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Ekalb's Thread of Unimpressive Mods

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  • It's about time I brought this up in my own thread;     Declasse Merit Police Patrol Uv-Mapped from scratch to match Lt. Caine's original template (so Abraxas' vdh texture pack will work well en

  • Now awaiting approval! 

  • Great to see these skins coming out, they really weren't one of my strengths for the Buffalo, I stuck with making relatively simple ones. I threw together a version of the vapid cruiser with a Wh

@DLer: Hehe I'm using that patriot too.

BTW, would you consider making that skin for this car? It has no template unfortunately but it should be easy to do with the provided skin :)

http://download.gta-...rgt-police.html (I use it for noose car)

I can do that. I'll make a Noose skin for it based on my FPS ones.

And Yard1, while it is a quality mod, it is not mapped for 2048x2048 skins like my other models I use, and uses the vehshare data. I wish he would make a Patrol as well however, something about when you shoot at the car it crashes the game. Was a fix ever found for this? A little off topic here folks so lets get back on track.

Edited by DLer

Say "Hello" to the new N.O.O.S.E. Emergency Response Unit skin for Ekalb's Buffalo Interceptor. I'm not quite finished with it yet. I have a few minor things to tweak. Hey, Ekalb, send me a PM when you repost the Liberty Vapid.

Edited by EscobarJP

Say "Hello" to the new N.O.O.S.E. Emergency Response Unit skin for Ekalb's Buffalo Interceptor. I'm not quite finished with it yet. I have a few minor things to tweak. Hey, Ekalb, send me a PM when you repost the Liberty Vapid.

It's nice mate, looking forward to it. :)

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

  • Author

a Buffalo with the "vector" stock game light bar?

policevectorwip.png

More cool skins Escobar, great to see.

I've looked at realigning the Whelen Liberty on the vapid but it's sort of awkward. It seems like I can have the actual housing of the lightbar centred, but then it looks like the lights themselves are off-centre. It's sort of strange. I'm not sure what the version that I uploaded has. If I can't take the model apart and re-align it I might just have to make a compromise.

I'm also playing with the recently released unlocked Taurus just for fun so that might turn into something interesting.

I forgot to mention too that because the Buffalo (and other vehicles I will release in the future) has a police computer that illuminates when you turn the vehicle on (effected heavily by graphics mods) and as a result, the texture is now stored in the .wtd itself. What this means is that you can, if you so choose, have your own police computer screen if you modify that texture file. It'd probably work best for those that drive with first-person camera mods and roleplay as a particular agency. I might include a template and some custom ones that I come up with in future download packages.

Edited by Ekalb

policevectorwip.png

Most excellent!!! I actually made a LCPD skin for the buffalo too, so I will release that when you have this one all finished. Would it be out of your way to remove the lug "cap" so it may match the other Lt. Caine POLC v3.6 & POLP v3.5? I'm also planning a "special" livery in the likes of the Stinger for the Buffalo, need more source material. I've also made up a DHS FPS for your Vapid as well, I will be releasing the entire set for your Vapid & Buffalo, and Lt. Caine's Landstalker, as well as some other surprises...! Thanks again for putting in the work, its appreciated.

Hey, Ekalb.

I finally figured out how to get all of the textures working with Zmodeler. I was able to reposition the Whelen Liberty where it needed to go on the Vapid and I was able to position the siren lights correctly. The car ran great in the game, however, the light bar doesn't render at a certain distance in-game. When I get close enough, it appears. In other words; The car's look like slicktops from a distance with flashing lights floating above them.

Any idea what it could be?

Edited by EscobarJP

  • Author

I enjoy playing with the Ford Taurus

2012080400001.jpg

Still has plenty of work to go including some texture changes I want to make on the interior. It is (slightly) higher in file size than my other vanilla vehicle converts though, and will most likely still cause the taxi bug.

I'm still testing the Vector-style lightbar variant of the Buffalo too.

Edited by Ekalb

  • Author

So the general duties Buffalo (1 with alternating lights, 1 with the original vector style lightbar) are progressing well.

2012080900001.jpg

The Vector-style light bar one is essentially finished, I just need to see if DLer is interested in supplying his LCPD skins for the public release. I think before I put it up though I might try and improve the prisoner divider slightly and maybe do some work with the lightbar textures.

Depending on what improvements I make to the inside of the vector-style lightbar Buffalo, the mx7000/slicktop version might take a little longer. I've determined that I'll just use Caine's MX7000 except it'll be blue and red (users will be able to change the colour if they wish) and the slicktop setup will just be rear deck lights + grill lights like the default FIB Buffalo.

The Taurus is really just a fun project that I'm not sure will make it to release. I put the original prisoner divider from the Buffalo Interceptor into it and modified it quite a bit making it look really nice but I'm still trying to understand the nitty gritty of transparent materials in Zmodeler. One thing I also added was a Federal Signal siren control panel in the roof near the rear-view mirror which I thought was cool. The model itself needs some edits too though as the steering wheel is currently well out of alignment with the player's hands. I'm also working on retexturing a lot of the interior.

As I've mentioned though, Uni looks like it'll be a very busy semester for the next 10 weeks so I'm not sure if I'll get (m)any big projects out.

Edited by Ekalb

It's nice to hear! But I have a question, dunno if you know, but is it possible to have two exchangeable lightbars on the same model? For example, one time car will spawn with Vector, and another time with Liberty?

PS. Good luck with school!

3t6pa79.png

  • Author

Speaking specifically on non-els; you can only have 8 non-els lights in total for a vehicle in any police slots (aside from fbi which I believe has a max of 4 lights). So you may be able to do something creative with positioning the lights so they are the in the same location for each lightbar but it'd be tricky. I may look at it once.

The Vector-style light bar one is essentially finished, I just need to see if DLer is interested in supplying his LCPD skins for the public release. I think before I put it up though I might try and improve the prisoner divider slightly and maybe do some work with the lightbar textures.

Can do, I will make two variations with different precinct numbers and such. I'll send them your way as soon as I have them completed.

EDIT: Check your messages!

Edited by DLer

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