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Custom Uniforms

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I'm using EUP and Ultimate BackUp to make all backup units to spawn with EUP uniforms. I have everything working except for some minor things. I need help getting the right texture in a file to appear.

 

For example:

The highway patrol ped code is:

<Ped chance="70" comp_pants="26" comp_shoes="16" comp_accessories="54" comp_shirtoverlay="119">MP_M_FREEMODE_01</Ped>

But the problem is that "26" has 7 different styles in it and I need to select #2. Any ideas on how to do that?

 

If it helps in the Clothing Menu it is listed as:

Lower         26          115          2          7

where "2" in the changing value.

 

I also need to figure out supervisor uniforms what is the same problem just with the comp_decals

 

For example:

The police code is:

<Ped comp_decals="9" comp_pants="36" comp_shoes="52" comp_accessories="59" comp_shirtoverlay="150">MP_M_FREEMODE_01</Ped>

and the Clothing Menu is:

Badges         9          62          2           4

where "2" is the changing value.

 

Thanks for any helps you guys can offer.

  • 1 month later...

Hey @Minemac,

So, I worked on your Question and searched for a Solution. 

And I found something that could be quite helpful for you. To set a specific texture for a component inside Ultimate Backup, you have to define it with its phrase, listed inside the Ultimate Backup defaultregions.xml. I copied the matching text passage for you but I recommend, to read it again by yourselve for better Understanding: 

 

- Ped comps (components) and textures can also be set in this entry. The first comps index is "1" (like in TrainerV). "0" value means disabled. If you set comps without texture, the first texture will be set. All "tex_" attributes must be accompanied by its "comp_" counterpart

 

That means in detail for example:

 

comp_face="0"  tex_face="0"

 

And later, as part of code for example:

 

<Peds>

<Ped chance="40" comp_pants="36" tex_pants="0" comp_shoes="26" tex_shoes="0" comp_accessories="59" tex_accessories="0" comp_shirtoverlay="56" tex_shirtoverlay="0">MP_M_FREEMODE_01

</Ped>

 

and so on and so on for all available comps & props.

To get detailed intel, read the Advices inside Defaultregions.xml.

Hopefully, this Explanation solves your Problem. Keep a stiff upper lip.

Greets from Germany!

Edited by myrincubator

wig-wag-action

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