[3/7/2021 2:50:51 PM.362] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #5 to abort: Traffic stop ended
[3/7/2021 2:50:51 PM.362] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #5 Content Manager
[3/7/2021 2:50:51 PM.362] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #5)
[3/7/2021 2:50:51 PM.362] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #5 has been shut down
[3/7/2021 2:50:51 PM.395] LSPD First Response: [TRACE] Thread TrafficStop #9 has been shut down
[3/7/2021 2:51:13 PM.592] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:51:31 PM.025] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:51:41 PM.264] LSPD First Response: [TRACE] Jon Hawke (A_M_Y_JETSKI_01) was damaged.
[3/7/2021 2:51:41 PM.265] LSPD First Response: [TRACE] Ped damaged by player with RunOverByCar at RightFoot. Could see player: False
[3/7/2021 2:51:44 PM.427] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:52:43 PM.365] LSPD First Response: Creating ‏‭‮‪‏‪‪‏‬‌‌‭‌‪‭‭‬‌‎‍‪‭‮ from ‏‭‮‪‏‪‪‏‬‌‌‭‌‪‭‭‬‌‎‍‪‭‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:52:43 PM.368] LSPD First Response: [TRACE] Callout created:  #1
[3/7/2021 2:52:43 PM.373] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 2:52:43 PM.374] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 2:52:43 PM.378] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 2:52:43 PM.383] LSPD First Response: [TRACE] Released 0 entities from  #1 Content Manager
[3/7/2021 2:52:43 PM.383] LSPD First Response: [TRACE] Instance cleaned ( #1)
[3/7/2021 2:52:43 PM.384] LSPD First Response:  [CoastalCallouts]  Failed to start callout BeachedWhale
[3/7/2021 2:52:43 PM.384] LSPD First Response: Creating ‍‭‮‭‫‫‮‎‬‏‌‏‬‬‮‮‏‎‎‫‏‮ from ‍‭‮‭‫‫‮‎‬‏‌‏‬‬‮‮‏‎‎‫‏‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:52:43 PM.384] LSPD First Response: [TRACE] Callout created:  #2
[3/7/2021 2:52:43 PM.395] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1
[3/7/2021 2:52:43 PM.396] LSPD First Response:  [CoastalCallouts]  Successfully started callout PlaneCargoTransport
[3/7/2021 2:52:45 PM.297] LSPD First Response: [TRACE] Boo Anderson (A_M_Y_JETSKI_01) was damaged.
[3/7/2021 2:52:58 PM.442] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 2:54:17 PM.517] LSPD First Response: Creating ‮‮‬‏‬‌‫‎‪‪‬‌‏‭‬‬‏‎‪‬‭‏‮‬‮ from ‮‮‬‏‬‌‫‎‪‪‬‌‏‭‬‬‏‎‪‬‭‏‮‬‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:54:17 PM.519] LSPD First Response: [TRACE] Callout created:  #3
[3/7/2021 2:54:17 PM.527] LSPD First Response:  [CoastalCallouts] Too close to fireworks to start = False, too far = False
[3/7/2021 2:54:17 PM.529] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 2:54:17 PM.529] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 2:54:17 PM.532] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 2:54:17 PM.532] LSPD First Response: [TRACE] Released 0 entities from  #3 Content Manager
[3/7/2021 2:54:17 PM.532] LSPD First Response: [TRACE] Instance cleaned ( #3)
[3/7/2021 2:54:17 PM.532] LSPD First Response:  [CoastalCallouts]  Failed to start callout FireworksShow
[3/7/2021 2:54:17 PM.533] LSPD First Response: Creating ‭‫‍‪‭‌‭‬‍‮‍‍‍‏‭‎‫‬‏‭‭‎‭‪‫‮ from ‭‫‍‪‭‌‭‬‍‮‍‍‍‏‭‎‫‬‏‭‭‎‭‪‫‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:54:17 PM.533] LSPD First Response: [TRACE] Callout created:  #4
[3/7/2021 2:54:17 PM.687] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 2:54:17 PM.687] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 2:54:17 PM.689] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 2:54:17 PM.689] LSPD First Response: [TRACE] Released 0 entities from  #4 Content Manager
[3/7/2021 2:54:17 PM.689] LSPD First Response: [TRACE] Instance cleaned ( #4)
[3/7/2021 2:54:17 PM.689] LSPD First Response:  [CoastalCallouts]  Failed to start callout StolenTrain
[3/7/2021 2:54:17 PM.689] LSPD First Response: Creating ‪‪‎‍‎‫‬‪‪‏‫‪‮‍‎‍‭‭‎‮‬‪‫‭‬‮ from ‪‪‎‍‎‫‬‪‪‏‫‪‮‍‎‍‭‭‎‮‬‪‫‭‬‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:54:17 PM.689] LSPD First Response: [TRACE] Callout created:  #5
[3/7/2021 2:54:17 PM.699] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 2:54:17 PM.699] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 2:54:17 PM.699] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 2:54:17 PM.699] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 2:54:17 PM.701] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 2:54:17 PM.701] LSPD First Response: [TRACE] Released 0 entities from  #5 Content Manager
[3/7/2021 2:54:17 PM.701] LSPD First Response: [TRACE] Instance cleaned ( #5)
[3/7/2021 2:54:17 PM.701] LSPD First Response:  [CoastalCallouts]  Failed to start callout FleeingBoatPursuit
[3/7/2021 2:54:17 PM.701] LSPD First Response: Creating ‫‎‮‌‫‬‪‫‏‍‭‏‬‎‏‮‏‮‮‎‎‪‭‬‮‌‮ from ‫‎‮‌‫‬‪‫‏‍‭‏‬‎‏‮‏‮‮‎‎‪‭‬‮‌‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:54:17 PM.702] LSPD First Response: [TRACE] Callout created:  #6
[3/7/2021 2:54:17 PM.717] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 2:54:17 PM.717] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 2:54:17 PM.717] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 2:54:17 PM.717] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 2:54:17 PM.718] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 2:54:17 PM.718] LSPD First Response: [TRACE] Released 0 entities from  #6 Content Manager
[3/7/2021 2:54:17 PM.718] LSPD First Response: [TRACE] Instance cleaned ( #6)
[3/7/2021 2:54:17 PM.718] LSPD First Response:  [CoastalCallouts]  Failed to start callout RestrictedAreaBoat
[3/7/2021 2:54:17 PM.719] LSPD First Response: Creating ‏‎‪‬‌‏‫‏‬‬‎‌‬‭‬‭‮‬‫‬‏‮ from ‏‎‪‬‌‏‫‏‬‬‎‌‬‭‬‭‮‬‫‬‏‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:54:17 PM.719] LSPD First Response: [TRACE] Callout created:  #7
[3/7/2021 2:54:17 PM.737] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 2:54:17 PM.737] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 2:54:17 PM.752] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 2:54:17 PM.752] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 2:54:17 PM.758] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 2:54:17 PM.758] LSPD First Response: [TRACE] Released 0 entities from  #7 Content Manager
[3/7/2021 2:54:17 PM.758] LSPD First Response: [TRACE] Instance cleaned ( #7)
[3/7/2021 2:54:17 PM.758] LSPD First Response:  [CoastalCallouts]  Failed to start callout ShipRescue
[3/7/2021 2:54:18 PM.026] LSPD First Response: [TRACE] Player too far away from possible suspect
[3/7/2021 2:54:18 PM.026] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/7/2021 2:54:18 PM.026] LSPD First Response: [TRACE] StageOnFinished
[3/7/2021 2:54:18 PM.026] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/7/2021 2:54:18 PM.026] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/7/2021 2:54:18 PM.026] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/7/2021 2:54:18 PM.026] LSPD First Response: [TRACE] Finishing all logic for Malcolm Barrett
[3/7/2021 2:54:18 PM.026] LSPD First Response: [TRACE] Crime finished
[3/7/2021 2:54:18 PM.494] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 2:54:18 PM.495] LSPD First Response: [TRACE] William Hoyt (s_m_y_uscg_03) was set as a cop
[3/7/2021 2:54:18 PM.495] LSPD First Response: [TRACE] Nazmii Azman (A_C_DOLPHIN) was damaged.
[3/7/2021 2:54:26 PM.014] LSPD First Response: [TRACE] Allowed civilian to shoot
[3/7/2021 2:54:27 PM.279] LSPD First Response: [TRACE] Preloading cgtruck
[3/7/2021 2:54:27 PM.279] LSPD First Response: [TRACE] Created cgtruck at X:-1626.973 Y:-3127.472 Z:12.85458
[3/7/2021 2:54:27 PM.279] LSPD First Response: [TRACE] Forced Livery: 1
[3/7/2021 2:54:27 PM.279] LSPD First Response: [TRACE] AmbientStationSpawn: Added cgtruck at USCG Air Station Los Santos
[3/7/2021 2:54:47 PM.780] LSPD First Response: Creating ‏‭‫‏‎‏‬‮‫‬‎‎‎‏‭‎‮‮‮‫‪‮‎‮‮ from ‏‭‫‏‎‏‬‮‫‬‎‎‎‏‭‎‮‮‮‫‪‮‎‮‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:54:47 PM.780] LSPD First Response: [TRACE] Callout created:  #8
[3/7/2021 2:54:47 PM.784] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 2:54:47 PM.784] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 2:54:47 PM.816] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 2:54:47 PM.816] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 2:54:47 PM.817] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 2:54:47 PM.817] LSPD First Response: [TRACE] Released 0 entities from  #8 Content Manager
[3/7/2021 2:54:47 PM.817] LSPD First Response: [TRACE] Instance cleaned ( #8)
[3/7/2021 2:54:47 PM.817] LSPD First Response:  [CoastalCallouts]  Failed to start callout PlaneMedicalDrop
[3/7/2021 2:54:47 PM.817] LSPD First Response: Creating ‎‎‏‪‎‎‪‪‫‭‍‌‎‭‎‍‭‌‮‍‪‭‏‮ from ‎‎‏‪‎‎‪‪‫‭‍‌‎‭‎‍‭‌‮‍‪‭‏‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:54:47 PM.817] LSPD First Response: [TRACE] Callout created:  #9
[3/7/2021 2:54:47 PM.847] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 2:54:47 PM.847] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 2:54:47 PM.847] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 2:54:47 PM.847] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 2:54:47 PM.848] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 2:54:47 PM.848] LSPD First Response: [TRACE] Released 0 entities from  #9 Content Manager
[3/7/2021 2:54:47 PM.848] LSPD First Response: [TRACE] Instance cleaned ( #9)
[3/7/2021 2:54:47 PM.848] LSPD First Response:  [CoastalCallouts]  Failed to start callout StrandedPed
[3/7/2021 2:54:47 PM.848] LSPD First Response: Creating ‫‎‮‌‫‬‪‫‏‍‭‏‬‎‏‮‏‮‮‎‎‪‭‬‮‌‮ from ‫‎‮‌‫‬‪‫‏‍‭‏‬‎‏‮‏‮‮‎‎‪‭‬‮‌‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:54:47 PM.848] LSPD First Response: [TRACE] Callout created:  #10
[3/7/2021 2:54:47 PM.848] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 2:54:47 PM.848] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 2:54:47 PM.848] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 2:54:47 PM.848] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 2:54:47 PM.849] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 2:54:47 PM.849] LSPD First Response: [TRACE] Released 0 entities from  #10 Content Manager
[3/7/2021 2:54:47 PM.849] LSPD First Response: [TRACE] Instance cleaned ( #10)
[3/7/2021 2:54:47 PM.849] LSPD First Response:  [CoastalCallouts]  Failed to start callout RestrictedAreaBoat
[3/7/2021 2:54:47 PM.849] LSPD First Response: Creating ‍‭‮‭‫‫‮‎‬‏‌‏‬‬‮‮‏‎‎‫‏‮ from ‍‭‮‭‫‫‮‎‬‏‌‏‬‬‮‮‏‎‎‫‏‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:54:47 PM.849] LSPD First Response: [TRACE] Callout created:  #11
[3/7/2021 2:54:47 PM.851] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1
[3/7/2021 2:54:47 PM.851] LSPD First Response:  [CoastalCallouts]  Successfully started callout PlaneCargoTransport
[3/7/2021 2:55:02 PM.909] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 2:55:03 PM.043] LSPD First Response: [TRACE] Launching new encounter for Malcolm Barrett
[3/7/2021 2:55:03 PM.043] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/7/2021 2:55:27 PM.445] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 2:55:27 PM.445] LSPD First Response: [TRACE] Starting world event StealCar
[3/7/2021 2:55:27 PM.445] LSPD First Response: [TRACE] Setting up world event: StealCar #4
[3/7/2021 2:55:27 PM.646] LSPD First Response: [TRACE] Assigned ped to StealCar #4 (Ambient)
[3/7/2021 2:55:29 PM.477] LSPD First Response: [TRACE] World event StealCar #4 reports that it can be freed
[3/7/2021 2:55:29 PM.477] LSPD First Response: [TRACE] Removing ped from StealCar #4 (Ambient)
[3/7/2021 2:55:29 PM.477] LSPD First Response: [TRACE] Released 0 entities from StealCar #4 Content Manager
[3/7/2021 2:55:29 PM.477] LSPD First Response: [TRACE] Instance cleaned (StealCar #4)
[3/7/2021 2:55:29 PM.477] LSPD First Response: [TRACE] World event StealCar #4 has ended
[3/7/2021 2:55:29 PM.511] LSPD First Response: [TRACE] Ped Matias Ceballos has become idle again
[3/7/2021 2:55:33 PM.076] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #14 Content Manager
[3/7/2021 2:55:33 PM.076] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #14)
[3/7/2021 2:55:40 PM.614] LSPD First Response: [TRACE] Assigned ped to TrafficStop #10 (GameplayMandatory)
[3/7/2021 2:55:40 PM.614] LSPD First Response: [TRACE] Assigned ped to TrafficStop #10 (GameplayMandatory)
[3/7/2021 2:55:40 PM.614] LSPD First Response: [TRACE] Thread TrafficStop #10 initialized
[3/7/2021 2:55:46 PM.096] LSPD First Response: [TRACE] Asked thread TrafficStop #10 to abort: Suspect out of range and not on screen
[3/7/2021 2:55:46 PM.096] LSPD First Response: [TRACE] Removing ped from TrafficStop #10 (GameplayMandatory)
[3/7/2021 2:55:46 PM.096] LSPD First Response: [TRACE] Removing ped from TrafficStop #10 (GameplayMandatory)
[3/7/2021 2:55:46 PM.096] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #10 Content Manager
[3/7/2021 2:55:46 PM.096] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #10)
[3/7/2021 2:55:46 PM.124] LSPD First Response: [TRACE] Ped Amber Black has become idle again
[3/7/2021 2:55:46 PM.125] LSPD First Response: [TRACE] Ped Dana Littlefield has become idle again
[3/7/2021 2:55:46 PM.129] LSPD First Response: [TRACE] Thread TrafficStop #10 has been shut down
[3/7/2021 2:56:03 PM.796] LSPD First Response: [TRACE] Player too far away from possible suspect
[3/7/2021 2:56:03 PM.796] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/7/2021 2:56:03 PM.796] LSPD First Response: [TRACE] StageOnFinished
[3/7/2021 2:56:03 PM.796] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/7/2021 2:56:03 PM.796] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/7/2021 2:56:03 PM.796] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/7/2021 2:56:03 PM.796] LSPD First Response: [TRACE] Finishing all logic for Malcolm Barrett
[3/7/2021 2:56:03 PM.796] LSPD First Response: [TRACE] Crime finished
[3/7/2021 2:56:24 PM.286] LSPD First Response: Creating ‪‪‎‍‎‫‬‪‪‏‫‪‮‍‎‍‭‭‎‮‬‪‫‭‬‮ from ‪‪‎‍‎‫‬‪‪‏‫‪‮‍‎‍‭‭‎‮‬‪‫‭‬‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 2:56:24 PM.286] LSPD First Response: [TRACE] Callout created:  #12
[3/7/2021 2:56:24 PM.291] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1
[3/7/2021 2:56:24 PM.292] LSPD First Response:  [CoastalCallouts]  Successfully started callout FleeingBoatPursuit
[3/7/2021 2:56:26 PM.146] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 2:56:26 PM.146] LSPD First Response: [TRACE] Starting world event RunLights
[3/7/2021 2:56:26 PM.146] LSPD First Response: [TRACE] Setting up world event: RunLights #3
[3/7/2021 2:56:26 PM.147] LSPD First Response: [TRACE] Failed to set up RunLights #3
[3/7/2021 2:56:26 PM.147] LSPD First Response: [TRACE] Released 0 entities from RunLights #3 Content Manager
[3/7/2021 2:56:26 PM.147] LSPD First Response: [TRACE] Instance cleaned (RunLights #3)
[3/7/2021 2:56:29 PM.752] LSPD First Response: [TRACE] Created new chase
[3/7/2021 2:56:29 PM.924] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:56:29 PM.924] LSPD First Response: [TRACE] Took ownership of suspect for chase
[3/7/2021 2:56:29 PM.946] LSPD First Response: [TRACE] Suspect added to chase
[3/7/2021 2:56:29 PM.956] LSPD First Response: [TRACE] Pursuit menu was reset.
[3/7/2021 2:56:30 PM.007] LSPD First Response: [TRACE] Chase called in
[3/7/2021 2:56:30 PM.011] LSPD First Response: [TRACE] Setting force attack suspects
[3/7/2021 2:56:30 PM.032] LSPD First Response: [TRACE] Starting chase
[3/7/2021 2:56:30 PM.288] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 2:56:30 PM.289] LSPD First Response: [TRACE] Jim Kaisler (S_M_Y_COP_01) was set as a cop
[3/7/2021 2:56:30 PM.305] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:56:30 PM.305] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:56:30 PM.309] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:56:30 PM.418] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 2:56:30 PM.419] LSPD First Response: [TRACE] Matias Lago (S_M_Y_COP_01) was set as a cop
[3/7/2021 2:56:30 PM.424] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 2:56:30 PM.424] LSPD First Response: [TRACE] Bubba Duke (S_M_Y_COP_01) was set as a cop
[3/7/2021 2:56:30 PM.429] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 2:56:30 PM.429] LSPD First Response: [TRACE] Frank Vlados (S_M_Y_COP_01) was set as a cop
[3/7/2021 2:56:30 PM.456] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 2:56:30 PM.458] LSPD First Response: [TRACE] User accepted callout
[3/7/2021 2:56:30 PM.546] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:56:30 PM.546] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:56:30 PM.547] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:56:30 PM.547] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:56:30 PM.547] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:56:30 PM.547] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:56:30 PM.547] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:56:30 PM.547] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:56:30 PM.547] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:56:38 PM.410] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:56:38 PM.412] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:56:38 PM.412] LSPD First Response: [TRACE] Freeing cop: Jim Kaisler
[3/7/2021 2:56:38 PM.412] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:56:38 PM.412] LSPD First Response: [TRACE] Ped Jim Kaisler has become idle again
[3/7/2021 2:56:38 PM.543] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:56:38 PM.543] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:56:38 PM.543] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:56:38 PM.644] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:56:38 PM.644] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:56:38 PM.644] LSPD First Response: [TRACE] Freeing cop: Matias Lago
[3/7/2021 2:56:38 PM.644] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:56:38 PM.644] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:56:38 PM.644] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:56:38 PM.644] LSPD First Response: [TRACE] Freeing cop: Bubba Duke
[3/7/2021 2:56:38 PM.644] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:56:38 PM.644] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:56:38 PM.644] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:56:38 PM.644] LSPD First Response: [TRACE] Freeing cop: Frank Vlados
[3/7/2021 2:56:38 PM.644] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:56:38 PM.644] LSPD First Response: [TRACE] Ped Matias Lago has become idle again
[3/7/2021 2:56:38 PM.644] LSPD First Response: [TRACE] Ped Frank Vlados has become idle again
[3/7/2021 2:56:38 PM.644] LSPD First Response: [TRACE] Ped Bubba Duke has become idle again
[3/7/2021 2:56:38 PM.776] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:56:38 PM.776] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:56:38 PM.776] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:56:38 PM.776] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:56:38 PM.776] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:56:38 PM.777] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:56:46 PM.576] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:56:46 PM.576] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:56:46 PM.576] LSPD First Response: [TRACE] Freeing cop: Jim Kaisler
[3/7/2021 2:56:46 PM.576] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:56:46 PM.576] LSPD First Response: [TRACE] Ped Jim Kaisler has become idle again
[3/7/2021 2:56:46 PM.709] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:56:46 PM.709] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:56:46 PM.709] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:56:46 PM.843] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:56:46 PM.843] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:56:46 PM.843] LSPD First Response: [TRACE] Freeing cop: Matias Lago
[3/7/2021 2:56:46 PM.843] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:56:46 PM.843] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:56:46 PM.843] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:56:46 PM.844] LSPD First Response: [TRACE] Freeing cop: Bubba Duke
[3/7/2021 2:56:46 PM.844] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:56:46 PM.844] LSPD First Response: [TRACE] Ped Matias Lago has become idle again
[3/7/2021 2:56:46 PM.844] LSPD First Response: [TRACE] Ped Bubba Duke has become idle again
[3/7/2021 2:56:46 PM.976] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:56:46 PM.976] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:56:46 PM.976] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:56:46 PM.976] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:56:46 PM.976] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:56:46 PM.976] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:56:54 PM.826] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:56:54 PM.826] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:56:54 PM.826] LSPD First Response: [TRACE] Freeing cop: Jim Kaisler
[3/7/2021 2:56:54 PM.826] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:56:54 PM.826] LSPD First Response: [TRACE] Ped Jim Kaisler has become idle again
[3/7/2021 2:56:54 PM.958] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:56:54 PM.958] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:56:54 PM.958] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:56:55 PM.060] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:56:55 PM.060] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:56:55 PM.060] LSPD First Response: [TRACE] Freeing cop: Matias Lago
[3/7/2021 2:56:55 PM.060] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:56:55 PM.060] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:56:55 PM.060] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:56:55 PM.060] LSPD First Response: [TRACE] Freeing cop: Bubba Duke
[3/7/2021 2:56:55 PM.060] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:56:55 PM.060] LSPD First Response: [TRACE] Ped Matias Lago has become idle again
[3/7/2021 2:56:55 PM.060] LSPD First Response: [TRACE] Ped Bubba Duke has become idle again
[3/7/2021 2:56:55 PM.174] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:56:55 PM.174] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:56:55 PM.174] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:56:55 PM.174] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:56:55 PM.174] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:56:55 PM.174] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:01 PM.179] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1
[3/7/2021 2:57:01 PM.191] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 2:57:01 PM.191] LSPD First Response: [TRACE] Jean Papineau (S_M_Y_COP_01) was set as a cop
[3/7/2021 2:57:01 PM.196] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 2:57:01 PM.197] LSPD First Response: [TRACE] Markus Enzelberger (S_M_Y_COP_01) was set as a cop
[3/7/2021 2:57:01 PM.201] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 2:57:01 PM.202] LSPD First Response: [TRACE] Butch Hatch (S_M_Y_COP_01) was set as a cop
[3/7/2021 2:57:01 PM.206] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 2:57:01 PM.206] LSPD First Response: [TRACE] Chee Leo (S_M_Y_COP_01) was set as a cop
[3/7/2021 2:57:01 PM.211] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 2:57:01 PM.211] LSPD First Response: [TRACE] Drake Lost (S_M_Y_COP_01) was set as a cop
[3/7/2021 2:57:01 PM.215] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 2:57:01 PM.215] LSPD First Response: [TRACE] Janis Lexus (S_M_Y_COP_01) was set as a cop
[3/7/2021 2:57:01 PM.220] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 2:57:01 PM.221] LSPD First Response: [TRACE] Cris Carison (S_M_Y_COP_01) was set as a cop
[3/7/2021 2:57:02 PM.976] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:02 PM.976] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:02 PM.976] LSPD First Response: [TRACE] Freeing cop: Jim Kaisler
[3/7/2021 2:57:02 PM.976] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:02 PM.976] LSPD First Response: [TRACE] Ped Jim Kaisler has become idle again
[3/7/2021 2:57:03 PM.076] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:03 PM.076] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:03 PM.076] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:03 PM.210] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:03 PM.211] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:03 PM.211] LSPD First Response: [TRACE] Freeing cop: Matias Lago
[3/7/2021 2:57:03 PM.211] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:03 PM.211] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:03 PM.211] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:03 PM.211] LSPD First Response: [TRACE] Freeing cop: Bubba Duke
[3/7/2021 2:57:03 PM.211] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:03 PM.211] LSPD First Response: [TRACE] Ped Matias Lago has become idle again
[3/7/2021 2:57:03 PM.211] LSPD First Response: [TRACE] Ped Bubba Duke has become idle again
[3/7/2021 2:57:03 PM.328] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:03 PM.328] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:03 PM.329] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:03 PM.329] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:03 PM.329] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:03 PM.329] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:11 PM.194] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:11 PM.194] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:11 PM.194] LSPD First Response: [TRACE] Freeing cop: Jim Kaisler
[3/7/2021 2:57:11 PM.194] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:11 PM.194] LSPD First Response: [TRACE] Ped Jim Kaisler has become idle again
[3/7/2021 2:57:11 PM.293] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:11 PM.294] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:11 PM.294] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:11 PM.397] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:11 PM.397] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:11 PM.397] LSPD First Response: [TRACE] Freeing cop: Matias Lago
[3/7/2021 2:57:11 PM.397] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:11 PM.397] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:11 PM.397] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:11 PM.397] LSPD First Response: [TRACE] Freeing cop: Bubba Duke
[3/7/2021 2:57:11 PM.397] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:11 PM.397] LSPD First Response: [TRACE] Ped Matias Lago has become idle again
[3/7/2021 2:57:11 PM.398] LSPD First Response: [TRACE] Ped Bubba Duke has become idle again
[3/7/2021 2:57:11 PM.527] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:11 PM.527] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:11 PM.527] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:11 PM.527] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:11 PM.527] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:11 PM.528] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:19 PM.428] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:19 PM.429] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:19 PM.429] LSPD First Response: [TRACE] Freeing cop: Jim Kaisler
[3/7/2021 2:57:19 PM.429] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:19 PM.429] LSPD First Response: [TRACE] Ped Jim Kaisler has become idle again
[3/7/2021 2:57:19 PM.559] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:19 PM.559] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:19 PM.559] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:19 PM.560] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:19 PM.560] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:19 PM.560] LSPD First Response: [TRACE] Freeing cop: Matias Lago
[3/7/2021 2:57:19 PM.560] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:19 PM.560] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:19 PM.560] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:19 PM.561] LSPD First Response: [TRACE] Freeing cop: Bubba Duke
[3/7/2021 2:57:19 PM.561] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:19 PM.561] LSPD First Response: [TRACE] Ped Matias Lago has become idle again
[3/7/2021 2:57:19 PM.561] LSPD First Response: [TRACE] Ped Bubba Duke has become idle again
[3/7/2021 2:57:19 PM.692] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:19 PM.692] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:19 PM.692] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:19 PM.692] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:19 PM.692] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:19 PM.693] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:27 PM.644] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:27 PM.644] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:27 PM.644] LSPD First Response: [TRACE] Freeing cop: Jim Kaisler
[3/7/2021 2:57:27 PM.645] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:27 PM.645] LSPD First Response: [TRACE] Ped Jim Kaisler has become idle again
[3/7/2021 2:57:27 PM.745] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:27 PM.745] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:27 PM.745] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:27 PM.746] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:27 PM.746] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:27 PM.746] LSPD First Response: [TRACE] Freeing cop: Matias Lago
[3/7/2021 2:57:27 PM.746] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:27 PM.746] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:27 PM.746] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:27 PM.746] LSPD First Response: [TRACE] Freeing cop: Bubba Duke
[3/7/2021 2:57:27 PM.746] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:27 PM.746] LSPD First Response: [TRACE] Ped Matias Lago has become idle again
[3/7/2021 2:57:27 PM.747] LSPD First Response: [TRACE] Ped Bubba Duke has become idle again
[3/7/2021 2:57:27 PM.876] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:27 PM.876] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:27 PM.877] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:27 PM.877] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:27 PM.877] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:27 PM.877] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:35 PM.844] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:35 PM.844] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:35 PM.844] LSPD First Response: [TRACE] Freeing cop: Jim Kaisler
[3/7/2021 2:57:35 PM.844] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:35 PM.844] LSPD First Response: [TRACE] Ped Jim Kaisler has become idle again
[3/7/2021 2:57:35 PM.976] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:35 PM.976] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:35 PM.976] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:35 PM.977] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:35 PM.977] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:35 PM.978] LSPD First Response: [TRACE] Freeing cop: Matias Lago
[3/7/2021 2:57:35 PM.978] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:35 PM.978] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:35 PM.978] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:35 PM.978] LSPD First Response: [TRACE] Freeing cop: Bubba Duke
[3/7/2021 2:57:35 PM.978] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:35 PM.978] LSPD First Response: [TRACE] Ped Matias Lago has become idle again
[3/7/2021 2:57:35 PM.978] LSPD First Response: [TRACE] Ped Bubba Duke has become idle again
[3/7/2021 2:57:36 PM.110] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:36 PM.110] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:36 PM.111] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:36 PM.111] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:36 PM.111] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:36 PM.111] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:44 PM.028] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:44 PM.028] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:44 PM.028] LSPD First Response: [TRACE] Freeing cop: Jim Kaisler
[3/7/2021 2:57:44 PM.028] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:44 PM.028] LSPD First Response: [TRACE] Ped Jim Kaisler has become idle again
[3/7/2021 2:57:44 PM.158] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:44 PM.158] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:44 PM.158] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:44 PM.161] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:44 PM.161] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:44 PM.161] LSPD First Response: [TRACE] Freeing cop: Matias Lago
[3/7/2021 2:57:44 PM.161] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:44 PM.161] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:44 PM.161] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:44 PM.161] LSPD First Response: [TRACE] Freeing cop: Bubba Duke
[3/7/2021 2:57:44 PM.161] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:44 PM.162] LSPD First Response: [TRACE] Ped Matias Lago has become idle again
[3/7/2021 2:57:44 PM.162] LSPD First Response: [TRACE] Ped Bubba Duke has become idle again
[3/7/2021 2:57:44 PM.260] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:44 PM.260] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:44 PM.260] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:44 PM.260] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:44 PM.260] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:44 PM.261] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:52 PM.213] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:52 PM.213] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:52 PM.213] LSPD First Response: [TRACE] Freeing cop: Jim Kaisler
[3/7/2021 2:57:52 PM.214] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:52 PM.214] LSPD First Response: [TRACE] Ped Jim Kaisler has become idle again
[3/7/2021 2:57:52 PM.343] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:52 PM.343] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:52 PM.344] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:52 PM.344] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:52 PM.345] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:52 PM.345] LSPD First Response: [TRACE] Freeing cop: Matias Lago
[3/7/2021 2:57:52 PM.345] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:52 PM.345] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:57:52 PM.345] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:57:52 PM.345] LSPD First Response: [TRACE] Freeing cop: Bubba Duke
[3/7/2021 2:57:52 PM.345] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:57:52 PM.345] LSPD First Response: [TRACE] Ped Matias Lago has become idle again
[3/7/2021 2:57:52 PM.345] LSPD First Response: [TRACE] Ped Bubba Duke has become idle again
[3/7/2021 2:57:52 PM.447] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:52 PM.447] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:52 PM.447] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:52 PM.447] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:52 PM.447] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:52 PM.447] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:57 PM.509] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:57 PM.509] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:57 PM.509] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:57 PM.509] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:57 PM.509] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:57 PM.509] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:57 PM.509] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:57 PM.509] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:57 PM.509] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:57 PM.509] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:57 PM.509] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:57 PM.509] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:57 PM.509] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:57 PM.509] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:57 PM.510] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:57:57 PM.510] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:57:57 PM.510] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:57:57 PM.510] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:00 PM.426] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:00 PM.426] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:00 PM.426] LSPD First Response: [TRACE] Freeing cop: Jim Kaisler
[3/7/2021 2:58:00 PM.426] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:00 PM.426] LSPD First Response: [TRACE] Ped Jim Kaisler has become idle again
[3/7/2021 2:58:00 PM.558] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:00 PM.559] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:00 PM.559] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:00 PM.560] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:00 PM.560] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:00 PM.560] LSPD First Response: [TRACE] Freeing cop: Matias Lago
[3/7/2021 2:58:00 PM.560] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:00 PM.560] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:00 PM.560] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:00 PM.560] LSPD First Response: [TRACE] Freeing cop: Bubba Duke
[3/7/2021 2:58:00 PM.560] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:00 PM.560] LSPD First Response: [TRACE] Ped Matias Lago has become idle again
[3/7/2021 2:58:00 PM.560] LSPD First Response: [TRACE] Ped Bubba Duke has become idle again
[3/7/2021 2:58:00 PM.661] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:00 PM.661] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:00 PM.661] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:00 PM.661] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:00 PM.661] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:00 PM.661] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:05 PM.610] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:05 PM.610] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:05 PM.610] LSPD First Response: [TRACE] Freeing cop: Jean Papineau
[3/7/2021 2:58:05 PM.610] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:05 PM.610] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:05 PM.610] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:05 PM.610] LSPD First Response: [TRACE] Freeing cop: Markus Enzelberger
[3/7/2021 2:58:05 PM.610] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:05 PM.610] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:05 PM.610] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:05 PM.610] LSPD First Response: [TRACE] Freeing cop: Butch Hatch
[3/7/2021 2:58:05 PM.610] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:05 PM.610] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:05 PM.610] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:05 PM.611] LSPD First Response: [TRACE] Freeing cop: Chee Leo
[3/7/2021 2:58:05 PM.611] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:05 PM.611] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:05 PM.611] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:05 PM.611] LSPD First Response: [TRACE] Freeing cop: Drake Lost
[3/7/2021 2:58:05 PM.611] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:05 PM.611] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:05 PM.611] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:05 PM.611] LSPD First Response: [TRACE] Freeing cop: Janis Lexus
[3/7/2021 2:58:05 PM.611] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:05 PM.611] LSPD First Response: [TRACE] Ped Drake Lost has become idle again
[3/7/2021 2:58:05 PM.611] LSPD First Response: [TRACE] Ped Chee Leo has become idle again
[3/7/2021 2:58:05 PM.611] LSPD First Response: [TRACE] Ped Janis Lexus has become idle again
[3/7/2021 2:58:05 PM.611] LSPD First Response: [TRACE] Ped Markus Enzelberger has become idle again
[3/7/2021 2:58:05 PM.611] LSPD First Response: [TRACE] Ped Jean Papineau has become idle again
[3/7/2021 2:58:05 PM.611] LSPD First Response: [TRACE] Ped Butch Hatch has become idle again
[3/7/2021 2:58:05 PM.743] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:05 PM.743] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:05 PM.743] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:05 PM.743] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:05 PM.743] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:05 PM.743] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:05 PM.744] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:05 PM.744] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:05 PM.744] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:05 PM.744] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:05 PM.744] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:05 PM.744] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:05 PM.744] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:05 PM.744] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:05 PM.744] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:05 PM.744] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:05 PM.744] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:05 PM.744] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:08 PM.642] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:08 PM.643] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:08 PM.643] LSPD First Response: [TRACE] Freeing cop: Jim Kaisler
[3/7/2021 2:58:08 PM.643] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:08 PM.643] LSPD First Response: [TRACE] Ped Jim Kaisler has become idle again
[3/7/2021 2:58:08 PM.775] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:08 PM.775] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:08 PM.775] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:08 PM.776] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:08 PM.776] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:08 PM.776] LSPD First Response: [TRACE] Freeing cop: Matias Lago
[3/7/2021 2:58:08 PM.776] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:08 PM.776] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:08 PM.776] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:08 PM.776] LSPD First Response: [TRACE] Freeing cop: Bubba Duke
[3/7/2021 2:58:08 PM.776] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:08 PM.776] LSPD First Response: [TRACE] Ped Matias Lago has become idle again
[3/7/2021 2:58:08 PM.776] LSPD First Response: [TRACE] Ped Bubba Duke has become idle again
[3/7/2021 2:58:08 PM.876] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:08 PM.876] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:08 PM.876] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:08 PM.876] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:08 PM.876] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:08 PM.876] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:12 PM.445] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 2:58:12 PM.445] LSPD First Response: [TRACE] Starting world event RunLights
[3/7/2021 2:58:12 PM.445] LSPD First Response: [TRACE] Setting up world event: RunLights #4
[3/7/2021 2:58:12 PM.445] LSPD First Response: [TRACE] Failed to set up RunLights #4
[3/7/2021 2:58:12 PM.445] LSPD First Response: [TRACE] Released 0 entities from RunLights #4 Content Manager
[3/7/2021 2:58:12 PM.445] LSPD First Response: [TRACE] Instance cleaned (RunLights #4)
[3/7/2021 2:58:13 PM.778] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:13 PM.778] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:13 PM.778] LSPD First Response: [TRACE] Freeing cop: Jean Papineau
[3/7/2021 2:58:13 PM.778] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:13 PM.778] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:13 PM.778] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Freeing cop: Markus Enzelberger
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Freeing cop: Butch Hatch
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Freeing cop: Chee Leo
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Freeing cop: Drake Lost
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Freeing cop: Janis Lexus
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Ped Drake Lost has become idle again
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Ped Chee Leo has become idle again
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Ped Janis Lexus has become idle again
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Ped Markus Enzelberger has become idle again
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Ped Jean Papineau has become idle again
[3/7/2021 2:58:13 PM.779] LSPD First Response: [TRACE] Ped Butch Hatch has become idle again
[3/7/2021 2:58:13 PM.880] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:13 PM.880] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:13 PM.880] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:13 PM.880] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:13 PM.880] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:13 PM.880] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:13 PM.880] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:13 PM.880] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:13 PM.880] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:13 PM.880] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:13 PM.880] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:13 PM.881] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:13 PM.881] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:13 PM.881] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:13 PM.881] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:13 PM.881] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:13 PM.881] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:13 PM.881] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:16 PM.870] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:16 PM.871] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:16 PM.871] LSPD First Response: [TRACE] Freeing cop: Jim Kaisler
[3/7/2021 2:58:16 PM.871] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:16 PM.871] LSPD First Response: [TRACE] Ped Jim Kaisler has become idle again
[3/7/2021 2:58:16 PM.999] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:16 PM.999] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:16 PM.999] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:17 PM.001] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:17 PM.001] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:17 PM.001] LSPD First Response: [TRACE] Freeing cop: Matias Lago
[3/7/2021 2:58:17 PM.001] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:17 PM.001] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:17 PM.001] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:17 PM.001] LSPD First Response: [TRACE] Freeing cop: Bubba Duke
[3/7/2021 2:58:17 PM.001] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:17 PM.001] LSPD First Response: [TRACE] Ped Matias Lago has become idle again
[3/7/2021 2:58:17 PM.001] LSPD First Response: [TRACE] Ped Bubba Duke has become idle again
[3/7/2021 2:58:17 PM.130] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:17 PM.130] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:17 PM.130] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:17 PM.130] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:17 PM.130] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:17 PM.130] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:21 PM.930] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:21 PM.930] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:21 PM.930] LSPD First Response: [TRACE] Freeing cop: Jean Papineau
[3/7/2021 2:58:21 PM.930] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:21 PM.930] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:21 PM.930] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:21 PM.930] LSPD First Response: [TRACE] Freeing cop: Markus Enzelberger
[3/7/2021 2:58:21 PM.930] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:21 PM.930] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:21 PM.930] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Freeing cop: Butch Hatch
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Freeing cop: Chee Leo
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Freeing cop: Drake Lost
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Freeing cop: Janis Lexus
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Ped Drake Lost has become idle again
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Ped Chee Leo has become idle again
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Ped Janis Lexus has become idle again
[3/7/2021 2:58:21 PM.931] LSPD First Response: [TRACE] Ped Markus Enzelberger has become idle again
[3/7/2021 2:58:21 PM.932] LSPD First Response: [TRACE] Ped Jean Papineau has become idle again
[3/7/2021 2:58:21 PM.932] LSPD First Response: [TRACE] Ped Butch Hatch has become idle again
[3/7/2021 2:58:22 PM.066] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:22 PM.066] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:22 PM.066] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:22 PM.067] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:22 PM.067] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:22 PM.067] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:22 PM.067] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:22 PM.067] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:22 PM.067] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:22 PM.067] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:22 PM.067] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:22 PM.067] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:22 PM.067] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:22 PM.067] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:22 PM.067] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:22 PM.068] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:22 PM.068] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:22 PM.068] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:25 PM.131] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:25 PM.131] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:25 PM.131] LSPD First Response: [TRACE] Freeing cop: Jim Kaisler
[3/7/2021 2:58:25 PM.131] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:25 PM.132] LSPD First Response: [TRACE] Ped Jim Kaisler has become idle again
[3/7/2021 2:58:25 PM.260] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:25 PM.260] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:25 PM.261] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:25 PM.261] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:25 PM.261] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:25 PM.261] LSPD First Response: [TRACE] Freeing cop: Matias Lago
[3/7/2021 2:58:25 PM.261] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:25 PM.261] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:25 PM.261] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:25 PM.261] LSPD First Response: [TRACE] Freeing cop: Bubba Duke
[3/7/2021 2:58:25 PM.262] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:25 PM.262] LSPD First Response: [TRACE] Ped Matias Lago has become idle again
[3/7/2021 2:58:25 PM.262] LSPD First Response: [TRACE] Ped Bubba Duke has become idle again
[3/7/2021 2:58:25 PM.361] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:25 PM.361] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:25 PM.361] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:25 PM.361] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:25 PM.361] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:25 PM.361] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Freeing cop: Jean Papineau
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Freeing cop: Markus Enzelberger
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Freeing cop: Butch Hatch
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Freeing cop: Chee Leo
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Freeing cop: Drake Lost
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:30 PM.162] LSPD First Response: [TRACE] Freeing cop: Janis Lexus
[3/7/2021 2:58:30 PM.163] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:30 PM.163] LSPD First Response: [TRACE] Ped Drake Lost has become idle again
[3/7/2021 2:58:30 PM.163] LSPD First Response: [TRACE] Ped Chee Leo has become idle again
[3/7/2021 2:58:30 PM.163] LSPD First Response: [TRACE] Ped Janis Lexus has become idle again
[3/7/2021 2:58:30 PM.163] LSPD First Response: [TRACE] Ped Markus Enzelberger has become idle again
[3/7/2021 2:58:30 PM.163] LSPD First Response: [TRACE] Ped Jean Papineau has become idle again
[3/7/2021 2:58:30 PM.163] LSPD First Response: [TRACE] Ped Butch Hatch has become idle again
[3/7/2021 2:58:30 PM.291] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:30 PM.291] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:30 PM.291] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:30 PM.291] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:30 PM.291] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:30 PM.292] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:30 PM.292] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:30 PM.292] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:30 PM.292] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:30 PM.292] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:30 PM.292] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:30 PM.292] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:30 PM.292] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:30 PM.292] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:30 PM.292] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:30 PM.292] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:30 PM.292] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:30 PM.293] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:30 PM.560] LSPD First Response: [TRACE] Joining chase of nearby victim, current controller: Not assigned
[3/7/2021 2:58:30 PM.561] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:30 PM.561] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:30 PM.561] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:33 PM.310] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:33 PM.310] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:33 PM.310] LSPD First Response: [TRACE] Freeing cop: Jim Kaisler
[3/7/2021 2:58:33 PM.310] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:33 PM.310] LSPD First Response: [TRACE] Ped Jim Kaisler has become idle again
[3/7/2021 2:58:33 PM.443] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:33 PM.443] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:33 PM.443] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:33 PM.444] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:33 PM.444] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:33 PM.444] LSPD First Response: [TRACE] Freeing cop: Matias Lago
[3/7/2021 2:58:33 PM.444] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:33 PM.444] LSPD First Response: [TRACE] Freeing far cop
[3/7/2021 2:58:33 PM.444] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:33 PM.444] LSPD First Response: [TRACE] Freeing cop: Bubba Duke
[3/7/2021 2:58:33 PM.444] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:33 PM.444] LSPD First Response: [TRACE] Ped Matias Lago has become idle again
[3/7/2021 2:58:33 PM.444] LSPD First Response: [TRACE] Ped Bubba Duke has become idle again
[3/7/2021 2:58:33 PM.575] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:33 PM.575] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:33 PM.575] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:33 PM.575] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/7/2021 2:58:33 PM.575] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/7/2021 2:58:33 PM.575] LSPD First Response: [TRACE] Cop added to chase
[3/7/2021 2:58:36 PM.343] LSPD First Response: [TRACE] No more fleeing suspects, ending chase
[3/7/2021 2:58:36 PM.346] LSPD First Response: [TRACE] Ending chase
[3/7/2021 2:58:36 PM.346] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:36 PM.346] LSPD First Response: [TRACE] Freeing cop: Jean Papineau
[3/7/2021 2:58:36 PM.346] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Freeing cop: Markus Enzelberger
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Freeing cop: Butch Hatch
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Freeing cop: Chee Leo
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Freeing cop: Drake Lost
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Freeing cop: Janis Lexus
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Freeing cop: Frank Vlados
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Freeing cop: Jim Kaisler
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Freeing cop: Matias Lago
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Freeing cop: Bubba Duke
[3/7/2021 2:58:36 PM.347] LSPD First Response: [TRACE] Cop freed
[3/7/2021 2:58:36 PM.352] LSPD First Response: [TRACE] Suspect freed
[3/7/2021 2:58:36 PM.355] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/7/2021 2:58:36 PM.355] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager
[3/7/2021 2:58:36 PM.355] LSPD First Response: [TRACE] Instance cleaned (Chase #1)
[3/7/2021 2:58:36 PM.355] LSPD First Response: [TRACE] Ped Drake Lost has become idle again
[3/7/2021 2:58:36 PM.355] LSPD First Response: [TRACE] Ped Matias Lago has become idle again
[3/7/2021 2:58:36 PM.355] LSPD First Response: [TRACE] Ped Jim Kaisler has become idle again
[3/7/2021 2:58:36 PM.355] LSPD First Response: [TRACE] Ped Chee Leo has become idle again
[3/7/2021 2:58:36 PM.355] LSPD First Response: [TRACE] Ped Frank Vlados has become idle again
[3/7/2021 2:58:36 PM.355] LSPD First Response: [TRACE] Ped Bubba Duke has become idle again
[3/7/2021 2:58:36 PM.355] LSPD First Response: [TRACE] Ped Janis Lexus has become idle again
[3/7/2021 2:58:36 PM.355] LSPD First Response: [TRACE] Ped Markus Enzelberger has become idle again
[3/7/2021 2:58:36 PM.355] LSPD First Response: [TRACE] Ped Madison Roudie has become idle again
[3/7/2021 2:58:36 PM.355] LSPD First Response: [TRACE] Ped Jean Papineau has become idle again
[3/7/2021 2:58:36 PM.355] LSPD First Response: [TRACE] Ped Butch Hatch has become idle again
[3/7/2021 2:58:36 PM.359] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 2:58:36 PM.359] LSPD First Response: [TRACE] Released 0 entities from  #12 Content Manager
[3/7/2021 2:58:36 PM.359] LSPD First Response: [TRACE] Instance cleaned ( #12)
[3/7/2021 2:58:36 PM.359] LSPD First Response: [TRACE] Launching new encounter for Mark Richard
[3/7/2021 2:58:36 PM.359] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/7/2021 2:58:36 PM.443] LSPD First Response: [TRACE] Assigned ped to PlayerSuspectTransportNew #2 (Blocker)
[3/7/2021 2:58:36 PM.443] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #2 initialized
[3/7/2021 2:58:50 PM.768] LSPD First Response: [TRACE] Asked thread PlayerSuspectTransportNew #2 to abort: Suspect ceased to exist
[3/7/2021 2:58:50 PM.768] LSPD First Response: [TRACE] Removing ped from PlayerSuspectTransportNew #2 (Blocker)
[3/7/2021 2:58:50 PM.768] LSPD First Response: [TRACE] Released 0 entities from PlayerSuspectTransportNew #2 Content Manager
[3/7/2021 2:58:50 PM.768] LSPD First Response: [TRACE] Instance cleaned (PlayerSuspectTransportNew #2)
[3/7/2021 2:58:50 PM.799] LSPD First Response: [TRACE] Thread PlayerSuspectTransportNew #2 has been shut down
[3/7/2021 2:59:02 PM.397] LSPD First Response:  [CoastalCallouts] Found boat to tow in suitable location
[3/7/2021 2:59:27 PM.912] LSPD First Response: [TRACE] Player too far away from possible suspect
[3/7/2021 2:59:27 PM.912] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/7/2021 2:59:27 PM.912] LSPD First Response: [TRACE] StageOnFinished
[3/7/2021 2:59:27 PM.912] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/7/2021 2:59:27 PM.912] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/7/2021 2:59:27 PM.912] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/7/2021 2:59:27 PM.912] LSPD First Response: [TRACE] Finishing all logic for Mark Richard
[3/7/2021 2:59:27 PM.912] LSPD First Response: [TRACE] Crime finished
[3/7/2021 2:59:42 PM.735] LSPD First Response: [TRACE] Preloading POLICE
[3/7/2021 2:59:42 PM.735] LSPD First Response: [TRACE] Preloading SEMINOLE
[3/7/2021 2:59:42 PM.980] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 2:59:42 PM.986] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/7/2021 2:59:42 PM.993] LSPD First Response: [TRACE] Carl Fosters (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 2:59:42 PM.993] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient)
[3/7/2021 2:59:42 PM.993] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient)
[3/7/2021 2:59:43 PM.019] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #6 initialized
[3/7/2021 3:00:26 PM.229] LSPD First Response: [TRACE] Launching new encounter for Malcolm Barrett
[3/7/2021 3:00:26 PM.229] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/7/2021 3:00:57 PM.315] LSPD First Response: [TRACE] Player too far away from possible suspect
[3/7/2021 3:00:57 PM.315] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/7/2021 3:00:57 PM.315] LSPD First Response: [TRACE] StageOnFinished
[3/7/2021 3:00:57 PM.315] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/7/2021 3:00:57 PM.315] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/7/2021 3:00:57 PM.315] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/7/2021 3:00:57 PM.315] LSPD First Response: [TRACE] Finishing all logic for Malcolm Barrett
[3/7/2021 3:00:57 PM.315] LSPD First Response: [TRACE] Crime finished
[3/7/2021 3:01:15 PM.033] LSPD First Response: [TRACE] Assigned ped to TrafficStop #11 (GameplayMandatory)
[3/7/2021 3:01:15 PM.033] LSPD First Response: [TRACE] Assigned ped to TrafficStop #11 (GameplayMandatory)
[3/7/2021 3:01:15 PM.033] LSPD First Response: [TRACE] Thread TrafficStop #11 initialized
[3/7/2021 3:01:31 PM.546] LSPD First Response: [TRACE] Asked thread TrafficStop #11 to abort: Suspect out of range and not on screen
[3/7/2021 3:01:31 PM.546] LSPD First Response: [TRACE] Removing ped from TrafficStop #11 (GameplayMandatory)
[3/7/2021 3:01:31 PM.546] LSPD First Response: [TRACE] Removing ped from TrafficStop #11 (GameplayMandatory)
[3/7/2021 3:01:31 PM.546] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #11 Content Manager
[3/7/2021 3:01:31 PM.546] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #11)
[3/7/2021 3:01:31 PM.577] LSPD First Response: [TRACE] Ped Joy Lakeview has become idle again
[3/7/2021 3:01:31 PM.577] LSPD First Response: [TRACE] Ped Jonathan Ardeaux has become idle again
[3/7/2021 3:01:31 PM.580] LSPD First Response: [TRACE] Thread TrafficStop #11 has been shut down
[3/7/2021 3:01:42 PM.327] LSPD First Response: [TRACE] Launching new encounter for Mark Richard
[3/7/2021 3:01:42 PM.327] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/7/2021 3:02:12 PM.397] LSPD First Response: [TRACE] Player too far away from possible suspect
[3/7/2021 3:02:12 PM.397] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/7/2021 3:02:12 PM.397] LSPD First Response: [TRACE] StageOnFinished
[3/7/2021 3:02:12 PM.397] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/7/2021 3:02:12 PM.397] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/7/2021 3:02:12 PM.397] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/7/2021 3:02:12 PM.397] LSPD First Response: [TRACE] Finishing all logic for Mark Richard
[3/7/2021 3:02:12 PM.397] LSPD First Response: [TRACE] Crime finished
[3/7/2021 3:02:48 PM.201] LSPD First Response: [TRACE] Preloading POLICE
[3/7/2021 3:02:48 PM.201] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:02:48 PM.269] LSPD First Response: [TRACE] Preloading POLICE
[3/7/2021 3:02:48 PM.270] LSPD First Response: [TRACE] Created police at X:-1092.858 Y:-1984.648 Z:13.59626
[3/7/2021 3:02:48 PM.301] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:02:48 PM.307] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:02:48 PM.313] LSPD First Response: [TRACE] Max Gonzales (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:02:48 PM.334] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:02:48 PM.341] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:02:48 PM.347] LSPD First Response: [TRACE] Calvis Valdez (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:02:48 PM.375] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[3/7/2021 3:02:59 PM.944] LSPD First Response: [TRACE] Launching new encounter for Malcolm Barrett
[3/7/2021 3:02:59 PM.944] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/7/2021 3:03:03 PM.266] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:03:03 PM.266] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:03:03 PM.365] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:03:03 PM.767] LSPD First Response: [TRACE] Created police3 at X:-700.7329 Y:-1616.305 Z:23.54584
[3/7/2021 3:03:03 PM.800] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:03:03 PM.806] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:03:03 PM.812] LSPD First Response: [TRACE] Stacy Lazo (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 3:03:03 PM.839] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:03:03 PM.845] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:03:03 PM.851] LSPD First Response: [TRACE] Kiera Kies (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 3:03:03 PM.869] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/7/2021 3:03:06 PM.338] LSPD First Response: [TRACE] Spawned suspect vehicle
[3/7/2021 3:03:41 PM.445] LSPD First Response: [TRACE] Freeing spawned suspect
[3/7/2021 3:03:41 PM.445] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/7/2021 3:03:41 PM.445] LSPD First Response: [TRACE] StageOnFinished
[3/7/2021 3:03:41 PM.445] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/7/2021 3:03:41 PM.445] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/7/2021 3:03:41 PM.445] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/7/2021 3:03:41 PM.445] LSPD First Response: [TRACE] Finishing all logic for Malcolm Barrett
[3/7/2021 3:03:41 PM.445] LSPD First Response: [TRACE] Crime finished
[3/7/2021 3:03:43 PM.314] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:03:43 PM.314] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:03:43 PM.379] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:03:43 PM.713] LSPD First Response: [TRACE] Created police2 at X:-795.8569 Y:-1639.724 Z:16.26243
[3/7/2021 3:03:43 PM.744] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:03:43 PM.749] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:03:43 PM.756] LSPD First Response: [TRACE] Mac Dre (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:03:43 PM.779] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:03:43 PM.784] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:03:43 PM.792] LSPD First Response: [TRACE] Charles Anthony (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:03:43 PM.816] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/7/2021 3:04:08 PM.415] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:04:08 PM.415] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:04:08 PM.488] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:04:08 PM.881] LSPD First Response: [TRACE] Created police3 at X:-639.7017 Y:-1336.356 Z:10.96177
[3/7/2021 3:04:08 PM.881] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/7/2021 3:04:13 PM.415] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:04:13 PM.415] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:04:13 PM.487] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:04:13 PM.882] LSPD First Response: [TRACE] Created police2 at X:-711.4829 Y:-1593.235 Z:21.71466
[3/7/2021 3:04:13 PM.917] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:04:13 PM.923] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:04:13 PM.929] LSPD First Response: [TRACE] Malachi Fallon (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:04:13 PM.953] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:04:13 PM.959] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:04:13 PM.964] LSPD First Response: [TRACE] George Brown (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:04:13 PM.987] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/7/2021 3:04:24 PM.184] LSPD First Response: Creating ‍‭‮‭‫‫‮‎‬‏‌‏‬‬‮‮‏‎‎‫‏‮ from ‍‭‮‭‫‫‮‎‬‏‌‏‬‬‮‮‏‎‎‫‏‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:04:24 PM.184] LSPD First Response: [TRACE] Callout created:  #13
[3/7/2021 3:04:24 PM.186] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1
[3/7/2021 3:04:24 PM.186] LSPD First Response:  [CoastalCallouts]  Successfully started callout PlaneCargoTransport
[3/7/2021 3:04:33 PM.548] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:04:33 PM.548] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:04:33 PM.616] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:04:33 PM.949] LSPD First Response: [TRACE] Created police2 at X:-1067.589 Y:-1603.169 Z:5.208547
[3/7/2021 3:04:33 PM.949] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/7/2021 3:04:38 PM.925] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:04:38 PM.926] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:04:38 PM.992] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:04:39 PM.364] LSPD First Response: [TRACE] Created police2 at X:-697.0519 Y:-1628.954 Z:24.22373
[3/7/2021 3:04:39 PM.391] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:04:39 PM.398] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:04:39 PM.405] LSPD First Response: [TRACE] Andrew Smith (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:04:39 PM.406] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:04:39 PM.407] LSPD First Response: [TRACE] Launching new encounter for Mark Richard
[3/7/2021 3:04:39 PM.407] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/7/2021 3:04:39 PM.437] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/7/2021 3:04:43 PM.948] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:04:43 PM.948] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:04:44 PM.015] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:04:44 PM.381] LSPD First Response: [TRACE] Created police3 at X:-652.7159 Y:-1291.026 Z:11.00487
[3/7/2021 3:04:44 PM.414] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:04:44 PM.418] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:04:44 PM.424] LSPD First Response: [TRACE] Jamal Kemperr (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:04:44 PM.448] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:04:44 PM.454] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:04:44 PM.461] LSPD First Response: [TRACE] Jams Ross (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:04:44 PM.485] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/7/2021 3:04:44 PM.683] LSPD First Response: [TRACE] Spawned suspect vehicle
[3/7/2021 3:04:53 PM.952] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:04:53 PM.952] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:04:54 PM.017] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:04:54 PM.018] LSPD First Response: [TRACE] Created police2 at X:-646.0989 Y:-1493.073 Z:11.02527
[3/7/2021 3:04:54 PM.149] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:04:54 PM.154] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:04:54 PM.161] LSPD First Response: [TRACE] Jasmine Rivera (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 3:04:54 PM.185] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:04:54 PM.191] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:04:54 PM.197] LSPD First Response: [TRACE] Vanessa Star (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 3:04:54 PM.221] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/7/2021 3:05:34 PM.182] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:05:34 PM.182] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:05:34 PM.251] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:05:34 PM.618] LSPD First Response: [TRACE] Created police4 at X:-708.6984 Y:-1612.416 Z:23.65865
[3/7/2021 3:05:34 PM.651] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:05:34 PM.657] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:05:34 PM.657] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_suit
[3/7/2021 3:05:34 PM.657] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_suit
[3/7/2021 3:05:34 PM.663] LSPD First Response: [TRACE] Josh Hextall (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:05:34 PM.686] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:05:34 PM.691] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:05:34 PM.693] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_suit
[3/7/2021 3:05:34 PM.693] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_suit
[3/7/2021 3:05:34 PM.697] LSPD First Response: [TRACE] Jack Bobsen (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:05:34 PM.720] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[3/7/2021 3:05:41 PM.349] LSPD First Response: [TRACE] Freeing spawned suspect
[3/7/2021 3:05:41 PM.350] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/7/2021 3:05:41 PM.350] LSPD First Response: [TRACE] StageOnFinished
[3/7/2021 3:05:41 PM.350] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/7/2021 3:05:41 PM.350] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/7/2021 3:05:41 PM.350] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/7/2021 3:05:41 PM.350] LSPD First Response: [TRACE] Finishing all logic for Mark Richard
[3/7/2021 3:05:41 PM.350] LSPD First Response: [TRACE] Crime finished
[3/7/2021 3:05:47 PM.718] LSPD First Response: Creating ‫‭‬‎‫‮‭‌‫‎‏‌‎‫‫‮‌‏‬‌‮‪‮ from ‫‭‬‎‫‮‭‌‫‎‏‌‎‫‫‮‌‏‬‌‮‪‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:05:47 PM.721] LSPD First Response: [TRACE] Callout created:  #14
[3/7/2021 3:05:54 PM.286] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:05:54 PM.286] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:05:54 PM.295] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1
[3/7/2021 3:05:54 PM.295] LSPD First Response:  [CoastalCallouts]  Successfully started callout OffshorePlaneCrash
[3/7/2021 3:05:54 PM.352] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:05:54 PM.885] LSPD First Response: [TRACE] Created police2 at X:-701.4677 Y:-1201.58 Z:11.37165
[3/7/2021 3:05:54 PM.886] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/7/2021 3:06:00 PM.799] LSPD First Response: Smoke handle: 00021108
[3/7/2021 3:06:01 PM.119] LSPD First Response: Smoke handle: 00016b04
[3/7/2021 3:06:01 PM.130] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:06:01 PM.130] LSPD First Response: [TRACE] User accepted callout
[3/7/2021 3:06:04 PM.352] LSPD First Response: [TRACE] Preloading POLICE
[3/7/2021 3:06:04 PM.352] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:06:04 PM.415] LSPD First Response: [TRACE] Preloading POLICE
[3/7/2021 3:06:04 PM.416] LSPD First Response: [TRACE] Created police at X:-483.8572 Y:-1193.054 Z:21.23572
[3/7/2021 3:06:04 PM.416] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[3/7/2021 3:06:09 PM.380] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:06:09 PM.380] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:06:09 PM.462] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:06:09 PM.882] LSPD First Response: [TRACE] Created police3 at X:-755.0248 Y:-1673.097 Z:28.80122
[3/7/2021 3:06:09 PM.882] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/7/2021 3:06:14 PM.381] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:06:14 PM.381] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:06:14 PM.448] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:06:14 PM.813] LSPD First Response: [TRACE] Created police4 at X:-773.0817 Y:-1705.421 Z:29.61873
[3/7/2021 3:06:14 PM.848] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:06:14 PM.853] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:06:14 PM.859] LSPD First Response: [TRACE] Connor Grieve (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:06:14 PM.885] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[3/7/2021 3:06:19 PM.415] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:06:19 PM.415] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:06:19 PM.481] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:06:19 PM.481] LSPD First Response: [TRACE] Created police4 at X:-705.5646 Y:-1739.451 Z:38.96545
[3/7/2021 3:06:19 PM.515] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:06:19 PM.520] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:06:19 PM.521] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_class_b
[3/7/2021 3:06:19 PM.521] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_class_b
[3/7/2021 3:06:19 PM.527] LSPD First Response: [TRACE] Dan Botnari (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:06:19 PM.553] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[3/7/2021 3:06:23 PM.918] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 3:06:23 PM.918] LSPD First Response: [TRACE] Starting world event RunLights
[3/7/2021 3:06:23 PM.918] LSPD First Response: [TRACE] Setting up world event: RunLights #5
[3/7/2021 3:06:23 PM.919] LSPD First Response: [TRACE] Failed to set up RunLights #5
[3/7/2021 3:06:23 PM.919] LSPD First Response: [TRACE] Released 0 entities from RunLights #5 Content Manager
[3/7/2021 3:06:23 PM.919] LSPD First Response: [TRACE] Instance cleaned (RunLights #5)
[3/7/2021 3:06:29 PM.449] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:06:29 PM.449] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:06:29 PM.513] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:06:29 PM.514] LSPD First Response: [TRACE] Created police4 at X:-793.5381 Y:-1715.357 Z:30.34855
[3/7/2021 3:06:29 PM.549] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:06:29 PM.554] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:06:29 PM.581] LSPD First Response: [TRACE] Cached 1305 decorators for index 3
[3/7/2021 3:06:29 PM.587] LSPD First Response: [TRACE] Damien Lavrinenko (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:06:29 PM.608] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[3/7/2021 3:06:35 PM.317] LSPD First Response:  [CoastalCallouts] Changed player model, restoring weapon loadout
[3/7/2021 3:06:39 PM.487] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:06:39 PM.488] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:06:39 PM.552] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:06:39 PM.553] LSPD First Response: [TRACE] Created police4 at X:-683.8454 Y:-1549.93 Z:15.83713
[3/7/2021 3:06:39 PM.587] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:06:39 PM.592] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:06:39 PM.598] LSPD First Response: [TRACE] Justin Jenkinski (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:06:39 PM.624] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[3/7/2021 3:06:43 PM.948] LSPD First Response:  [CoastalCallouts] Changed player model, restoring weapon loadout
[3/7/2021 3:06:49 PM.533] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:06:49 PM.533] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:06:49 PM.577] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:06:49 PM.977] LSPD First Response: [TRACE] Created police3 at X:-667.0623 Y:-1468.636 Z:11.43137
[3/7/2021 3:06:50 PM.012] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:06:50 PM.017] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:06:50 PM.023] LSPD First Response: [TRACE] John Hollowin (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:06:50 PM.045] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:06:50 PM.050] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:06:50 PM.057] LSPD First Response: [TRACE] Johny McGold (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:06:50 PM.080] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/7/2021 3:07:15 PM.983] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #12 Content Manager
[3/7/2021 3:07:15 PM.983] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #12)
[3/7/2021 3:07:19 PM.647] LSPD First Response: [TRACE] Preloading POLICE
[3/7/2021 3:07:19 PM.647] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:07:19 PM.712] LSPD First Response: [TRACE] Preloading POLICE
[3/7/2021 3:07:19 PM.712] LSPD First Response: [TRACE] Created police at X:-1062.007 Y:-1618.231 Z:5.142245
[3/7/2021 3:07:19 PM.844] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:07:19 PM.849] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:07:19 PM.855] LSPD First Response: [TRACE] Amelia Schmidt (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 3:07:19 PM.882] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:07:19 PM.888] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:07:19 PM.894] LSPD First Response: [TRACE] Holly Woods (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 3:07:19 PM.916] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
[3/7/2021 3:08:33 PM.292] LSPD First Response:  [ParksTools] Spawning MP_F_FREEMODE_01 at X:-3506.411 Y:-3230.068 Z:104.951
[3/7/2021 3:08:33 PM.302] LSPD First Response:  [ParksTools] Applying outfit Female LSSD Pilot Uniform to ped
[3/7/2021 3:08:33 PM.360] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 3:08:33 PM.360] LSPD First Response: [TRACE] Crystal Williams (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 3:08:33 PM.364] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1
[3/7/2021 3:08:38 PM.965] LSPD First Response: GetAudioFileForAction: No file found for: 
[3/7/2021 3:08:38 PM.965] LSPD First Response: GetAudioFileForAction: No file found for: 
[3/7/2021 3:08:38 PM.965] LSPD First Response: PlayAction: Failed to find 
[3/7/2021 3:10:23 PM.495] LSPD First Response: [TRACE] Michael Scofield (S_M_M_GENTRANSPORT) was damaged.
[3/7/2021 3:11:25 PM.317] LSPD First Response: [TRACE] Added stopped ped: S_M_M_GENTRANSPORT
[3/7/2021 3:11:26 PM.916] LSPD First Response: [TRACE] Added stopped ped: S_M_M_GENTRANSPORT
[3/7/2021 3:11:28 PM.414] LSPD First Response: [TRACE] Added stopped ped: S_M_M_GENTRANSPORT
[3/7/2021 3:11:29 PM.750] LSPD First Response: [TRACE] Added stopped ped: S_M_M_GENTRANSPORT
[3/7/2021 3:11:31 PM.381] LSPD First Response: [TRACE] Added stopped ped: S_M_M_GENTRANSPORT
[3/7/2021 3:14:02 PM.997] LSPD First Response: [TRACE] we're on the lspdfr page
[3/7/2021 3:14:02 PM.997] LSPD First Response: [TRACE] 7FF6622F9B41
[3/7/2021 3:14:03 PM.529] LSPD First Response: [TRACE] disableScriptedInput()
[3/7/2021 3:14:03 PM.565] LSPD First Response: [TRACE] KILL stats page
[3/7/2021 3:14:03 PM.565] LSPD First Response: [TRACE] request settings page
[3/7/2021 3:14:03 PM.690] LSPD First Response: [TRACE] load settings gfx
[3/7/2021 3:14:03 PM.892] LSPD First Response: [TRACE] lspdfr page finalizalation
[3/7/2021 3:14:07 PM.563] LSPD First Response: [TRACE] navigated away later on after load
[3/7/2021 3:14:37 PM.484] LSPD First Response:  [CoastalCallouts] Activating heli cam
[3/7/2021 3:14:44 PM.160] LSPD First Response: [TRACE] Michael Scofield (S_M_M_GENTRANSPORT) was damaged.
[3/7/2021 3:14:44 PM.161] LSPD First Response: [TRACE] Ped damaged by player with Drowning at Spine3. Could see player: False
[3/7/2021 3:14:46 PM.711] LSPD First Response: [TRACE] Michael Scofield (S_M_M_GENTRANSPORT) was damaged.
[3/7/2021 3:14:46 PM.712] LSPD First Response: [TRACE] Ped damaged by player with Drowning at Head. Could see player: False
[3/7/2021 3:14:53 PM.231] LSPD First Response:  [CoastalCallouts] Deactivating heli cam
[3/7/2021 3:19:46 PM.980] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 3:19:46 PM.980] LSPD First Response: [TRACE] Starting world event StealCar
[3/7/2021 3:19:46 PM.980] LSPD First Response: [TRACE] Setting up world event: StealCar #5
[3/7/2021 3:19:46 PM.980] LSPD First Response: [TRACE] Failed to set up StealCar #5
[3/7/2021 3:19:46 PM.980] LSPD First Response: [TRACE] Released 0 entities from StealCar #5 Content Manager
[3/7/2021 3:19:46 PM.980] LSPD First Response: [TRACE] Instance cleaned (StealCar #5)
[3/7/2021 3:21:12 PM.615] LSPD First Response: [TRACE] Michael Scofield (S_M_M_GENTRANSPORT) was damaged.
[3/7/2021 3:21:12 PM.616] LSPD First Response: [TRACE] Ped damaged by player with Drowning at Spine3. Could see player: False
[3/7/2021 3:21:55 PM.730] LSPD First Response: [TRACE] Added stopped ped: S_M_M_GENTRANSPORT
[3/7/2021 3:21:57 PM.014] LSPD First Response: [TRACE] Thread PedStop #2 initialized
[3/7/2021 3:22:00 PM.645] LSPD First Response: [TRACE] Thread PedInteraction #1 initialized
[3/7/2021 3:22:00 PM.647] LSPD First Response: [TRACE] Started new menu thread MenuBase #14
[3/7/2021 3:22:03 PM.102] LSPD First Response: [TRACE] Asked thread PedInteraction #1 to abort: Menu hidden
[3/7/2021 3:22:03 PM.103] LSPD First Response: [TRACE] Released 0 entities from MenuBase #14 Content Manager
[3/7/2021 3:22:03 PM.103] LSPD First Response: [TRACE] Instance cleaned (MenuBase #14)
[3/7/2021 3:22:06 PM.848] LSPD First Response: [TRACE] Thread PlayerCuff #1 initialized
[3/7/2021 3:22:07 PM.331] LSPD First Response: [TRACE] Asked thread PlayerCuff #1 to abort: Cuffing key was released.
[3/7/2021 3:22:07 PM.333] LSPD First Response: [TRACE] PlayerCuff #1 is aborting already
[3/7/2021 3:22:07 PM.333] LSPD First Response: [TRACE] Released 0 entities from PlayerCuff #1 Content Manager
[3/7/2021 3:22:07 PM.333] LSPD First Response: [TRACE] Instance cleaned (PlayerCuff #1)
[3/7/2021 3:22:07 PM.366] LSPD First Response: [TRACE] Thread PlayerCuff #1 has been shut down
[3/7/2021 3:22:08 PM.331] LSPD First Response: [TRACE] Thread PedInteraction #2 initialized
[3/7/2021 3:22:08 PM.331] LSPD First Response: [TRACE] Started new menu thread MenuBase #15
[3/7/2021 3:22:10 PM.902] LSPD First Response: [TRACE] Aborting StoppedByCop: Player dismissed suspect
[3/7/2021 3:22:10 PM.902] LSPD First Response: [TRACE] Asked thread PedInteraction #2 to abort: Player dismissed suspect
[3/7/2021 3:22:10 PM.902] LSPD First Response: [TRACE] Released 0 entities from MenuBase #15 Content Manager
[3/7/2021 3:22:10 PM.902] LSPD First Response: [TRACE] Instance cleaned (MenuBase #15)
[3/7/2021 3:22:10 PM.934] LSPD First Response: [TRACE] Asked thread PedStop #2 to abort: No peds are stopped
[3/7/2021 3:22:10 PM.934] LSPD First Response: [TRACE] Released 0 entities from PedStop #2 Content Manager
[3/7/2021 3:22:10 PM.934] LSPD First Response: [TRACE] Instance cleaned (PedStop #2)
[3/7/2021 3:22:10 PM.966] LSPD First Response: [TRACE] Thread PedStop #2 has been shut down
[3/7/2021 3:22:20 PM.052] LSPD First Response: [TRACE] Added stopped ped: S_M_M_GENTRANSPORT
[3/7/2021 3:22:21 PM.355] LSPD First Response: [TRACE] Thread PedStop #3 initialized
[3/7/2021 3:22:27 PM.083] LSPD First Response: [TRACE] Thread PedInteraction #3 initialized
[3/7/2021 3:22:27 PM.084] LSPD First Response: [TRACE] Started new menu thread MenuBase #16
[3/7/2021 3:22:29 PM.851] LSPD First Response: [TRACE] Aborting StoppedByCop: Player dismissed suspect
[3/7/2021 3:22:29 PM.851] LSPD First Response: [TRACE] Asked thread PedInteraction #3 to abort: Player dismissed suspect
[3/7/2021 3:22:29 PM.851] LSPD First Response: [TRACE] Released 0 entities from MenuBase #16 Content Manager
[3/7/2021 3:22:29 PM.851] LSPD First Response: [TRACE] Instance cleaned (MenuBase #16)
[3/7/2021 3:22:29 PM.885] LSPD First Response: [TRACE] Asked thread PedStop #3 to abort: No peds are stopped
[3/7/2021 3:22:29 PM.885] LSPD First Response: [TRACE] Released 0 entities from PedStop #3 Content Manager
[3/7/2021 3:22:29 PM.885] LSPD First Response: [TRACE] Instance cleaned (PedStop #3)
[3/7/2021 3:22:29 PM.919] LSPD First Response: [TRACE] Thread PedStop #3 has been shut down
[3/7/2021 3:24:12 PM.534] LSPD First Response:  [CoastalCallouts] Set grabbed ped to S_M_M_GENTRANSPORT (170504), 0.3m away
[3/7/2021 3:24:12 PM.534] LSPD First Response:  [CoastalCallouts] Grabbed ped after reeling in
[3/7/2021 3:24:13 PM.733] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:24:13 PM.733] LSPD First Response: [TRACE] Released 0 entities from  #14 Content Manager
[3/7/2021 3:24:13 PM.733] LSPD First Response: [TRACE] Instance cleaned ( #14)
[3/7/2021 3:24:13 PM.733] LSPD First Response: [TRACE] Launching new encounter for Malcolm Barrett
[3/7/2021 3:24:13 PM.733] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/7/2021 3:24:50 PM.081] LSPD First Response: [TRACE] Added stopped ped: S_M_M_GENTRANSPORT
[3/7/2021 3:24:57 PM.115] LSPD First Response: [TRACE] Carl Fosters (MP_M_FREEMODE_01) was damaged.
[3/7/2021 3:25:02 PM.249] LSPD First Response: [TRACE] Entering at Driver
[3/7/2021 3:25:09 PM.680] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
[3/7/2021 3:25:09 PM.682] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 asked to abort: Scenario has ended
[3/7/2021 3:25:09 PM.682] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #6 to abort: No reason specified
[3/7/2021 3:25:09 PM.682] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #6 Content Manager
[3/7/2021 3:25:09 PM.682] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #6)
[3/7/2021 3:25:09 PM.682] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient)
[3/7/2021 3:25:09 PM.682] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient)
[3/7/2021 3:25:09 PM.682] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #3 Content Manager
[3/7/2021 3:25:09 PM.682] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #3)
[3/7/2021 3:25:09 PM.682] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 aborted
[3/7/2021 3:25:09 PM.685] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #6 has been shut down
[3/7/2021 3:25:09 PM.716] LSPD First Response: [TRACE] Ped Christian Daniels has become idle again
[3/7/2021 3:25:09 PM.716] LSPD First Response: [TRACE] Ped Carl Fosters has become idle again
[3/7/2021 3:25:42 PM.080] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 3:25:42 PM.080] LSPD First Response: [TRACE] Starting world event RunLights
[3/7/2021 3:25:42 PM.080] LSPD First Response: [TRACE] Setting up world event: RunLights #6
[3/7/2021 3:25:42 PM.080] LSPD First Response: [TRACE] Failed to set up RunLights #6
[3/7/2021 3:25:42 PM.080] LSPD First Response: [TRACE] Released 0 entities from RunLights #6 Content Manager
[3/7/2021 3:25:42 PM.080] LSPD First Response: [TRACE] Instance cleaned (RunLights #6)
[3/7/2021 3:26:17 PM.562] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 3:26:17 PM.562] LSPD First Response: [TRACE] Starting world event StealCar
[3/7/2021 3:26:17 PM.562] LSPD First Response: [TRACE] Setting up world event: StealCar #6
[3/7/2021 3:26:17 PM.562] LSPD First Response: [TRACE] Failed to set up StealCar #6
[3/7/2021 3:26:17 PM.562] LSPD First Response: [TRACE] Released 0 entities from StealCar #6 Content Manager
[3/7/2021 3:26:17 PM.562] LSPD First Response: [TRACE] Instance cleaned (StealCar #6)
[3/7/2021 3:27:17 PM.445] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 3:27:17 PM.445] LSPD First Response: [TRACE] Starting world event RunLights
[3/7/2021 3:27:17 PM.445] LSPD First Response: [TRACE] Setting up world event: RunLights #7
[3/7/2021 3:27:17 PM.445] LSPD First Response: [TRACE] Failed to set up RunLights #7
[3/7/2021 3:27:17 PM.445] LSPD First Response: [TRACE] Released 0 entities from RunLights #7 Content Manager
[3/7/2021 3:27:17 PM.445] LSPD First Response: [TRACE] Instance cleaned (RunLights #7)
[3/7/2021 3:29:42 PM.832] LSPD First Response: [TRACE] Spawned with 89.89539
[3/7/2021 3:29:42 PM.833] LSPD First Response: [TRACE] Spawned with 91.99088
[3/7/2021 3:29:42 PM.835] LSPD First Response: [TRACE] Spawned with 2.415771
[3/7/2021 3:29:42 PM.835] LSPD First Response: [TRACE] Using -1049.291, -2713.852, 12.68456 Heading: 240.3493 and -1041.658, -2718.634, 12.66814 Heading: 240.3493 as base positions
[3/7/2021 3:29:42 PM.838] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:29:42 PM.838] LSPD First Response: [TRACE] Preloading PEYOTE
[3/7/2021 3:29:43 PM.402] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:29:43 PM.406] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/7/2021 3:29:43 PM.413] LSPD First Response: [TRACE] Joe Nelson (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:29:43 PM.413] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #4 (Ambient)
[3/7/2021 3:29:43 PM.432] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #4 asked to abort: One or more vehicles ceased to exist
[3/7/2021 3:29:43 PM.432] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #4 (Ambient)
[3/7/2021 3:29:43 PM.432] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #4 Content Manager
[3/7/2021 3:29:43 PM.432] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #4)
[3/7/2021 3:29:43 PM.432] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #4 aborted
[3/7/2021 3:30:24 PM.525] LSPD First Response: Creating ‎‎‏‪‎‎‪‪‫‭‍‌‎‭‎‍‭‌‮‍‪‭‏‮ from ‎‎‏‪‎‎‪‪‫‭‍‌‎‭‎‍‭‌‮‍‪‭‏‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:30:24 PM.525] LSPD First Response: [TRACE] Callout created:  #15
[3/7/2021 3:30:24 PM.526] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 3:30:24 PM.526] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 3:30:24 PM.526] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 3:30:24 PM.526] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 3:30:24 PM.526] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:30:24 PM.526] LSPD First Response: [TRACE] Released 0 entities from  #15 Content Manager
[3/7/2021 3:30:24 PM.527] LSPD First Response: [TRACE] Instance cleaned ( #15)
[3/7/2021 3:30:24 PM.527] LSPD First Response:  [CoastalCallouts]  Failed to start callout StrandedPed
[3/7/2021 3:30:24 PM.527] LSPD First Response: Creating ‏‭‮‪‏‪‪‏‬‌‌‭‌‪‭‭‬‌‎‍‪‭‮ from ‏‭‮‪‏‪‪‏‬‌‌‭‌‪‭‭‬‌‎‍‪‭‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:30:24 PM.527] LSPD First Response: [TRACE] Callout created:  #16
[3/7/2021 3:30:24 PM.527] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 3:30:24 PM.527] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 3:30:24 PM.527] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:30:24 PM.527] LSPD First Response: [TRACE] Released 0 entities from  #16 Content Manager
[3/7/2021 3:30:24 PM.527] LSPD First Response: [TRACE] Instance cleaned ( #16)
[3/7/2021 3:30:24 PM.527] LSPD First Response:  [CoastalCallouts]  Failed to start callout BeachedWhale
[3/7/2021 3:30:24 PM.528] LSPD First Response: Creating ‭‫‍‪‭‌‭‬‍‮‍‍‍‏‭‎‫‬‏‭‭‎‭‪‫‮ from ‭‫‍‪‭‌‭‬‍‮‍‍‍‏‭‎‫‬‏‭‭‎‭‪‫‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:30:24 PM.528] LSPD First Response: [TRACE] Callout created:  #17
[3/7/2021 3:30:24 PM.537] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 3:30:24 PM.537] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 3:30:24 PM.538] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:30:24 PM.538] LSPD First Response: [TRACE] Released 0 entities from  #17 Content Manager
[3/7/2021 3:30:24 PM.538] LSPD First Response: [TRACE] Instance cleaned ( #17)
[3/7/2021 3:30:24 PM.538] LSPD First Response:  [CoastalCallouts]  Failed to start callout StolenTrain
[3/7/2021 3:30:24 PM.538] LSPD First Response: Creating ‫‎‮‌‫‬‪‫‏‍‭‏‬‎‏‮‏‮‮‎‎‪‭‬‮‌‮ from ‫‎‮‌‫‬‪‫‏‍‭‏‬‎‏‮‏‮‮‎‎‪‭‬‮‌‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:30:24 PM.538] LSPD First Response: [TRACE] Callout created:  #18
[3/7/2021 3:30:24 PM.538] LSPD First Response:  [CoastalCallouts] Could not start suspicious vessel in restricted area callout: no locations within range of player
[3/7/2021 3:30:24 PM.539] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 3:30:24 PM.539] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 3:30:24 PM.539] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:30:24 PM.539] LSPD First Response: [TRACE] Released 0 entities from  #18 Content Manager
[3/7/2021 3:30:24 PM.539] LSPD First Response: [TRACE] Instance cleaned ( #18)
[3/7/2021 3:30:24 PM.539] LSPD First Response:  [CoastalCallouts]  Failed to start callout RestrictedAreaBoat
[3/7/2021 3:30:24 PM.539] LSPD First Response: Creating ‏‎‪‬‌‏‫‏‬‬‎‌‬‭‬‭‮‬‫‬‏‮ from ‏‎‪‬‌‏‫‏‬‬‎‌‬‭‬‭‮‬‫‬‏‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:30:24 PM.539] LSPD First Response: [TRACE] Callout created:  #19
[3/7/2021 3:30:24 PM.562] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CAVALRY_BLVD
[3/7/2021 3:30:24 PM.562] LSPD First Response:  [CoastalCallouts]  Successfully started callout ShipRescue
[3/7/2021 3:30:39 PM.598] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:33:26 PM.083] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 3:33:26 PM.083] LSPD First Response: [TRACE] Starting world event StealCar
[3/7/2021 3:33:26 PM.083] LSPD First Response: [TRACE] Setting up world event: StealCar #7
[3/7/2021 3:33:26 PM.083] LSPD First Response: [TRACE] Failed to set up StealCar #7
[3/7/2021 3:33:26 PM.084] LSPD First Response: [TRACE] Released 0 entities from StealCar #7 Content Manager
[3/7/2021 3:33:26 PM.084] LSPD First Response: [TRACE] Instance cleaned (StealCar #7)
[3/7/2021 3:33:37 PM.898] LSPD First Response: Creating ‍‭‮‭‫‫‮‎‬‏‌‏‬‬‮‮‏‎‎‫‏‮ from ‍‭‮‭‫‫‮‎‬‏‌‏‬‬‮‮‏‎‎‫‏‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:33:37 PM.899] LSPD First Response: [TRACE] Callout created:  #20
[3/7/2021 3:33:37 PM.900] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1
[3/7/2021 3:33:37 PM.900] LSPD First Response:  [CoastalCallouts]  Successfully started callout PlaneCargoTransport
[3/7/2021 3:33:46 PM.913] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 3:33:46 PM.913] LSPD First Response: [TRACE] Starting world event RunLights
[3/7/2021 3:33:46 PM.913] LSPD First Response: [TRACE] Setting up world event: RunLights #8
[3/7/2021 3:33:46 PM.913] LSPD First Response: [TRACE] Failed to set up RunLights #8
[3/7/2021 3:33:46 PM.913] LSPD First Response: [TRACE] Released 0 entities from RunLights #8 Content Manager
[3/7/2021 3:33:46 PM.913] LSPD First Response: [TRACE] Instance cleaned (RunLights #8)
[3/7/2021 3:33:52 PM.946] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:33:57 PM.749] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 3:33:57 PM.749] LSPD First Response: [TRACE] Starting world event RunLights
[3/7/2021 3:33:57 PM.749] LSPD First Response: [TRACE] Setting up world event: RunLights #9
[3/7/2021 3:33:57 PM.750] LSPD First Response: [TRACE] Failed to set up RunLights #9
[3/7/2021 3:33:57 PM.750] LSPD First Response: [TRACE] Released 0 entities from RunLights #9 Content Manager
[3/7/2021 3:33:57 PM.750] LSPD First Response: [TRACE] Instance cleaned (RunLights #9)
[3/7/2021 3:34:42 PM.452] LSPD First Response: [TRACE] Spawned with 89.89539
[3/7/2021 3:34:42 PM.453] LSPD First Response: [TRACE] Spawned with 91.99088
[3/7/2021 3:34:42 PM.453] LSPD First Response: [TRACE] Spawned with 2.415771
[3/7/2021 3:34:42 PM.453] LSPD First Response: [TRACE] Using -1049.291, -2713.852, 12.68456 Heading: 240.3493 and -1041.658, -2718.634, 12.66814 Heading: 240.3493 as base positions
[3/7/2021 3:34:42 PM.455] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:34:42 PM.455] LSPD First Response: [TRACE] Preloading BLISTA2
[3/7/2021 3:34:42 PM.476] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:34:42 PM.481] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/7/2021 3:34:42 PM.482] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
[3/7/2021 3:34:42 PM.482] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
[3/7/2021 3:34:42 PM.486] LSPD First Response: [TRACE] Edi Russo (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:34:42 PM.486] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #5 (Ambient)
[3/7/2021 3:34:42 PM.487] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #5 (Ambient)
[3/7/2021 3:34:42 PM.504] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #5 asked to abort: Too far away
[3/7/2021 3:34:42 PM.504] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #7 to abort: No reason specified
[3/7/2021 3:34:42 PM.504] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #7 Content Manager
[3/7/2021 3:34:42 PM.504] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #7)
[3/7/2021 3:34:42 PM.504] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #5 (Ambient)
[3/7/2021 3:34:42 PM.505] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #5 (Ambient)
[3/7/2021 3:34:42 PM.505] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #5 Content Manager
[3/7/2021 3:34:42 PM.505] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #5)
[3/7/2021 3:34:42 PM.505] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #5 aborted
[3/7/2021 3:34:42 PM.506] LSPD First Response: [TRACE] Ped Edi Russo has become idle again
[3/7/2021 3:34:42 PM.506] LSPD First Response: [TRACE] Ped Eva Mayers has become idle again
[3/7/2021 3:34:42 PM.510] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #7 initialized
[3/7/2021 3:34:42 PM.510] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #7 has been shut down
[3/7/2021 3:34:47 PM.567] LSPD First Response: Creating ‪‪‎‍‎‫‬‪‪‏‫‪‮‍‎‍‭‭‎‮‬‪‫‭‬‮ from ‪‪‎‍‎‫‬‪‪‏‫‪‮‍‎‍‭‭‎‮‬‪‫‭‬‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:34:47 PM.568] LSPD First Response: [TRACE] Callout created:  #21
[3/7/2021 3:34:47 PM.569] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1
[3/7/2021 3:34:47 PM.570] LSPD First Response:  [CoastalCallouts]  Successfully started callout FleeingBoatPursuit
[3/7/2021 3:35:02 PM.617] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:35:05 PM.151] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 3:35:05 PM.151] LSPD First Response: [TRACE] Starting world event RunLights
[3/7/2021 3:35:05 PM.151] LSPD First Response: [TRACE] Setting up world event: RunLights #10
[3/7/2021 3:35:05 PM.151] LSPD First Response: [TRACE] Failed to set up RunLights #10
[3/7/2021 3:35:05 PM.151] LSPD First Response: [TRACE] Released 0 entities from RunLights #10 Content Manager
[3/7/2021 3:35:05 PM.151] LSPD First Response: [TRACE] Instance cleaned (RunLights #10)
[3/7/2021 3:38:35 PM.835] LSPD First Response: Creating ‪‪‎‍‎‫‬‪‪‏‫‪‮‍‎‍‭‭‎‮‬‪‫‭‬‮ from ‪‪‎‍‎‫‬‪‪‏‫‪‮‍‎‍‭‭‎‮‬‪‫‭‬‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:38:35 PM.835] LSPD First Response: [TRACE] Callout created:  #22
[3/7/2021 3:38:35 PM.837] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1
[3/7/2021 3:38:35 PM.838] LSPD First Response:  [CoastalCallouts]  Successfully started callout FleeingBoatPursuit
[3/7/2021 3:38:50 PM.879] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:39:42 PM.456] LSPD First Response: [TRACE] Spawned with 89.89539
[3/7/2021 3:39:42 PM.458] LSPD First Response: [TRACE] Spawned with 91.99088
[3/7/2021 3:39:42 PM.458] LSPD First Response: [TRACE] Spawned with 2.415771
[3/7/2021 3:39:42 PM.458] LSPD First Response: [TRACE] Using -1049.291, -2713.852, 12.68456 Heading: 240.3493 and -1041.658, -2718.634, 12.66814 Heading: 240.3493 as base positions
[3/7/2021 3:39:42 PM.462] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:39:42 PM.462] LSPD First Response: [TRACE] Preloading ISSI2
[3/7/2021 3:39:42 PM.479] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:39:42 PM.484] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/7/2021 3:39:42 PM.491] LSPD First Response: [TRACE] Scott Daedaelus (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:39:42 PM.491] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #6 (Ambient)
[3/7/2021 3:39:42 PM.504] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #6 asked to abort: One or more vehicles ceased to exist
[3/7/2021 3:39:42 PM.504] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #6 (Ambient)
[3/7/2021 3:39:42 PM.504] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #6 Content Manager
[3/7/2021 3:39:42 PM.504] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #6)
[3/7/2021 3:39:42 PM.504] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #6 aborted
[3/7/2021 3:40:29 PM.403] LSPD First Response: Creating ‭‮‭‬‎‏‏‌‎‬‪‍‌‎‍‭‫‫‫‍‌‍‍‬‮ from ‭‮‭‬‎‏‏‌‎‬‪‍‌‎‍‭‫‫‫‍‌‍‍‬‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:40:29 PM.403] LSPD First Response: [TRACE] Callout created:  #23
[3/7/2021 3:40:29 PM.409] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1
[3/7/2021 3:40:29 PM.410] LSPD First Response:  [CoastalCallouts]  Successfully started callout AssistDisabledVessel
[3/7/2021 3:40:44 PM.462] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:41:07 PM.234] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1
[3/7/2021 3:41:07 PM.246] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 3:41:07 PM.247] LSPD First Response: [TRACE] Christian Hernandez (S_M_Y_USCG_01) was set as a cop
[3/7/2021 3:41:07 PM.488] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 3:41:07 PM.488] LSPD First Response: [TRACE] Bill Marks (s_m_y_swatuscg_02) was set as a cop
[3/7/2021 3:41:07 PM.496] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 3:41:07 PM.499] LSPD First Response: [TRACE] Matthias Malto (s_m_y_swatuscg_02) was set as a cop
[3/7/2021 3:41:07 PM.505] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 3:41:07 PM.506] LSPD First Response: [TRACE] Mike Alphonso (S_M_Y_USCG_01) was set as a cop
[3/7/2021 3:41:31 PM.867] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 3:41:31 PM.867] LSPD First Response: [TRACE] Starting world event RunLights
[3/7/2021 3:41:31 PM.867] LSPD First Response: [TRACE] Setting up world event: RunLights #11
[3/7/2021 3:41:31 PM.867] LSPD First Response: [TRACE] Failed to set up RunLights #11
[3/7/2021 3:41:31 PM.867] LSPD First Response: [TRACE] Released 0 entities from RunLights #11 Content Manager
[3/7/2021 3:41:31 PM.867] LSPD First Response: [TRACE] Instance cleaned (RunLights #11)
[3/7/2021 3:41:47 PM.135] LSPD First Response: Creating ‎‍‪‍‍‮‭‏‬‫‌‌‭‭‭‪‎‏‍‮ from ‎‍‪‍‍‮‭‏‬‫‌‌‭‭‭‪‎‏‍‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:41:47 PM.136] LSPD First Response: [TRACE] Callout created:  #24
[3/7/2021 3:41:47 PM.143] LSPD First Response: GetAudioFileForAction: No file found for: STREET_RUNWAY1
[3/7/2021 3:41:47 PM.143] LSPD First Response:  [CoastalCallouts]  Successfully started callout YachtFire
[3/7/2021 3:42:02 PM.197] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:42:06 PM.075] LSPD First Response: [TRACE] IPM: Starting radio task
[3/7/2021 3:42:06 PM.332] LSPD First Response: [TRACE] Radio gesture task assigned
[3/7/2021 3:42:06 PM.332] LSPD First Response: [TRACE] TaskCopPlayRadioAction Initialize()
[3/7/2021 3:42:09 PM.366] LSPD First Response: [TRACE] Radio task was active while menu not showing
[3/7/2021 3:42:09 PM.366] LSPD First Response: [TRACE] Aborting CopPlayRadioAction: Radio task was active while menu not showing
[3/7/2021 3:42:09 PM.367] LSPD First Response: [TRACE] Aborting UseWalkieTalkie: Parent task was aborted
[3/7/2021 3:42:09 PM.370] LSPD First Response: [TRACE] aborting radio task
[3/7/2021 3:42:09 PM.370] LSPD First Response: [TRACE] TaskCopPlayRadioAction aborted
[3/7/2021 3:42:37 PM.117] LSPD First Response: [TRACE] John Mcormik (s_m_y_uscg_02) was damaged.
[3/7/2021 3:44:42 PM.489] LSPD First Response: [TRACE] Spawned with 89.89539
[3/7/2021 3:44:42 PM.490] LSPD First Response: [TRACE] Spawned with 91.99088
[3/7/2021 3:44:42 PM.491] LSPD First Response: [TRACE] Spawned with 2.415771
[3/7/2021 3:44:42 PM.491] LSPD First Response: [TRACE] Using -1049.291, -2713.852, 12.68456 Heading: 240.3493 and -1041.658, -2718.634, 12.66814 Heading: 240.3493 as base positions
[3/7/2021 3:44:42 PM.493] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:44:42 PM.494] LSPD First Response: [TRACE] Preloading BLISTA
[3/7/2021 3:44:42 PM.621] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:44:42 PM.629] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/7/2021 3:44:42 PM.635] LSPD First Response: [TRACE] Ashley Hunter (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 3:44:42 PM.636] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #7 (Ambient)
[3/7/2021 3:44:42 PM.636] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #7 (Ambient)
[3/7/2021 3:44:42 PM.655] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #7 asked to abort: Too far away
[3/7/2021 3:44:42 PM.655] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #8 to abort: No reason specified
[3/7/2021 3:44:42 PM.655] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #8 Content Manager
[3/7/2021 3:44:42 PM.655] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #8)
[3/7/2021 3:44:42 PM.656] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #7 (Ambient)
[3/7/2021 3:44:42 PM.656] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #7 (Ambient)
[3/7/2021 3:44:42 PM.656] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #7 Content Manager
[3/7/2021 3:44:42 PM.656] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #7)
[3/7/2021 3:44:42 PM.656] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #7 aborted
[3/7/2021 3:44:42 PM.657] LSPD First Response: [TRACE] Ped Ashley Hunter has become idle again
[3/7/2021 3:44:42 PM.657] LSPD First Response: [TRACE] Ped Rihanna Cole has become idle again
[3/7/2021 3:44:42 PM.660] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #8 initialized
[3/7/2021 3:44:42 PM.660] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #8 has been shut down
[3/7/2021 3:45:25 PM.474] LSPD First Response: [TRACE] Michael Scofield (S_M_M_GENTRANSPORT) was damaged.
[3/7/2021 3:45:29 PM.675] LSPD First Response: [TRACE] Michael Scofield (S_M_M_GENTRANSPORT) was damaged.
[3/7/2021 3:45:34 PM.376] LSPD First Response: [TRACE] Michael Scofield (S_M_M_GENTRANSPORT) was damaged.
[3/7/2021 3:45:38 PM.776] LSPD First Response: [TRACE] ShutdownRunningComponentsAfterPlayerDeath
[3/7/2021 3:45:47 PM.390] LSPD First Response: [TRACE] Player too far away from possible suspect
[3/7/2021 3:45:47 PM.390] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/7/2021 3:45:47 PM.390] LSPD First Response: [TRACE] StageOnFinished
[3/7/2021 3:45:47 PM.390] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/7/2021 3:45:47 PM.390] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/7/2021 3:45:47 PM.390] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/7/2021 3:45:47 PM.390] LSPD First Response: [TRACE] Finishing all logic for Malcolm Barrett
[3/7/2021 3:45:47 PM.390] LSPD First Response: [TRACE] Crime finished
[3/7/2021 3:45:47 PM.949] LSPD First Response: [TRACE] Preloading SHERIFF
[3/7/2021 3:45:47 PM.950] LSPD First Response: [TRACE] Created sheriff at X:351.3006 Y:-1556.711 Z:29.24393
[3/7/2021 3:45:47 PM.951] LSPD First Response: [TRACE] AmbientStationSpawn: Added SHERIFF at Davis Sheriff Station
[3/7/2021 3:45:47 PM.951] LSPD First Response: [TRACE] Preloading SHERIFF
[3/7/2021 3:45:47 PM.951] LSPD First Response: [TRACE] Created sheriff at X:392.7548 Y:-1608.376 Z:29.21355
[3/7/2021 3:45:47 PM.951] LSPD First Response: [TRACE] AmbientStationSpawn: Added SHERIFF at Davis Sheriff Station
[3/7/2021 3:45:47 PM.951] LSPD First Response: [TRACE] Preloading SHERIFF2
[3/7/2021 3:45:47 PM.956] LSPD First Response: [TRACE] Created sheriff2 at X:399.393 Y:-1621.396 Z:29.20119
[3/7/2021 3:45:47 PM.956] LSPD First Response: [TRACE] AmbientStationSpawn: Added SHERIFF2 at Davis Sheriff Station
[3/7/2021 3:45:48 PM.334] LSPD First Response: [TRACE] Preloading SHERIFF
[3/7/2021 3:45:48 PM.334] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:45:48 PM.379] LSPD First Response: [TRACE] Preloading SHERIFF
[3/7/2021 3:45:48 PM.380] LSPD First Response: [TRACE] Created sheriff at X:203.0418 Y:-1583.949 Z:30.2895
[3/7/2021 3:45:48 PM.565] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:45:48 PM.570] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:45:48 PM.577] LSPD First Response: [TRACE] Arnold Reyes (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:45:48 PM.597] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:45:48 PM.603] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:45:48 PM.608] LSPD First Response: [TRACE] Billy Hartley (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:45:48 PM.631] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff
[3/7/2021 3:46:31 PM.970] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #6 Content Manager
[3/7/2021 3:46:31 PM.970] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #6)
[3/7/2021 3:46:33 PM.382] LSPD First Response: [TRACE] Preloading cgtruck
[3/7/2021 3:46:33 PM.382] LSPD First Response: [TRACE] Created cgtruck at X:-680.1765 Y:-1403.734 Z:5.059405
[3/7/2021 3:46:33 PM.382] LSPD First Response: [TRACE] Forced Livery: 1
[3/7/2021 3:46:33 PM.382] LSPD First Response: [TRACE] AmbientStationSpawn: Added cgtruck at USCG Sector/Station Los Santos
[3/7/2021 3:46:33 PM.383] LSPD First Response: [TRACE] Preloading S_M_Y_USCG_01
[3/7/2021 3:46:33 PM.383] LSPD First Response: [TRACE] New ped created s_m_y_uscg_01 (PedType: 6), Agency: Custom ()
[3/7/2021 3:46:33 PM.383] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit uscg_patrol_npc
[3/7/2021 3:46:33 PM.384] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit uscg_patrol_npc
[3/7/2021 3:46:33 PM.384] LSPD First Response: [WARN] Voice failed
[3/7/2021 3:46:33 PM.384] LSPD First Response: [TRACE] Dante Lombardi (S_M_Y_USCG_01) was set as a cop
[3/7/2021 3:46:33 PM.384] LSPD First Response: [TRACE] Assigned ped to PoliceStation #12 (Ambient)
[3/7/2021 3:46:33 PM.388] LSPD First Response: [TRACE] Preloading S_M_Y_USCG_01
[3/7/2021 3:46:33 PM.388] LSPD First Response: [TRACE] New ped created s_m_y_uscg_01 (PedType: 6), Agency: Custom ()
[3/7/2021 3:46:33 PM.389] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit uscg_patrol_npc
[3/7/2021 3:46:33 PM.389] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit uscg_patrol_npc
[3/7/2021 3:46:33 PM.389] LSPD First Response: [WARN] Voice failed
[3/7/2021 3:46:33 PM.389] LSPD First Response: [TRACE] Walter Shoedorf (S_M_Y_USCG_01) was set as a cop
[3/7/2021 3:46:33 PM.389] LSPD First Response: [TRACE] Assigned ped to PoliceStation #12 (Ambient)
[3/7/2021 3:46:33 PM.389] LSPD First Response: [TRACE] Preloading S_M_Y_USCG_01
[3/7/2021 3:46:33 PM.390] LSPD First Response: [TRACE] New ped created s_m_y_uscg_01 (PedType: 6), Agency: Custom ()
[3/7/2021 3:46:33 PM.390] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit uscg_patrol_npc
[3/7/2021 3:46:33 PM.390] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit uscg_patrol_npc
[3/7/2021 3:46:33 PM.390] LSPD First Response: [WARN] Voice failed
[3/7/2021 3:46:33 PM.391] LSPD First Response: [TRACE] Eazy Young (S_M_Y_USCG_01) was set as a cop
[3/7/2021 3:46:33 PM.391] LSPD First Response: [TRACE] Assigned ped to PoliceStation #12 (Ambient)
[3/7/2021 3:46:33 PM.391] LSPD First Response: [TRACE] Preloading S_M_Y_USCG_01
[3/7/2021 3:46:33 PM.392] LSPD First Response: [TRACE] New ped created s_m_y_uscg_01 (PedType: 6), Agency: Custom ()
[3/7/2021 3:46:33 PM.392] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit uscg_patrol_npc
[3/7/2021 3:46:33 PM.392] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit uscg_patrol_npc
[3/7/2021 3:46:33 PM.392] LSPD First Response: [WARN] Voice failed
[3/7/2021 3:46:33 PM.393] LSPD First Response: [TRACE] Andrew McCnight (S_M_Y_USCG_01) was set as a cop
[3/7/2021 3:46:33 PM.393] LSPD First Response: [TRACE] Assigned ped to PoliceStation #12 (Ambient)
[3/7/2021 3:46:33 PM.481] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 3:46:33 PM.482] LSPD First Response: [TRACE] Derek Collins (S_M_Y_USCG_01) was set as a cop
[3/7/2021 3:46:33 PM.482] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 3:46:33 PM.482] LSPD First Response: [TRACE] Michael Leeroy (S_M_Y_USCG_01) was set as a cop
[3/7/2021 3:46:34 PM.442] LSPD First Response: [TRACE] Launching new encounter for Mark Richard
[3/7/2021 3:46:34 PM.442] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle
[3/7/2021 3:46:36 PM.071] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 3:46:36 PM.072] LSPD First Response: [TRACE] Lewis Massey (s_m_y_uscg_03) was set as a cop
[3/7/2021 3:46:57 PM.826] LSPD First Response: Creating ‫‎‮‌‫‬‪‫‏‍‭‏‬‎‏‮‏‮‮‎‎‪‭‬‮‌‮ from ‫‎‮‌‫‬‪‫‏‍‭‏‬‎‏‮‏‮‮‎‎‪‭‬‮‌‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:46:57 PM.826] LSPD First Response: [TRACE] Callout created:  #25
[3/7/2021 3:46:57 PM.826] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 3:46:57 PM.826] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 3:46:57 PM.826] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 3:46:57 PM.826] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 3:46:57 PM.827] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:46:57 PM.827] LSPD First Response: [TRACE] Released 0 entities from  #25 Content Manager
[3/7/2021 3:46:57 PM.827] LSPD First Response: [TRACE] Instance cleaned ( #25)
[3/7/2021 3:46:57 PM.827] LSPD First Response:  [CoastalCallouts]  Failed to start callout RestrictedAreaBoat
[3/7/2021 3:46:57 PM.827] LSPD First Response: Creating ‭‫‍‪‭‌‭‬‍‮‍‍‍‏‭‎‫‬‏‭‭‎‭‪‫‮ from ‭‫‍‪‭‌‭‬‍‮‍‍‍‏‭‎‫‬‏‭‭‎‭‪‫‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:46:57 PM.827] LSPD First Response: [TRACE] Callout created:  #26
[3/7/2021 3:46:57 PM.834] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 3:46:57 PM.834] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 3:46:57 PM.834] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 3:46:57 PM.834] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 3:46:57 PM.835] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:46:57 PM.835] LSPD First Response: [TRACE] Released 0 entities from  #26 Content Manager
[3/7/2021 3:46:57 PM.835] LSPD First Response: [TRACE] Instance cleaned ( #26)
[3/7/2021 3:46:57 PM.835] LSPD First Response:  [CoastalCallouts]  Failed to start callout StolenTrain
[3/7/2021 3:46:57 PM.835] LSPD First Response: Creating ‌‮‎‎‪‏‌‮‍‎‭‫‍‎‪‍‮‫‮‮ from ‌‮‎‎‪‏‌‮‍‎‭‫‍‎‪‍‮‫‮‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:46:57 PM.835] LSPD First Response: [TRACE] Callout created:  #27
[3/7/2021 3:46:57 PM.843] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 3:46:57 PM.844] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 3:46:57 PM.862] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 3:46:57 PM.862] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 3:46:57 PM.864] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:46:57 PM.864] LSPD First Response: [TRACE] Released 0 entities from  #27 Content Manager
[3/7/2021 3:46:57 PM.864] LSPD First Response: [TRACE] Instance cleaned ( #27)
[3/7/2021 3:46:57 PM.864] LSPD First Response:  [CoastalCallouts]  Failed to start callout ShipMedevac
[3/7/2021 3:46:57 PM.864] LSPD First Response: Creating ‪‪‎‍‎‫‬‪‪‏‫‪‮‍‎‍‭‭‎‮‬‪‫‭‬‮ from ‪‪‎‍‎‫‬‪‪‏‫‪‮‍‎‍‭‭‎‮‬‪‫‭‬‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:46:57 PM.864] LSPD First Response: [TRACE] Callout created:  #28
[3/7/2021 3:46:57 PM.961] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 3:46:57 PM.961] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 3:46:57 PM.961] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 3:46:57 PM.961] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 3:46:57 PM.961] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:46:57 PM.961] LSPD First Response: [TRACE] Released 0 entities from  #28 Content Manager
[3/7/2021 3:46:57 PM.961] LSPD First Response: [TRACE] Instance cleaned ( #28)
[3/7/2021 3:46:57 PM.961] LSPD First Response:  [CoastalCallouts]  Failed to start callout FleeingBoatPursuit
[3/7/2021 3:46:57 PM.962] LSPD First Response: Creating ‪‮‬‫‬‪‮‎‏‮‫‌‬‍‪‌‬‏‍‮‬‬‏‬‮ from ‪‮‬‫‬‪‮‎‏‮‫‌‬‍‪‌‬‏‍‮‬‬‏‬‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:46:57 PM.962] LSPD First Response: [TRACE] Callout created:  #29
[3/7/2021 3:46:57 PM.972] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 3:46:57 PM.972] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 3:46:57 PM.972] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 3:46:57 PM.972] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 3:46:57 PM.995] LSPD First Response: Failed to free callout properly: RescueTrainingObject reference not set to an instance of an object.   at ‪‮‬‫‬‪‮‎‏‮‫‌‬‍‪‌‬‏‍‮‬‬‏‬‮.‫‍‬‭‍‎‏‮‏‭‬‬‭‎‏‍‏‭‎‪‬‮() in C:\GTA Dev\devel\projects\CoastalCallouts\CoastalCallouts\Callouts\Training\HeliRescueTraining.cs:line 127
[3/7/2021 3:46:57 PM.995] at LWTfPtbaZEaYqKuhoHXfbsDDlMpTB.vzXISgHGmbxhDFMcXXXKyzPFWSQq() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 506
[3/7/2021 3:46:57 PM.995] LSPD First Response:  [CoastalCallouts]  Failed to start callout RescueTraining
[3/7/2021 3:47:09 PM.202] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 3:47:09 PM.203] LSPD First Response: [TRACE] Alex Patterson (s_m_y_uscg_03) was set as a cop
[3/7/2021 3:47:09 PM.203] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 3:47:09 PM.203] LSPD First Response: [TRACE] Dominic Wenis (s_m_y_uscg_03) was set as a cop
[3/7/2021 3:47:18 PM.073] LSPD First Response:  [CoastalCallouts] Changed player model, restoring weapon loadout
[3/7/2021 3:47:23 PM.607] LSPD First Response:  [CoastalCallouts] Changed player model, restoring weapon loadout
[3/7/2021 3:47:27 PM.775] LSPD First Response:  [CoastalCallouts] Changed player model, restoring weapon loadout
[3/7/2021 3:48:00 PM.738] LSPD First Response: [TRACE] Spawned suspect vehicle
[3/7/2021 3:48:18 PM.009] LSPD First Response: [TRACE] New cop added without cop data!
[3/7/2021 3:48:18 PM.009] LSPD First Response: [TRACE] Eric Smith (s_m_y_uscg_03) was set as a cop
[3/7/2021 3:48:20 PM.212] LSPD First Response: [TRACE] Assigned ped to TrafficStop #12 (GameplayMandatory)
[3/7/2021 3:48:20 PM.212] LSPD First Response: [TRACE] Assigned ped to TrafficStop #12 (GameplayMandatory)
[3/7/2021 3:48:20 PM.212] LSPD First Response: [TRACE] Assigned ped to TrafficStop #12 (GameplayMandatory)
[3/7/2021 3:48:20 PM.213] LSPD First Response: [TRACE] Thread TrafficStop #12 initialized
[3/7/2021 3:48:20 PM.573] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:48:20 PM.573] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:48:20 PM.640] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:48:21 PM.137] LSPD First Response: [TRACE] Created police4 at X:-923.9739 Y:-1907.659 Z:30.3061
[3/7/2021 3:48:21 PM.137] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[3/7/2021 3:48:24 PM.508] LSPD First Response: [TRACE] Forcing suspect to stop by player
[3/7/2021 3:48:24 PM.542] LSPD First Response: [TRACE] Assigning evacuate task
[3/7/2021 3:48:25 PM.605] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:48:25 PM.605] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:48:25 PM.672] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:48:26 PM.077] LSPD First Response: [TRACE] Created police4 at X:-841.0136 Y:-1730.391 Z:36.52305
[3/7/2021 3:48:26 PM.103] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:48:26 PM.109] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:48:26 PM.115] LSPD First Response: [TRACE] Veronika Ternikova (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 3:48:26 PM.140] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[3/7/2021 3:48:27 PM.538] LSPD First Response: [TRACE] TrueTrueTrueTrue
[3/7/2021 3:48:40 PM.640] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:48:40 PM.640] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:48:40 PM.708] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:48:41 PM.072] LSPD First Response: [TRACE] Created police3 at X:-789.8676 Y:-1638.958 Z:16.07123
[3/7/2021 3:48:41 PM.106] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:48:41 PM.112] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:48:41 PM.114] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/7/2021 3:48:41 PM.114] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/7/2021 3:48:41 PM.118] LSPD First Response: [TRACE] Kate Knight (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 3:48:41 PM.142] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:48:41 PM.149] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:48:41 PM.150] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/7/2021 3:48:41 PM.151] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/7/2021 3:48:41 PM.155] LSPD First Response: [TRACE] Asami Kagawa (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 3:48:41 PM.183] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/7/2021 3:48:46 PM.704] LSPD First Response: [TRACE] A new world event should be started
[3/7/2021 3:48:46 PM.704] LSPD First Response: [TRACE] Starting world event RunLights
[3/7/2021 3:48:46 PM.704] LSPD First Response: [TRACE] Setting up world event: RunLights #12
[3/7/2021 3:48:46 PM.705] LSPD First Response: [TRACE] Failed to set up RunLights #12
[3/7/2021 3:48:46 PM.705] LSPD First Response: [TRACE] Released 0 entities from RunLights #12 Content Manager
[3/7/2021 3:48:46 PM.705] LSPD First Response: [TRACE] Instance cleaned (RunLights #12)
[3/7/2021 3:48:56 PM.305] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #9 initialized
[3/7/2021 3:49:25 PM.835] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:49:25 PM.835] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:49:25 PM.902] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:49:26 PM.370] LSPD First Response: [TRACE] Created police2 at X:-759.5432 Y:-1823.008 Z:28.16392
[3/7/2021 3:49:26 PM.370] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/7/2021 3:49:30 PM.870] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:49:30 PM.870] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:49:30 PM.937] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:49:31 PM.404] LSPD First Response: [TRACE] Created police2 at X:-772.1044 Y:-1688.299 Z:29.64599
[3/7/2021 3:49:31 PM.436] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:49:31 PM.441] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:49:31 PM.448] LSPD First Response: [TRACE] Jeffrey Brown (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:49:31 PM.470] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:49:31 PM.477] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:49:31 PM.483] LSPD First Response: [TRACE] Bandy Rochas (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:49:31 PM.505] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/7/2021 3:49:42 PM.872] LSPD First Response: [TRACE] Spawned with 0.7521248
[3/7/2021 3:49:42 PM.872] LSPD First Response: [TRACE] Using -1044.331, -1521.008, 4.995033 Heading: 34.58714 and -1049.318, -1513.975, 4.995033 Heading: 34.58714 as base positions
[3/7/2021 3:49:42 PM.879] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:49:42 PM.879] LSPD First Response: [TRACE] Preloading BALLER2
[3/7/2021 3:49:43 PM.180] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:49:43 PM.188] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/7/2021 3:49:43 PM.196] LSPD First Response: [TRACE] James Caddy (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:49:43 PM.197] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #8 (Ambient)
[3/7/2021 3:49:43 PM.198] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #8 (Ambient)
[3/7/2021 3:49:43 PM.226] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #10 initialized
[3/7/2021 3:49:43 PM.747] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #10 (Ambient)
[3/7/2021 3:49:50 PM.940] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:49:50 PM.940] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:49:51 PM.007] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:49:51 PM.372] LSPD First Response: [TRACE] Created police4 at X:-929.9051 Y:-1876.324 Z:32.63382
[3/7/2021 3:49:51 PM.372] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[3/7/2021 3:49:57 PM.842] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #10 (Ambient)
[3/7/2021 3:49:57 PM.907] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #10 (Ambient)
[3/7/2021 3:49:58 PM.347] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #10 (Ambient)
[3/7/2021 3:50:01 PM.005] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:50:01 PM.005] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:50:01 PM.072] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:50:01 PM.469] LSPD First Response: [TRACE] Created police3 at X:-757.9374 Y:-1752.165 Z:29.58937
[3/7/2021 3:50:01 PM.505] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:50:01 PM.512] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:50:01 PM.518] LSPD First Response: [TRACE] Mark Licert (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:50:01 PM.541] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:50:01 PM.547] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:50:01 PM.553] LSPD First Response: [TRACE] Lionel Washington (MP_M_FREEMODE_01) was set as a cop
[3/7/2021 3:50:01 PM.576] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/7/2021 3:50:04 PM.209] LSPD First Response: [TRACE] Removing ped from TrafficStop #12 (GameplayMandatory)
[3/7/2021 3:50:04 PM.210] LSPD First Response:  [CoastalCallouts] Set grabbed ped to A_M_Y_BUSICAS_01 (226056), 0.3m away
[3/7/2021 3:50:04 PM.239] LSPD First Response: [TRACE] Ped Frankie DeLuca has become idle again
[3/7/2021 3:50:06 PM.178] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #10 (Ambient)
[3/7/2021 3:50:06 PM.211] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #10 (Ambient)
[3/7/2021 3:50:06 PM.712] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #10 (Ambient)
[3/7/2021 3:50:20 PM.881] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #10 (Ambient)
[3/7/2021 3:50:34 PM.390] LSPD First Response: [TRACE] Frankie DeLuca killed by Matt Eagle
[3/7/2021 3:50:34 PM.390] LSPD First Response: [TRACE] Frankie DeLuca (A_M_Y_BUSICAS_01) was damaged.
[3/7/2021 3:50:34 PM.391] LSPD First Response: [TRACE] Ped damaged by player with Drowning at Head. Could see player: False
[3/7/2021 3:50:34 PM.391] LSPD First Response: [TRACE] Damage killed ped
[3/7/2021 3:50:37 PM.673] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #10 (Ambient)
[3/7/2021 3:50:38 PM.864] LSPD First Response: [TRACE] Asked thread TrafficStop #12 to abort: Player asked to cancel
[3/7/2021 3:50:38 PM.864] LSPD First Response: [TRACE] Removing ped from TrafficStop #12 (GameplayMandatory)
[3/7/2021 3:50:38 PM.864] LSPD First Response: [TRACE] Removing ped from TrafficStop #12 (GameplayMandatory)
[3/7/2021 3:50:38 PM.864] LSPD First Response: [TRACE] Released 0 entities from TrafficStop #12 Content Manager
[3/7/2021 3:50:38 PM.864] LSPD First Response: [TRACE] Instance cleaned (TrafficStop #12)
[3/7/2021 3:50:38 PM.864] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #9 to abort: Traffic stop ended
[3/7/2021 3:50:38 PM.864] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #9 Content Manager
[3/7/2021 3:50:38 PM.864] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #9)
[3/7/2021 3:50:38 PM.864] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #9 has been shut down
[3/7/2021 3:50:38 PM.892] LSPD First Response: [TRACE] Ped Edward Miles has become idle again
[3/7/2021 3:50:38 PM.893] LSPD First Response: [TRACE] Ped Alina Rosiello has become idle again
[3/7/2021 3:50:38 PM.897] LSPD First Response: [TRACE] Thread TrafficStop #12 has been shut down
[3/7/2021 3:50:51 PM.821] LSPD First Response: [TRACE] Removing ped from PoliceStation #12 (Ambient)
[3/7/2021 3:50:51 PM.821] LSPD First Response: [TRACE] Removing ped from PoliceStation #12 (Ambient)
[3/7/2021 3:50:51 PM.821] LSPD First Response: [TRACE] Removing ped from PoliceStation #12 (Ambient)
[3/7/2021 3:50:51 PM.822] LSPD First Response: [TRACE] Removing ped from PoliceStation #12 (Ambient)
[3/7/2021 3:50:51 PM.822] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #12 Content Manager
[3/7/2021 3:50:51 PM.822] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #12)
[3/7/2021 3:50:51 PM.855] LSPD First Response: [TRACE] Ped Dante Lombardi has become idle again
[3/7/2021 3:50:51 PM.855] LSPD First Response: [TRACE] Ped Walter Shoedorf has become idle again
[3/7/2021 3:50:51 PM.855] LSPD First Response: [TRACE] Ped Andrew McCnight has become idle again
[3/7/2021 3:50:51 PM.855] LSPD First Response: [TRACE] Ped Eazy Young has become idle again
[3/7/2021 3:51:01 PM.286] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:51:01 PM.286] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:51:01 PM.353] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:51:01 PM.354] LSPD First Response: [TRACE] Created police2 at X:-1059.405 Y:-2056.428 Z:13.40269
[3/7/2021 3:51:01 PM.354] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/7/2021 3:51:06 PM.287] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:51:06 PM.287] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:51:06 PM.290] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #10 (Ambient)
[3/7/2021 3:51:06 PM.323] LSPD First Response: [TRACE] Ped Josh Keeran has become idle again
[3/7/2021 3:51:06 PM.355] LSPD First Response: [TRACE] Preloading POLICE3
[3/7/2021 3:51:06 PM.753] LSPD First Response: [TRACE] Created police3 at X:-1039.656 Y:-1528.033 Z:6.016991
[3/7/2021 3:51:06 PM.753] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[3/7/2021 3:51:09 PM.191] LSPD First Response: Creating ‏‎‪‬‌‏‫‏‬‬‎‌‬‭‬‭‮‬‫‬‏‮ from ‏‎‪‬‌‏‫‏‬‬‎‌‬‭‬‭‮‬‫‬‏‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:51:09 PM.191] LSPD First Response: [TRACE] Callout created:  #30
[3/7/2021 3:51:09 PM.200] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 3:51:09 PM.200] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 3:51:09 PM.225] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 3:51:09 PM.225] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 3:51:09 PM.225] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:51:09 PM.225] LSPD First Response: [TRACE] Released 0 entities from  #30 Content Manager
[3/7/2021 3:51:09 PM.225] LSPD First Response: [TRACE] Instance cleaned ( #30)
[3/7/2021 3:51:09 PM.226] LSPD First Response:  [CoastalCallouts]  Failed to start callout ShipRescue
[3/7/2021 3:51:09 PM.226] LSPD First Response: Creating ‭‫‍‪‭‌‭‬‍‮‍‍‍‏‭‎‫‬‏‭‭‎‭‪‫‮ from ‭‫‍‪‭‌‭‬‍‮‍‍‍‏‭‎‫‬‏‭‭‎‭‪‫‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:51:09 PM.226] LSPD First Response: [TRACE] Callout created:  #31
[3/7/2021 3:51:09 PM.235] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 3:51:09 PM.235] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 3:51:09 PM.235] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 3:51:09 PM.235] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 3:51:09 PM.235] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:51:09 PM.235] LSPD First Response: [TRACE] Released 0 entities from  #31 Content Manager
[3/7/2021 3:51:09 PM.235] LSPD First Response: [TRACE] Instance cleaned ( #31)
[3/7/2021 3:51:09 PM.236] LSPD First Response:  [CoastalCallouts]  Failed to start callout StolenTrain
[3/7/2021 3:51:09 PM.236] LSPD First Response: Creating ‪‪‎‍‎‫‬‪‪‏‫‪‮‍‎‍‭‭‎‮‬‪‫‭‬‮ from ‪‪‎‍‎‫‬‪‪‏‫‪‮‍‎‍‭‭‎‮‬‪‫‭‬‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:51:09 PM.236] LSPD First Response: [TRACE] Callout created:  #32
[3/7/2021 3:51:09 PM.237] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 3:51:09 PM.237] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 3:51:09 PM.237] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 3:51:09 PM.237] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 3:51:09 PM.237] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:51:09 PM.237] LSPD First Response: [TRACE] Released 0 entities from  #32 Content Manager
[3/7/2021 3:51:09 PM.237] LSPD First Response: [TRACE] Instance cleaned ( #32)
[3/7/2021 3:51:09 PM.237] LSPD First Response:  [CoastalCallouts]  Failed to start callout FleeingBoatPursuit
[3/7/2021 3:51:09 PM.237] LSPD First Response: Creating ‎‎‏‪‎‎‪‪‫‭‍‌‎‭‎‍‭‌‮‍‪‭‏‮ from ‎‎‏‪‎‎‪‪‫‭‍‌‎‭‎‍‭‌‮‍‪‭‏‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:51:09 PM.237] LSPD First Response: [TRACE] Callout created:  #33
[3/7/2021 3:51:09 PM.247] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 3:51:09 PM.247] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 3:51:09 PM.247] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 3:51:09 PM.247] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 3:51:09 PM.248] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:51:09 PM.248] LSPD First Response: [TRACE] Released 0 entities from  #33 Content Manager
[3/7/2021 3:51:09 PM.248] LSPD First Response: [TRACE] Instance cleaned ( #33)
[3/7/2021 3:51:09 PM.248] LSPD First Response:  [CoastalCallouts]  Failed to start callout StrandedPed
[3/7/2021 3:51:09 PM.248] LSPD First Response: Creating ‫‎‮‌‫‬‪‫‏‍‭‏‬‎‏‮‏‮‮‎‎‪‭‬‮‌‮ from ‫‎‮‌‫‬‪‫‏‍‭‏‬‎‏‮‏‮‮‎‎‪‭‬‮‌‮, CoastalCallouts, Version=2.3.7690.26, Culture=neutral, PublicKeyToken=null
[3/7/2021 3:51:09 PM.248] LSPD First Response: [TRACE] Callout created:  #34
[3/7/2021 3:51:09 PM.248] LSPD First Response:  [CoastalCallouts] Callout is not enabled by callout config manager
[3/7/2021 3:51:09 PM.248] LSPD First Response:  [CoastalCallouts] Cancelling callout - APIForcedInternal
[3/7/2021 3:51:09 PM.248] LSPD First Response: CalloutCreated: Callout should be aborted
[3/7/2021 3:51:09 PM.249] LSPD First Response: EndCurrentCallout: Finishing...
[3/7/2021 3:51:09 PM.249] LSPD First Response: [TRACE] Cleaning UI
[3/7/2021 3:51:09 PM.249] LSPD First Response: [TRACE] Released 0 entities from  #34 Content Manager
[3/7/2021 3:51:09 PM.249] LSPD First Response: [TRACE] Instance cleaned ( #34)
[3/7/2021 3:51:09 PM.249] LSPD First Response:  [CoastalCallouts]  Failed to start callout RestrictedAreaBoat
[3/7/2021 3:51:11 PM.289] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:51:11 PM.289] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:51:11 PM.293] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #10 (Ambient)
[3/7/2021 3:51:11 PM.321] LSPD First Response: [TRACE] Ped Lewis Brown has become idle again
[3/7/2021 3:51:11 PM.353] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:51:11 PM.354] LSPD First Response: [TRACE] Created police2 at X:-1141.337 Y:-1376.623 Z:5.679792
[3/7/2021 3:51:11 PM.354] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/7/2021 3:51:16 PM.308] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:51:16 PM.308] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/7/2021 3:51:16 PM.312] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #10 (Ambient)
[3/7/2021 3:51:16 PM.341] LSPD First Response: [TRACE] Ped Hannah Kamore has become idle again
[3/7/2021 3:51:16 PM.374] LSPD First Response: [TRACE] Preloading POLICE2
[3/7/2021 3:51:16 PM.374] LSPD First Response: [TRACE] Created police2 at X:-1049.303 Y:-1520.295 Z:5.662567
[3/7/2021 3:51:16 PM.374] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
[3/7/2021 3:51:21 PM.342] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:51:21 PM.342] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:51:21 PM.408] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:51:21 PM.843] LSPD First Response: [TRACE] Created police4 at X:-925.5425 Y:-1888.296 Z:31.509
[3/7/2021 3:51:21 PM.874] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:51:21 PM.880] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:51:21 PM.881] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_class_c
[3/7/2021 3:51:21 PM.881] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_class_c
[3/7/2021 3:51:21 PM.886] LSPD First Response: [TRACE] Aleksandra Kosovo (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 3:51:21 PM.911] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[3/7/2021 3:51:24 PM.879] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #10 (Ambient)
[3/7/2021 3:51:24 PM.911] LSPD First Response: [TRACE] Ped Jack Krammer has become idle again
[3/7/2021 3:51:26 PM.377] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:51:26 PM.377] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:51:26 PM.381] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #10 (Ambient)
[3/7/2021 3:51:26 PM.408] LSPD First Response: [TRACE] Ped Miranda Thompson has become idle again
[3/7/2021 3:51:26 PM.441] LSPD First Response: [TRACE] Preloading POLICE4
[3/7/2021 3:51:26 PM.442] LSPD First Response: [TRACE] Created police4 at X:-810.515 Y:-1752.815 Z:39.35185
[3/7/2021 3:51:26 PM.475] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/7/2021 3:51:26 PM.482] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[3/7/2021 3:51:26 PM.483] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_class_b
[3/7/2021 3:51:26 PM.483] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit sahp_class_b
[3/7/2021 3:51:26 PM.488] LSPD First Response: [TRACE] Hannah Myles (MP_F_FREEMODE_01) was set as a cop
[3/7/2021 3:51:26 PM.511] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[3/7/2021 3:51:26 PM.647] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #10 (Ambient)
[3/7/2021 3:51:31 PM.713] LSPD First Response: [TRACE] Freeing spawned suspect
[3/7/2021 3:51:31 PM.714] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished
[3/7/2021 3:51:31 PM.715] LSPD First Response: [TRACE] StageOnFinished
[3/7/2021 3:51:31 PM.715] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished
[3/7/2021 3:51:31 PM.715] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage
[3/7/2021 3:51:31 PM.715] LSPD First Response: [TRACE] Finishing crime Cold cases
[3/7/2021 3:51:31 PM.715] LSPD First Response: [TRACE] Finishing all logic for Mark Richard
[3/7/2021 3:51:31 PM.715] LSPD First Response: [TRACE] Crime finished

Spoiler
Spoiler

 

 

Spoiler

 

Hey this is my first time requesting support let alone commenting on anything so i hope i did it right. the two logs were from earlier. it crashed a few times most were just plugin crashes and had one crash to desktop. i uninstalled everything then reinstalled. Game was great for abit but had a couple plugin crashes. The last crash i had ave a notification to post the log. so i have attached two of the here. the first one is the last log before i deleted everything. the second log in the attachment is after.

 

 

RagePluginHook_08032021_021006.log

Brandon

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