Hey @Minemac,
So, I worked on your Question and searched for a Solution.
And I found something that could be quite helpful for you. To set a specific texture for a component inside Ultimate Backup, you have to define it with its phrase, listed inside the Ultimate Backup defaultregions.xml. I copied the matching text passage for you but I recommend, to read it again by yourselve for better Understanding:
- Ped comps (components) and textures can also be set in this entry. The first comps index is "1" (like in TrainerV). "0" value means disabled. If you set comps without texture, the first texture will be set. All "tex_" attributes must be accompanied by its "comp_" counterpart
That means in detail for example:
comp_face="0" tex_face="0"
And later, as part of code for example:
<Peds>
<Ped chance="40" comp_pants="36" tex_pants="0" comp_shoes="26" tex_shoes="0" comp_accessories="59" tex_accessories="0" comp_shirtoverlay="56" tex_shirtoverlay="0">MP_M_FREEMODE_01
</Ped>
and so on and so on for all available comps & props.
To get detailed intel, read the Advices inside Defaultregions.xml.
Hopefully, this Explanation solves your Problem. Keep a stiff upper lip.
Greets from Germany!