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Do you have stable gameplay w/ mods?

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Hey, so I've been sort of on and off with LSPDFR, installing it and uninstalling. The LSPDFR mod by itself runs fantastic without any issues whatsoever, but it's quite vanilla without mods. So I install all the essentials and a couple of other mods. FPS Dips from 110 to 50--55 on ultra. Fine with that, np playing with 50 fps. Though it becomes problematic when the game starts crashing, binds conflicting, mods conflicting, and I never get around to fixing this. So maybe some of you achieved perfection, and I'd love to know how and using what mods. 

 

Have any of you guys have achieved stable gameplay with mods/binds that do not conflict? Share your mods! & Mod binds as well, help us out!

The only way you're getting stable fps is if you spent your entire life savings on a beastly PC.  In the city, my fps is like 15-20, in the county it shoots up to 30-40 if lucky.  This is the same for almost all LSPDFR players, the city just kills it.

 

Keybind conflicts is very normal and unfortunately not avoidable.  Just sift through the INIs/configs and change the keys to what aren't being used.

I need donations to help fund my food addiction. DM for details 😂

My game runs fine on max (75+ FPS, with a scale multiplier of 1.5 so 1440p) and I only have a few car mods and a few scripts (trainer, BVA, and another one which name I can't remember) 

 

if your replying to me Please @0taku or Quote me so I get a notification 

  • Community Team

My game runs pretty well when I play LSPDFR with plugins and such, but as soon as I start to add addon vehicles to my game, then the game slows down. That is why I remove the mods folder or rename it when I play LSPDFR. As for playing with additional plugins, and mods, and vehicles, it all depends on how good your computer is.

Help us to help you! 

 

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  • Author

Appreciate all the comments.

 

What are some resource heavy LSPDFR mods? I'm only aware of ALPR being burdensome.

 

Been thinking about benchmarking the individual mods, and post the data around the forums. But maybe someone has already done this?

Edited by AFellowSputnik
Added "data"

  • Community Team

I know that the RTC calls always cause my LSPDFR to crash, and now the ANPR ones as well. I am not sure of a fix for that, but just thought I would add my input.

Help us to help you! 

 

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  • Author
14 hours ago, UnknownBastion said:

I know that the RTC calls always cause my LSPDFR to crash, and now the ANPR ones as well. I am not sure of a fix for that, but just thought I would add my input.

 

Good news, I have LSPDFR installed with many other mods, vehicle mods, graphics mods, as well as map mods. Works flawlessly, get 60fps stable sometimes even 80 (With snow on @ sandy shores). It's perfect, no crashes whatsoever.

 

Though I'm still having problems with binds lol. 

I have these mods installed

Computer+

Interaction+

LSPDFR+

PoliceSmartRadio

Search Warrant

StopThePed

UltimateBackup

X-Scanner

Traffic Control

EUP + Menu

Cop Holster

ALPR Lite

 

 

Vehicle Mods

 

Los Santos Police Department Mega Pack 1

Los Santos Police Department Mega Pack 2

 

Other Mods

 

CityLights

NVR ENB+Reshade

VisualV

 

Specs

Ryzen 2600 4.1 OC

GTX 970

16GB 3200 Dual channel ram

SSD

 

 

 

Edited by AFellowSputnik
Added to mods

On 1/27/2019 at 9:42 PM, AFellowSputnik said:

 

Good news, I have LSPDFR installed with many other mods, vehicle mods, graphics mods, as well as map mods. Works flawlessly, get 60fps stable sometimes even 80 (With snow on @ sandy shores). It's perfect, no crashes whatsoever.

 

Though I'm still having problems with binds lol. 

I have these mods installed

Computer+

Interaction+

LSPDFR+

PoliceSmartRadio

Search Warrant

StopThePed

UltimateBackup

X-Scanner

Traffic Control

EUP + Menu

Cop Holster

ALPR Lite

 

 

Vehicle Mods

 

Los Santos Police Department Mega Pack 1

Los Santos Police Department Mega Pack 2

 

Other Mods

 

CityLights

NVR ENB+Reshade

VisualV

 

Specs

Ryzen 2600 4.1 OC

GTX 970

16GB 3200 Dual channel ram

SSD

 

 

 

Nice, but how does your fps holdup with a couple of callout mods added? (like PeterUCallouts, AssortedCallouts, etc..) Because those seem to be pretty big hitters. (also TrafficPolicer? Do you not use that?) 

 

I run a GTX 1080, i7 3770k, 20GB RAM and on a SSD and get 30+/-fps in the city and 45-55fps in the country. With basically your mod setup with just different cars and about 5 callout mods. 

 

Also for keybinds, best is to make yourself a document, note all the keybinds, and sort them that way. I don't have any conflicts. 

Edited by FKDZ

Mod it until you break it.

If you call a game crashing based on a random number generator between 1 minute - 60 minutes, I'd say I have a pretty fucking stable game.

But then again, noone does, so no my game is utter crap.

 

And there's no way to diagnose it, because this game lets you know it crashed with an unhandled exception, but after that it can't be bothered.

I have built a few stable games before, it just takes a lot of time and effort to know what to do and what not to do. The mod hasn't been updated in so long it isn't surprising to me it can't take much anymore. I was ready to make a new setup just recently until the news of the new update came out. Honestly, I'm torn between how much I miss it and how long I'll have to wait for a new update. I just hope performance will improve since the base mod should be able to do what the scripts have been doing for us for a while now.

  • Community Team
10 hours ago, Sgt.Kanyo said:

If you call a game crashing based on a random number generator between 1 minute - 60 minutes, I'd say I have a pretty fucking stable game.

But then again, noone does, so no my game is utter crap.

 

And there's no way to diagnose it, because this game lets you know it crashed with an unhandled exception, but after that it can't be bothered.

Building off of what Kanyo said, in the span of about an hour and a half to two hours, I get about three or four random crashes. That is considered pretty stable for LSPDFR, as there will always be crashes since plugins take a up a lot of room.

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Just for the record, I get 4+ hours of stable gameplay with my i7 8700@4.2ghz+GTX1080Ti SLI and i7 8700@4.2ghz+GTX1080 rig. Also one thing to remember is graphic mods, enbs and etc decrease the stability of your game if you don't have the specs to back it up. 

  • Author
21 hours ago, TheRecluseGamer said:

Just for the record, I get 4+ hours of stable gameplay with my i7 8700@4.2ghz+GTX1080Ti SLI and i7 8700@4.2ghz+GTX1080 rig. Also one thing to remember is graphic mods, enbs and etc decrease the stability of your game if you don't have the specs to back it up. 

 

Oh yeah, I had ENB + Reshade removed, I saw an increase of 50-60 fps.

 

 

On 1/31/2019 at 5:34 PM, FKDZ said:

Nice, but how does your fps holdup with a couple of callout mods added? (like PeterUCallouts, AssortedCallouts, etc..) Because those seem to be pretty big hitters. (also TrafficPolicer? Do you not use that?) 

 

I run a GTX 1080, i7 3770k, 20GB RAM and on a SSD and get 30+/-fps in the city and 45-55fps in the country. With basically your mod setup with just different cars and about 5 callout mods. 

 

Also for keybinds, best is to make yourself a document, note all the keybinds, and sort them that way. I don't have any conflicts. 

3

 

Personally, I prefer Stop The Ped over Traffic Policier (They both have somewhat the same features), it doesn't crash or affect performance in contrast.  

From what I remember Callout mods do affect performance for me, personally, I don't enjoy the callouts just because they aren't procedural. ALPR provides more of an RNG experience for me.

4 hours ago, AFellowSputnik said:

 

Oh yeah, I had ENB + Reshade removed, I saw an increase of 50-60 fps.

 

 

 

Personally, I prefer Stop The Ped over Traffic Policier (They both have somewhat the same features), it doesn't crash or affect performance in contrast.  

From what I remember Callout mods do affect performance for me, personally, I don't enjoy the callouts just because they aren't procedural. ALPR provides more of an RNG experience for me.

Hmm, interesting setup, you don't think the mimic/follow features from traffic policer are essential? Because the NPC's never pull over properly for me. 

Mod it until you break it.

  • Author
6 hours ago, FKDZ said:

Hmm, interesting setup, you don't think the mimic/follow features from traffic policer are essential? Because the NPC's never pull over properly for me. 

 

I usually keep following the vehicle until it's in a small secluded area. Usually, it's bigger roads that AI has an issue pulling over on. But let's say if a vehicle pulls over in the middle of the road, obstructing traffic. I will just assume it's doing this intentionally or is drunk, which enables me to tow the vehicle or ticket. But that's just how I do it.

Yes, While in the Country I get 60 - 120 and the City i get around 33 - 42. I don't have an ENB though but a few scripts and plugins and car mods (non civilian cars have been modded). LSPDFR does not reduce frames for me at all though unless a type of plugin is loaded that might raise the demand of RAM.

Edited by LucyWithAGun
Forgot the comma :|

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