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vdH TowingService 2.0.0 [REL]

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  • I'll just leave it here ;)

  • Bait car anyone? Sadly there is no way to tell LCPD:FR to start pursuit, so it will end in normal pullover and from then LCPD:FR takes control.

  • HolyOrangeJuice
    HolyOrangeJuice

    I'd be happy with just the way it is. People ask for too much. Oh we want a towing mod, oh we want a super mega awesome towing mod, oh and could you add this just for me because I'm special. Great stu

  • Author

I saw it. It's for sure nice for role playing, but for me this and FR database is a little too much. I still hope that guys from LCPD:FR will implement your code in their mod, it would be epic ;)

Looking forward to this Mod! I am shocked that this is possible.

Thanks for putting your time into this!

[img]http://img19.imageshack.us/img19/8016/1t9k.png[/img]

[font="'lucida sans unicode', 'lucida grande', sans-serif"][color=rgb(0,0,255)]BlackerCracker | [/color]Captain [font="'lucida sans unicode', 'lucida grande', sans-serif"][color=rgb(0,0,255)]Liberty City Metropolitan Police Department[/color][/font] [color=#000000]Liberty Emergency Service Agencies Group (LibertyESA)[/color][/font]

 

  • Author

I spent few hours trying to attach a car to tow truck from TLaD. Without success. Problem is you can set offset only for one car. So we have "line" connected to back of tow truck and... centre of a car. You can imagine how bat it is. I've tried many many combinations of unknown variables, but it gave me nothing.

There is only one last chance to do it, but it is soooo long shot that I really really doubt it. Well, we still have flatbeds :) I've added EFLC support, so one point closer to beta release :)

  • Author

Ok, that's it. I surrender. There is now way to properly attach car to car with physics. Tried many many ways, but without success, so we have to deal with flatbeds. All methods have some major flaws, like: turn too rapidly with tow truck and towed car lands on roof. Enough is enough.

Now I need your help. As I want this mod to be as much "alive" as possible I need texts for Sandy, Josh (dispatchers) and driver. English is not my native language as you clearly spotted that before, so I need your input to make those people alive. Text can be dynamic, I mean thay can comment size, state (mint, damaged, burned), maybe price of a car. Also, dispatchers know name of street where they are going to send a truck. I still have to finish whole system, so I can fit there many things (still don't know which ones ;) ). Examples:

- Sandy here. Sending truck to <street>.

- Nice <car name> you got there. Let me take care of it.

etc etc

Can someone help me wit this?

Would be awesome, but making plate running outside FR, not connected to FR police database? Meh. Also FR for now doesn't have any API so interaction with it is very limited I think (got plans for other mods that will need it, so I'll find out in futire).

It was mostly wishful thinking for extra bits during the ticket function in FR, but not expecting your mod to include something like it.

English is not my native language as you clearly spotted that before, so I need your input to make those people alive. Text can be dynamic, I mean thay can comment size, state (mint, damaged, burned), maybe price of a car. Also, dispatchers know name of street where they are going to send a truck. I still have to finish whole system, so I can fit there many things (still don't know which ones ;) ). Examples:

- Sandy here. Sending truck to <street>.

- Nice <car name> you got there. Let me take care of it.

etc etc

Can someone help me wit this?

So you need some things for the Textdraw, Here's some examples of correct English sentences:

Received. We're sending a truck to your location, It'll be with you shortly.

*Laughing* Oh man, that is a complete shitheap you've got there, I'll take care of it.

I wouldn't be able to give you every single street name in LC however.

For car names, are you planning to say the manufactuer or just the model? I.E: Vapid Police Cruiser, Declasse Merit etc.

Edited by Harper

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

  • Author

Don't worry about street names and car names. My script can handle those (except for some of car names, supergt and landstalker are null). I just need proper English sentences :) Thanks for these. I'll use them in final version. Beta might not have sentences generator as I now focus on some more important things like making tow truck more like tow truck not like KillerCarnageRammingMachine ;)

Hum, after further testing, it seems the tow-mod and LCPD:FR have issues with each other. Running them separately everything is ok... requesting a flatbed during LCPD:FR crashes the towing script.

  • Author

As I said in PM I've tested it with LCPD:FR. Can you replicate this? I mean is there any exact moment when script crashes or something. I need more data.

Forgot one thing: CTRL+X will crash script (it's a test function only, forgot to delete it)

Edited by Abraxas

As soon as you request a flatbed during LCPD:FR gameplay (error below).

2012-07-04 13:06:16 - Error during Tick in script 'TowService.TowService':

System.NullReferenceException: Object reference not set to an instance of an object.

at GTA.Native.Parameter.op_Implicit(Vehicle source)

at TowService.TowService.callTruck(Int32 slot)

at TowService.TowService.TowService_KeyDown(Object sender, KeyEventArgs e)

at GTA.Script.ProcessEvents()

at GTA.Script.DoTick()

at GTA.ScriptThread.OnTick()

2012-07-04 13:06:37 - Direct3D device lost!

2012-07-04 13:06:37 - SCRIPTS TERMINATED!

Edited by Nutt

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