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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

0.4.1 Stable List (with links, authors & video demos)

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Added my TrainerV and PLD .ini configs. (Removes hud and moves PLD to bottom left of screen for immersion). I didn't like having a GPS down the bottom left it felt unrealistic being able to just see where every suspect or victim was at all times and the stupid ammo count on top right blocking the speedo from the trainer. Can still use map in pause menu to view that stuff if needed. Trainer commands add a speedo (top right), unlimited stamina (because you're a trained cop not some fat fuck, unless you're RPing a fat fuck cop), disables controller and some more stuff.

Removed the RemoveHUD option from trainerV as it stops you from accessing weapons.

Edited by sssneaky

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  • Deactivated Member
    Deactivated Member

    Are you going to be updating this for 0.4.3?

  • CaptConfuzed
    CaptConfuzed

    No worries! Your .ini is pretty damn cool too, by the way👍🤩 And thanks for sharing the love with Jurisdictions+ from @TreadRed😊

  • Correct, testing a mod in a stable environment is not a way to tell if its outdated or not working properly.....    Wut?   Even if the crashes were magically made up by sssneaky, j

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53 minutes ago, sssneaky said:

Moved PLD into a better position so it isn't in the same position as dispatch messages. & formatted thread a little.

You might be interested in CGEs Dynamic HUD ASI script that allows you to control when you want the gps/hud to show up. I have it set up so that if I am in a car it shows up but on foot its disabled unless I press the map expand button (mapped to my touch pad on my PS4 controller via external program) so it's only there when I want it, like driving around and when I want to check my health or where I am if I ever get lost. There's a fix for subtitles being hidden during the HUD being hidden and the radar working when a phone is out as well in the comments, should be the in the most recent ones.

 

https://www.gta5-mods.com/scripts/cge-s-dynamic-radar-and-hud-asi

 

Your PLD ini quote is empty btw.

Edited by dymedef

[img]http://www.lcpdfr.com/crimestats/user/77482/sig.jpg[/img]

  • Author
2 minutes ago, dymedef said:

You might be interested in CGEs Dynamic HUD ASI script that allows you to control when you want the gps/hud to show up. I have it set up so that if I am in a car it shows up but on foot its disabled unless I press the map expand button (mapped to my touch pad on my PS4 controller via external program) so it's only there when I want it, like driving around and when I want to check my health or where I am if I ever get lost. There's a fix for subtitles being hidden during the HUD being hidden and the radar working when a phone is out as well in the comments, should be the in the most recent ones.

 

https://www.gta5-mods.com/scripts/cge-s-dynamic-radar-and-hud-asi

 

Your PLD ini quote is empty btw.

Nice I will look into it. I'm currently editing the .ini to get it in the dead center of the screen and at the top instead of bottom. Will fill it out soon.

Removed clock from PLD and moved it to top center of screen. Added clock from TrainerV (i think it's nicer).

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  • Author
18 minutes ago, dymedef said:

You might be interested in CGEs Dynamic HUD ASI script that allows you to control when you want the gps/hud to show up. I have it set up so that if I am in a car it shows up but on foot its disabled unless I press the map expand button (mapped to my touch pad on my PS4 controller via external program) so it's only there when I want it, like driving around and when I want to check my health or where I am if I ever get lost. There's a fix for subtitles being hidden during the HUD being hidden and the radar working when a phone is out as well in the comments, should be the in the most recent ones.

 

https://www.gta5-mods.com/scripts/cge-s-dynamic-radar-and-hud-asi

 

Your PLD ini quote is empty btw.

Not going to be using that .asi as it has controller functions which cannot be removed and isn't very user friendly. The config isn't very descriptive.

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17 minutes ago, sssneaky said:

Not going to be using that .asi as it has controller functions which cannot be removed and isn't very user friendly. The config isn't very descriptive.

Controller functions that cant be removed? The controls are all tied to the in game controls. It's all broken down into sections of how the hid activates, missions, using a phone, in a car, etc

[img]http://www.lcpdfr.com/crimestats/user/77482/sig.jpg[/img]

  • Author

Radar and HUD settings added!

 

4 minutes ago, dymedef said:

Controller functions that cant be removed? The controls are all tied to the in game controls. It's all broken down into sections of how the hid activates, missions, using a phone, in a car, etc

Like up on dpad was something, that's going to conflict with ELS while im driving so I'm just going to avoid it. I worked out what I wanted by just turning off Radar and HUD ingame!

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5 minutes ago, sssneaky said:

Radar and HUD settings added!

 

Like up on dpad was something, that's going to conflict with ELS while im driving so I'm just going to avoid it. I worked out what I wanted by just turning off Radar and HUD ingame!

That might turn off other things iirc I ended up running into that problem. The fix in the comments fixes subtitles being hidden because the mod sets the hud to off and when you press the related buttons or do the actions it sets the variable back on.

 

And that's just the hotkey for expanding the map, but from what I remember as long as it's a hotkey (that's why I put it on my touchpad on my ps4 controller so I can remove all keybinds on dpad and use a keyboard shortcut as one of the buttons on the touchpad) it activates on that not the specific button. It's just labeled that way.

 

I also dont use ELS as I dont use ELS vehicles and I remember reading it can degrade performance. But it's mostly because I prefer lore vehicles and I can like never find lore vehicles with ELS so I just stick to non ELS.

Edited by dymedef

[img]http://www.lcpdfr.com/crimestats/user/77482/sig.jpg[/img]

  • Author
43 minutes ago, dymedef said:

That might turn off other things iirc I ended up running into that problem. The fix in the comments fixes subtitles being hidden because the mod sets the hud to off and when you press the related buttons or do the actions it sets the variable back on.

 

And that's just the hotkey for expanding the map, but from what I remember as long as it's a hotkey (that's why I put it on my touchpad on my ps4 controller so I can remove all keybinds on dpad and use a keyboard shortcut as one of the buttons on the touchpad) it activates on that not the specific button. It's just labeled that way.

 

I also dont use ELS as I dont use ELS vehicles and I remember reading it can degrade performance. But it's mostly because I prefer lore vehicles and I can like never find lore vehicles with ELS so I just stick to non ELS.

ELS has no drawback on performance at all. And not a fan of configs of ASIs/plugins/mods/callouts that I cannot tune, that's just laziness on the authors part imo because if there's just one thing breaking the game and you can't turn it off but the rest works fine then bad luck I'm not running your mod lol 🤣

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  • Author
5 minutes ago, CaptConfuzed said:

@sssneaky Thanks for the list!🙏

Did you know you have some of the incorrect credits though?  (For example Ultimate Backup is not Albo's)

Just updated it, thank you again for the heads up

Edited by sssneaky

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  • Author

Added LSPDFR Comes Alive .ini. (Made it so it can't interrupt callouts/pursuits game play and cause crashes)
Added Code3Callouts .ini.
On going testing to LSPersistance right now. I appear to be having issues with it possibly as it leaves things behind and I have a strong opinion that you need to CleanWorld often in order to keep the game stable. This plugin in combination with things like Traffic Policer and LSPDFR Comes Alive is causing things to remain in the game, causing potential crashes or large amount of resource allocation resulting in FPS drops. This happened in Blaine County as well so who knows what the fudge would happen in town.

OTB Callouts caused a crashed so I have removed it again (might have been the fact that a random PED tried to attack the guy doing the graffiti while I was talking to him via an ambient event caused by TM or LSPDFRCO) and it's going on the back burner. Will test it again in the future.

 

Testing First Callouts in the mix right now.


Testing continues!

 

Edited by sssneaky

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@sssneaky Just wanted to say thank you for the shout out on here, OTB Callouts is going to be getting a reasonable upgrade soon. Adding more to the callouts it already has and hopefully can start on getting some new callout soon. Did start work on a menu system for the callouts but had to go back to square one, which means it will not be in the new update when released. Glad you like the pack and glad its stable!

Officer Dog, Sye Dog.

  • Author
36 minutes ago, Syedogg said:

@sssneaky Just wanted to say thank you for the shout out on here, OTB Callouts is going to be getting a reasonable upgrade soon. Adding more to the callouts it already has and hopefully can start on getting some new callout soon. Did start work on a menu system for the callouts but had to go back to square one, which means it will not be in the new update when released. Glad you like the pack and glad its stable!

Absolutely no problem, thank you for the callout pack. Looking forward to the updates! Keep up the great work!

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