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A humble audio project.

Featured Replies

  • Management Team
1 hour ago, SuperPyroManiac said:

Replacing the default scanner.

 

I suspect your wave file header is a bit bigger than usual and hence there is a clicking as parts of the header are being played. Normally it should be 44 or 46 bytes which LSPDFR accounts for, but if there is more metadata present it will ignore that.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • Replies 36
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  • Nameless New Guy
    Nameless New Guy

    Sorry @Sam I set the tracks to private and used the wrong links 😞   Let's see if these will work 🙂   Male Cop Test       Female Cop Test   T

  • Nameless New Guy
    Nameless New Guy

    Hello again @Sam   So problem, 10 codes aren't universal. Do you think I should use LAPDs 10 codes since LSPD is based off them? 10-95 for the Agency in my town is "Officer Needs Assistance"

  • Nameless New Guy
    Nameless New Guy

    Provided things go well the update tomorrow I plan on doing a story campaign. Give the officer character a name and hopefully present a good story from the perspective a cop in Los Santos.

  • Author
2 hours ago, LMS said:

 

I suspect your wave file header is a bit bigger than usual and hence there is a clicking as parts of the header are being played. Normally it should be 44 or 46 bytes which LSPDFR accounts for, but if there is more metadata present it will ignore that.

 

So remove the silence at the start of each track? I can do that no problem!

-Nameless New Guy

 

  • Management Team
10 hours ago, Nameless New Guy said:

 

So remove the silence at the start of each track? I can do that no problem!

 

No, silence will be fine as long as it is normal audio data. I said I think it could be the wave file header that is too long and hence partly being played. Make sure you do not include any extra metadata and see if that helps.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • Author
14 hours ago, LMS said:

 

No, silence will be fine as long as it is normal audio data. I said I think it could be the wave file header that is too long and hence partly being played. Make sure you do not include any extra metadata and see if that helps.

That was the ticket the metadata needed to be deleted. Woo I need to find a program that can do for a few hundred files 🙂 but the problem is solved and things are sounding great.

-Nameless New Guy

 

  • Management Team
On 9/22/2019 at 10:43 PM, Nameless New Guy said:

That was the ticket the metadata needed to be deleted. Woo I need to find a program that can do for a few hundred files 🙂 but the problem is solved and things are sounding great.

 

That's great to hear! A small python script can probably do it reasonably well, the wave header format is quite simple. Looking forward to the fixed audio.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • 2 months later...
  • Author

Sorry quick update.


Doing auditions for more officers right now. Auditions to end around 12-19-20. I have lines for all of the agencies that I can think of.

 

Now, to expedite production, the officers will not be specific they won't say hey I can get a plate for a red, hauler. They say "Hey dispatch can you a plate check for this vehicle?"

I will meet people halfway and will give them numbers colors and vehicle categories.

 

Also I will not have them mention street names (again to cut down production time) dispatcher (which still has a few kinks i.e. missing locations) will have all of that information. And for the most part the dispatcher is working perfectly. Plugin developers will have the option of more calls and can use an option where the dispatcher doesn't say "uhhh" but rather uses keyboard typing.

 

Also included generic calls for Fire Fighter Role Play

-Nameless New Guy

 

  • 1 month later...
  • Author

All right!

I'm sending off lines today for Officers and Civilians.

 

lines will include professional dialogue for police officers. I've also have lines for different agencies. LSPD, LSSD, SAHP, BCSD, and FIB.

I've also have some lines in there to lay the ground work for mod developers to use so they can make their own situations that require SWAT, Detectives, Sergeants, Lieutenants, and FIB agents.

Also have a couple of lines for K-9 units just a couple. Things like "My dog indicates there's drugs in the car." "My dog sniffed around but didn't find anything."

 

Officers will have a few questions to ask peds. "Have you been drinking anything?" "Are you on medication?"

Officers will also have audio for police observations example "whoa, do see all of those open beer cans?"

 

There are lines for those moments you need to flash a badge "Whoa. I'm an officer the LSPD. Calm down." or "Federal Agent! Stand down!"

 

Civilians will have more responses as well. Some will be standard GTA V "fuck the police" others will be more grateful, some might be terrified. I'm thinking about doing some badge bunnies too. Not sure about that. Just thinking about it.

 

Backup messages will be added too. Officers will have more messages so they won't always seem to be at the little coffee shop around the corner.

 

If there's something you can think of let me know and I'll see if I can add to the list.

 

Now here's something you might not like. To streamline production I am not going to record every street, or area, for the officers. The dispatcher is going to do the bulk of all of that.

-Nameless New Guy

 

  • 6 months later...
  • Author

Sorry for the long wait on the updates!


I have 2 audio files for better officer audio. Currently I have 1 male and 1 female officer voiced lines for general dialogue and additional sounds for when the get hit, fall, are in combat, or in traffic.

 

There's more voice actors working to create more officers that will have audio for LSPD, LSDD, BCSO, SAHP, NOOSE, and FIB. Also there will be audio for addressing a Super Visor, Lieutenant, and Detective. For now there's a handful of American accents with 1 British Accent (female)

 

Question. Where does LSPDFR store the audio files for the officers. I found some audio files but the lines in there didn't seem to cover all of the lines I have. How does the code employ their audio?

 

Also the male and female officer I have audio for is a character I created for a story mode I'm getting audio recorded for called LSPD: A New War.  A tale of 3 cops going rogue that will fight corruption around San Andreas. There will be explosions, fire fights, crazy events, more explosions and an epic ending befitting GTA V (just need some more coders to help) but 15 voice actors so far (in the end there will be 38 voice actors) all bringing the characters alive for a story that I hope all you on the LSPDFR team and fans of LSDPFR will enjoy.

-Nameless New Guy

 

  • Management Team

Great to hear there is some progress! Officer audio is not stored externally anywhere but played "directly" from the game, i.e. its archives. This is where it should be replaced too.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

18 hours ago, LMS said:

Great to hear there is some progress! Officer audio is not stored externally anywhere but played "directly" from the game, i.e. its archives. This is where it should be replaced too.

Doesn't LSPDFR use the audio files it comes with?

Edit: Or, I suppose you mean specifically the ped audio that's unrelated to the scanner files?

Edited by TheUniT

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  • Management Team
54 minutes ago, TheUniT said:

Doesn't LSPDFR use the audio files it comes with?

Edit: Or, I suppose you mean specifically the ped audio that's unrelated to the scanner files?

 

Yes, the way I understood it he was talking about ped voices which are not played from the audio folder.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • Author

That's the correct I'm trying to find where the ped voices are stored and will make edits to them. Interestingly enough however I did find the sound effects for all of the hit noises the voice actors made.

-Nameless New Guy

 

  • 2 months later...
  • Author

@LMS

 

First and foremost I'm loving the updates to the website. Secondly. Can a script be written to where custom ped audio can be played from a customer folder? I think I found where all of the officer audio is stored; however, replacing it is going to be a pain. On top that with the custom characters that are in the works it would be nice to have their audio be easily installed and accessed as well. ...Or maybe I'm overthinking all of this?

-Nameless New Guy

 

  • Author
6 hours ago, LMS said:

Do you have an example of what sound/audio to replace?

 

Sure! I have zipped up a few test lines to give an idea of what we're going for. If this can work audio will be from several different people (a few are characters in LSPD: A New War) these test files are from the male version of Officer Steele. The plan is to have have people record these lines so there can be a variety of NPCs and player characters that can hopefully add more to the game.

The police audio lines cover LSPD, LSSD, BCSO, SAHP, and FIB. There is also audio for detective, SWAT, supervisor, and lieutenant role play options. For those the audio will say "Hey detective here's what we have" then the API developer can have a box appear after than audio is played so API developers can use that foundation to build their own stories or situations.

 

So not only is the audio meant to replace but it's also to add things if possible.

Test Lines.zip

-Nameless New Guy

 

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